Cargo Cults - Just to Pacific
Posted: Mon Jul 19, 2010 8:07 am
A while ago, I posted this in the Rifter forum. Starting to think about it again, does any of it needed to be expended? Has anyone come up anything like it or better?
Rifter 47 has 'Cargo Cult Magic'in it.
[quote]Hopeful someone can use any of this for personal or other use.
Add or rewrite anything that you want.
Glossary:
CCM = Cargo Cult Magic
Cargo Cults - Just to Pacific
>===========================<
Would or does having the right gear or weapons on hand before you 'Crew Call' so you get better troops or workers? Weapons for soldiers or tools and dozers or like for construction workers?
How far back does the Ancestors' Cargo knowledge go. Are there other "cities" located that are available to provide Cargo?
Goods from the Nazca and ancient Atlantean Trade Fleets, I can not believe that stellar traders would not do business in the local folk. Getting around in wooden or like ships would be the way to go. Nazca Line Magic producing ships?
Yankee Clipper ships and Whalers. Post war Japanese traders and other banana merchants.
Chinese's 1421 World traveling Fleets [based on a book by Gavin Menzies] following the routes once used by the Nazca and Atlantean merchants and later by known traders. Do the souls and their lives lost to Chaos Earth's mega-tsunamis have Cities in the Spirit Realm, the ones not rescue. Could some have been lead to safety and later returned to the real world?
What Cargo might they have to trade for PPE and real world goods? Things that they need to produce the Cargo or is there another source or three to provide their needs?
Was there an earlier form(s) of CCM based off or around Nazca Line Magic? A form used to help 'old Kaston way' needs being proceed by CCM in times of need or boosted by it. A version that did work in places based around the Master's plantations (mass food or trade produce), Big Sailing Ships [well bigger than what the local can build], Trading Posts, Fresh water canals, Horse carts and wagons, simple tools, Gun Powder firearms and such.
taalismn did a chart once for Haunted vehicles, it would work nicely with CCM to make Happy Haunted vehicles, ships and aircraft - Real Ghosts, not just Called Crew, using there PPE and abilities to Refuel, repair and maybe Call Crew.
------------------------------------------
Japanese Holdouts, soldiers, sailors, and other personnel, using a form of CCM to survival in hiding on islands for years. Under Camo-nets, behind false Rock walls, in hidden Bunker Complexes, in Sea cave harbors they wait for orders to attack. PPE provided by post war Temples, as well as Shrines in their camps and onboard ships and aided by Military drills designed to mock the Cargo Tribe's ceremonies to Built or summon their needed Cargo/Supplies through the will of Japan's Gods and Spirit Realm. They to lived simple lives farming and fishing like the natives. In the post-war years they received aid from ex-Japan Military leaders who dreamed of a true Japan Military again, not just a Defense Force. [Remember this is not the Earth or reality that we know about, but a different one. The one of the American Empire.] The Dreamers built Temples, once priests help them understand the need for spiritual energy to power the CCM rituals and their hopes.
In their Sea Cave Harbors [Ports, Dry Docks and Hangers] are docked and are maintained by the living and the Called Crew, Ships and planes.
Could the bases have been re-opened by people rescued and returned with War time spirits or their knowledge to their secret locations and the ability to awaken the "Sleepers"?
Can CCM spells be used to preserve and repair Real objects and constructions? Sunken ships, crashed planes, cargo salvaged from wrecked transports and cargo ships. Or expend on real projects?
If abandoned who would use the sites between the post-War and the Chaos Earth/Rifts period. Cold War forces - Chinese, Russians, British, Pirates, etc. What would be waiting to be discovered?
---------------------------------------------
Other Places stuff to use:
-) Native Kastom revival society groups
--) touring the world at Cultural shows. Where were they at the time of Rescue? American troops were just about everywhere in WWII. In a Convention Center with some of the main events being a Comic book meet, Gun and Military Reenactment show, and the Cultural show all going on at once.
