How do you use Archie3 in your games?

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How do you use Archie3 in your games?

Unread post by gaby »

I am planing to make a Mercenaries Group that in secretly manipulate by Archie3 in my game.

I like to known how use use Archie3 in your games?

Do you use the Titans,s Robots or Power Armors?
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Re: How do you use Archie3 in your games?

Unread post by The Galactus Kid »

Titan robotics is the way to go. You can create a merc group with secret sponsorship and give them all new Titan gear. Titan has official gear in R:UE, Revised Sourcebook 1, Rifter #4, Merc Ops, and the upcoming Rifter #50. There may be more, but I'm away from my books and doing this from memory.
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Re: How do you use Archie3 in your games?

Unread post by Nekira Sudacne »

I'd advice ignoring him and coming up with a different idea. ARCHIE is lame.

*shrugs*

That's pretty much all I can say. I never saw the appeal, and that the Shemarrians got their own sourcebook is beyond me. Nothing about either of them was interesting.
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Re: How do you use Archie3 in your games?

Unread post by keir451 »

I usually use Archie as a plot device, esp. as I tend to send my players on (sometimes)Quixotic quests to recover the Library of Congerss and the materials left behind in the Smithsonian Museum. That way they're guaranteed to encounter either Archie and the Shemmarians or the Republicans and things can get pretty convoluted when they're trying to figure out which side is right. I also allow for the possibility of Chaos Earth NEMA chara.s to find him and try to convince him to release the NEMA army in stasis.
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Re: How do you use Archie3 in your games?

Unread post by SkyeFyre »

One word, extensively.

Well it all depends on what exactly Archie wants. Remember, Archie can make a bot that can pretty much look like anything or anyone. So their contact for their missions could actually be a disguised Archie bot. On that note you could come up with a number of scenarios.

- A group of "Coalition troops" are attacking a small town and being just brutal about it. Ya know, shooting up the place, killing women and children. The players fight them a bit and win. Then a survivor or some "Wilderness Scout" shows up and says that the troops were actually from a nearby [base/settlement/encampment/etc] in the area. Off to save the town from further harm the players are urged to help them. Thing is the initial attackers were just drones, but they served their purpose of convincing the players that the coalition was behind the brutal attack. The players gear up and take out the pesky Coalition forces in the area and all it costs Archie is a couple bots. For that matter Archie's got bot versions of Mechanoids, Horune, Splugorth slavers...the list goes on.

It's hard to give you examples though without knowing exactly how they're going to be manipulated.
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Re: How do you use Archie3 in your games?

Unread post by Jason Richards »

I used him extensively to set up my Mechanoids campaign. I used the adventure right out of Sourcebook 1 (it's great, and I've run it many times). Last time I ran it, the group ended up captured, subsequently to be used as sacrifices by the mage opening the Rift that brings the Mechanoids. Everything goes wrong, the players witness the coming of the Mechanoids, and manage to fight their way out in the confusion.

I've used Hagan as both a secret informant in the fight against the Mechanoids, as well as a foil in other ways.

I also once started a campaign with the group being sent to try and hunt down the source of Titan Robotics.

ARCHIE is pretty solid, though I'm not a huge fan of the Republicans as written. If I were to use them, and I probably would as I enjoy the idea of a remnant of an old resistance hanging on somewhere, I'd just scale them WAAAAY back. You don't have to be world-changers to be a good story element. I'd probably use them in a way similar to the Dunedain in Lord of the Rings; let them be a last remnant of a once-powerful body. Individuals and small groups do the good that they can, and if they were to gather up what's left, they could probably make their presence felt one last time.
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Re: How do you use Archie3 in your games?

Unread post by Mallak's Place »

Our Group first encountered Archie when we first started adventuring in the East Coast. Our GM ran the old SB#1 Adventure, during that adventure our Techno-Wizard started communicating with him with his Telemachanics power and made a deal with Archie to get the group to leave and keep quiet in return for Archie letting them go, otherwise some members of the group were going to magically escape no matter what he did and probably lead a major enemy straight to him… This was a Bluff by our TW.

Since then Archie has on occasion been our Opponent , our Ally, our Employer, and our Customer.
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Re: How do you use Archie3 in your games?

Unread post by Shadow Wyrm »

Sometimes ARCHIE 3 is a secret benafactor or an taganist in my game. But I never mention that is was him, because no PC is supposed to know any about anything about him, so I keep him a personal secret when I use him in any way.
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Re: How do you use Archie3 in your games?

Unread post by Nekira Sudacne »

Shadow Wyrm wrote:Sometimes ARCHIE 3 is a secret benafactor or an taganist in my game. But I never mention that is was him, because no PC is supposed to know any about anything about him, so I keep him a personal secret when I use him in any way.


This is sort of my point (but not the only one). Used properly, he's pointless. You might as well have it be Pharoah Rama-Set, or Google the God of Networking. No one will know, making him pointless.
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Re: How do you use Archie3 in your games?

Unread post by Shark_Force »

Nekira Sudacne wrote:
Shadow Wyrm wrote:Sometimes ARCHIE 3 is a secret benafactor or an taganist in my game. But I never mention that is was him, because no PC is supposed to know any about anything about him, so I keep him a personal secret when I use him in any way.


This is sort of my point (but not the only one). Used properly, he's pointless. You might as well have it be Pharoah Rama-Set, or Google the God of Networking. No one will know, making him pointless.

not really... because *if* the players manage to figure it out, they won't find out that google the god of networking was behind the attacks. (edit: ie, it creates a realistic backdrop that the players could potentially interact with at some point)

having legitimate reasons for things to happen is important, even if the PCs never discover the reason, because the PCs *could* discover the reason at any time.
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Re: How do you use Archie3 in your games?

Unread post by Bood Samel »

Archie-3 via Titan Robotics is also involved with New Lazlo's exploration of the Dinosaur Swamps. Titan designed a custom behemoth explorer for the mission so Archie-3 could appropriate the data. That could be a good link to combo two new books. Have players part of that exploration mission and in the process they realize their data is being hijacked, and in the process of figuring out who/where/what/why the data is going they find Archie-3.
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Re: How do you use Archie3 in your games?

Unread post by Incriptus »

I never have.

The last time I was thinking about it though. Archie was going to be an antagonist. The player characters had been hired to escort a german prodigy in the field of artificial intellegence to the NGR. Information has gotten to Archie that this guy has figured out the secret to creating nueral intellegences. . . a technology that Archie doesn't think anyone else should have.
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Re: How do you use Archie3 in your games?

Unread post by runebeo »

In our game Archie 3 is North America's greatest protector, yet is capable of the foulest deeds. Hes like a Roman god Zeus kind & generous but at the slightest provocation can turn him murderous & vengeful. He once gave a large stockpile of weapons to a town in Maine to defend them against Atlantis raiding parties, then regretting giving them too much power so he decided to replace most of the townsfolk with robot clones to increase his personal power base along the coast. The people he replace were put into stasis as part of another plan to fool the Republicans in to rescuing the wrong group of Sleepers.
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