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Commodity-Class Ship crashes on Rifts earth ..
Posted: Thu Oct 07, 2010 11:45 pm
by Lenwen
A Naruni Commodity - Class ship complete with its max payload of 99'400 Repobots crashe Lands on Rifts Earth inside of Coalition held territory ..
What do you guys think would be the fall out of such a situation ?
*EDITED*
I was looking at the scenario as it pertains to a crash landed ship, which means all bots intact .. all ship abilities in tact save the ability to break orbits.
Re: Commodity-Class Ship crashes on Rifts earth ..
Posted: Fri Oct 08, 2010 12:33 am
by Daniel Stoker
Minimal, does it even have a nuclear reactor?
Daniel Stoker
Re: Commodity-Class Ship crashes on Rifts earth ..
Posted: Fri Oct 08, 2010 2:08 am
by Nekira Sudacne
No, it has an antimatter reactor. the result would be a giant crater, a lot of dust in the atmopshere, but little real fallout.
And the repo bots would all be destroyed, so no effect from there.
Re: Commodity-Class Ship crashes on Rifts earth ..
Posted: Fri Oct 08, 2010 2:53 am
by Pepsi Jedi
I think he means fallout, as in what would happen when the CS mobilized to try and fight the repo bots.
Not fallout as in radioactive results. lol
Re: Commodity-Class Ship crashes on Rifts earth ..
Posted: Fri Oct 08, 2010 3:27 am
by Nekira Sudacne
Pepsi Jedi wrote:I think he means fallout, as in what would happen when the CS mobilized to try and fight the repo bots.
Not fallout as in radioactive results. lol
The Repo bots would break from the crash, so nothing to deal with.
If all else fails, just nuke the ship, problem solved.
Re: Commodity-Class Ship crashes on Rifts earth ..
Posted: Fri Oct 08, 2010 11:29 am
by Daeglan
Well I know for a fact that something can be learned from the wreckage. not as much as a fully functioning ship/robot but the CS would learn something from the wreckage. possibly new metallurgy, knew motor designs for the robots etc. knew computer systems...
Re: Commodity-Class Ship crashes on Rifts earth ..
Posted: Fri Oct 08, 2010 12:06 pm
by Nekira Sudacne
Daeglan wrote:Well I know for a fact that something can be learned from the wreckage. not as much as a fully functioning ship/robot but the CS would learn something from the wreckage. possibly new metallurgy, knew motor designs for the robots etc. knew computer systems...
Um, no, they already have access to captured naruni technology. They already can't learn anything from it, something even bigger and more complicated like a spaceship would be so completely beyond the CS's understanding they might as well be staring at rocks.
Re: Commodity-Class Ship crashes on Rifts earth ..
Posted: Fri Oct 08, 2010 12:46 pm
by Lenwen
I am asking about the fall out from the CS learning of such a ship in their territory which is not 100% crippled but just enough to make it unable to break Earths orbit, which still has in tact all Repo-Bots and all other ship systems save the ability to break orbit.
How would the CS handle this or perhaps other power blocks ?
Re: Commodity-Class Ship crashes on Rifts earth ..
Posted: Fri Oct 08, 2010 12:56 pm
by taalismn
Gotta wonder if EVERYTHING aboard a Commodity-class is somehow copyright-protected by some sort of mechanism(like encoded nanites or similar self-destruct devices). It's no problem for a licensed/authorized NE service technician to go about their business(knows the codes or has a transponder implant inside them), but anybody else? Meltdown, wipe, or boom...
Re: Commodity-Class Ship crashes on Rifts earth ..
Posted: Fri Oct 08, 2010 1:13 pm
by dragonfett
What weapons and defense systems are on it?
Re: Commodity-Class Ship crashes on Rifts earth ..
Posted: Fri Oct 08, 2010 1:21 pm
by Lenwen
dragonfett wrote:What weapons and defense systems are on it?
The best weapon systems that Naruni has available to itself ..
