Supergyro wrote:Killer Cyborg wrote:They don't DIE, like a juicer does.
As a contrast between Crazy and Juicer conversion, it's not nearly as meaningful as the post seems to imply. Anyone with any desire for longevity would have no interest in either.
There are also many (myself included) who if required to choose one or the other, would value five years of chemically enhanced sanity more than a longer period of mental degeneration. Which is perhaps the crux of the problem with M.O.M. as Palladium presents it. The downsides are no less than horrific, but the abilities granted aren't that great.
Juicer: I'm faster than you, stronger than you, and tougher than you!
Crazy: I know. And that sucks for me and all, but can you do
this?
(levitates Juicer into ceiling fan)
Never underestimate the advantage that psionics can give your character over a non-psionic. They're more limited than magic, but they can come in quite handy. Telepathy, for example, is incredibly powerful- you get to read somebody's mind, and they don't even get a save unless they know that you're doing it and actively try to block you.
In game terms, this doesn't give any bonuses or anything, but in any encounter where strategy is important, it can be a deciding factor in the outcome.
The ability to read minds, talk to dead people, absorb electronically stored information, protect yourself from psychic attack, spy on people with Remote Viewing, see invisible opponents, etc. etc. etc. all adds up IMO to balance out a lot of the advantages the Juicers get.
Besides, if Crazies could go toe-to-toe with a Juicer physically and have even odds of winning, then people would be complaining that Juicers should be more powerful.
But I always did think that Crazies should get Auto-Dodge. Especially now that any schmuck with HTH Commando can pick it up.
Also, how bad IS that insanity that Crazies get?
At first level, you're perfectly sane (in theory)
At second, you get one phobia. This
could be very bad, but it could also be effectively unimportant. Never stopped B.A. Baracus from being a badass.
At third level, you get an Affective Disorder, but look at that for a bit:
-You could have Mania, which gives some skill penalties but also gives some combat bonuses.
-You could end up bipolar (like a large percentage of the population today). Then again, when you're manic, this insanity only makes you stronger.
-You could end up frightened by loud noises, which could make you lose initiative and one attack per melee every time there's a loud noise. Cybernetic sound filters could help with that, though.
-You could end up with a death wish. Then again, that's normal for most PCs I've seen.
-Could end up hating bugs. Which might make you make some strange decisions, but you also get Xiticix Lore at 60% (+4%/level).
-Autonomic Reaction gives a strike penalty for ranged weapons, and -15% on any skill that requires a steady hand. That sucks, but not necessarily too much. Grab a melee weapon, and start learning different skills.
-Trauma Induced Migraines gives some not-too-crippling penalties under certain circumstances.
-Outraged By Acts of Violence gives you combat bonuses. Just make sure nobody in your party starts the fight, and this isn't a problem.
-Hates music or musicians. Not likely to be a huge deal. Again, sound dampers might help in certain circumstances, and maybe a walkman with recordings of motivational speeches or something.
-Intimidated by spoke language when under pressure (etc). Not good, but not horrible.
-Hysterical Blindness. Yeah.. this one just sucks. But there's less only a 5% chance that you'll get this one.
Fourth Level brings a Random Crazy Insanity:
Only three options here:
-Frenzy (You're a berserker, just like Wolverine!)
-Power By Association (Not that crippling)
-Multiple Personalities (Might be helpful, depending. Or irrelevant. Not necessarily that bad.)
Don't get me wrong: I fully admit that a Crazy could well end up a useless, drooling idiot in short order.
(Just like a Juicer could end up dead in 1 year instead of 5.)
But let's just say a Crazy gets lucky with his insanities:
At 5th level, he could have:
-A phobia of public speaking
-Death Wish
-Frenzy: Intense Pain
Unless he has to give a speech in public, or somehow gets knocked down to <1/2 hp without dying, this guy's pretty much normal.
(All Death Wish really does is add character)
Or let's say he gets REALLY lucky:
At 5th level, he could have:
-Phobia of public speaking (or clowns, or Emperor Prosek and family, or whatever).
-Mania (+1 initiative and +1 dodge, though there are skill penalties)
-Multiple Personality: The Wildman
The phobia still sucks, IF it ever comes up.
And some of the penalties suck as well.
BUT at his peak, the character will have:
+1 attack
+2 strike
+2 parry
+2 dodge
+5 roll with impact
+10' to leaps/jumps
+30 SDC
+30% to speed
+1d6 damage with melee weapons (arguable applies to MD weapons)
+20% on climbing, swimming, and acrobatics
All on top of his normal bonuses.
Beyond 5th level (and most people in Rifts Earth won't get this high), things get worse... but they still don't have to be too bad. If your character is a mercenary who becomes Obsessed with combat, that's no big deal.
If he develops a neurosis about safety/security, that can waste time, but in Rifts it can save lives.
Even the 12th level psychosis isn't necessarily that bad, and sometimes won't really matter at all (or will balance out like the manic depressive roll).
Believe me: I don't like mental degradation. I want to NEVER go insane.
Then again, I already have ADD and Depression, and I didn't even get any superhuman powers in the bargain.
Just a minor in Philosophy.
And I'd rather be alive with a couple mental issues than dead.
Or even a half-dozen issues, if they didn't screw me up TOO badly.
But heck, even Monk manages to get along alright.
And then there's the Juicers.
No automatic insanities, but if go to a cheap cho-shop and/or are unlucky, you can end up with a Psychosis at first level.
Or with headaches, memory loss, or other symptoms just as bad as some of the Crazy's insanities.
And statistically speaking, "some 15-25% of all Juicers develop mental or emotional disorders at some point in their lives. The chance of insanity increases over the years, to the point that almost a fourth of all Juicers in their last months are mentally ill." (JU, 14)
And how sane can you really be when you're pumped full of stimulants, steroids, and other chemicals 24/7?
Not to mention all the ways a botched conversion can mess you up physically.
Overall, I think they're pretty well balanced against each other.