A bit o'Rfter necromancy... Rifter #28 Janissary R.C.C.

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A bit o'Rfter necromancy... Rifter #28 Janissary R.C.C.

Unread post by keir451 »

Intersting rcc I found in Rifter 28. My question would be, where did Dr. Bradford get his Supernatural genes from. The only naturally occuring MDC humans in Rifts are the New Navy Sea Titans.
This should provide Nemo w/all the evidence he needs that the CS needs to go away and the Navy should take an active stance against them.
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Also states that the Janissaries get cybernetics, yet they regen.
Just seems a little off to me, a little too strong. Any thoughts?
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Re: A bit o'Rfter necromancy... Rifter #28 Janissary R.C.C.

Unread post by Library Ogre »

Many agree; they seem a bit off, beyond Bradford's stated capabilities.
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Re: A bit o'Rfter necromancy... Rifter #28 Janissary R.C.C.

Unread post by Ziggurat the Eternal »

Mark Hall wrote:Many agree; they seem a bit off, beyond Bradford's stated capabilities.

seconded, but I use them anyways.
Btw, does it seem odd to anyone that 4 years of development is all it takes for them to be productive members of society?
I have them in my game, but it takes them 10 years to develop. Cuz superpowered human mutants with the mindset of a four year old is what scientists call "A Bad Idea".
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Re: A bit o'Rfter necromancy... Rifter #28 Janissary R.C.C.

Unread post by keir451 »

Ziggurat the Eternal wrote:
Mark Hall wrote:Many agree; they seem a bit off, beyond Bradford's stated capabilities.

seconded, but I use them anyways.
Btw, does it seem odd to anyone that 4 years of development is all it takes for them to be productive members of society?
I have them in my game, but it takes them 10 years to develop. Cuz superpowered human mutants with the mindset of a four year old is what scientists call "A Bad Idea".


Agreed, they would also be antisocial in this case. Might as well label them "Does not play well with others". Maybe even "Humans? We don't need no stinking humans!!" :D
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Re: A bit o'Rfter necromancy... Rifter #28 Janissary R.C.C.

Unread post by The Galactus Kid »

keir451 wrote:
Ziggurat the Eternal wrote:
Mark Hall wrote:Many agree; they seem a bit off, beyond Bradford's stated capabilities.

seconded, but I use them anyways.
Btw, does it seem odd to anyone that 4 years of development is all it takes for them to be productive members of society?
I have them in my game, but it takes them 10 years to develop. Cuz superpowered human mutants with the mindset of a four year old is what scientists call "A Bad Idea".


Agreed, they would also be antisocial in this case. Might as well label them "Does not play well with others". Maybe even "Humans? We don't need no stinking humans!!" :D


I would give them augmented strength.
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Re: A bit o'Rfter necromancy... Rifter #28 Janissary R.C.C.

Unread post by Balabanto »

As for "Humans, we don't need no stinking humans?" Well...let's just say that a large portion of the Janissaries in my game really do feel that way. I wonder what will happen. :twisted:
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Re: A bit o'Rfter necromancy... Rifter #28 Janissary R.C.C.

Unread post by Lord Z »

Yes, they are over-powered, but that is pretty much the point. I still think that the dragon hatchlings and some specialty juicers are more powerful as an individual PCs, so it's not as if the Janisaries are campaign-breakers. I imagine that there were a lot of campaigns which involved Lonestar creating a better human even before Rifter #28 came out. This Janisarry race is just an example, and not a bad one, of one such vision presented for other players.
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Re: A bit o'Rfter necromancy... Rifter #28 Janissary R.C.C.

Unread post by keir451 »

Lord Z wrote:Yes, they are over-powered, but that is pretty much the point. I still think that the dragon hatchlings and some specialty juicers are more powerful as an individual PCs, so it's not as if the Janisaries are campaign-breakers. I imagine that there were a lot of campaigns which involved Lonestar creating a better human even before Rifter #28 came out. This Janisarry race is just an example, and not a bad one, of one such vision presented for other players.


I'm comparing them to my fave. superhumans, the Sea Titans. The Janissary RCC is tougher at base and gets a "special" HtH skill that no one else gets. It just seems kinda cheap. I'll still use them esp. as evidence to Karl Prosek that Bradford is outta control, and to the Navy that they need to oppose the CS on an active level.
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Re: A bit o'Rfter necromancy... Rifter #28 Janissary R.C.C.

