Re: Learning new spells
Posted: Mon Aug 16, 2010 1:55 pm
if you Read the aquiring new magic in ether HU book you find out that the per level is just a quiky way of saying that they were working on their new spells all along. With the 'next level' being an easy reference to let the char have those spells.
The spell creation rules in Through the Glass Darkly are more for the more hard core games and their PC down times, or letting the GM craft spells to let their chars have or to throw at the PCs during a game.
I once had a char that didn't need to sleep, so I figured out how long in hours for each type of spell making.
Figuring out Existing, New, and Variants (time stated is the base time of 7 hours per day )
New--(147 hours per level of spell)
Variant-- (98 hours per level of spell)
Existing-- (240 hours))
The spell creation rules in Through the Glass Darkly are more for the more hard core games and their PC down times, or letting the GM craft spells to let their chars have or to throw at the PCs during a game.
I once had a char that didn't need to sleep, so I figured out how long in hours for each type of spell making.
Figuring out Existing, New, and Variants (time stated is the base time of 7 hours per day )
New--(147 hours per level of spell)
Variant-- (98 hours per level of spell)
Existing-- (240 hours))