Campaign of Losers
Posted: Sat Jan 30, 2010 1:18 pm
so i got this idea in my head for a fantasy campaign. at first, i thought it would be fun to just have the players roll the toughest, most bad-ass characters they could come up with (i normally run games that are not munchkin at all, but sometimes i like to let it all go) using races and OCC's that are rarely used. but as i started writing, i came up with a better idea.
the characters should all be "losers" and misfits and weak (mentally and/or physically)
the basic story is that the Shadow Colonies are being harassed by Gigantes who are using organized tactics (they are being controlled by some other being - not revealing what that being is right now, and no, it isn't an alien intelligence). Unfortunately, the Byzantium government/military isn't willing to do anything, so the Warlock Council has to organize bands of heroes to stop the threat. They pick three of the greatest heroic groups in the land and send them out - to their deaths.
enter the player-characters.
a mystic foretells that the PC's are the only ones who can get to the bottom of the gigante problem. unfortunately, the PC's aren't the typical heroes. I wanted to use races and classes that are not typically used. I originally had a kobold priest of light, but decided it just didn't fit with what i was looking for. then my roommate pulled out his ancient 2nd edition AD&D Dragonlance Adventures and I found the perfect race to be a priest of Rurga - the Kender. Perfect in the sense that it makes very little sense at all, which is how i like it. A natural born thief as a priest of the goddess of truth and justice? oh yeah. anyway, here is the list of races and classes available to my players.
Gnome Pirate
Goblin Were-Shaman
Orc Barbarian
Ratling Ludicrous Mage (from Rifter 19 1/2 or whatever)
Hogoblin Psi-Sensitive
Troglodyte Scathach Druid (from Rifts England)
Kender Priest of Rurga
I toned down the Trog Druid a little bit to make it less Rifty, but pretty much everything else is by-the-book. Except the Kender, which i had to convert over as best i could. not too difficult, the abilities speak for themselves and AD&D used the same 3D6 attribute rolls as Palladium.
basically, the A, B, and C squads have either been wiped out or are missing and it is up to the "D Team" to save the world, as unlikely as that may be. I'll run them around the Northern Wilderness for a while, and eventually lead them into the Northern Mountains and the Land of the Damned.
so anyone else ever use purposely weak characters for their games?
the characters should all be "losers" and misfits and weak (mentally and/or physically)
the basic story is that the Shadow Colonies are being harassed by Gigantes who are using organized tactics (they are being controlled by some other being - not revealing what that being is right now, and no, it isn't an alien intelligence). Unfortunately, the Byzantium government/military isn't willing to do anything, so the Warlock Council has to organize bands of heroes to stop the threat. They pick three of the greatest heroic groups in the land and send them out - to their deaths.
enter the player-characters.
a mystic foretells that the PC's are the only ones who can get to the bottom of the gigante problem. unfortunately, the PC's aren't the typical heroes. I wanted to use races and classes that are not typically used. I originally had a kobold priest of light, but decided it just didn't fit with what i was looking for. then my roommate pulled out his ancient 2nd edition AD&D Dragonlance Adventures and I found the perfect race to be a priest of Rurga - the Kender. Perfect in the sense that it makes very little sense at all, which is how i like it. A natural born thief as a priest of the goddess of truth and justice? oh yeah. anyway, here is the list of races and classes available to my players.
Gnome Pirate
Goblin Were-Shaman
Orc Barbarian
Ratling Ludicrous Mage (from Rifter 19 1/2 or whatever)
Hogoblin Psi-Sensitive
Troglodyte Scathach Druid (from Rifts England)
Kender Priest of Rurga
I toned down the Trog Druid a little bit to make it less Rifty, but pretty much everything else is by-the-book. Except the Kender, which i had to convert over as best i could. not too difficult, the abilities speak for themselves and AD&D used the same 3D6 attribute rolls as Palladium.
basically, the A, B, and C squads have either been wiped out or are missing and it is up to the "D Team" to save the world, as unlikely as that may be. I'll run them around the Northern Wilderness for a while, and eventually lead them into the Northern Mountains and the Land of the Damned.
so anyone else ever use purposely weak characters for their games?