Stacking Spells
Posted: Fri May 22, 2009 12:50 am
Here's a hot topic: Does anyone stack their Spells-Not same spells, different spells-Like Magical
Adrenal Rush, & Sorcerous Fury, et al....
Adrenal Rush, & Sorcerous Fury, et al....
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MY underline.......drewkitty ~..~ wrote:if you mean cast some spells right after each other to have their effects amalgamated. Not ussually, unless the opponent be a "level boss".
[ BTW: Magical Adrenal Rush, & Sorcerous Fury are in the same family tree of spells.]
Grandil wrote:
I'm not sure what you mean by Family Tree? Would the same apply to Protective Magics; ie.,
Armor of Ithan/Invulnerability/Invincible Armor? & what doya mean Level Boss? Thanx DK!
Grandil
Crazy Lou wrote:is that just a personal classification there? I see what you're saying, but it's not official anywhere is it?
Crazy Lou wrote:is that just a personal classification there? I see what you're saying, but it's not official anywhere is it?
Captain Shiva wrote:I would make a few house ruled exceptions to bonus stacking via spells.A good example would be the spell Superhuman Agility,which,among other things, grants auto-dodge with a +5 bonus.The only other bonus I would allow to be added to this one is the dodge bonus granted by a high PP score. Otherwise,that spell would get out of hand quickly.A spell which increased your PP score I might allow, but the only one I know of offhand is Fleet Feet,which doubles it.
Grandil wrote:Captain Shiva wrote:I would make a few house ruled exceptions to bonus stacking via spells.A good example would be the spell Superhuman Agility,which,among other things, grants auto-dodge with a +5 bonus.The only other bonus I would allow to be added to this one is the dodge bonus granted by a high PP score. Otherwise,that spell would get out of hand quickly.A spell which increased your PP score I might allow, but the only one I know of offhand is Fleet Feet,which doubles it.
Superhuman Agility? Where? I think you could invent this spell-TTUs
Captain Shiva wrote:Grandil wrote:Captain Shiva wrote:I would make a few house ruled exceptions to bonus stacking via spells.A good example would be the spell Superhuman Agility,which,among other things, grants auto-dodge with a +5 bonus.The only other bonus I would allow to be added to this one is the dodge bonus granted by a high PP score. Otherwise,that spell would get out of hand quickly.A spell which increased your PP score I might allow, but the only one I know of offhand is Fleet Feet,which doubles it.
Superhuman Agility? Where? I think you could invent this spell-TTUs
The spell is found,along with several other useful spells,in Mercenary Adventures.
Rogue_Scientist wrote:Grandil wrote:Captain Shiva wrote: The spell is found,along with several other useful spells,in Mercenary Adventures.
Kick da booty
..."and is probably a bit munchy."
Crazy Lou wrote:well what's the level and casting cost on it? B/c that might make it not munchy.
Captain Shiva wrote:Crazy Lou wrote:well what's the level and casting cost on it? B/c that might make it not munchy.
Level 6, 20 ppe.
Captain Shiva wrote:Casting Fleet Feet on a Juicer would be bad enough, but casting it on someone with Sonic Speed? OY!!
Crazy Lou wrote:oh, as i don't have merc adventures, i didn't know there were any penalties. that's a bit better then
and I'd probably allow someone w/ sonic speed use fleet feet but increase the penalties accordingly (now that I know there were initial ones)
Captain Shiva wrote:Crazy Lou wrote:oh, as i don't have merc adventures, i didn't know there were any penalties. that's a bit better then
and I'd probably allow someone w/ sonic speed use fleet feet but increase the penalties accordingly (now that I know there were initial ones)
Fleet Feet is actually found in PFRPG, not Mercenary Adventures, and the benefits far outweigh the penalties.
gadrin wrote:Crazy Lou wrote:oh psh, that's a whimpy penalty for that spell...
Yeah, it's more like -- let the opponent attack, dodge it easily then splatter him all over the place
with WP Paired Weapons: Vibro-sabre + Neural Mace
I have a Ley Line Rifter NPC with a PP of 24, which doubles to 48 under the spell and provides him
with +17 to Strike/Parry/Dodge.
Better hope he doesn't have time to toss Superhuman Strength too In which case he can opt to just use
his fists.
>
gadrin wrote:Crazy Lou wrote:oh psh, that's a whimpy penalty for that spell...
Yeah, it's more like -- let the opponent attack, dodge it easily then splatter him all over the place
with WP Paired Weapons: Vibro-sabre + Neural Mace
I have a Ley Line Rifter NPC with a PP of 24, which doubles to 48 under the spell and provides him
with +17 to Strike/Parry/Dodge.
Better hope he doesn't have time to toss Superhuman Strength too In which case he can opt to just use
his fists.
>
Grandil wrote:gadrin wrote:Crazy Lou wrote:oh psh, that's a whimpy penalty for that spell...
Yeah, it's more like -- let the opponent attack, dodge it easily then splatter him all over the place
with WP Paired Weapons: Vibro-sabre + Neural Mace
I have a Ley Line Rifter NPC with a PP of 24, which doubles to 48 under the spell and provides him
with +17 to Strike/Parry/Dodge.
Better hope he doesn't have time to toss Superhuman Strength too In which case he can opt to just use
his fists.
>
How do you get a +17 from a limit of +8 on a 30?? 51 gives you +8 to Strike, parry, dodge & initiative. Gadrin
I'm munchie-really munchie, but the spell does not provide a doubling of the S, P, D, & I-just doubles the Attributes, not the bonuses. Check it ok?
Crazy Lou wrote:Grandil wrote:gadrin wrote:Crazy Lou wrote:oh psh, that's a whimpy penalty for that spell...
Yeah, it's more like -- let the opponent attack, dodge it easily then splatter him all over the place
with WP Paired Weapons: Vibro-sabre + Neural Mace
I have a Ley Line Rifter NPC with a PP of 24, which doubles to 48 under the spell and provides him
with +17 to Strike/Parry/Dodge.
Better hope he doesn't have time to toss Superhuman Strength too In which case he can opt to just use
his fists.
>
How do you get a +17 from a limit of +8 on a 30?? 51 gives you +8 to Strike, parry, dodge & initiative. Gadrin
I'm munchie-really munchie, but the spell does not provide a doubling of the S, P, D, & I-just doubles the Attributes, not the bonuses. Check it ok?
Kinda what I was thinking, only with less "!!!" tone. But he is right. Look at the bonuses for attributes over 30 in RUE. Past 30, PP only grants a bonus to initiative.