Multiple Beings/Selves & Energy Reserves
Posted: Mon May 04, 2009 2:18 pm
So I know that super powers and psionics or magic can never be had by the same character. (never cross the beams!) But for this little postualation, let's pretend they do.
So you have a mage/multiple beings selves mutant.
When Prime breaks off Beta, Gamma, Delta, and Epsilon, they have full ISP and/or PPE. The clones expend all their PPE/ISP, and get subsumed back into Prime. When Beta, Gamma, Delta, and Epsilon are reformed, do they have PPE/ISP?
If Prime never casts a spell or uses psionics, the PPE/ISP pool stays full. So the originator keeps the full power, to duplicate from. Which creates an interesting paradox.
Either each time they "break off" they halfsy the PPE/ISP reserve, and have to meditate/sleep to regain the "missing" PPE/ISP, which makes the most sense, but seems counterintuitive to the Multiple Beings/Selves power.
Or they appear identical. And you can do some major wicked things with PPE/ISP doubling.
Say you make identical clones, and can have up to four clones, and you have the psionic abilities of Restore PPE/ISP. Create Beta, Gamma, Delta, and Epsilon. All four give Prime their full PPE/ISP power. Then get subsumed.
So now Prime has approximately 5 times the normal PPE/ISP. Repeat procedure. Within the PE x minutes limit. So you're basically building at a geometric pace. Which seems really munchy.
So that's the first huh? moment.
Second one is, tasks that take permanent PPE or ISP or ME or PE or whatever else. They're so grueling and nasty that you lose a little bit of yourself...
What happens if Beta does it?
Clearly the clone has the ability. So it can carry out the task with proficiency. Then the clone gets subsumed.
And instantly re-created, with the full identical attributes as the creator.
Again, I'd have to say that it should somehow effect the "base" life/essence that the clone sprung from. But... At the time of this grueling experience, the clone was a seperate entity.
Interesting interesting.
~A
So you have a mage/multiple beings selves mutant.
When Prime breaks off Beta, Gamma, Delta, and Epsilon, they have full ISP and/or PPE. The clones expend all their PPE/ISP, and get subsumed back into Prime. When Beta, Gamma, Delta, and Epsilon are reformed, do they have PPE/ISP?
If Prime never casts a spell or uses psionics, the PPE/ISP pool stays full. So the originator keeps the full power, to duplicate from. Which creates an interesting paradox.
Either each time they "break off" they halfsy the PPE/ISP reserve, and have to meditate/sleep to regain the "missing" PPE/ISP, which makes the most sense, but seems counterintuitive to the Multiple Beings/Selves power.
Or they appear identical. And you can do some major wicked things with PPE/ISP doubling.
Say you make identical clones, and can have up to four clones, and you have the psionic abilities of Restore PPE/ISP. Create Beta, Gamma, Delta, and Epsilon. All four give Prime their full PPE/ISP power. Then get subsumed.
So now Prime has approximately 5 times the normal PPE/ISP. Repeat procedure. Within the PE x minutes limit. So you're basically building at a geometric pace. Which seems really munchy.
So that's the first huh? moment.
Second one is, tasks that take permanent PPE or ISP or ME or PE or whatever else. They're so grueling and nasty that you lose a little bit of yourself...
What happens if Beta does it?
Clearly the clone has the ability. So it can carry out the task with proficiency. Then the clone gets subsumed.
And instantly re-created, with the full identical attributes as the creator.
Again, I'd have to say that it should somehow effect the "base" life/essence that the clone sprung from. But... At the time of this grueling experience, the clone was a seperate entity.
Interesting interesting.
~A