So what is this list 12?
01: SCREAMING FEATHERY DEATH FROM ABOVE!! 1d6x10+5 damage is taken. No save, no parry, no dodge. NO MERCY!
02: Players will notice the immediate area (20 ft radius in all directions, even up!) is doused with blood, bits of bone, and gobbets of flesh; as if a bubble of gore suddenly and violently burst. Any type of magic or psionic ability used to determine what happened will yield the following result. WTH did you see that!? There was a screach, something blured past and Dave exploded!
3. You find Al Gore. he says nothing but has a self satisfied grin upon his face. Using a power to find out what's up results in:
WTH did you see that!? There was a screach, something blured past and the climate exploded!... I was right the ice caps melted and the sea rose.
Just don't tell him it was the return of Atlantis and the glaxiers are just fine.
4. A petrified hamburger falls out of the sky from no where. If your wearing armor there is a big thud and a petrified hamburger falls to the ground. If your not wearing armor... You come too on the ground with a raging headache. There is a petrified hamburger next to you.
#5
A hamburger in a styrofoam container with a logo that looks like a pair of Golden ArchesTM. You find it simply laying on the ground. When you pick it up and open it, you see a Big burger. Has a light dusting of dust on it. If wiped off and eaten, it will provide you with a portion of a meal. You will feel the need to have some fries, a diet cola, 6 nuggets with your favorite sauce, an apple pie and a sundae. What those things are, and where you can get them, you have no idea. But at least you didn't get sick from the burger. Possibly a first.
#6.
A bucket of buckshot. There is 1d10x1d100 in the bucket.
Oh, they're bucks (male deer), and alive and kicking.
That's a big bucket, but you should have seen the size of the shotgun!!!
7. A full size Zentradi in hunting coveralls. He is carrying a giant shotgun and looking on the ground for something. He is friendly toward humans, but is distracted and may accidentally step on you. This sight brings beckons a few thoughts, and for some reason neither are about what he's looking for, as if that's already taken care of.
What the heck does he think he is camouflaged with, you can't quite figure out the pattern.
What the heck is he hunting?
What freaking gage is that shotgun?
Should I really be around to find out what he is hunting?
Do those coveralls come in your giant robots size and who makes them?
8. The reason chickens cross the road... and you don't like it. You know how birds are supposed to be descendants of dinosaurs? Ya may not know but back in the 00s they did an experiment to see if they could tweak the birds genes and it grew teeth. Weeeeeell apparently this chicken has devolved. You follow this rather tall (6') poultry to its nest and find not only baby chicken raptors but what must be the population of a small town in bones....
9. (Mostly from taalismn) As your looking around searching for loot some kid walks up to you and says. "If you guys are waiting for Goddot, he can't make it today, he said that he will surely be here tomorrow."
If the players wait only the kid arrives. He doesn't recognize them and tells them the same thing. This happens every day the players wait.
10. A boxy robotic dog, it doesn't work anymore and everything is burned/worn out
11. A cross, while your holding it a six-gun preacher marches up to you and puts his gun in your face. "Gimme er cross ya ungodly bastard." he grabs the cross with his free hand never taking his aim off you. "Now as the good book says 'an eye for an eye'."
What the PC doesn't know is. The preachers wife was murdered and he was just told the man holding her cross is the one that did it. Guess who's cross the PC was holding?
12. A man , dressed all in black, with a wide brimed hat and white collar stands over an unmarked grave. He hold some sort of religous book and a small silver cross. Praying out loud, you hear him ask forgiveness from his Deity for the blood spilled by his own WRATH.
13. You don't find it, so much as it finds you.......Free toothache!!! All these months of wandering the wilderness has left your dental hygene a bit wanting. The result of which is an agonizing toothache that hurts so much you actually contemplate sawing off your own head.
Minus 5 on initiative rolls and HALF all combat bonuses untill he can get to a dentist or other suitable body fixer.
14. Chewing Foil. There they are, laying on the ground as pretty as you please, several (1d8+4) shiny pieces of aluminum foil. They seem to be the exact shape and dimensions (of what modern era earth dwellers can identify) as a stick of chewing gum. Any players passing within 1d6 feet must save vs psionic attack/mind control. A failed save results in the PC picking up one of the pieces, popping into their mouth and chewing it! Pc takes 1d4 damage (effects both sdc and mdc beings the same.) and ALL rolls/actions are reduced by 1/2 for the next 1d4 melee rounds as blinding pain radiates from the characters teeth through jaw and into their brain.
15. +1 Bible of Thumping. An intact leather bound version of the (protestant) Christian Bible. This is a minor holy weapon/object (all standard abilities). Striking the book with the palm or bottom of the hand produces a resounding "THUMP" (see spell Thunderclap). The effect can also be achieved when used as a blunt weapon to strike an opponent 'upside the head'.
