Late night game for POH '10
Posted: Tue Oct 20, 2009 11:20 pm
Alright all, I've been plotting my Open House games, and had this one concept that I'd love to run, but I don't think would work during the day. I'm proposing this as a late-night game for one of the conference rooms back at the hotel, of a ridiculousness scale similar to last year's Rune Weapons game. Let me know if this would be something you're potentially interested in.
Game: Tomb of Munchkins
System: Palladium Fantasy 2e
Tagline: A large group of stupidly powerful characters invade a stupidly deadly dungeon, seeking stupidly valuable treasure, against stupidly bad odds!
Description: Imagine a blend of the classic Tomb of Horrors module with the card game Munchkin, informed by the worst machinations of Grimtooth's Traps, all set in the PF game world. A dungeon of incredibly high difficulty, some might say unfair difficulty, is filled with treasures beyond the wildest imagination. Of course, distinguishing those treasures from the tricks may be a bit difficult! Monsters stalk the players and rig up traps that kill in ways that are simultaneously horrific and entertaining. Survivability is near 0%, but the goal isn't to survive - it's just to survive longer than the others! Wield weapons like the Chainsword, the Gatling Crossbow, and the Death Lute to blast your way through hordes of beasties and rack up treasure. Protect yourself from counterattack with the Uberidium Armor, the Ring of Godslapping, and the Rubber Chicken of Doom! And don't forget your collapsible 11 foot pole! Will you work with the others, or run off by yourself to try and get more loot? Perhaps pretend to work with them, just so they do the dirty work and you can backstab them for it when they're done? It's up to you! Who knows? You may even find yourself face to face with the Turtle of Destiny Madness abounds.
Notes: I could probably run this with any number of people - nobody is expected to survive very long! If you die, just grab another character, and come back in seeking vengeance! The game goes on until somebody gets to the final treasure! I'm tempted to try and do this with Dwarven Forge models, but might not be able to, due to the expense of shipping. Last year's prop shipping cost around $120, and this would be a lot heavier than that! I might use cardstock style dungeon floor patterns instead.
So, what do people think? Fun possibility, or lame pipe dream?
Game: Tomb of Munchkins
System: Palladium Fantasy 2e
Tagline: A large group of stupidly powerful characters invade a stupidly deadly dungeon, seeking stupidly valuable treasure, against stupidly bad odds!
Description: Imagine a blend of the classic Tomb of Horrors module with the card game Munchkin, informed by the worst machinations of Grimtooth's Traps, all set in the PF game world. A dungeon of incredibly high difficulty, some might say unfair difficulty, is filled with treasures beyond the wildest imagination. Of course, distinguishing those treasures from the tricks may be a bit difficult! Monsters stalk the players and rig up traps that kill in ways that are simultaneously horrific and entertaining. Survivability is near 0%, but the goal isn't to survive - it's just to survive longer than the others! Wield weapons like the Chainsword, the Gatling Crossbow, and the Death Lute to blast your way through hordes of beasties and rack up treasure. Protect yourself from counterattack with the Uberidium Armor, the Ring of Godslapping, and the Rubber Chicken of Doom! And don't forget your collapsible 11 foot pole! Will you work with the others, or run off by yourself to try and get more loot? Perhaps pretend to work with them, just so they do the dirty work and you can backstab them for it when they're done? It's up to you! Who knows? You may even find yourself face to face with the Turtle of Destiny Madness abounds.
Notes: I could probably run this with any number of people - nobody is expected to survive very long! If you die, just grab another character, and come back in seeking vengeance! The game goes on until somebody gets to the final treasure! I'm tempted to try and do this with Dwarven Forge models, but might not be able to, due to the expense of shipping. Last year's prop shipping cost around $120, and this would be a lot heavier than that! I might use cardstock style dungeon floor patterns instead.
So, what do people think? Fun possibility, or lame pipe dream?