Re: Magic item creating Mage classes?
Posted: Sun Apr 19, 2009 10:27 am
WT Items and weapons can only be used by people who can tap ther P.E.E and I.S.P.
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gaby wrote:ther was something in South America 1,in the city where true atlanteans,they made a Pyramids that rechanged ther T.W,s weapons.
Kasim: The Guide wrote:Look at the Metal Mage in Rifter 10 for another option.
Daemon M wrote:TrumbachD wrote:gadrin wrote:Just use the Techno-Wizard rules for any class you deem worthy and throw out the "must be a tech item as a focus".
Also look at Heroes Unlimited Enchanted Object/Weapon.
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Also consider that the Wizard/Line-walker have two relatively low level spells that are of the "Imbue/Enchantment" type!
1) The "Sleep" spell is used by making a potion(albeit short lasting).
2) The "Fly" spell requires an object from a garment to a broom to imbue with the spell!
one has to wonder why just those 2 spells in RMB are like that?
You might allow any Wizard or Line-Walker to imbue potions or even items with any spell he knows by touch IF either :
He or She has reached a specific level s oret by the GM. or
His or Her OCC level is, Say, 2 Levels higher than the level of the spell he wants to put into the item.
Why is it Palladium has only one PURE magic NPC OCC that can enchant items?
Why is it the only PC available OCC that can do this must be part scientist and part engineer?
I think any sufficiently experienced wizard would be able to do such things!
But of course that's just my opinion.
I stumbled over an interesting class that might fit the bill - the Techno Smithy - the OOC has three focusing options - one makes minor magic talisman (like amulet) but can use any spell of 6th level or lower in the talisman, creation is based on a skill roll (starts very low 20+4) with added difficulty for multiple uses (-5% to -20%) and automatic daily recharges (-30%). the 2nd option allows the Techno smithy to make magic armor and weapons empowered like talisman powers useable upto 3 times per day, very low skill 15+4. or the techno smithy can have techno wizard abilities though they specialize in repair not building - techno wizard skills 20+4 to repair 10+4 to create. Found in the Three Galaxies book.