Can be used by PC's of good alignment with no penalties to abilities/effects/durations. Use by other alignments: Selfish -25% to all abilities/effects/durations. Evil -50 to all abilities/effects/durations.
*Continued use/possession (regardless of alignment) will result in a alignment shift every 1d4 months until PC is of Principled alignment. Discarding the book will allow the PC to return to their previous alignment, but the GM should make them play the return out.
*Optional
16. Podium of the Word – A discarded wooden podium. If stood up and used (standing behind and talking) ones speech becomes loud and direct. It doesn’t matter what the subject is discussing, it just sounds urgent and with the last word in every sentence pronounced. If used in conjunction with the +1 Bible of Thumping, the area effect of the bibles power is tripled.
17. a good strong pair of Synth-Hide Gloves—Actually a pair of Blameshift gloves. When accused of something, the user (while wearing the gloves) can point at any other sentient being within LOS and say, “He did it.” The accuser immediately blames the target of the pointing for the transgression, no save.
Really handy when you **** off a demigod…
18. Boots of Uh uh. (cursed item) while wearing these boots the wearer always happens to stand between two people. When some one is about to point or nod or otherwise gesture or direct anothers attention in your another's, you always disappear in a puff of dust nearby but nowhere in the vicinity of the directed attention. You are completely unaware of the shift. These boots have also been known as not me boots.
19. A toaster oven it isn't what you think. It is a full size oven that for whatever reason only cooks toast. And by toast I mean lightly charred bread.
20. Toaster---A backpack flamethrower with a toast-making attachment, just in case you want to have breakfast while scorching for vermin(or committing a wartime atrocity). Sure, the toast smells of napalm, but it's perfectly toasted. Oh, and it even has a no-drip cheese holder. What will those home appliance geniuses come up with next?
21: Bottle of Magical Musk---A crystalline atomizer half-full of a lavender-colored fluid. If spritzed at somebody and inhaled, on a failed save versus magic, the spritzee will be attracted tow the spritzer, and their alignment shifts a level in the direction of the spritzer's. for the next 1d4 hours, the affected person will behave in ways meant to impress the object of their affection, as long as it is consistent with their shifted alignment. After the musk wears off, the victim will have only vague recollections of their feelings for the other person. The atomizer has enough musk for 6 applications.
22: Some guy in Deadboy armor walks over and lumps the lifeless body of a D-bee at your feet and skips away. Weird, apparently its a gift and your his new object of attraction. Meee Ow
23: (miss phrasing intentional for humor, please no need for correction) After you wade through the remnants of a battle between the CS and a army, group, uh... heard of minotaurs, minotauri... is this like moose and the plural is the same as the singular... anyway. Making it to the far end of the battlefield the CS has circled the wagons and there is a bunch of smoke coming from the middle. It smells like... steak, just don't ask where they got it from. You've found a... barbeque?
24. Bottle of Barbeque Sauce---Extra-Zesty flavor...for hominids(that is, for use on hominid meat). Long pig, anybody?
25.Personal Communicator---A modern comm unit(glorified cellphone) with a defective silent paging function. If activated, the 'vibrate' function reveals itself to be rather hyperpowered(set on 'jackhammer mode'); -2 to initiative, -2 to strike, -20% to maintain balance, and -25% to any skills requiring fine control as the device's wearer violently trembles as if they'd swallowed a whole bottle of earthquake pills, and look as if they're in real danger of snapping their necks(or getting a bad case of whiplash). If in a crowd, at close quarters(1 ft distance), the wearer will unintentionally body-slam 1d4 people per melee. On the plus side, the character is +1 to dodge. This state lasts for as long as the device is on(the battery is good for 2 hours), the device is turned off(turning the device off counts as 'fine control'), or until the incoming call is cancelled. Afterwards, roll under ME or be dizzy and discombobulated(-1 to initiative, strike, parry, and dodge, -5% to maintain balance) for 1d6 melees. Roll versus non-lethal poison to avoid losing your lunch and upchucking all over the ground/companions. The problem cannot be fixed without destroying the communicator.
26. (Edited, to fit the rules) You come across a large Personal Communicator that is displaying a message "Delivery in 5 seconds." and is counting down to Zer0 with a loud beep. Looking around that nothing coming. Then a Triax style Drop Pod lands right behind you. When opening it contains Hunting gear, a single huge pair of giant size camouflaged coveralls. The camouflage pattern is made up with a nearby town's stores logos and names. They would make the wearer a walking billboard. What looks like long barrel recoil-less rifle made into a shotgun and ammo for it, marked as a Punt gun. Also found is a map taped to a rest of other oversized hunting gear, leading to a local site circled with 'DuckBills here!' on it.
I am not going to say anything about the Zentradi in a towel standing outside the pod. Saying "Good, my hunting kit is here. If you have a good sized truck, I've got a job for you."