Unread post by Ziggurat the Eternal »

keir451 wrote:
Lord Z wrote:Yes, they are over-powered, but that is pretty much the point. I still think that the dragon hatchlings and some specialty juicers are more powerful as an individual PCs, so it's not as if the Janisaries are campaign-breakers. I imagine that there were a lot of campaigns which involved Lonestar creating a better human even before Rifter #28 came out. This Janisarry race is just an example, and not a bad one, of one such vision presented for other players.


I'm comparing them to my fave. superhumans, the Sea Titans. The Janissary RCC is tougher at base and gets a "special" HtH skill that no one else gets. It just seems kinda cheap. I'll still use them esp. as evidence to Karl Prosek that Bradford is outta control, and to the Navy that they need to oppose the CS on an active level.

I, personally, think their hand to hand skill sucks, I think they do much better with vanilla commando.
Balabanto wrote:Well, something called The Devastator should Devastate things. 1d6x10 couldn't devastate your mother in Rifts.

amodernheathen wrote:If, in one posting, I can increase the hellish chaos of even a single planet seven-fold, then I believe that I have done my duty as a Game Master to the widows and orphans of that world. By increasing their number. Drastically.
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Re: A bit o'Rfter necromancy... Rifter #28 Janissary R.C.C.

Unread post by keir451 »

Ziggurat the Eternal wrote:
keir451 wrote:
Lord Z wrote:Yes, they are over-powered, but that is pretty much the point. I still think that the dragon hatchlings and some specialty juicers are more powerful as an individual PCs, so it's not as if the Janisaries are campaign-breakers. I imagine that there were a lot of campaigns which involved Lonestar creating a better human even before Rifter #28 came out. This Janisarry race is just an example, and not a bad one, of one such vision presented for other players.


I'm comparing them to my fave. superhumans, the Sea Titans. The Janissary RCC is tougher at base and gets a "special" HtH skill that no one else gets. It just seems kinda cheap. I'll still use them esp. as evidence to Karl Prosek that Bradford is outta control, and to the Navy that they need to oppose the CS on an active level.

I, personally, think their hand to hand skill sucks, I think they do much better with vanilla commando.


Agreed.
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Re: A bit o'Rfter necromancy... Rifter #28 Janissary R.C.C.

Unread post by Ziggurat the Eternal »

keir451 wrote:
Ziggurat the Eternal wrote:
keir451 wrote:
Lord Z wrote:Yes, they are over-powered, but that is pretty much the point. I still think that the dragon hatchlings and some specialty juicers are more powerful as an individual PCs, so it's not as if the Janisaries are campaign-breakers. I imagine that there were a lot of campaigns which involved Lonestar creating a better human even before Rifter #28 came out. This Janisarry race is just an example, and not a bad one, of one such vision presented for other players.


I'm comparing them to my fave. superhumans, the Sea Titans. The Janissary RCC is tougher at base and gets a "special" HtH skill that no one else gets. It just seems kinda cheap. I'll still use them esp. as evidence to Karl Prosek that Bradford is outta control, and to the Navy that they need to oppose the CS on an active level.

I, personally, think their hand to hand skill sucks, I think they do much better with vanilla commando.


Agreed.

Finally, someone sees sense! everyone I have talked to lately has said that theirs is better because it teaches them holds or some stupid crap like that, the commando is easily far and beyond better in all its bonuses and attacks. plus, auto dodge. And, hold don't matter if you use supernatural strength against any true human. Even augments cant keep up with your sheer power. If they prove too tough/annoying to hold down, you rip their arm off. Easy as pie, besides, the coalition is know for putting d-bee is holds and playing a game of "check your Oil" while wrestling. It kills them dead. Like Raid.
Balabanto wrote:Well, something called The Devastator should Devastate things. 1d6x10 couldn't devastate your mother in Rifts.

amodernheathen wrote:If, in one posting, I can increase the hellish chaos of even a single planet seven-fold, then I believe that I have done my duty as a Game Master to the widows and orphans of that world. By increasing their number. Drastically.
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Re: A bit o'Rfter necromancy... Rifter #28 Janissary R.C.C.