--) If native items are used to build Cargo, what could the right a sick mind do with a junkyard, hardware store and the right spells? Backwoods folk maybe. How many native spouses of WWII were the GreatGrandies and Dads of the locals? Now their Grand kids have the knowledge of CCM twisted with Shade Tree Mechanics and some different parts to work with.
-) Kids wanting Ice Cream, Candy and Toys in a Chaos Earth setting. Calling, Building or Repairing broken ones. "Call Ice Cream Truck." spell, anyone. Then finding out that the toys based off cartoons and movies are now real working Armor, Vehicles, Weapons and Heroes. But where is the PPE needed coming from?
-) Non Believers becoming Believers using CCM and trying to Call or Building their version of Cargo.
-) Is there a Department/Chain store Spiritual Realm?
--) If so. Then MegaShoppingMalls, Shopping Malls, Strip Malls, Trading Posts could be places that use CCM and force customers to return for new Goods [ie. Cargo after duration, "You did buy ... to clean with or take to the Cleaner's so it would last longer, fuel for it, extra batteries to make it later longer right?"]. Cleaning [recharging], Batteries and Fuel [refueling] or Repairs. Have you even wondered why you fill so tired or drained of energy waiting for something to be repaired? Lost of PPE maybe? But they never still to run out of 'On Sale Items' just have tired real workers and Very Happy other ones.
--) Island Hopping Trading Company or Cargo delivery shipping. Trading posts, smaller cargo carriers, Tramp Steamers [between Boats and Liberty Ship], and such. Might use Cargo Containers see below.
-) ...if there is a power to make them real.
--) Drunk Cargo Priest, reading a horror novel or watching a movie, and that off shore wreckage that just looks like a sea monster equals ....? That is no taling what Bad Dreams might causes...
--) WWII was the time of the first Super Heroes. So he wears Blue Long underwear, a Red sheet with an 'S' on it and hits like an Artillery shell. "I can live with calling him in times of great need." Or the many others after the war in comic books....
--) Haunted Houses - not sure about this but it might be fun place to use fear generated PPE to power Called Crew or charge objects. Or if the right person lived there once, Call something they were famous for weapons, tools, computer files, etc. Have a party once in a while or do repairs it the place to help recharge the old House.
-) Cargo Containers
--) Repairing or Fixing stuff from washed a shore Cargo Containers. Maybe put the Built stuff into a Cargo Container [or use a sealed, unopened one], full out the paperwork, do the right stuff and open it to find what you want.
--) Are pirates doing some form of Cargo Container Magic?
--) Might also work for gift boxes, "I never know what they want!?!?" now they almost always get it.
-) Submarines - War time to modern to New Navy/Triax ones; Mini to Full size to giant Target size ones. Warfare, salvage ops for real stuff, trade with underwater DBee races. Does CCM work underwater? You might need to have base of operations or explorations.
--) Build an UW Trading Post and if the locals don't want to trade with you, it just goes away with time.
--) Find misplaced places and such, they are not lost, they have been here for years and beyond. But they may now have someone living there now. Where they from the time of Magic, Nazca and true Atlantis, Golden Age or somewhere between?
-)
-)
--------------------
Other sources or locations for use of CCM:
-> Mall - Mega Mall - Strip Mall
-> Truck Stop - Train Yard
-> Mailing/Shipping company (UPS, Postal Service)
-> Convention Center, Flea Market
-> Toy Store: Cartoons + Toys = Usable Tools, Armor, Weapons, Vehicles, Heroes
-> Haunted Houses
-> Vending Machines - charged coin or PPE in and the right stuff comes out [Called Cargo]
-> Mail order catalogs, online shopping sites
---------------------------------------------
Other Cargo, SuperCargo and Projects
-) SBee Engineers
-) Library - Ancestors and others visiting to give talks and teaching their knowledge.
-) Big Screen - taking you to other places and realities. Just pictures or really traveling there?
-) Animals - Can they be Called like Crew? Mules, K-9 units, dodos, dinos,
-) Bunker - single shelter or Gun Battery to Complexes
-) Submarines - Mini to Full Size ones,
-) PX or Trading Post [if you are using a Trade network]
-) Bar, Dance Halls, Mess Halls - to raise the spirit of long term Called Crew. Spells to help
-) Frogmen to help salvage Heirloom Salvaging from sunken wrecks
-)
-)
Rifter 47 has 'Cargo Cult Magic'in it.