You know the weapon systems it holds back from the general public so that it always has the advantages over its own tech ...
Plus 99,400 Repo-Bots.
Re: Commodity-Class Ship crashes on Rifts earth ..
Posted: Fri Oct 08, 2010 2:16 pm
by Nekira Sudacne
Lenwen wrote:I am asking about the fall out from the CS learning of such a ship in their territory which is not 100% crippled but just enough to make it unable to break Earths orbit, which still has in tact all Repo-Bots and all other ship systems save the ability to break orbit.
How would the CS handle this or perhaps other power blocks ?
They try to get in, the repo bots repell them, the CS nukes the ship. The location is irradated for a few years.
Re: Commodity-Class Ship crashes on Rifts earth ..
Posted: Fri Oct 08, 2010 2:30 pm
by taalismn
Nekira Sudacne wrote:[
They try to get in, the repo bots repell them, the CS nukes the ship. The location is irradated for a few years.
CLEANSE THE XENO WITH NUCLEAR FIRE!!!
Yeah, that sounds about right.
CS Officer looking at mushroom cloud in the distance: "Yeah, just goes to prove: we don't need that stinking d-bee trash!"
Re: Commodity-Class Ship crashes on Rifts earth ..
Posted: Fri Oct 08, 2010 2:34 pm
by Galroth
Nekira Sudacne wrote:Lenwen wrote:I am asking about the fall out from the CS learning of such a ship in their territory which is not 100% crippled but just enough to make it unable to break Earths orbit, which still has in tact all Repo-Bots and all other ship systems save the ability to break orbit.
How would the CS handle this or perhaps other power blocks ?
They try to get in, the repo bots repell them, the CS nukes the ship. The location is irradated for a few years.
They'd have to do it from close range, most Phase World ships are capable of shooting down incoming missiles I believe.
Re: Commodity-Class Ship crashes on Rifts earth ..
Posted: Fri Oct 08, 2010 2:40 pm
by Lenwen
Nekira Sudacne wrote:Lenwen wrote:I am asking about the fall out from the CS learning of such a ship in their territory which is not 100% crippled but just enough to make it unable to break Earths orbit, which still has in tact all Repo-Bots and all other ship systems save the ability to break orbit.
How would the CS handle this or perhaps other power blocks ?
They try to get in, the repo bots repell them, the CS nukes the ship. The location is irradated for a few years.
Main Body 160'000 MDC ..
Main Weapon .. 1d6x1000 md per blast unlimited ammo .. Range 17 miles ..
Secondary weapon.. 1d6x100 MD per blast unlimited ammo .. Range 4 miles ..
Cruise missiles .. 4d6x100 MD per missile, 600 total, 1,000 mile range..
Point Defense Auto Canons .. 2d6x10 per blast , 70,000 blasts, 4,000ft range ..
The CS is not landing any nuclear weapons on target against this thing .. and if by some miracle it does .. it has more then enough beef to handle any that DO get threw its defenses ..
Re: Commodity-Class Ship crashes on Rifts earth ..
Posted: Fri Oct 08, 2010 2:41 pm
by Pepsi Jedi
If tolkeen can detect and intercept CS missiles. I think a race of interstellar and inter-dimensional weapons brokers that repossess entire PLANETS to pay bills, could probably intercept and destroy the CS missiles.
Re: Commodity-Class Ship crashes on Rifts earth ..
Posted: Fri Oct 08, 2010 2:45 pm
by Lenwen
Pepsi Jedi wrote:If tolkeen can detect and intercept CS missiles. I think a race of interstellar and inter-dimensional weapons brokers that repossess entire PLANETS to pay bills, could probably intercept and destroy the CS missiles.
Too funny haha
Re: Commodity-Class Ship crashes on Rifts earth ..
