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Anti-Monster TW cyborg or Tech. Full Conversion Cyborg ?
Posted: Sun Oct 11, 2009 7:34 am
by TechnoGothic
Which you YOU choose for yourself in real life if the were available.
Antimonster tw cyborg
or
Full Conversion Combat Cyborg (all thats left of you is a brain).
I do not want to see answers like "neigher" or such. If your going to answer, actually answer the dang question. This is an "either #1 or #2" question. Which one.
Re: Anti-Monster TW cyborg or Tech. Full Conversion Cyborg ?
Posted: Sun Oct 11, 2009 1:58 pm
by taalismn
Full conversion cyborg....autoimmune rejection leaves me queasy....
Re: Anti-Monster TW cyborg or Tech. Full Conversion Cyborg ?
Posted: Sun Oct 11, 2009 2:08 pm
by Lenwen
TechnoGothic wrote:Which you YOU choose for yourself in real life if the were available.
Antimonster tw cyborg
or
Full Conversion Combat Cyborg (all thats left of you is a brain).
I do not want to see answers like "neigher" or such. If your going to answer, actually answer the dang question. This is an "either #1 or #2" question. Which one.
Anti-Monster for overall abilities ..
They simply in my opinion are better.
Re: Anti-Monster TW cyborg or Tech. Full Conversion Cyborg ?
Posted: Sun Oct 11, 2009 2:28 pm
by taalismn
Yeah, but I can share spare parts with my Honda
Re: Anti-Monster TW cyborg or Tech. Full Conversion Cyborg ?
Posted: Tue Dec 01, 2009 1:54 am
by TechnoGothic
This is tough Question for me. I like both so much.
Anti-Monster has its bonuses and negatives.
Full Conversion Borg just has so many possibilities.
#1 Full Conversion Borg
*Eternal Brain chip (mindwerkz) So no need to worry about my brain aging on me. I'd risk insanity.
*Nano-healers from Bionic Sourcebook, tied to power source to recharge 'em.
*everything else just gravy...on a need bases.
#2 Anti-Monster
*Pick = Forearm Vibroblades
*Heavy Borg Armor as a cyber/bionic implant.
*Either Bionic Wings or Bionic Jet Pack for Flight.
*Multi-opic Eyes of course
*Enhanced Hearing of course
*Energy weapon of some kind = Forearm, Shoulder, Palm, Chest. or Eyes. Does not really matter to me. Laser or Ion most likely. PB only if Forearm or Shoulder.
**Would be cool to have the Cyborg Gatling Gun for a Shoulder weapon, with a full ammo-belt as part of the process. That way you could regrow/heal the ammo too.
Re: Anti-Monster TW cyborg or Tech. Full Conversion Cyborg ?
Posted: Wed Dec 02, 2009 6:07 am
by TechnoGothic
Squiz wrote:Well I play a full conversion Borg and my buddy plays an Anti Monster in the same game. I'd say they're both good, and they're both very cool. It comes down to preference. A Cyborg is still more human, you'll scare people, but not as much as an inhuman monster. But that's a plus to some people
The Anti Monster dies within 15 years anyways, doesn't it?
No...
After 1d4 years the Anti-Monster faces a 5% chance that the body will reject the TW cybernetics. Ecen if the save is made the Anti-Monster is crippled -7 Strike/Parry/Dodge, # Attacks and Speed is Halved for 1d6 Months. Afterwards the Anti-Monster is only at -2 Strike/Parry/Dodge, and -25% to Speed/Attacks.
After another 1d6 years, the Anti-Monster again goes through this "chance of Rejection"
After another 2d4 years, ahppens yet again.
After the Third Rejection Crisis, the Anti-Monster recovers forever.
Anti-Monsters do not Age, breathe, eat, or drink, etc...and can live forever or until slain. Due to their Combat use, most rarely live past 15 years however.
Re: Anti-Monster TW cyborg or Tech. Full Conversion Cyborg ?
Posted: Thu Dec 03, 2009 3:01 am
by Shadow Wyrm
Now that they have bionic wings its a full converstion all the way.
Re: Anti-Monster TW cyborg or Tech. Full Conversion Cyborg ?
Posted: Thu Dec 03, 2009 7:24 am
by rat_bastard
I would reluctantly choose combat borg but be unhappy with either.
Re: Anti-Monster TW cyborg or Tech. Full Conversion Cyborg ?
Posted: Thu Dec 03, 2009 8:18 am
by Subjugator
Hm. I'm split between the Anti-Monster and the Mantis borg from Russia. I'm leaning toward the Anti-Monster, though the insanity concerns me. If I could be guaranteed no insanity, it'd be the Anti-Monster hands down. Right now I'm 60/40 in favor of the Anti-Monster.
BTW TechnoGothic, the repair kits aren't listed as being able to be tied to the power supply. They have to be replaced for one set and recharged and replenished for the other.
/Sub
Re: Anti-Monster TW cyborg or Tech. Full Conversion Cyborg ?
Posted: Fri Dec 04, 2009 6:08 am
by TechnoGothic
Subjugator wrote:Hm. I'm split between the Anti-Monster and the Mantis borg from Russia. I'm leaning toward the Anti-Monster, though the insanity concerns me. If I could be guaranteed no insanity, it'd be the Anti-Monster hands down. Right now I'm 60/40 in favor of the Anti-Monster.
BTW TechnoGothic, the repair kits aren't listed as being able to be tied to the power supply. They have to be replaced for one set and recharged and replenished for the other.
/Sub
The Tied to Internal Battery would be just for the power cells of the nanites.
They would still need to be replenlished with raw material or addition nanited that would be used up repairing damage.
Alternative...
Add an Extra new Cybernetic/bionic : "Advanced Self-Repair System" : Nanites repair minor damage very well within 2d4 hours (under 25 mdc). However greater damge the nanites will need to "eat" and "convert" other mdc metals for the Borg in question. Also, the nanites cause the borg to require 1 lbs of raw mdc metals per month for wear and tear repairs to negate the need to visit a cyber-doc over the little thing called maintance issues. nanites even repirs the paint job (if programmed to).
I am inspired by the Machine People method of repairing themselves for Tech Cyborgs.
Re: Anti-Monster TW cyborg or Tech. Full Conversion Cyborg ?
Posted: Fri Dec 04, 2009 8:09 pm
by dark brandon
tough question...I'd hate to lose my humanity.
I'd probably go AM in the end. The main jist for me would be the self healing, and the chance to live forever.
This is of course assuming I get to chose my own life.
Re: Anti-Monster TW cyborg or Tech. Full Conversion Cyborg ?
Posted: Sat Dec 05, 2009 10:57 am
by Subjugator
TechnoGothic wrote:The Tied to Internal Battery would be just for the power cells of the nanites.
They would still need to be replenlished with raw material or addition nanited that would be used up repairing damage.
Still gotta go back to have it done. That's why I'm concerned about being a regular borg instead of an Anti-Monster.
Alternative...
Add an Extra new Cybernetic/bionic : "Advanced Self-Repair System" : Nanites repair minor damage very well within 2d4 hours (under 25 mdc). However greater damge the nanites will need to "eat" and "convert" other mdc metals for the Borg in question. Also, the nanites cause the borg to require 1 lbs of raw mdc metals per month for wear and tear repairs to negate the need to visit a cyber-doc over the little thing called maintance issues. nanites even repirs the paint job (if programmed to).
I am inspired by the Machine People method of repairing themselves for Tech Cyborgs.
Well, yeah, if we're going to add rules, then sure I'd like to be a regular borg.
/Sub