[quote]Hopeful someone can use any of this for personal or other use.
Add or rewrite anything that you want.
Glossary:
CCM = Cargo Cult Magic
Cargo Cults - Just to Pacific
>===========================<
Would or does having the right gear or weapons on hand before you 'Crew Call' so you get better troops or workers? Weapons for soldiers or tools and dozers or like for construction workers?
How far back does the Ancestors' Cargo knowledge go. Are there other "cities" located that are available to provide Cargo?
Goods from the Nazca and ancient Atlantean Trade Fleets, I can not believe that stellar traders would not do business in the local folk. Getting around in wooden or like ships would be the way to go. Nazca Line Magic producing ships?
Yankee Clipper ships and Whalers. Post war Japanese traders and other banana merchants.
Chinese's 1421 World traveling Fleets [based on a book by Gavin Menzies] following the routes once used by the Nazca and Atlantean merchants and later by known traders. Do the souls and their lives lost to Chaos Earth's mega-tsunamis have Cities in the Spirit Realm, the ones not rescue. Could some have been lead to safety and later returned to the real world?
What Cargo might they have to trade for PPE and real world goods? Things that they need to produce the Cargo or is there another source or three to provide their needs?
Was there an earlier form(s) of CCM based off or around Nazca Line Magic? A form used to help 'old Kaston way' needs being proceed by CCM in times of need or boosted by it. A version that did work in places based around the Master's plantations (mass food or trade produce), Big Sailing Ships [well bigger than what the local can build], Trading Posts, Fresh water canals, Horse carts and wagons, simple tools, Gun Powder firearms and such.
taalismn did a chart once for Haunted vehicles, it would work nicely with CCM to make Happy Haunted vehicles, ships and aircraft - Real Ghosts, not just Called Crew, using there PPE and abilities to Refuel, repair and maybe Call Crew.
------------------------------------------
Japanese Holdouts, soldiers, sailors, and other personnel, using a form of CCM to survival in hiding on islands for years. Under Camo-nets, behind false Rock walls, in hidden Bunker Complexes, in Sea cave harbors they wait for orders to attack. PPE provided by post war Temples, as well as Shrines in their camps and onboard ships and aided by Military drills designed to mock the Cargo Tribe's ceremonies to Built or summon their needed Cargo/Supplies through the will of Japan's Gods and Spirit Realm. They to lived simple lives farming and fishing like the natives. In the post-war years they received aid from ex-Japan Military leaders who dreamed of a true Japan Military again, not just a Defense Force. [Remember this is not the Earth or reality that we know about, but a different one. The one of the American Empire.] The Dreamers built Temples, once priests help them understand the need for spiritual energy to power the CCM rituals and their hopes.
In their Sea Cave Harbors [Ports, Dry Docks and Hangers] are docked and are maintained by the living and the Called Crew, Ships and planes.
Could the bases have been re-opened by people rescued and returned with War time spirits or their knowledge to their secret locations and the ability to awaken the "Sleepers"?
Can CCM spells be used to preserve and repair Real objects and constructions? Sunken ships, crashed planes, cargo salvaged from wrecked transports and cargo ships. Or expend on real projects?
If abandoned who would use the sites between the post-War and the Chaos Earth/Rifts period. Cold War forces - Chinese, Russians, British, Pirates, etc. What would be waiting to be discovered?
---------------------------------------------
Other Places stuff to use:
-) Native Kastom revival society groups
--) touring the world at Cultural shows. Where were they at the time of Rescue? American troops were just about everywhere in WWII. In a Convention Center with some of the main events being a Comic book meet, Gun and Military Reenactment show, and the Cultural show all going on at once.
--) If native items are used to build Cargo, what could the right a sick mind do with a junkyard, hardware store and the right spells? Backwoods folk maybe. How many native spouses of WWII were the GreatGrandies and Dads of the locals? Now their Grand kids have the knowledge of CCM twisted with Shade Tree Mechanics and some different parts to work with.