Posted: Fri Oct 08, 2010 3:34 pm
by taalismn
We're therefore looking at one serious hairball shaping up...The CS can't let this mother just sit near their territory, mocking them, but it's knocking down their efforts to kill it. That means they'd have to try to run the gauntlet of the Repobots, if it's stuck on the ground, so some patriotic soul(s) can kamikaze with a hand-delivered nuke.
Meanwhile, what would the Repobots be doing? They'd be awaiting orders, working to protect company assets from the insane local savages, and trying to get in contact with the home office(or nearest authorized Naruni dealership) for instructions...which means that some local Naruni dealer dealing in secret out of a backroom might have just gotten this mammoth hot potato dropped in his or her(or its) lap because they're the corporate officer on the spot.
So it comes down to a seige; the CS and whoever else joins them keeps the ship and immediate area under watch, looking to keep it contained, and everybody else out, hoping that the d-bee monstrousity runs out of ammo or starts breaking down. Meanwhile, the Repobots are awaiting orders, but MIGHT take the initiative to hit the locals hard a few times to teach 'em a lesson, especially if the Repos twig to the idea that the CS is trying to wear them down by throwing storms of artillery and legions of Skelebots at them.
Things can get really hairy if the local Vanguard tries to use magic to get inside the Commodity and do some damage(they'll likely get slaughtered, but they might be able to do some hurt, maybe enough to give the Deadboys outside a window of opportunity, thanks to the Vanguards' unsung sacrifice).
Re: Commodity-Class Ship crashes on Rifts earth ..
Posted: Fri Oct 08, 2010 3:38 pm
by Lenwen
taalismn wrote:We're therefore looking at one serious hairball shaping up...The CS can't let this mother just sit near their territory, mocking them, but it's knocking down their efforts to kill it. That means they'd have to try to run the gauntlet of the Repobots, if it's stuck on the ground, so some patriotic soul(s) can kamikaze with a hand-delivered nuke.
Meanwhile, what would the Repobots be doing? They'd be awaiting orders, working to protect company assets from the insane local savages, and trying to get in contact with the home office(or nearest authorized Naruni dealership) for instructions...which means that some local Naruni dealer dealing in secret out of a backroom might have just gotten this mammoth hot potato dropped in his or her(or its) lap because they're the corporate officer on the spot.
So it comes down to a seige; the CS and whoever else joins them keeps the ship and immediate area under watch, looking to keep it contained, and everybody else out, hoping that the d-bee monstrousity runs out of ammo or starts breaking down. Meanwhile, the Repobots are awaiting orders, but MIGHT take the initiative to hit the locals hard a few times to teach 'em a lesson, especially if the Repos twig to the idea that the CS is trying to wear them down by throwing storms of artillery and legions of Skelebots at them.
Things can get really hairy if the local Vanguard tries to use magic to get inside the Commodity and do some damage(they'll likely get slaughtered, but they might be able to do some hurt, maybe enough to give the Deadboys outside a window of opportunity, thanks to the Vanguards' unsung sacrifice).
Very interesting my friend.
What do you honestly think the 99,400 Repobots will be doing ? (Each is as powerful as a CS Tank !!)
Re: Commodity-Class Ship crashes on Rifts earth ..
Posted: Fri Oct 08, 2010 4:04 pm
by Pepsi Jedi
I think Archie would get involved. He wouldn't like the idea of someone nosing in on his gig.
As for the Repo bots. Wouldn't it be (( relatively)) easy to send a few 100 to 1000 off to the east and make for Atlantis, where they can use the inter-dimensionality of the location to contact their own people for a pick up?
Re: Commodity-Class Ship crashes on Rifts earth ..
Posted: Fri Oct 08, 2010 4:29 pm
by cchopps
I enjoy this scenario a lot.
I think it depends if the ship can fly at all and just not break orbit or if it is stuck on the ground. First, they'd contact the Naruni headquarters in Merctown which can receive transmissions from 2000 miles away. They'd send over some of those stealth transport ships to pick up the repo-bots and as much merchandise as they could carry (prolly many trips) and then self-destruct the ship. From Merctown, the 'bots and the merchandise would be redistributed locally or sent to other dimensions. Priority would probably to be as stealthy as possible and stay of the Coalition's radar.
