The Other Side of the Coin
Posted: Fri Feb 20, 2009 7:14 am
I just wanted to post this as food for thought.
I agree with many statements about looking up 'real world' mystery/magical sites, looking at tabloid papers for story hooks, ancient legends etc. for creatures. It just makes sense.
But I would also recommend looking at the other side of the coin. The Skeptical community.
Read some of the JREF forums. Look at their million dollar challenge blog of people claiming to have supernatural abilities and failing tests that they themselves (the psychics) write the protocols for.
Look at info on divining, fraud psychic detectives, etc. Get some ideals for scam/con artist NPCs. Figure out what the characters' bosses feel on the subject. use it to bring even more depth (and in some cases despair) to the game.
Read up on divining/ghost hunting/parapsychology from the skeptical/scientific side. Great stuff, not only for those nega-psychics out there, but also to form a good solid basis for any NPC who doesn't believe. He can have an arsenal of 'evidence', tests, etc. backing his belief against the PCs' belief in the supernatural for play in a logical way, not a GM "ok, he just doesn't believe after seeing 100 UFOs because he doesn't believe". Give him the tools to not believe.
There are a lot of tools out there to bring mood and atmosphere to a BTS-2 game. It doesn't all have to be psychic ghosts from Atlantis chasers.
I just love personally the idea of players believing the big bad is a supernatural thing when it is really just a serial killer or such. And then turning the next adventure into the opposite (they think it's a serial killer, but it's a magic cult, or beast that only kills in a certain method).
And to me (to each their own), just doing everything as all psychic-supernatural stuff is true, sooner or later becomes less 'horror' and more supernatural = mundane.
I agree with many statements about looking up 'real world' mystery/magical sites, looking at tabloid papers for story hooks, ancient legends etc. for creatures. It just makes sense.
But I would also recommend looking at the other side of the coin. The Skeptical community.
Read some of the JREF forums. Look at their million dollar challenge blog of people claiming to have supernatural abilities and failing tests that they themselves (the psychics) write the protocols for.
Look at info on divining, fraud psychic detectives, etc. Get some ideals for scam/con artist NPCs. Figure out what the characters' bosses feel on the subject. use it to bring even more depth (and in some cases despair) to the game.
Read up on divining/ghost hunting/parapsychology from the skeptical/scientific side. Great stuff, not only for those nega-psychics out there, but also to form a good solid basis for any NPC who doesn't believe. He can have an arsenal of 'evidence', tests, etc. backing his belief against the PCs' belief in the supernatural for play in a logical way, not a GM "ok, he just doesn't believe after seeing 100 UFOs because he doesn't believe". Give him the tools to not believe.
There are a lot of tools out there to bring mood and atmosphere to a BTS-2 game. It doesn't all have to be psychic ghosts from Atlantis chasers.
I just love personally the idea of players believing the big bad is a supernatural thing when it is really just a serial killer or such. And then turning the next adventure into the opposite (they think it's a serial killer, but it's a magic cult, or beast that only kills in a certain method).
And to me (to each their own), just doing everything as all psychic-supernatural stuff is true, sooner or later becomes less 'horror' and more supernatural = mundane.