Roll w/ impact question
Posted: Sun Jan 24, 2010 8:35 pm
I sort of get the feeling that Palladium dropped the ball on some of the combat stuff w/ the second edition. I'm not saying the first edition is better, but that some information appears to be missing.
I would imagine that a high P.P. (16+) would add bonuses to roll w/impact and maybe pull punch as well. Also, there isn't much on disarming or entangling an opponent except a one paragraph blurb on each in the combat glossary. I actually was very intrigued by these options, but felt they just weren't fleshed out like they could have been. I recall reading about holding your opponent and the rules on breaking a hold, and I would have liked to know more about that. These types of actions (hold, disarm and entangle) I think would have some sort of attribute bonus. My thinking would be this:
Roll w/ impact: Same bonus as P.P. bonus to parry
Disarm: Same bonus as P.P. bonus to strike
Entangle: Same P.P. bonus as to strike
Break Hold: Same P.S. bonus as to damage (though it is only to break the hold).
Do you have any house rules regarding these combat actions?
I would imagine that a high P.P. (16+) would add bonuses to roll w/impact and maybe pull punch as well. Also, there isn't much on disarming or entangling an opponent except a one paragraph blurb on each in the combat glossary. I actually was very intrigued by these options, but felt they just weren't fleshed out like they could have been. I recall reading about holding your opponent and the rules on breaking a hold, and I would have liked to know more about that. These types of actions (hold, disarm and entangle) I think would have some sort of attribute bonus. My thinking would be this:
Roll w/ impact: Same bonus as P.P. bonus to parry
Disarm: Same bonus as P.P. bonus to strike
Entangle: Same P.P. bonus as to strike
Break Hold: Same P.S. bonus as to damage (though it is only to break the hold).
Do you have any house rules regarding these combat actions?