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splicers
Posted: Fri Nov 13, 2009 12:26 am
by kevarin
which rifters have splicers material in them just got the book and looking for more info for that setting
Re: splicers
Posted: Fri Nov 13, 2009 4:23 pm
by The Galactus Kid
there are 5, if you count the swimsuit issue with Senator Tiegs. 2 are about house Shiva, one is some new bio-equipment, and another is about the crazy things on the surface that AREN'T machines.
My brother in law are working on an article right now that should see print in a couple of issues.
Re: splicers
Posted: Sat Nov 14, 2009 12:36 am
by kevarin
ok i got the rifters looks like 30,32,37,38 will be in my list for the next grab bag i put in for
i hope i will get them i really like this setting
Re: splicers
Posted: Sat Dec 12, 2009 1:47 am
by Ziggurat the Eternal
Oh jeez, I cant wait till the spicers stuff in rifter 50. I hope it makes it in that early.
Re: splicers
Posted: Sun Dec 13, 2009 8:51 pm
by The Galactus Kid
Well, considering I'm the one pretty much organizing the issue...I hope it makes it in too. hahaha. Kevin could decide to cut the article if it doesn't fit the mold, but I think that everyone will be impressed. 3 new classes and some new bio-enhancements.
Re: splicers
Posted: Mon Dec 14, 2009 6:20 pm
by Ziggurat the Eternal
The Galactus Kid wrote:Well, considering I'm the one pretty much organizing the issue...I hope it makes it in too. hahaha. Kevin could decide to cut the article if it doesn't fit the mold, but I think that everyone will be impressed. 3 new classes and some new bio-enhancements.
Awesome. I really hope it goes through then, because I am having the worst splicers dry-spell, No one will play, and my writers block wont let me create anything, or finish statting the stuff i have for it.
Re: splicers
Posted: Thu Dec 17, 2009 2:38 pm
by The Galactus Kid
Ziggurat the Eternal wrote:The Galactus Kid wrote:Well, considering I'm the one pretty much organizing the issue...I hope it makes it in too. hahaha. Kevin could decide to cut the article if it doesn't fit the mold, but I think that everyone will be impressed. 3 new classes and some new bio-enhancements.
Awesome. I really hope it goes through then, because I am having the worst splicers dry-spell, No one will play, and my writers block wont let me create anything, or finish statting the stuff i have for it.
That is the worst. I love Splicers. It is my new favorite game. Depending on content, we're going to try to get a little more Splicers stuff in there if we can.
Re: splicers
Posted: Fri Dec 18, 2009 1:21 am
by Ziggurat the Eternal
The Galactus Kid wrote:Ziggurat the Eternal wrote:The Galactus Kid wrote:Well, considering I'm the one pretty much organizing the issue...I hope it makes it in too. hahaha. Kevin could decide to cut the article if it doesn't fit the mold, but I think that everyone will be impressed. 3 new classes and some new bio-enhancements.
Awesome. I really hope it goes through then, because I am having the worst splicers dry-spell, No one will play, and my writers block wont let me create anything, or finish statting the stuff i have for it.
That is the worst. I love Splicers. It is my new favorite game. Depending on content, we're going to try to get a little more Splicers stuff in there if we can.
Glad to hear it.
Re: splicers
Posted: Thu Dec 24, 2009 4:36 pm
by DarkwingDuk
So, just out of curosity, Galactus, and you don't have to answer if it will get you in trouble. Is there any movement on a new book for Splicers, or is it going to be a one shot line like System Failure, Recon, or Ninjas and Superspies (I know it has 2 books). I know there was talk early of a sourcebook for it, but I have not heard it brought up in a long time. Thanks!
Re: splicers
Posted: Fri Dec 25, 2009 12:26 am
by Ziggurat the Eternal
I heard it was well on its way. The slow down was that it was too big, and they had to cut it iot two separate books. Or so I heard.
Re: splicers
Posted: Wed Dec 30, 2009 4:34 pm
by The Galactus Kid
The Splicers sourcebook is being worked on by Chris Kluge (Slappy) and Chuck Walton (Premier), and it is going to be epic when it gets turned in and printed. Rifter 50 MIGHT also have a preview of their work in the issue as well, if Kevin and Wayne don't think its too much splicers for one issue. If they do, then it might be pushed back to Rifter #51, but two issues of Splicer goodness back to back is hardly something to complain about.
Re: splicers
Posted: Tue Jan 05, 2010 6:09 pm
by DarkwingDuk
Not at all, thanks for the heads up!