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Ranged TW Weapons
Posted: Tue Nov 10, 2009 3:01 pm
by LostOne
What are "the best" ranged TW weapons? In your opinion.
Please include what book they are in and why you think they are the best.
Re: Ranged TW Weapons
Posted: Tue Mar 02, 2010 3:49 pm
by Metathiax
Munchkin Slappin GM wrote:Nuhr Musket and pistol from th CS Navy SB. Both have good range and damage, and they have realy small PPE recharge cost for large payloads.
It is funny how often they change those weapons, first they were just tw then they were Nuhr now they are Nuhr with penalties for low strength.
I stick with the original just plain TW versions.
Re: Ranged TW Weapons
Posted: Fri Mar 05, 2010 4:36 am
by Khanibal
I've been playing with a design for a shoulder cannon using the Annhilate spell. I'd need a boatload of Lapus Lazuli to knock the ppe construction and activation costs down. It's awefully munchy, but if the GM doesn't start coughing up blood when I show it to him, I'll give it a try.
Re: Ranged TW Weapons
Posted: Thu May 06, 2010 9:49 pm
by Danger
Thundergun and the Shard Pistol are both quite excellent.
Re: Ranged TW Weapons
Posted: Sun Jun 13, 2010 2:43 pm
by Incriptus
I like my TK Sniper Rifle. 4d6 is standard damage in my games, and the +3 to strike is nice. Plus I enjoy the fact that Telekenisis has no recoil, sound, visual manifestation, doesn't show up on sensors.