One item that I don't believe has been addressed is how Naruni dimension hops. As a rule they don't use magic, so do they have some sort of tech way of creating a Rift? Is it transportable and can it make one large enough for the ship? If the ship can still fly, then they would probably quickly prepare to open a rift (either tech or by paying the Collegiate Arcane) and then fly the ship through the Rift ASAP.
Not nearly as fun as the Coalition having to cede some land to the new North American Naruni Nation.
C. Chopps
Re: Commodity-Class Ship crashes on Rifts earth ..
Posted: Fri Oct 08, 2010 4:34 pm
by Pepsi Jedi
Ahh forgot about the base in Merc-town. Good call!!
Re: Commodity-Class Ship crashes on Rifts earth ..
Posted: Fri Oct 08, 2010 5:03 pm
by Nekira Sudacne
Lenwen wrote:Nekira Sudacne wrote:Lenwen wrote:I am asking about the fall out from the CS learning of such a ship in their territory which is not 100% crippled but just enough to make it unable to break Earths orbit, which still has in tact all Repo-Bots and all other ship systems save the ability to break orbit.
How would the CS handle this or perhaps other power blocks ?
They try to get in, the repo bots repell them, the CS nukes the ship. The location is irradated for a few years.
Main Body 160'000 MDC ..
Main Weapon .. 1d6x1000 md per blast unlimited ammo .. Range 17 miles ..
Secondary weapon.. 1d6x100 MD per blast unlimited ammo .. Range 4 miles ..
Cruise missiles .. 4d6x100 MD per missile, 600 total, 1,000 mile range..
Point Defense Auto Canons .. 2d6x10 per blast , 70,000 blasts, 4,000ft range ..
The CS is not landing any nuclear weapons on target against this thing .. and if by some miracle it does .. it has more then enough beef to handle any that DO get threw its defenses ..
What, like all those tiny exterier guns would survive the crash?
Oh right. Your saying the ship is magically in perfect condition apart from the engines working. So I'm saying the CS can magically bypass them.
the fact is, the external weapons would NOT be useable, and even if they were, most of them would be facing the ground and unuseable. The entire premise here is flawed because it's physically impossible.
and even with all that...yea, I'm pretty confident the CS can make a large nuke and get it past.
Re: Commodity-Class Ship crashes on Rifts earth ..
Posted: Fri Oct 08, 2010 5:22 pm
by cchopps
Nekira Sudacne wrote:and even with all that...yea, I'm pretty confident the CS can make a large nuke and get it past.
Even if a conflict happens, and the ship is damaged so many of the guns and missile launchers don't work. Many of those Repo-Bots would survive (maybe the artificial gravity of the ship lessons the damage of internal impact? maybe it can compensate?) and those Repo-Bots would easily be able to detect an incoming Nuke and blow it out of the sky. That would only be child's play to them. Let alone if any of those Naruni weapon pods hover droid things were on board. Nuking is a no-go for many reasons.
C. Chopps
Re: Commodity-Class Ship crashes on Rifts earth ..
Posted: Fri Oct 08, 2010 5:30 pm
by cchopps
Nekira Sudacne wrote:
and even with all that...yea, I'm pretty confident the CS can make a large nuke and get it past.
Another issue I have with this is the time of the response. The Repo-Bot evac of the ship is going to be super fast and efficient. Just because the crash is in Coalition territory doesn't mean they will detect it and once they do it is going to be a while before they do recon and the information gets to someone capable of making a nuke decision. By the time that happens The RBs will be gone with all their salvageable gear and the ship will be gone or a crater.
Another thought on the ship surviving, we are also forgetting the massive shields that this ship has. Plus if any of the ships contra-gravity systems are operating during the landing I imagine this ship would hit more like it had a parachute and not like a meteor. It would probably be mostly fine.