27. Also found in the Drop Pod is a Catalog, with several dog eared pages .....
28: Biotech Catalogue---A glossy, but dog-eared, album, printed in several different languages, for 'Madam Gaia's Bio-Boutique' which apparently sells genetic modifications and biosystem implants. Those dog-eared pages? Well, they look quite real, alive, they twitch to follow your movements. And the fur on the cover looks particularly warm...
29: Rotten Tomato--You can tell it's rotten because it just threatened to cut off your 'nadgers if you don't hand over your money, your guns, and the most delectable female in your group. Seeing as the tomato in question is six feet in diameter, has 8 tentacle vines, a supernatural PS of 30, 150 MDC, six attacks per melee, and is bradishing three laser rifles and three vibro swords at you, it just might be able to make good on its threat.
30. A tomato that's saucy- A tomato with a towel wrapped around its waist walks across your path, it appears to look at the most top heavy woman in your group (if no women are present to offend one will be provided for you) as it "looks" (cuz a tomato has no eyes) it "accidentally" drops its towel. Then starts doing what must be a pelvic thrust, while saying crude comments. When confronted about talking to a woman like that he scoffs and says he's talking to the cantaloupe twins.
If it is explained to him, he apologizes and turns eggplant purple in embarrassment.
31. Two cantaloupes suspended from a clothes line in a bra.
32. A Lovely Pair of Coconuts---What they're doing here of all places, is anybody's guess.
33. A Pre-Rifts Manga Copy---It's Sci-Fi RomCom with some of the characters looking suspiciously like members of the party. Whoever wrote and drew this apparently liked the idea of shipping the two most mutually antagonistic characters in the group(regardless of their gender...eck, yaoi!).
34. A western Romance novel the two people on the cover look just like you and someone in the group that can't stand you. It says the novel was written by the other person.
35. A box of q-tips, the q-tips are about 3 feet long and have balls of gotten the size of your fist wrapped around each em Uh, they're also used by something large to clean out earwax... You hope.
36. Hearing Aide---An electronic hearing aide the size of a basketball, and obviously meant for something BIG. It could probably double as a loudspeaker with a little reworking.
37. Ceramic Lawn Gnome---A pre-Rifts lawn gnome, caked in dried blood.
38. You see some blood covered Ceramic Lawn Gnomes burying some there you have never seen before. But for some reason you know that it's a 'KnitPicker'. What a 'KnitPicker'? Go over and put it back together, to see it. That is if the Gnomes let you.
39. A robot Lawn Mower seem to be on guard duty in a nicely cared for yard and garden. It's watching your party closely.
40. Robotic Weedwhacker---A robotic weeder seems to be engaged in combat with mutant weeds, regardless of who wins, they'll come after you next, because you're standing in their territory.
41: Bottle of Tequila---With a live Worm of Taut(any variety) in it. It's not happy that it was stuffed, via magic, into a decidedly small bottle, and will cheerfully take out its rage on whoever opens the bottle.
42: Bottle of Wood Alcohol- Um this stuff gets anyone tipsy just from smelling it (see cross-eyed for a week), will kill any mundane if they sip it and will give any greater being including Old Ones liver, or whatever they use for one, disease. The bottom of the bottle says made OF Wormwood.
43: Square Table- A large square table washes ashore or falls from the sky which ever is closer. It has a blue and red segmented design which fans out from the middle each made to have an equal share of area. There are names like Lancelot, Bedwyr and Tristan.
44. Chessboard---A chessboard made of alabaster and obsidian. No pieces included. If pieces are put on the board, set up for a game, and left unattended, the next time somebody looks at the board, it will appear as if a game has already been played, with pieces scrambled on the board, and others removed from it(lating next o the board).
45. Headphones---A headset, with earphones and attached microphone. If put on, a squeaky voice speaking with a mangled accent will begin asking the wearer questions about what's their favorite robot vehicle, what's the strongest person in their party, what details about their lives and adventures, who do they think is going to win the Minion War, etc...Roll versus psionic attack each melee the headset is on; a failed roll means the person is effectively being dominated and will answer the questions, even if they are of a revealing, personal, or security-sensitive nature. The person also loses a point of IQ per melee they are under the headset's influence. At an IQ of 0, the person is effectively a drooling vegetable, limited in action only to spastic tremors. The victim can regain their IQ at a rate of 1d4 points per day, but not if they still have the headphones on. The headphones are a demonic manifestation of an entity known as an Intellect Siphon, which feeds on other people's cognitive energies. Removing the headphones and destroying them(a simple matter; the headphones only have 1d6 MDC) will free the victim from the brain-suck and allow them to start the process of recovery.
46. A disarmed Glitterboy with giant head phones on, is dancing and making jet assisted cabriole, echappe, entrechat, jete, tour en l'air, and pa de chat. Bounding with strength of a kangaroo, flying through the air like a sparrow and landing with the grace of a cat... A half ton cat but still. And not just that doing moves that look like they're from a cirque's silkwork act. The artiste is part of a traveling circus practicing his routine.
