tycho0042 wrote:Ok, I have a couple questions that lead to an argument in game. perhaps someone official from palladium can help.
First one is with magic, My interpretation of magic is this:
I cast one level 1-8 spell. that takes half of the round to cast since mage APM with spells is 2 per round.
So if I want to cast 1 spell that round and attack that would leave me with HALF my available APM.
Logical? No? Please correct me if that is wrong.
Second one is with the archery skill.
The WP skill states that you get 2 shots at level 1 then more at 2,3,5,7,9,12
So, my character with 4 apm but a Rate of fire of 5 can fire 4 shots a turn since I only have 4 apm.
Correct? No? please someone help!
If possible it would be awesome from the actual palladium staff to address this!
According to the same question, posed in the RBoM Q&A section, the answer is the spell casting replaces two of the char's APM.
But if you remember that with out importing the "two attacks for living" most PF chars with an H2H have only two APM.
The two spell attacks per melee is a carry over from PF1 where mages had their own magic exp. leveling table (much like a H2H leveling table.) That gave them more spell attacks per melee as they leveled up.
[There are new APM based spell casting times in RUE. which I, a player who dislikes playing rifts, find better then the two per melee rule in the pf book. One of the reasons dislike the PF rules, is because the magic rate of fire does not increase with exp.]
Archery: The archery rate of fire replaces the h2h APM.
So if the char has 4 APM and a RoF of 5, he gets to shoot 5 times, unless the char moves. (parry, dodge or changing position)