C. Chopps
Re: Commodity-Class Ship crashes on Rifts earth ..
Posted: Fri Oct 08, 2010 5:49 pm
by cchopps
Lenwen wrote:A Naruni Commodity - Class ship complete with its max payload of 99'400 Repobots crashe Lands on Rifts Earth inside of Coalition held territory ..
What do you guys think would be the fall out of such a situation ?
*EDITED*
I was looking at the scenario as it pertains to a crash landed ship, which means all bots intact .. all ship abilities in tact save the ability to break orbits.
The real question is what happens if a Naruni Commodity Class ship comes shooting down like a meteor and crashes into Chi-Town?
C. Chopps
Re: Commodity-Class Ship crashes on Rifts earth ..
Posted: Fri Oct 08, 2010 6:49 pm
by Steeler49er
Nekira Sudacne wrote:No, it has an antimatter reactor. the result would be a giant crater, a lot of dust in the atmopshere, but little real fallout.
And the repo bots would all be destroyed, so no effect from there.
Well said!
But I'd also say that you're being a little nice to the OP by lessening the impact to his question. An anti-matter reactor of that size Would make something a little bigger than a Giant Crater... More like it'd split the earth in two, vaporize the atmosphere, and push the earth (whatevers left) either deep out into space, or towards the sun... Depending on what part of the day the ship SmACKed the Earth at.
AS TO THE OPLenwen wrote:A Naruni Commodity - Class ship complete with its max payload of 99'400 Repobots crashe Lands on Rifts Earth inside of Coalition held territory ..
What do you guys think would be the fall out of such a situation ?
*EDITED*
I was looking at the scenario as it pertains to a crash landed ship, which means all bots intact .. all ship abilities in tact save the ability to break orbits.
Don't know, since that would all depend on; How far into CS territory it crashed, What the Reasons behind the crash were, where it was headed Before this, and Who (if anybody) was left in charge of the Repo (genetic Opera) Men!
►IF IT WERE an Actual Naruni (the real deal) he'd shore up his defensis fast, try and see about getting a ride back home, and in the mean time he'd likely try and find some good business deals all the while fending off CS attacks.
►IF IT WERE a Blue Skinned salesmen then, he'd likely sht his pants and the Repo Bots would take over, placing the ship into a Full-on Double Rainbow Defensive state! All the wjile they'd be going out in small teams trying to find out "where they were" and "how to get back on mission" ALL THE WHILE trying to collect on as many repo jobs as they could.
Re: Commodity-Class Ship crashes on Rifts earth ..
Posted: Fri Oct 08, 2010 6:53 pm
by Lenwen
cchopps wrote:Lenwen wrote:A Naruni Commodity - Class ship complete with its max payload of 99'400 Repobots crashe Lands on Rifts Earth inside of Coalition held territory ..
What do you guys think would be the fall out of such a situation ?
*EDITED*
I was looking at the scenario as it pertains to a crash landed ship, which means all bots intact .. all ship abilities in tact save the ability to break orbits.
The real question is what happens if a Naruni Commodity Class ship comes shooting down like a meteor and crashes into Chi-Town?
C. Chopps
that's a full load which is 200,000 tons plus the wieght of the ship itself, add in the terminal velocity of such a heavy object and from what hight it would be falln from ..
All in all id say its would impact would quite literally reach the sub lvls of Chi-town. Rather easily..
Re: Commodity-Class Ship crashes on Rifts earth ..
Posted: Fri Oct 08, 2010 7:37 pm
by Steeler49er
Lenwen wrote:cchopps wrote:Lenwen wrote:A Naruni Commodity - Class ship complete with its max payload of 99'400 Repobots crashe Lands on Rifts Earth inside of Coalition held territory ..
What do you guys think would be the fall out of such a situation ?