47. A Glitterboy lands near you with a deep thud, takes a couple steps and stands stalk still as it fires at something. Your blown back 60 or so feet from its recoil compensation system and you can't hear anything but a tone in your ears. The GB leaves. When you go to investigate what the hell happened you find another GB, disarmed, and decapitated. From the stat its in it appears as if it too was jumping through the air but was either sent head over heals to land upside down against a tree or was doing flips.
nah, it probably got flipped by the impact of the shot... now what's that guy over there trying to say to you?
48: a new Helmet shaped like a GlitterBoy's head.
49 A bit of skin with a tiger tattooed onto it. The tiger jumps onto the 1st person to touch the skin, the the old bit of skin crumples to dust. That person not has a Magic Tiger tattoo that when activated is in full living color. (not the gray most magic animal tattoos look like when activated.)
#50.
A bit of skin with a tiger tattooed onto it. The tiger jumps onto the 1st person to touch the skin, the the old bit of skin crumples to dust. That person has a Magic Tiger tattoo that when activated is in full living color. (not the gray most magic animal tattoos look like when activated). However, this tattoo was created by someone who couldn't spell. And also stuffed up the magical ceremony somewhat when they initially created the tattoo. So when you summon the tigger, it bounces around on it's tail, singing something like "the wonderful thing about tiggers".
#51.
You spot a donkey. A sad donkey. A purple donkey. Actually it's a sad purple donkey. He comes up to you and asks you if you've found his tail. Make a save vs ritual magic or become sad & depressed for 1d4x10 minutes.
52: Pilloried Arse---A set of stocks, set up beside the trail/road, with a man locked in them, his posterior positioned towards the path. A sign(in pictures, if necessary), or a helpful bystander, states that the man is pilloried for various public offenses, and his punishment is to be available to have his butt kicked by any passersby for at least a day. The man is blindfolded and gagged, but if freed of those, he'll deny that he's guilty of any such things as stated. However, after some discussion with the guy, one quickly gets the impression this guy is an @$$(he can be a bigoted jerk, a conscience-less bandit, a hopeless punster, a bully, or suchlike). Whether he deserves to be punished for it, is up to the players. On the other hand, if the PCs are feeling depressed and feel no compunction about inflicting a little pain, haul off and start kickin'.
53: Magnifying Glass---A small brass-and-glass magnifying glass. If used on something, it will quickly reveal itself to show not simply an enlarged image of things, but things unseen. At the GM's prerogative, it can show fingerprints on objects, UV damage to skin, invisible writings, microscopic societies living on larger things, the entire light spectrum, magically hidden/camouflaged objects. etc.
#54. Steampunk Goggles---These goggles are carved out of wood with brass/bronze trimmings with inlays of intricate designs or gears placed into them. The lenses are not glass, but some sort of thin cut crystal. Colors vary (though ruby quartz is popular for some reason). Putting on the goggles alows the user to have x-ray like vision alowing the user to see through most substances. Maximum depth penetration for this effect is 5ft. Sliders with additional lenses of varying intensity are toggled into place to acheive different depths of the x-ray effect.
#55. Bad Lip Reading---You encounter a being who appears to be the same race as the most prominant race within the party and speaks the dominate language, (or just default to human/english). He is not agressive, but every time he speaks his mouth does not match the sounds comming out of his mouth. Is it a skill that allows him to do this? Magic? Some sort of translator?
No matter the origin of the phenomenon the result is the same. His speech is very disorenting and kind of annoying, so much so that all who can hear AND see it must make a save under their M.E. or be compelled to Kung-fu fight him and each other.
56. Milli Vanilli CD----A CD of Milli Vanilli's 'greatest hits'....only the CD case play list doesn't match the actual order of music on the CD. Worth about 100 credits to collectors of pre-Rifts memorabilia, about 1 credit to anybody who actually knows who Milli Vanilli was.
57. Model Rocketry Kit----Enough materials and engines to make up about a dozen model rockets with a range of about 3,000 ft(would do about 2d4 SDC if used as a weapon at ranges of 500 ft or less. With some tinkering and some extra materials, they can be converted into flares or incendiary weapons.
58. A rocket booster seat a dozen model rocket engines are strapped to the bottom of a child's booster seat. Wow, musta been one sick puppy that made this up.
59. A dagger of invisibility superior. To activate it you have to unsheathe it but someone always considers the act of unsheathing it a hostile action so the spell never works... it is a nice looking dagger though.
60. Letter Opener--- Simple letter opener that does 1 point of SDC. However, it's enchanted with a Spinning Blades spell(1d8 level) that does damage as normal.
61: Missing Number---The Gods of Order noticed that this list is out of order. THey therefore have decreed that here is the missing number. It doesn't do much but cause the list roller to ROLL AGAIN.
