Re: Psi powers: Which Palladium books are relevant to Rifts?
Posted: Tue May 05, 2009 4:05 am
RS,
You and I have had our disagreements, but I want to help you on this one, so you can make the game the best it can be for you.
I would think BTS-2 would have some nice and relevant material. There is no 'super' Psionic group, but they do have a separate Firewalker group, which has some good abilities. Some Non-firewalkers can get these. It's not just a 'proto-burster' One is a teleport for 12 ISP, for emergencies. 1 Action, you basically turn into a pillar of fire and Teleport a mile away naked. Your clothes are there burned in a pile of ash. Both an escape, plus people might assume you're dead.
Also the Psi-Mechanic stuff changed. If the item is destroyed the character gets that 'creation PPE' back and can make another item or the same.
Ghost Hunter could easily be turned into a Rifts style demon hunter by changing SDC to MDC. A psychic power (that they can put into weapons) loads a weapon with 'TK Rounds' You can use ISP to load the gun, rest up to regain the ISP and then later use the gun to shoot and hurt the supernatural (also mundane, but less damage to non-supernatural). Also, it is pretty quiet. Not loud like a gun shot, I think it was described as a soft 'pop'. They also can make psi-armour, have night googles (nightvison, see invisible, etc) all in one apparatus and other things I can't remember off the top of my head.
For Rifts, just ignore the ISP multiplier rule as they'll always be around supernatural.
Really hope you can get what you like and BTS-2 does have some new and unique things, not just a total copy-paste from the other games.
They also retooled the natural and divided up some of the 'standard' psychics. The diviner is interesting. He can basically do a detailed 'palm read/see aura' when touching someone's skin for 15 seconds. Also can see patterns as an enigmatic 6th sense type thing.
You and I have had our disagreements, but I want to help you on this one, so you can make the game the best it can be for you.
I would think BTS-2 would have some nice and relevant material. There is no 'super' Psionic group, but they do have a separate Firewalker group, which has some good abilities. Some Non-firewalkers can get these. It's not just a 'proto-burster' One is a teleport for 12 ISP, for emergencies. 1 Action, you basically turn into a pillar of fire and Teleport a mile away naked. Your clothes are there burned in a pile of ash. Both an escape, plus people might assume you're dead.
Also the Psi-Mechanic stuff changed. If the item is destroyed the character gets that 'creation PPE' back and can make another item or the same.
Ghost Hunter could easily be turned into a Rifts style demon hunter by changing SDC to MDC. A psychic power (that they can put into weapons) loads a weapon with 'TK Rounds' You can use ISP to load the gun, rest up to regain the ISP and then later use the gun to shoot and hurt the supernatural (also mundane, but less damage to non-supernatural). Also, it is pretty quiet. Not loud like a gun shot, I think it was described as a soft 'pop'. They also can make psi-armour, have night googles (nightvison, see invisible, etc) all in one apparatus and other things I can't remember off the top of my head.
For Rifts, just ignore the ISP multiplier rule as they'll always be around supernatural.
Really hope you can get what you like and BTS-2 does have some new and unique things, not just a total copy-paste from the other games.
They also retooled the natural and divided up some of the 'standard' psychics. The diviner is interesting. He can basically do a detailed 'palm read/see aura' when touching someone's skin for 15 seconds. Also can see patterns as an enigmatic 6th sense type thing.