*EDITED*
I was looking at the scenario as it pertains to a crash landed ship, which means all bots intact .. all ship abilities in tact save the ability to break orbits.
The real question is what happens if a Naruni Commodity Class ship comes shooting down like a meteor and crashes into Chi-Town?
C. Chopps
that's a full load which is 200,000 tons plus the wieght of the ship itself, add in the terminal velocity of such a heavy object and from what hight it would be falln from ..
All in all id say its would impact would quite literally reach the sub lvls of Chi-town. Rather easily..
All in all id say its impact would quite Literally reach the sub lvls of Hell-town... At the center of the earth. Rather easily...
Before it blew up with the force of twelve million Mount Saint Helens!!!
That last part was some volcano humor courtecy of Washington State
Re: Commodity-Class Ship crashes on Rifts earth ..
Posted: Fri Oct 08, 2010 8:07 pm
by taalismn
Steeler49er wrote:
►IF IT WERE a Blue Skinned salesmen then, he'd likely sht his pants and the Repo Bots would take over, placing the ship into a Full-on Double Rainbow Defensive state! All the wjile they'd be going out in small teams trying to find out "where they were" and "how to get back on mission" ALL THE WHILE trying to collect on as many repo jobs as they could.
Throw another monkeywrench in; the Repo-Bots are all demented from the crash and will regard ALL NE products they run across as debts needing collecting on; major PR bonanza for the CZ, PR blackeye for NE.
Re: Commodity-Class Ship crashes on Rifts earth ..
Posted: Sat Oct 09, 2010 12:21 am
by Zer0 Kay
Nekira Sudacne wrote:Lenwen wrote:I am asking about the fall out from the CS learning of such a ship in their territory which is not 100% crippled but just enough to make it unable to break Earths orbit, which still has in tact all Repo-Bots and all other ship systems save the ability to break orbit.
How would the CS handle this or perhaps other power blocks ?
They try to get in, the repo bots repell them, the CS nukes the ship. The location is irradated for a few years.
Because the repo bots are stupid just like the skelebots? Yeah, they'd never think to mobilize because if the situation was turned they'd eradicate an invader too? The lame missile chart nukes won't cause much damage and ICBMs aren't very good for targeting moving objects that can move fast enough to get outside of the radious after detection. Yeah, yeah some math is required and I'm not really interested. But Naruni systems should be able to detect the incoming missile early enough to be able to get away... yeah they may be irradated but I don't think the repo bots will care much and they're probably hardened vs. EMP so only the thermal and compression wave are the damage sources they need to worry about. I'd rule if they can get out of the first listed blast radious for the bombs that they suffer no damage, or the divider is increased for non organics.
Re: Commodity-Class Ship crashes on Rifts earth ..
Posted: Sat Oct 09, 2010 12:17 pm
by Nekira Sudacne
Zer0 Kay wrote:Nekira Sudacne wrote:Lenwen wrote:I am asking about the fall out from the CS learning of such a ship in their territory which is not 100% crippled but just enough to make it unable to break Earths orbit, which still has in tact all Repo-Bots and all other ship systems save the ability to break orbit.
How would the CS handle this or perhaps other power blocks ?
They try to get in, the repo bots repell them, the CS nukes the ship. The location is irradated for a few years.
Because the repo bots are stupid just like the skelebots? Yeah, they'd never think to mobilize because if the situation was turned they'd eradicate an invader too? The lame missile chart nukes won't cause much damage and ICBMs aren't very good for targeting moving objects that can move fast enough to get outside of the radious after detection. Yeah, yeah some math is required and I'm not really interested. But Naruni systems should be able to detect the incoming missile early enough to be able to get away... yeah they may be irradated but I don't think the repo bots will care much and they're probably hardened vs. EMP so only the thermal and compression wave are the damage sources they need to worry about. I'd rule if they can get out of the first listed blast radious for the bombs that they suffer no damage, or the divider is increased for non organics.
they're inside coalition territority. given the speed of missles it's very doubtful they could possibly fix the engines in time.