62: Envelope---A blank mailing envelope, legal size, with MEGAVERSAL POSTAGE PREPAID stamped on it. . If something is put inside and the letter sealed and addressed, the stamp space will briefly glow with the energy of a miniature rift, and the letter will disappear. Note that the envelope is too small to package a grenade ir anything heavy.
63: A package with MEGAVERSAL POSTAGE appears in front of the PC(s) containing a mini-cd single with The King's return to sender song on it.
64: A StormTroopers Armor: 100 MDC and fully environmental. And is fully immune to red blaster fire and fully vulnerable to blue blaster fire.
65. You find a white suit of armor that appears to be made of plastic, not unlike a plastic man armor... Except it is a plastic woman armor over what would have to be a really tight bodysuit. And BOY does she have a rack... of weapons right next to the armor. They look different but the suit is a stylize plastic man and the weapons are several modified north American weapons.
66. A 100 gift card for target with a digital read out.
If the PC keeps ot with them enemies have a +4 to hit and are drawn to attack the carrier to the point that they will fight over who gets to shoot the carrier and will even go up and point to who was closer to center mass in the middle of combat.
Each successful hit by the opponent reduces the cards number by 1.
67. Bull Terrier---A bull terrier with a round red fur patch around one eye. It's a fairly friendly normal dog, though it has a tendency to piddle on robots, power armor, and cyborgs if not watched. There's no other identifying marks or collar, so the dog is effectively up for adoption if the PCs would like.
68. Bull Terrier---A bull terrier with a round red fur patch around one eye. It's a fairly friendly normal dog, very friendly, and very well behaved. It will trail any particularly large, powerful, or interesting-looking group, though the dog will run off and hide if the group runs into trouble, always returning if and when the PC group wins, or gets ready to make a quick retreat/escape. A VERY close exam will reveal several chips of metal in its skull, and only constant monitoring of EM frequencies will reveal that the dog is making regular transmissions. The terrier is, in fact, a Lone Star Dog Boy, with a physique of an unmodified dog, but human-level intelligence, better than average psionics(including Autodefense Mind Block), and an implanted scrambled transmitter. The Dog Boy is a loyal spy for te Coalition States, and, if ever discovered, will quickly desert the PCs to try to get back to his superiors in the CS.
69. A church there are piles of bone everywhere. Guess it was all a load of bull
70. A church there is no one in the church, only piles of clothes in the pews and on behind the pulpit. Their faith rewarded.
71: A building full of healthy friendly people gathering together in a pot-luck. Welcoming the strangers into their midst to join in the meal the socializing.
72: A tank full of sharks at the end of the treasure map.
73. Freaking sharks with freaking lasers on their heads. Fortunately your miles away from the nearest body of water. Unfortunately these are LAND SHARKS.
74. The truth, but you can't handle it... cuz it isn't a physical object, duh.
75. TRUTH---Carved twenty feet high out of black granite and very much a physical object(or set of giant letters). There's nothing around it to suggest who made it, and what truth it's referring to.
76. Soda Vending Machine---A soda vending machine, selling popular brands. Anybody putting in coins and selecting a soda will get a surprise when they reach in and try to get their can/bottle; the machine is a disguised shape-changing supernatural predator*fairly dumb, but smart/telepathic enough to try to assum what it thinks is a perfectly innocuous appearance to lure in prey) .
77. Slot Machine-- An old looking but functional slot maching. If the lever is pulled roll 3d8 to determine spin results.
1.(a). Cherry. If a single cherry is rolled in any slot the reels will spin 1d6 times finally comming to a stop on "3 in a row" of a
single 1d8. (roll 1d8 to determine the outcome for all 3 reels, just so you arent stuck rolling forever).
1.(b). Cherries. When 3 of these symbols are rolled, roll once on this Randomer table.
2. Lemon. When 3 of these symbols are rolled, roll once on any Randomer table of the G.M.'s designation. If the effect is
positive, congratulations-you have turned lemons into lemonaide. If the effect can be considered negative then those
effects are are considered to be "doubled".
3. Watermelon. When 3 of these symbols are rolled the P.C. feels refreshed, rejuvinated and regenerated. Any effects of
sleeplessnes, hunger, thirst and fatigue are gone. Also the P.C. heals 3d6 (?).D.C.
4. Bell. When 3 of these symbols are rolled a peircing sould comes from the machine. This loud and irritating noise can be
heard up to 1 mile away. G.M.'s discretion on what hears it and comes to investigate.
5. Blank. Any reel that comes up "blank" will re-roll that individual reel untill a non-blank result is rolled.
6. "Triple Bar". When 3 of these symbols are rolled the G.M. rolls 1 result from 3 different Randomer tables.(total of 3 results)
7. "Lucky 7's". When 3 of these symbols are rolled the P.C. will find that any credit stick/card on him will have increased in
value by 01-100%. (roll percentile).
8. Joker. When 3 of these symbols are rolled the machine starts spinning the reels. 10 seconds later the reels land on 3.....2
and finally .....1. (even though 1, 2, and 3 are not on the reels normally). upon reaching "1" the machine explodes
causing 3d6X10 Damage to everything in a 20 ft radius. Somehow, the slot maching is unharmed in the explosion.