-) Kids wanting Ice Cream, Candy and Toys in a Chaos Earth setting. Calling, Building or Repairing broken ones. "Call Ice Cream Truck." spell, anyone. Then finding out that the toys based off cartoons and movies are now real working Armor, Vehicles, Weapons and Heroes. But where is the PPE needed coming from?
-) Non Believers becoming Believers using CCM and trying to Call or Building their version of Cargo.
-) Is there a Department/Chain store Spiritual Realm?
--) If so. Then MegaShoppingMalls, Shopping Malls, Strip Malls, Trading Posts could be places that use CCM and force customers to return for new Goods [ie. Cargo after duration, "You did buy ... to clean with or take to the Cleaner's so it would last longer, fuel for it, extra batteries to make it later longer right?"]. Cleaning [recharging], Batteries and Fuel [refueling] or Repairs. Have you even wondered why you fill so tired or drained of energy waiting for something to be repaired? Lost of PPE maybe? But they never still to run out of 'On Sale Items' just have tired real workers and Very Happy other ones.
--) Island Hopping Trading Company or Cargo delivery shipping. Trading posts, smaller cargo carriers, Tramp Steamers [between Boats and Liberty Ship], and such. Might use Cargo Containers see below.
-) ...if there is a power to make them real.
--) Drunk Cargo Priest, reading a horror novel or watching a movie, and that off shore wreckage that just looks like a sea monster equals ....? That is no taling what Bad Dreams might causes...
--) WWII was the time of the first Super Heroes. So he wears Blue Long underwear, a Red sheet with an 'S' on it and hits like an Artillery shell. "I can live with calling him in times of great need." Or the many others after the war in comic books....
--) Haunted Houses - not sure about this but it might be fun place to use fear generated PPE to power Called Crew or charge objects. Or if the right person lived there once, Call something they were famous for weapons, tools, computer files, etc. Have a party once in a while or do repairs it the place to help recharge the old House.
-) Cargo Containers
--) Repairing or Fixing stuff from washed a shore Cargo Containers. Maybe put the Built stuff into a Cargo Container [or use a sealed, unopened one], full out the paperwork, do the right stuff and open it to find what you want.
--) Are pirates doing some form of Cargo Container Magic?
--) Might also work for gift boxes, "I never know what they want!?!?" now they almost always get it.
-) Submarines - War time to modern to New Navy/Triax ones; Mini to Full size to giant Target size ones. Warfare, salvage ops for real stuff, trade with underwater DBee races. Does CCM work underwater? You might need to have base of operations or explorations.
--) Build an UW Trading Post and if the locals don't want to trade with you, it just goes away with time.
--) Find misplaced places and such, they are not lost, they have been here for years and beyond. But they may now have someone living there now. Where they from the time of Magic, Nazca and true Atlantis, Golden Age or somewhere between?
-)
-)
--------------------
Other sources or locations for use of CCM:
-> Mall - Mega Mall - Strip Mall
-> Truck Stop - Train Yard
-> Mailing/Shipping company (UPS, Postal Service)
-> Convention Center, Flea Market
-> Toy Store: Cartoons + Toys = Usable Tools, Armor, Weapons, Vehicles, Heroes
-> Haunted Houses
-> Vending Machines - charged coin or PPE in and the right stuff comes out [Called Cargo]
-> Mail order catalogs, online shopping sites
---------------------------------------------
Other Cargo, SuperCargo and Projects
-) SBee Engineers
-) Library - Ancestors and others visiting to give talks and teaching their knowledge.
-) Big Screen - taking you to other places and realities. Just pictures or really traveling there?
-) Animals - Can they be Called like Crew? Mules, K-9 units, dodos, dinos,
-) Bunker - single shelter or Gun Battery to Complexes
-) Submarines - Mini to Full Size ones,
-) PX or Trading Post [if you are using a Trade network]
-) Bar, Dance Halls, Mess Halls - to raise the spirit of long term Called Crew. Spells to help
-) Frogmen to help salvage Heirloom Salvaging from sunken wrecks
-)
-)