Updated: POH 09: Zombocalypse Survival (w/ notes!)
Posted: Wed Mar 11, 2009 9:03 pm
Maybe I'm in the wrong spot for this (in '06 and '07 there seemed to be lots of these threads...), but I'm just sounding people out to see if the following game would be worthwhile for me to run at the POH 09. I'm willing to drop the couple hundred bucks needed for the props and equipment, if there are people who want to play.
ZOMBOCALYPSE RISING
System: Dead Reign
Flair: With terrain and miniatures.
Duration: 2.5 hours. (An intro period to get acquainted, then the chaos!)
Plot: The players are a small knot of survivors, whose safehaven farm community has been discovered and is being overrun by the zombie hordes. Trapped in the small collection of stone buildings in the center of the community, the players must build barricades, hunker down, and keep the zombies back until the cavalry arrives. Success will be measured by surviving until the end of the 2.5 hour (real-time) period!
Additional Info: A medium sized table area will be laid out, complete with terrain, buildings, props, and miniatures, representing various strategic and tactical opportunities. The zombie horde will be a real horde, which you will be able to see closing in, coming closer every minute something isn't done about it. I'm not a rules-nazi wargamer or anything, I just love the added feel of actually seeing the situation, and being able to visualize your moves without having to ask 20 questions. Pre-Gens will be provided, with appropriate miniatures.
Twist: Players who die in sufficiently cool or selfless manners, and who wish to stick around, may be able to return as "Thinker" zombies, and help guide the undead attack on their former allies!
My GM style: I have three mental checks for most things when I'm running a game: 1) Is it logical. 2) Is it cool. 3) Is it "in balance." If the answer is yes to at least two of those, game on.
Other info about me: This is my 20th year playing Palladium games, and my 4th using miniatures/terrain to enhance things.
Drop me a reply, feedback and questions completely welcome.
------EDIT-------
For Sneak Preview photos added 03/24, jump to this post below!
------SECOND EDIT-------
For Playtest Notes added 04/24, jump to this post below!
The game schedule is the next post after that link, as well.
ZOMBOCALYPSE RISING
System: Dead Reign
Flair: With terrain and miniatures.
Duration: 2.5 hours. (An intro period to get acquainted, then the chaos!)
Plot: The players are a small knot of survivors, whose safehaven farm community has been discovered and is being overrun by the zombie hordes. Trapped in the small collection of stone buildings in the center of the community, the players must build barricades, hunker down, and keep the zombies back until the cavalry arrives. Success will be measured by surviving until the end of the 2.5 hour (real-time) period!
Additional Info: A medium sized table area will be laid out, complete with terrain, buildings, props, and miniatures, representing various strategic and tactical opportunities. The zombie horde will be a real horde, which you will be able to see closing in, coming closer every minute something isn't done about it. I'm not a rules-nazi wargamer or anything, I just love the added feel of actually seeing the situation, and being able to visualize your moves without having to ask 20 questions. Pre-Gens will be provided, with appropriate miniatures.
Twist: Players who die in sufficiently cool or selfless manners, and who wish to stick around, may be able to return as "Thinker" zombies, and help guide the undead attack on their former allies!
My GM style: I have three mental checks for most things when I'm running a game: 1) Is it logical. 2) Is it cool. 3) Is it "in balance." If the answer is yes to at least two of those, game on.
Other info about me: This is my 20th year playing Palladium games, and my 4th using miniatures/terrain to enhance things.
Drop me a reply, feedback and questions completely welcome.
------EDIT-------
For Sneak Preview photos added 03/24, jump to this post below!
------SECOND EDIT-------
For Playtest Notes added 04/24, jump to this post below!
The game schedule is the next post after that link, as well.