Players can choose to roll untill they get a "reward". Once a "reward" is rolled by a player, he/she can no longer spin as the machine will stop working for that person. Move on to the next P.C., if they decide they want to spin. Once all the P.C.'s have rolled or definitively determined they do not wish to poll, the slot machine disappears.
78. Fencing Cyber-Knights-- You come across a pair of Cyber-Knights fencing. Thats right. These 2 knights have taken it upon themselves to repair the fence on a strech of land for an old farmer that was unable to do so because of an injury. The knights are both Lvl. 1d4 + 4. It is undetermined if the labor of fencing has inreased their swordsmanship abilities.
79. A cyber knight trying to fend off a four armed monster. The monster is using a tri-beam sword, wills laser sword, phase sword and a Amaki psi sword. The knight parries a paired... paired... paired weapon a strike with a psishield. Before the strike lands you get a migrane, apparently all the variables of the swords interacting with the shield are too much. It feels like your head explodes (1d10 S/MD)
80. A mini missile strikes your vehicle/armor in a random location except the main body it only does 2MD and the blast radius is 1,000' all your other LOCATIONS are hit and everything around seems to have been blown by a strong wind but nothing else happens. WTH, you think, those can't hit me there and they surely don't damage everything else on me and hardly anything to the environment... You spend the next 1d4 minutes pondering on this before you decide there is no point and walk on, knowing that in this world it must have been a fluke. Horrified of going through a rift to a world where a single grenade or missile will kill you... yeah like a single standard caliber bullet to your unarmored torso would have a chance to kill you... whatever, no sense pondering science fiction.
81. A small group of DBees with a human female who is very easy to look at comes up to you and starts to ask you questions about your reactions to the above 'Attack'. While she is asking and recording your answers on her I-Pad style clipboard. Mean while the DBees are scanning and taking readings of your vehicle/armor with different devices. Some may even be trying get inside to look around, without asking. After a half hour or so. She gives you a piece of Digital paper with a map and pass to a near by location, telling you can visit if you want. As they are leaving, you see a small cloud drift off your vehicle, seemly taking the damage with it ?!?!?! The vehicle they leave in is strange looking, almost grown than made.
Do you spent time looking even your armor, to find out what happen? Have your medical device do a full check-up? Are just follow the map and ask what happen? Run like crazy Just go about your own business or finishing your mission?
Wonder if there is .... any sense pondering science fiction.
82. You come across what looks like copy of vehicle, right down to small markings and passed repairs. When you ask where the owner got it from. He says from a near by marketplace or trading post. They have several other ones available, along with a bunch of vehicles and armor. Ask for something and they will have it or find it in minutes. Gear and spare parts, even the vehicle seems more grown that build. The owner even says it acts like it's live, trying to make him happy to own it.
The driver says that the Trading post deals in trade of old stuff and salvage, not credits. Everything they have like new, even if looking old and beat up.
Do you really want to know?
Could be by or from:
1) DBee tech or links to other dimension.
2) 'Rabbit Hole' leading to a Golden Age buried complex
3) Something made by one Tman's "CeeFy 'Galaxy Mother'Biomechanoid"
4) Then it could look that way.
5) Something else, maybe....
83. Noob Genesplicer practice: You find a biomech bike. The "vehicle is still too... animal. The bike looks like some sort of canidae was twisted into this form. The front paws permanently hold a wheel. The handle bars are formed from the ears. The seat not far behind on the animals back. The alterations seem to stop there as the hind legs are still present and are how the bike is propelled. The animal's intelligence is still present and the bike acts like a lost dog. The animal doesn't seem to be in pain.
84. A white van:
1-40 The van is empty, up on blocks and stripped
41-60 Says "FREE CANDY" on the side, works if you can get fuel
61-80 Says "FREE WI-FI" on the side, the inside is burned out
81-99 Says "FREE CANDY AND NAPS" on the side, it is running and there's some old dude sleeping in the back on a pile of candy
00 Says "FREE E-CLIPS" on the side, as you approach to check some tentacles beast jumps out and tries to pull you in. It's the new Sploog slaving tactic.
#85
A black van. It has a red stripe down the side, and across the spoiler on the rear of the roof. As you approach the vehicle a african american with a beard/mohawk combo steps out from around the other side and says "I pity the fool who messes with my ride'.
Make a save v Fear Factor 25 or run in fear of scratching the black van.
#86
A dog collar with a leash attached. Problem is, judging from the size of the collar, it would suit a dog that would stand 10 foot high at the shoulder. Maybe it belonged to that Zentradi in the hunting camo you saw a few days ago, the one with the huge shotgun?!?
# 87
A dog. His name is Garfield. He's an incredibly confused hound.
