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Fun with the Old Ones' Secret Complex

Posted: Wed Nov 25, 2009 2:49 pm
by AaronCE
So this has always been one of my favorite topics to ponder. The never-before-seen Old Ones crafted super-power circle of tortured enjoyment. You know, the one that irrevocably turned you into an Elf that one time?

So once you clear out the serpent men, kill their evil toad-creatures, and put the light-beam PPE vampire spiders in a big cage, you have pretty much free run of the complex. Personally I suggest some kind of teleportation in and out, maybe another Circle of Teleport. That way you can collapse the tunnel that Dwarf found.

On a related note, the Dwarf dies of poison. Apparently while holding the Eternity Sword. Which grants immunity to poison. He must not have bonded with the blade, huh? Yeah, the curse can command the blade to not use it's offensive abilities against him/it, but I doubt he/it could command the blade to revoke the "always on" powers.

So anyways, you got the complex to use as you please, since nobody else knows about it. What fun we can now have. Imagine all the beings you can turn into Elves. If it works on uber-powerful Alien Intelligences, it'll work on everything lower on the supernatural food chain, right? So many options here, I won't get into them.

Some personal favorites. Imagine you're a Summoner. Command your devil/demon slave to "stand in that spot." The spot being the symbol for good. "Lokum" it is. Bzzzt. You've got a scrupulous or principled aligned Raksasha, Ballrog, or whatever. Which cannot be "fixed" unless there is a drop of Old One's blood in the center of the circle. Hmmm. You could just start summoning random devils/demons and making them good aligned. Eventually I'm sure you'd incur the wrath of their superiors, but hey, it'd be fun while it lasted.

Another favorite. Say you got Necrom going. And you manage to capture him. How? Don't screw up a good pondering. So you have Necrom in irons. Got some big muscly brutes to push him around, position him just so. Now Necrom is an Elf. Oh the horror. The physical form of what he exsists to destroy. Major mind trip. So then you put him in the symbol for good. And then for good measure, for peace. What does that do to Necrom's sword? Is the sword the intelligence? Is the possessing force that now is in the Elven body that just got made "good?" Oooh the possibilities.

Which brings up another idea. Could you use this circle to change a rune weapon's alignment? My initial answer is no, the "sword" is merely the vessel for the bound intelligence. But, it's bound inside said vessel. So maybe... Interesting, interesting.

Thoughts?

Re: Fun with the Old Ones' Secret Complex

Posted: Thu Nov 26, 2009 12:40 am
by Goliath Strongarm
AaronCE wrote:Thoughts?


My first thought: you are as mentally disturbed as any of the best gamers I've ever rolled dice with.

Seriously, you'd fit into many of the most twist- er, most fun, games I've ever been involved with...

Re: Fun with the Old Ones' Secret Complex

Posted: Thu Nov 26, 2009 12:05 pm
by Veknironth
Well, I've always thought it would be the perfect way to cure someone from vampirism or lycanthropy.

-Vek
"My shortest post ever."

Re: Fun with the Old Ones' Secret Complex

Posted: Mon Nov 30, 2009 3:34 pm
by azazel1024
Twisty, I like it.

I'd think it would work on a rune sword. The entity is bound to the sword, so it should change the entity attached to it.

Of course that begs the question, if you threw castlerake in to the Elf portion? Does Castlerake bound entity become elvish? Or does the sword itself transform in to an elf?

Talk about an opps when you throw an evil run sword in to the circle :twisted:

"Well, you throw your incredibly powerful but diabolical rune mace in to the circle to turn it in to good...bad news though, it looks like you tripped when throwing it and it tumbled in to the part that turns it elven. Suddenly your 3ft uber mace becomes a naked elvish man...a rather ugly one."
-Matt

Re: Fun with the Old Ones' Secret Complex

Posted: Fri Dec 11, 2009 9:59 pm
by Klaus027
Run rats over it, instant slave market.

Re: Fun with the Old Ones' Secret Complex

Posted: Sat Jan 02, 2010 8:45 pm
by lostsoul336
now if i remember right with that circle it could turn you into anything so why not just turn yourself and your buddies into old ones...then you could rule the entire megaverse...i know kinda lame but hey image the epic battle when the entire pantheon of gods from around the megaverse along with all the mortal races come to kill you...you could throw in a twist like an old ones cult knows of a second circle and they try and capture you and turn you into elves...or something. just a thought.

Re: Fun with the Old Ones' Secret Complex

Posted: Wed Mar 10, 2010 1:21 pm
by V-Origin
Imagine creating an inter-dimensional mercenary city headquarters out of the old ones' secret complex.

Imagine the horror of the more conservative Rifts GMs at crystaleye1950 stumbling across this thread.

Re: Fun with the Old Ones' Secret Complex

Posted: Thu Mar 11, 2010 9:59 am
by V-Origin
AaronCE wrote:
Thoughts?


What happens if you allow old one Slyth to be resurrected and somehow tricked him into the circle of alignment change into good?

The horror :twisted: