Combined melee "Buff" spells ?
Posted: Tue Dec 08, 2009 6:40 pm
Can melee combat "Buff" spells be combined for a cumlative effect ?
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Lenwen wrote:Can melee combat "Buff" spells be combined for a cumlative effect ?
Tenupate wrote:drewkitty ~..~ wrote:If the 'Buff'ing spells just give a +X to <stat>, then Yes.
if they say Raise <stat> to ZY, then the highest 'raise to" number would be used.
Thought exercise: What about having one of each? Which happens first, the "raise to#" _then_ the +X? or vice versa? Does one take priority over the other? Would it depend on which spell was cast first? Of course there's always the possibility that the answer may lie in the spell description already. I can't think of the spells off the top for examples.
My initial ruling would be that the character gets the maximum effect between the two. He benefits fully from the first spell, then, when the second spell gets layered on, he might get no additional benefit (except for whatever side-bennies there may be). He would have to determine original stat "+X" and original stat "raised to#" and take the better for the duration.
I would also keep in mind whether the spell/effect kept the stat in its original type, meaning natural (PS/PP/PE/Spd) versus superhuman or supernatural (S-PS/etc). I don't think there are any spells that give the Strength of the Borg/Robot (R-PS, robotic strength), so I'm omitting that option.