#88
A turkey. If you get closer, you see it has small metal bumps on it's head. Congratulations, you've just met your first Wild Turkey. With the full combat stats of a 15th level Crazy. It takes offense and attacks. It also has a Naruni forcefield belt around it's neck.
Good luck.
89. You find a dinning room set for American Thanksgiving. The cooked Turkey is standing wings akimbo. All the fixings are floating through the air... Oh no, its the poultry geist.
90. A piece of broccoli stuck in your teeth when your talking in an important situation. If you are not in a conversation you don't fund it yet. But it is there. If you don't have a conversation for a month its still there... and it decays as normal. When speaking save 9+ or pick it out in the middle of conversation. Your breath has an HF of 1 for every 2 days it's in there. Importance of conversation determined by GM. After discovery and removal resistance failure roll on following table:
•1 You manage to get it out deftly, the person your talking too doesn't even notice it. (No HF roll)
•2 You get it out with some noticeable tongue action it becomes distraction the person your talking to doesn't catch an pertinent but minor detail.
•3 You get it out by blowing through your teeth. The resulting awkward moment results in the person your talking to missing a whole step.
•4 You have to dig it out with a finger nail. The conversation turns to the broccoli, half the conversation is misunderstood.
•5 You spend so much time digging this thing out the person your talking to gets offended and as they start to turn to leave and you say "wait" the broccoli ejects from your mouth and flies straight at them. They may roll to dodge an attack of 12. The conversation turns to how disgusting that was.
•6 You get it out with a combination of maneuvers but it causes damage. Your gums are bleed profusely... rediculously. The person your speaking to is concerned, disgusted and insulted as they lean it to try to do something to help you the dang thing finally comes out it shoots through the air. You see it in slow motion as the thing navigates its way into their eye... even if they have sealed armor! Of course you just see the part where it hits the neck deflects upward and disappears into some seam in the armor and then the person just grab at their face plate and start cursing.
+1 to roll for each week it has been in your mouth. Add roll to HF. Remember whenever you talk to anyone and it isn't that important conversation they gotta toll HF, unless one or both of you are in EBA or better.
91. A brand new toothbrush still wrapped. After you brush your teeth with any toothpaste your breath smells just like the toothpaste,
To YOU.
to everyone else it smells like you ate a combination of kimchi, steamed cabbage and brussels sprout soup, garlic onion pizza limburger cheese, the excrement of a skunk that ate the same thing and one dirty, dirty shizno. When you breath you kill flowers and small animals, when you belch hazmat teams are called in. People prefer to stick their nose... no their head up another persons posterior in order to escape the stench and with out that rout available will become sudden practitioners of yoga. It is not unknown for your victims to be found it the classic Archaeopteryx fossil pose. No one except those with incredible willpower can hope to withstand this breath that puts dragons to shame (HF 20, victim may add any save vs. insanity bonuses). To remove stench you just have to brush your teeth with a different tooth brush 1d4... x 1d6... x 1d8... x 1d10... x 1d12... x 1d20......... x 1d100 times, with toothpaste of course. Of course you, not being able to tell what your breath smells like, have to test it out occasionally. And the smell doesn't gradually dissipate it is either their or not.
92. You find a dimmer switch that looks like it was pulled out of a wall. You fidget with it and nothing happens, you subsequently dispose of it. Meanwhile (read in voice of super friends voice over guy) back in the Imperial throne room of Chi-Town Emperor Prosek trips on a raised floor tile he couldn't see because the lights keep fluctuating. Back at the Black Vault several troops lie wounded or dead and a couple of Enforcers are battered because the giant door to the vault randomly swung open and closed. Does the player somehow figure out the importance of such a seemingly worthless device? Does the CS figure out a way to track the device down? Only one way to find out, see it here next week on Light Swap.
# 93
A dimmer switch from a car instrument panel. This dimmer switch, when fitted to any vehicle, will give the vehicle enhanced sensors, without installing any other sensor equipment. But what you get is another question.
1. Infrared
2. Ultraviolet
3. X-ray
4. Sonar
5. Radar
6. Ladar
7. See the Invisable
8. Gm's choice
The range depends on the 'standard' sensor package of that vehicle, if none fitted, treat it as a 100 meter range. Duration is 1d10x1d10 minutes, or until the setting is changed again. If used more than 5 times in one 24 hour period, everyone who has used the enhanced sensors must make a Save vs Magic or go blind for 24 hours. This save only has to be made by people who have used all 5 vision modes during the 24 hour period. Thus it might take some time before someone goes blind. And they won't know if it's permanent or not. When the players work out how it works, let them use it for a while. But when they really start to abuse it, it disappears from their vehicle. After all, that found it randomly somewhere, didn't they?
#94.
