Were ther Adventure ideas in Ninja & Superspies?

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gaby
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Were ther Adventure ideas in Ninja & Superspies?

Unread post by gaby »

Were ther Adventure ideas in Ninja & Superspies?

If ther was tell me ther names?

If they make a New N&SS,s book do you want them to put more Adventures in it?
Or do you think it would be better to make a Book for Adventures?

Do you want the HofF,s story replace by a Spies,s story in Rifter?
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MikelAmroni
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Re: Were ther Adventure ideas in Ninja & Superspies?

Unread post by MikelAmroni »

There were some vague adventure seeds - basically along the lines of your average Rainbow Six storyline. They had an adventure in the book, but it was pretty basic (and doesn't make much sense once you move past the early 80s).

I'd love to see some generic adventures more in line with the modern day, or even an alternate world and history with some definite adventures - or even a collection of them released as a source book. Or even if its just a series of articles in the Rifter which gives definitive settings and adventures - perhaps with crossover ideas for the other lines. HU crossovers are pretty easy, but what about BTS or Pre-dark day Nightbane? Pre-Chaos Earth, and maybe some Coming of the Rifts scenarios with martial artists and spies working to save their hides and maybe some innocents. I know HG would never allow it, but Robotech crossovers would be nice. And it would be REALLY nice to have some stand alone "what if" world settings. What if the cold war had never ended? What if the Nazis had won?

Basically I'd love to have some starting points to work from where I don't have to generate everything. But I'll admit right now I don't have much for N&SS, but its one of those settings that sticks with me - especially right after I've watched a good spy thriller or action movie, or Burn Notice, Covert Affairs, etc.
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Desert Rat
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Re: Were ther Adventure ideas in Ninja & Superspies?

Unread post by Desert Rat »

The thing with writing published scenarios is that a company starts committing themselves down a path of reoccurring Agencies, NPC's, etc... so that players can progress from one adventure to the next as the storyline develops. Adding a Nazi controlled world or a Cold War era setting commits more and more writers to a specific line and eats up resources (i.e. writers). I think Palladium Books is more comfortable creating the broad picture and generic mechanics with the thought process that you can sell it to broader market. Creating a specific setting then limits your consumer pool within that broader market. This is especially true in What If worlds. My guess is they tested the market with Mystic China and it didn't do all that well. Palladium Books is a business and at the end of the day a business has to be profitable.

I highly doubt yjat you will see Palladium publishing any stand alone product, world settings, adventure scenarios, etc..., outside of Rifter's. MY guess is that their new modern world setting is going to be Warpath:Urban Jungle.
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drewkitty ~..~
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Re: Were ther Adventure ideas in Ninja & Superspies?

Unread post by drewkitty ~..~ »

Back of the book,bond movies, Jhon Wu movies, Chow Yun Fat movies, Chinese/Japanese MA movies, etc...
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Mercdog
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Re: Were ther Adventure ideas in Ninja & Superspies?

Unread post by Mercdog »

I've been experimenting a little bit with turning some of the adventures from the TMNT books into adventures for N&SS (though with a touch of HU2 thrown in). The adventure featuring the White Ronin and their island full of death-traps is a pretty easy convert once you expand the stats a bit and remove references to mutant animals.
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Cut well old friend...
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