If you're going the agency route, that charges for its services then you can use the weekly or monthly salaries of the group as a starting point. Say that their salary represents about 20% of the cost of hiring them, just as a starting off point. Now, you're going to want to further divide this based on how often they are hired.
Take for example four teammates who earn $1,000 a week. If they only typically have one job a week, then it costs $4,000 just to pay them that week. Their salary with overhead and such based on the above equation would be about $20,000. That means if they're only doing one job a week, it needs to cost $20,000 to pay the bills. If the team gets one job a day, Monday to Friday than each job can cost $4,000 and still cover the bills based on the above equation. Two jobs a day drops the price even lower to $2,000.
If the team has a finicial wiz, say someone with business and finance who makes their roll and lowers expenses then you can probably drop the price to the customer by 20-30%. Fewer team members or lower salaries are also likely to lower the cost. Multiple teams that are busy and sharing infrastructure can reduce the price by as much as 50%. It also creates NPC's for the PC's to have friendships and rivalries with.
So if you have an agency with maybe four teams, doing maybe five jobs a week each, sharing infrastructure and support staff with a real finicial wiz overseeing things, you could drop the cost per job to between $1,000 to $2,000 per job. Although the agency is still going to be small, and have tight purse strings. They will also likely need a very large city such as New York to support that much activity.
Other sources of income might also be considered. Research grants from a variety of sources could help. An eccentric philanthropist might also be footing part of the bill.
The better funded the agency is, and the better paid the agents are, the more the customer is going to have to pay out.
A lot of money can actually be saved by cutting out the agency altogether. Four guys can get together, figure out what they want as a living wage plus their overhead and expenses (be sure to remind them of liscensing requirements, taxes and so forth) can keep costs low. Especially if they're fairly busy. If they decided to pay themselves $750 a week each and managed to keep overhead down to about $1,000 a week, they would have to make $4,000 a week to stay afloat. If they average one job a week, that's what they'll have to charge. If they get five jobs a week, they can charge $1,000 a week or less.
If they all have full time jobs and are doing this as a second job or hobby, then all they really need to be worried about is operating costs. If they're out to help others, they may swallow those costs from their own incomes, being able to offer their services for free.
Lord Z wrote:Ohh, I don't think that there would be a standardized fee. Most Lazlo characters work pro-bono. On the other extreme, Nemesis was offered about a few million dollars to clean out a major infestation of shadow beasts in DuBai. Typically, people pay what they can afford. Your group can establish its own standard fees.
As an interesting aside, the most that Nemesis has ever actually been paid for a supernatural job was $600,000 by a fellow poster over at LS.Org. Someone who has requested to remain unknown although Nemesis will shortly begin working on that story now that things have quieted down for a bit.
Also, thanks for posting that Dubai Job, Lord Z. It was a hoot.