A vending machine. Looks like a typical drink vending machine. It might be one of those that just dispenses cans, or it might be one of those with a clear front that dispenses bottles. When a coin is inserted and you make your selection, the can or bottle is dispensed out the bottom, but has been opened and is empty. Even if you can see the bottle is full, when you get it, it's empty. If anger is taken out physically against the vending machine, it morphs into a suit of PA (Say, a Super Samas), and attacks as if piloted by a 15th level Elite PA Pilot. If fired upon, it morphs into a Robot Vehicle (GB, or maybe Enforcer....of if the party are more powerful, give them something bigger to fight). Again attacks as if piloted by a 15th level Elite Robot Pilot (select applicable skill).
95. A vending machine it sells used underwear, a historian of oddities would think it was a transplant from Japan... if it wasn't selling men's underwear. For your convenience they're already turned stained side out so all you have to remember is brown in back and yellow up front.
96. A Ninja ninja. A Ninja motorcycle that transforms into a ninja. It is 1:1 scale but non functioning, cool but functionally impossible. (hmm, maybe some magic...)
97;
Ninja! 1d6+4 black clad Ninja jump out from nowhere and attack by throwing shuriken!! Each one in fact throws 5 of them, either at the same or multiple targets. +20 to hit (they're Ninja!), and each one does 1d6 damage (SDC/MDC/whatever's applicable). The then vanish before anyone can respond. Even Hyperion Juicers can't get the jump on them. If anyone has any sixth sense or other psi power running, all they get is a vague impending sense of doom, but even they can't tell how soon or when whatever is going to happen will happen.
(based on an ongoing encounter in an old AD&D campaign many, many moons ago. lol)
Alternately, this.
98:
A pink fluffy pillow. This is an enchanted pillow, and will give you a good nights rest if you use it as a pillow when you go to sleep. No matter what you do, you can't hide the fact that it's a pink fluffy pillow (think fake sheepskin rug type pink & fluffy). Paint & dye don't stick, a pillow case (or other material) will just dissolve away into dust (even mega damage material). It can't be rendered invisible.
If used for a week, you even gain +10% experience points for the following week. But.....there has been an enchantment cast upon the user. Everyone but the pillows user will see the person as if they were dressed up as a 'fairy god mother', or 'fairy princess'. Dressed all in pink, with a pink tutu, leggings, corset, etc, the person will look to be, simply a Fairy Princess. They will still look like themselves other than that. So same height, same equipment (though armour looks to be a dress, etc....), a jetpack might look like wings, etc. They even has a diamond tiara on their heads. Even if they look in a mirror or something else that casts a reflection, all they see is their normal selves. And this also means, men will still look like grown men. Dressed as a Fairy Princess. In Pink.
Can be removed by the usual methods of removing enchantments/curses, but this also removes the benefit of the +10% experience points.
If a woman uses the pillow, she also gets +50% Charm/Impress.
Despite who uses it, after a week, it disappears.
99. A black leather pillow with spikes and steel plates. This is an enchanted pillow, and will give you a good nights rest if you use it as a pillow when you go to sleep, even if you lay on the spikes and plates. No matter what you do, you can't hide the fact that it's beyond tacky (think bad biker from 50's b-movie tacky). Paint & dye don't stick, a pillow case (or other material) will just dissolve away into dust (even mega damage material). It can't be rendered invisible.
If used for a week, you even gain +10% experience points for the following week. But.....there has been an enchantment cast upon the user. Everyone but the pillows user will see the person as if they were dressed up as as a cast member of the Rocky Horror Picture Show... and I'm not talking Brad or Janet on arrival. Dressed un black leather BDSM gear, with a ball gag, hose, corset, etc, the person will look to be a pervert. They will still look like themselves other than that. So same height, same equipment (though armour [edit: ahhhh i just realized with the cut and paste i used the British spelling of armor, damn there goes our 200 year old rebellion, may as well come back and reclaim us England. I'm sorry fellow Americans I've failed you
] looks to be a of various BDSM attire, etc....), a jetpack might look like wings, etc. They even have a studded collar on their neck and a leash connected to it. Even if they look in a mirror or something else that casts a reflection, all they see is their normal selves.
Can be removed by the usual methods of removing enchantments/curses, but this also removes the benefit of the +10% experience points.
If a woman uses the pillow, she also gets +50% Charm/Impress.
Despite who uses it, after a week, it disappears.
100. The End. That's right. Your walking around minding your own business when you run into the End. Now if this happens before you've defeated your opponents or if you have "unresolved issues" in your life, you you hear booing and comments of a horrible ending. You loose your PPE and ISP for a day. If you defeat your opponents there is cheering your HP & SDC/MDC are doubled for the day. If a character in your group has died, and the player hasn't yet made a new character, there is applause and crying and if it was a PC there are comments on how they'll be brought back in the sequel, the dead PC is resurrected.
Credits roll Character Played by Player, Directed by GMs name, based on a story written by KS blah blah blah. Oh the player has to make 1d20 dodges against the ridiculously long credits or be hit for minimal damage in a comedic way. Everything goes black for EVERYONE for some time and then Part X starts.