Unread post by MADMANMIKE »

Ziggurat the Eternal wrote:
Mark Hall wrote:Many agree; they seem a bit off, beyond Bradford's stated capabilities.

seconded, but I use them anyways.
Btw, does it seem odd to anyone that 4 years of development is all it takes for them to be productive members of society?
I have them in my game, but it takes them 10 years to develop. Cuz superpowered human mutants with the mindset of a four year old is what scientists call "A Bad Idea".


Oh come on; The brain processes information at ten times the normal speed when the body is unconsious; A simple super-learning device applied to them in their rest periods, which could arguably be extended through chemical means while maturation is underway can give them programming that would be the equivalent of 20 years of experience and education.

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Re: A bit o'Rfter necromancy... Rifter #28 Janissary R.C.C.

Unread post by glitterboy2098 »

sure, they'd have the technical information, but they'd still only have 4 years to learn social skills. which speaking as a teacher, isn't near long enough, even with high intellegence (actually, smarter kids tend to have more trouble adjusting socially...)

so you have demigod-like physique, military combat skills that make Sousuke Sagara look like an bungler...and the social skills of a toddler. not a good mix.
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Re: A bit o'Rfter necromancy... Rifter #28 Janissary R.C.C.

Unread post by keir451 »

Munchkin Slappin GM wrote:Dr.Bradford- " Guys you that pre-rifts tv show we watch on saturday night's, DS-9."

The Guys- "Yah, what about it?"

Dr. Bradford- " Lets engineer a Jem'Hedar race for the CS, but we won't that "white" stuff to control them, what do you think?"

The Guys- " How cool would that be, let's do it!"


Good answer :lol: :lol:
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Re: A bit o'Rfter necromancy... Rifter #28 Janissary R.C.C.

Unread post by Crucible »

I use them as a failed experiment. Right now Bradford is working on genetic altering enhancements ala Chaos Earth and the CS Shock Trooper (super soldier from Heroes Unlimited 2nd Ed).
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Re: A bit o'Rfter necromancy... Rifter #28 Janissary R.C.C.

Unread post by Ziggurat the Eternal »

MADMANMIKE wrote:
Ziggurat the Eternal wrote:
Mark Hall wrote:Many agree; they seem a bit off, beyond Bradford's stated capabilities.

seconded, but I use them anyways.
Btw, does it seem odd to anyone that 4 years of development is all it takes for them to be productive members of society?
I have them in my game, but it takes them 10 years to develop. Cuz superpowered human mutants with the mindset of a four year old is what scientists call "A Bad Idea".


Oh come on; The brain processes information at ten times the normal speed when the body is unconsious; A simple super-learning device applied to them in their rest periods, which could arguably be extended through chemical means while maturation is underway can give them programming that would be the equivalent of 20 years of experience and education.

-Mike <8]

I wasn't talking about smarts. I'm supposedly a genius, or close to it, I learn approximately 5-7x faster than most people, and I'm not near the intelligence a Janissary would have IRL. I was talking about social and interpersonal learning. The more intelligent you are, the harder it is to learn these things. I can't remember why, but I think the last study I read stated that after you reach a certain level of intelligence, you start to think in different patterns and ways than most other people. It would be bad enough, to be superior in every way, but to know it, and have the ability to assert it, while lacking any real reason not to, would not end well. Bad run-on sentence there.
Balabanto wrote:Well, something called The Devastator should Devastate things. 1d6x10 couldn't devastate your mother in Rifts.

amodernheathen wrote:If, in one posting, I can increase the hellish chaos of even a single planet seven-fold, then I believe that I have done my duty as a Game Master to the widows and orphans of that world. By increasing their number. Drastically.
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Re: A bit o'Rfter necromancy... Rifter #28 Janissary R.C.C.

Unread post by DtMK »

Given the various references to super powered mutant humans both being rifted in as well as naturally born mutants in Rifts Conversion Book, my guess is he's been capturing and farming them for the proper genetic codes. Flush out the randomness of the mutations, tweak the strength, attributes, psionic potential and indoctrinate them, who cares about dangerous mutants and D-Bees? They're still technically human on a genetic level, but now you have something more easily acceptable if the truth were discovered.
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