Fun with the Old Ones' Secret Complex
Posted: Wed Nov 25, 2009 2:49 pm
So this has always been one of my favorite topics to ponder. The never-before-seen Old Ones crafted super-power circle of tortured enjoyment. You know, the one that irrevocably turned you into an Elf that one time?
So once you clear out the serpent men, kill their evil toad-creatures, and put the light-beam PPE vampire spiders in a big cage, you have pretty much free run of the complex. Personally I suggest some kind of teleportation in and out, maybe another Circle of Teleport. That way you can collapse the tunnel that Dwarf found.
On a related note, the Dwarf dies of poison. Apparently while holding the Eternity Sword. Which grants immunity to poison. He must not have bonded with the blade, huh? Yeah, the curse can command the blade to not use it's offensive abilities against him/it, but I doubt he/it could command the blade to revoke the "always on" powers.
So anyways, you got the complex to use as you please, since nobody else knows about it. What fun we can now have. Imagine all the beings you can turn into Elves. If it works on uber-powerful Alien Intelligences, it'll work on everything lower on the supernatural food chain, right? So many options here, I won't get into them.
Some personal favorites. Imagine you're a Summoner. Command your devil/demon slave to "stand in that spot." The spot being the symbol for good. "Lokum" it is. Bzzzt. You've got a scrupulous or principled aligned Raksasha, Ballrog, or whatever. Which cannot be "fixed" unless there is a drop of Old One's blood in the center of the circle. Hmmm. You could just start summoning random devils/demons and making them good aligned. Eventually I'm sure you'd incur the wrath of their superiors, but hey, it'd be fun while it lasted.
Another favorite. Say you got Necrom going. And you manage to capture him. How? Don't screw up a good pondering. So you have Necrom in irons. Got some big muscly brutes to push him around, position him just so. Now Necrom is an Elf. Oh the horror. The physical form of what he exsists to destroy. Major mind trip. So then you put him in the symbol for good. And then for good measure, for peace. What does that do to Necrom's sword? Is the sword the intelligence? Is the possessing force that now is in the Elven body that just got made "good?" Oooh the possibilities.
Which brings up another idea. Could you use this circle to change a rune weapon's alignment? My initial answer is no, the "sword" is merely the vessel for the bound intelligence. But, it's bound inside said vessel. So maybe... Interesting, interesting.
Thoughts?
So once you clear out the serpent men, kill their evil toad-creatures, and put the light-beam PPE vampire spiders in a big cage, you have pretty much free run of the complex. Personally I suggest some kind of teleportation in and out, maybe another Circle of Teleport. That way you can collapse the tunnel that Dwarf found.
On a related note, the Dwarf dies of poison. Apparently while holding the Eternity Sword. Which grants immunity to poison. He must not have bonded with the blade, huh? Yeah, the curse can command the blade to not use it's offensive abilities against him/it, but I doubt he/it could command the blade to revoke the "always on" powers.
So anyways, you got the complex to use as you please, since nobody else knows about it. What fun we can now have. Imagine all the beings you can turn into Elves. If it works on uber-powerful Alien Intelligences, it'll work on everything lower on the supernatural food chain, right? So many options here, I won't get into them.
Some personal favorites. Imagine you're a Summoner. Command your devil/demon slave to "stand in that spot." The spot being the symbol for good. "Lokum" it is. Bzzzt. You've got a scrupulous or principled aligned Raksasha, Ballrog, or whatever. Which cannot be "fixed" unless there is a drop of Old One's blood in the center of the circle. Hmmm. You could just start summoning random devils/demons and making them good aligned. Eventually I'm sure you'd incur the wrath of their superiors, but hey, it'd be fun while it lasted.
Another favorite. Say you got Necrom going. And you manage to capture him. How? Don't screw up a good pondering. So you have Necrom in irons. Got some big muscly brutes to push him around, position him just so. Now Necrom is an Elf. Oh the horror. The physical form of what he exsists to destroy. Major mind trip. So then you put him in the symbol for good. And then for good measure, for peace. What does that do to Necrom's sword? Is the sword the intelligence? Is the possessing force that now is in the Elven body that just got made "good?" Oooh the possibilities.
Which brings up another idea. Could you use this circle to change a rune weapon's alignment? My initial answer is no, the "sword" is merely the vessel for the bound intelligence. But, it's bound inside said vessel. So maybe... Interesting, interesting.
Thoughts?