Crazy Use of Magic Net
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Crazy Use of Magic Net
Well I had I brilliant, but crazy Idea this morning about magic net under the rules couldn't you magic net mini-missiles since they can't dodge?
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- Hero
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Re: Crazy Use of Magic Net
Abub wrote:i think yes but what is the range on Magic Net? I think if it has enough range to spare you the blast radius it might also be a great way to counter act missile volleys.
I'd say it's LEGAL, but... better hope the char is not close, because the missles would explode upon hitting the net... IMO, anyways...
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GS
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GS
Galadriel in leather! Yayayayayayaya!
>>>----Therumancer--->
Well, hang on to your seats boys and girls, but I agree with GS-Veknironth
[Goliath baiting]Hey, according to my copy of Yin-Sloth Jungles, they came out in 1995. Didn't you get your copies?[/Golaith baiting]-MrNexx, regarding the OK books
People don't like it when searching through a website is a pain in the butt (even if it's a proctology website)-Uncle Servo
- drewkitty ~..~
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Re: Crazy Use of Magic Net
I would cast the MN on that tree or bush (or between those trees and bushes like a big spider's web) between me and the missiles, because just casting the MN on the missiles will not stop them from just being netted mid-air.
The missiles might not be able to maneuver anymore, but they are still on a powered ballistic course, so maybe a -1 or -2 to strike.
The missiles might not be able to maneuver anymore, but they are still on a powered ballistic course, so maybe a -1 or -2 to strike.
May you be blessed with the ability to change course when you are off the mark.
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Each question should be give the canon answer 1st, then you can proclaim your house rules.
Reading and writing (literacy) is how people on BBS interact.
Re: Crazy Use of Magic Net
Greetings and Salutations. Hmm ... question! How long does it take a mini-missile to strike? Do you have a few actions (or at the end of the attack turn), or are the mini-missiles fired and you need to take a defensive action? If the former, it's a viable action (playing by R:UE rules where the spell can go off in one action). If the latter, then you don't have time to cast. I can't remember the missile rules off the top of my head, though I've always done it with immediate defense required in my games (that could be wrong by the rules as written). Thank you for your time and patience, please have a nice day. Farewell and safe journeys to all.
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Rifter #45; Of Bows & Arrows (Archery; expanding rules and abilities)
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Re: Crazy Use of Magic Net
Prysus wrote:Greetings and Salutations. Hmm ... question! How long does it take a mini-missile to strike? Do you have a few actions (or at the end of the attack turn), or are the mini-missiles fired and you need to take a defensive action? If the former, it's a viable action (playing by R:UE rules where the spell can go off in one action). If the latter, then you don't have time to cast. I can't remember the missile rules off the top of my head, though I've always done it with immediate defense required in my games (that could be wrong by the rules as written). Thank you for your time and patience, please have a nice day. Farewell and safe journeys to all.
The amount of time is dependant on range. Still characters are allowed to dodge the attack unless it is a volley of 4 or more.
For Mini Missiles fired at Maximum Range (all times are rounded) if I did the math right:
HE is 7.2sec
Frag is 3.6sec
AP is 2.6sec
Plasma is 3.0sec
Smoke is under 1sec
Depending on the specific warhead: Short Range are between 9-36sec, Medium Range is between 102.8-240sec, Long Range is over 1000sec.
As to weather it would work or not I would treat it as shooting down missiles using a non-missile attack. This would the chance of a missile slipping through the netting. I think I agree with another poster it would have to be cast on something to form a volleyball/tenis net structure not in open air.
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Re: Crazy Use of Magic Net
Yes its legal, but I wouldnt allow it. With what force does a magic net gravitate towards the ground?
Re: Crazy Use of Magic Net
I might rule that the use of Magic Net as a Simultaneous attack could snare the mini-missiles, but I think I'd allow the missiles a second Strike roll. If a Natural 16+ is rolled (no modifiers allowed), then one or more missiles "slip through" the net, so to speak.
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Blade with whom I now die.
Serve right and justice one last time.
Seek one last heart of evil.
Still one last life of pain.
Cut well old friend...
and then farewell.
-Sir Orin Neville Smyth, Flight of Dragons
Re: Crazy Use of Magic Net
I'd allow it, but you'd need to keep in mind the range and radius of the missile (i.e character may still be in it). I doubt the net alone will stop missiles momentum, depending on it's size / speed ability. If I recall, there was a labeled PS limitation to breaking Magic Nets, so I imagine most light or better Missiles can snap right through without much trouble, but it might distort it's accuracy for a small distance (-1 - -2 to Strike unless it has the distance to re-align itself). Rockets and Mini-Missiles will be easier to outright trap or distort due to their lighter mass, lower speeds, generally less advanced targeting systems, and shorter ranges. Lastly, there should be a required strike roll from the caster for something moving so fast, it should just be consdiered a dodging character at all times (more so if the missile itself has a program designed to aid against direct fire tactics and countermeasures). Lastly, determine if the warhead has a dummy trigger set to go of if the targeting computer knows it's stopped moving (or to go dud), or simply runs off an impact trigger (i.e is very old or shottly made), which the net just may instantly trigger anyway.
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Hiring a summoner... 40,000 gold
Hiring one hundred 10th level mercenaries... 98,567 gold
Giving a hydra skull to your necromancer... priceless
Board? Read bad fan fiction!
viewtopic.php?f=5&t=120575&p=2349744#p2349744