Re: Commodity-Class Ship crashes on Rifts earth ..
Posted: Sat Oct 09, 2010 2:38 pm
by Lenwen
Nekira Sudacne wrote:Zer0 Kay wrote:Nekira Sudacne wrote:Lenwen wrote:I am asking about the fall out from the CS learning of such a ship in their territory which is not 100% crippled but just enough to make it unable to break Earths orbit, which still has in tact all Repo-Bots and all other ship systems save the ability to break orbit.
How would the CS handle this or perhaps other power blocks ?
They try to get in, the repo bots repell them, the CS nukes the ship. The location is irradated for a few years.
Because the repo bots are stupid just like the skelebots? Yeah, they'd never think to mobilize because if the situation was turned they'd eradicate an invader too? The lame missile chart nukes won't cause much damage and ICBMs aren't very good for targeting moving objects that can move fast enough to get outside of the radious after detection. Yeah, yeah some math is required and I'm not really interested. But Naruni systems should be able to detect the incoming missile early enough to be able to get away... yeah they may be irradated but I don't think the repo bots will care much and they're probably hardened vs. EMP so only the thermal and compression wave are the damage sources they need to worry about. I'd rule if they can get out of the first listed blast radious for the bombs that they suffer no damage, or the divider is increased for non organics.
they're inside coalition territority. given the speed of missles it's very doubtful they could possibly fix the engines in time.
So you think it is inconceivable for the NE ship to be able to shoot down Nuc's and defend itself ?
Re: Commodity-Class Ship crashes on Rifts earth ..
Posted: Sat Oct 09, 2010 2:59 pm
by Nekira Sudacne
Lenwen wrote:Nekira Sudacne wrote:Zer0 Kay wrote:Nekira Sudacne wrote:Lenwen wrote:I am asking about the fall out from the CS learning of such a ship in their territory which is not 100% crippled but just enough to make it unable to break Earths orbit, which still has in tact all Repo-Bots and all other ship systems save the ability to break orbit.
How would the CS handle this or perhaps other power blocks ?
They try to get in, the repo bots repell them, the CS nukes the ship. The location is irradated for a few years.
Because the repo bots are stupid just like the skelebots? Yeah, they'd never think to mobilize because if the situation was turned they'd eradicate an invader too? The lame missile chart nukes won't cause much damage and ICBMs aren't very good for targeting moving objects that can move fast enough to get outside of the radious after detection. Yeah, yeah some math is required and I'm not really interested. But Naruni systems should be able to detect the incoming missile early enough to be able to get away... yeah they may be irradated but I don't think the repo bots will care much and they're probably hardened vs. EMP so only the thermal and compression wave are the damage sources they need to worry about. I'd rule if they can get out of the first listed blast radious for the bombs that they suffer no damage, or the divider is increased for non organics.
they're inside coalition territority. given the speed of missles it's very doubtful they could possibly fix the engines in time.
So you think it is inconceivable for the NE ship to be able to shoot down Nuc's and defend itself ?
For a little while? sure. I just don't think one phase world ship could possible stand up to a sustaned barrage of hundreds and thousands of missles. It can only shoot down so many at a time, and frankly I don't buy that repo bots are capable of just standing on the ship deck and shoot down oncoming ICBM's with handguns. By the time the missles are in range of the repo bots themsevles, it's too late. even the best hand rifle gun Naruni has has a range of less than a mile, and according to PW rules once a missle is within a mile it's impossible to shoot down.
This is a Major nation state we are talking about here. It has missles in the tens of thousands. One ship, no matter how advanced and well armored, is going to survive under any kind of sustained barrage. The CS keeps launching until it's dust, end of story.
Re: Commodity-Class Ship crashes on Rifts earth ..
Posted: Sat Oct 09, 2010 4:36 pm
by Lenwen
Let's not forget.. To all of you who say the CS simply launches Nuke after Nuke at them .. they ARE in CS territory.. which means they would be decimating their own lands..
