Techno-Wizard 2.0 - Seeking Clarification on Device Levels
Posted: Thu Sep 24, 2009 8:30 am
Alright, I looked through a lot of the posts here, but didn’t see my question answered for Techno-wizardry…
So by what guidelines do you determine Device Level? And what effect can differing ability make beyond a bonus for working downward? Any simple spell adds to an armor or vehicle is easy enough to figure out, but other things, like weapons?
For example… A Master (7th level) and his two apprentices (3rd and 1st) begin working on a standard TW TK-Revolvers. A Device Level 3 weapon design.
Now, the master has some options… namely that he can make that old design at only DL3 and get a +20% to his construction skill role, but what if he did make it at the full DL7. What real benefit would there be, if there is one? Would he have to upgrade the device’s properties in order to make use of his higher level of ability?
In contrast, his apprentices are working hard just to make a standard one. For the 3rd level apprentice, he makes no changes (because he matches the level), but for the newbie in the team, is it even possible for him to make one on his own? The device is 2 full levels beyond his level. The charts with the pluses and minuses only list the ability to subtract from DL for a bonus.
Next up, conversions.
Battery conversions: fairly simple, I figure most of them are only a DL1, while the more portable version of the Mystic generator would have varying DL’s (house sized, building sized, town sized) are tougher, but still difficult to set at.
Weapon conversions: Ok, another difficult subject. The original versions were a lot cheaper to make than the TK weaponry, so would they be a lower level device conversion? Easier to convert with actual electronics, rather than convert from just mechanical designs like guns? The only example of a possible way of doing a blaster mod, is to take an E-clip, gems and what not, and the spell "Sub-particle Acceleration," and boom, gun itself is left untouched and still usable with standard E-Clips (I'd rate this one as much harder to pull off, hence higher DL)... But toe actually convert the weapon itself... What DL's for different kinds of energy guns?
Vehicle conversions: this is the hardest one of all, as there are NO examples to work with, and frankly the old system of conversions never really seemed viable. Example: TK engine convert a motorcycle and an ATV transport camper. Both have different handling characteristics, but the cost is the same to create, require the same amount in parts and gems, give the vehicles a top speed of 210 mph, and a range of 50 miles before needing recharge. And all the other conversion types are the the same way.
So, how do these convert? I would think that the vehicle characteristics (speed, handling, and range) would remain the same as the original vehicle, much like the weapons keeping all their original statistics, only the engine has been changed or adapted. What would the DL’s be like… The Spells and gems are actually easy to figure out, but the DL’s are hard to figure out… Especially if something that is so much a part of the Techno-wizard working. What kind of guideline for assigning DL’s would there be? And could a small bike, atv, or car be a DL as low as 1 or 2?
Anyone, please supply me with information, ideas, and what not. If there IS documentation at all, please let me know, cause I’ve been trying to work these things out, some things just need examples.
Update: Come on guys... Somebody's gotta have SOME information or thoughts on this...
So by what guidelines do you determine Device Level? And what effect can differing ability make beyond a bonus for working downward? Any simple spell adds to an armor or vehicle is easy enough to figure out, but other things, like weapons?
For example… A Master (7th level) and his two apprentices (3rd and 1st) begin working on a standard TW TK-Revolvers. A Device Level 3 weapon design.
Now, the master has some options… namely that he can make that old design at only DL3 and get a +20% to his construction skill role, but what if he did make it at the full DL7. What real benefit would there be, if there is one? Would he have to upgrade the device’s properties in order to make use of his higher level of ability?
In contrast, his apprentices are working hard just to make a standard one. For the 3rd level apprentice, he makes no changes (because he matches the level), but for the newbie in the team, is it even possible for him to make one on his own? The device is 2 full levels beyond his level. The charts with the pluses and minuses only list the ability to subtract from DL for a bonus.
Next up, conversions.
Battery conversions: fairly simple, I figure most of them are only a DL1, while the more portable version of the Mystic generator would have varying DL’s (house sized, building sized, town sized) are tougher, but still difficult to set at.
Weapon conversions: Ok, another difficult subject. The original versions were a lot cheaper to make than the TK weaponry, so would they be a lower level device conversion? Easier to convert with actual electronics, rather than convert from just mechanical designs like guns? The only example of a possible way of doing a blaster mod, is to take an E-clip, gems and what not, and the spell "Sub-particle Acceleration," and boom, gun itself is left untouched and still usable with standard E-Clips (I'd rate this one as much harder to pull off, hence higher DL)... But toe actually convert the weapon itself... What DL's for different kinds of energy guns?
Vehicle conversions: this is the hardest one of all, as there are NO examples to work with, and frankly the old system of conversions never really seemed viable. Example: TK engine convert a motorcycle and an ATV transport camper. Both have different handling characteristics, but the cost is the same to create, require the same amount in parts and gems, give the vehicles a top speed of 210 mph, and a range of 50 miles before needing recharge. And all the other conversion types are the the same way.
So, how do these convert? I would think that the vehicle characteristics (speed, handling, and range) would remain the same as the original vehicle, much like the weapons keeping all their original statistics, only the engine has been changed or adapted. What would the DL’s be like… The Spells and gems are actually easy to figure out, but the DL’s are hard to figure out… Especially if something that is so much a part of the Techno-wizard working. What kind of guideline for assigning DL’s would there be? And could a small bike, atv, or car be a DL as low as 1 or 2?
Anyone, please supply me with information, ideas, and what not. If there IS documentation at all, please let me know, cause I’ve been trying to work these things out, some things just need examples.
Update: Come on guys... Somebody's gotta have SOME information or thoughts on this...