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PSI Power Upgrades
Posted: Mon Mar 09, 2009 7:36 am
by Captain Shiva
I was going to ask the GM in the game I am currently playing in about this:using a minor psionic power slot to to upgrade to a Super version of the same power. Now, I wanted to use this to upgrade to Super Telekinesis, but you could also use it to boost Deaden Senses to Bio-Manipulation. What do you all think of this idea?
Re: PSI Power Upgrades
Posted: Mon Mar 09, 2009 10:54 am
by Library Ogre
No.
Re: PSI Power Upgrades
Posted: Mon Mar 09, 2009 5:57 pm
by Captain Shiva
gadrin wrote:Captain Shiva wrote:I was going to ask the GM in the game I am currently playing in about this:using a minor psionic power slot to to upgrade to a Super version of the same power. Now, I wanted to use this to upgrade to Super Telekinesis, but you could also use it to boost Deaden Senses to Bio-Manipulation. What do you all think of this idea?
Depends. Instinct is to say NO WAY IN HELL.
I think there's a passage in the original Rifts RPG that says something like: "two abilities, even spectacular ones are insignificant" concerning psionics.
If the player isn't a jerk, then by all means, otherwise, why (as a GM) set yourself up for misery ?
>
I think you misread my post. I am the player who wants to do this. And the reason I want to do it is to increase my character's combat versatility.
Re: PSI Power Upgrades
Posted: Tue Sep 01, 2009 12:22 am
by Syndicate
Captain Shiva wrote:gadrin wrote:Captain Shiva wrote:I was going to ask the GM in the game I am currently playing in about this:using a minor psionic power slot to to upgrade to a Super version of the same power. Now, I wanted to use this to upgrade to Super Telekinesis, but you could also use it to boost Deaden Senses to Bio-Manipulation. What do you all think of this idea?
Depends. Instinct is to say NO WAY IN HELL.
I think there's a passage in the original Rifts RPG that says something like: "two abilities, even spectacular ones are insignificant" concerning psionics.
If the player isn't a jerk, then by all means, otherwise, why (as a GM) set yourself up for misery ?
>
I think you misread my post. I am the player who wants to do this. And the reason I want to do it is to increase my character's combat versatility.
You're talking to a bunch of GM's we HATE player "innovations" in games (gives us nightmares and such...
)
I'd let it slide just because I'd penalize you for it later...