A stupid thing to do .. Do you guys not think ?
Re: Commodity-Class Ship crashes on Rifts earth ..
Posted: Sat Oct 09, 2010 5:07 pm
by Nekira Sudacne
Lenwen wrote:Let's not forget.. To all of you who say the CS simply launches Nuke after Nuke at them .. they ARE in CS territory.. which means they would be decimating their own lands..
A stupid thing to do .. Do you guys not think ?
As opposed to letting an army of naruni bots take it over? No, it's very sane.
Re: Commodity-Class Ship crashes on Rifts earth ..
Posted: Sat Oct 09, 2010 6:15 pm
by Lenwen
Nekira Sudacne wrote:Lenwen wrote:Let's not forget.. To all of you who say the CS simply launches Nuke after Nuke at them .. they ARE in CS territory.. which means they would be decimating their own lands..
A stupid thing to do .. Do you guys not think ?
As opposed to letting an army of naruni bots take it over? No, it's very sane.
And everybody knows .. and I mean everybody on rifts earth know Naruni is not out to carve a piece out for itself for taking over lol
Re: Commodity-Class Ship crashes on Rifts earth ..
Posted: Sat Oct 09, 2010 6:16 pm
by Colt47
Well, for one if the Repo-bots went on the offensive the Coalition are SOL on nukes. Sorry, but a nuke isn't an I-WIN button, it's an I-LOSE button since it pretty much destroys everything within an overly large blast radius, including ones own assets. Also, we got no clue WHERE in CS territory this supposed ship crash landed. If it went down in the farm land areas there is no way they would use nukes since it would be suicide in the long run.
Also, the CS is screwed on this one even WITH nukes. First off, the author of the post didn't mention what else is on board this ship. You aren't just dealing with high powered weapon emplacements that do 1d6x1000 md per shot at 17 miles, but four wings of fully upgraded spit-fire attack ships and 30 upgraded Naruni Juggernaut Heavy Hover Tanks. Likewise it still has three secondary plasma cannons that do 1d6x100 per shot on the exposed side of the ship, 45 of the 60 point defense turrets still active, and two of it's cruise missile launchers with a 1000 mile range. Oh, and it has 400 missiles...
This ship and it's payload outnumber, outgun, and outperform just about anything the CS has. The RDF of the CS is somewhere in the 24,000 range, while the ship has over 90,000 repo-bots that will most likely be active and ready to rumble with their typical gattling lasers and available hardware. All I got to say is REAP THE WHIRLWIND!
Re: Commodity-Class Ship crashes on Rifts earth ..
Posted: Sat Oct 09, 2010 6:54 pm
by taalismn
Naruni's bottom-line oriented...Outright conquest isn't their bag....arm both sides in a conflict, of the one they can get the most profit out of ....then bill the winners, most likely for most, of not all, of what they gained from the losers. Even if if they're out for revenge, there's gotta be a profit angle to it...like selling at a discount(but not a loss) to your enemy's enemies.
The Commodity contingent's not going to go all-out against the CS, though the CS might go all out against the Naruni ship. Unless otherwise ordered, or insane, the Naruni don't WANT to take over the CS; that would mean inheriting its problems as the defacto power on the continent. They want it brought down, humbled, and the resulting squabbling over who takes over to generate lots of business for NE.
The CS will get ripped, losing a good deal of men and material trying to take out the Commodity, but you're not going t see Chi-Town getting nuked in return; that's bad business. On the other hand, some Naruni agent might offer a big coupon prize to somebody ELSE who nukes Chi-Town.
Re: Commodity-Class Ship crashes on Rifts earth ..
Posted: Sat Oct 09, 2010 7:17 pm
by Colt47
taalismn wrote:Naruni's bottom-line oriented...Outright conquest isn't their bag....arm both sides in a conflict, of the one they can get the most profit out of ....then bill the winners, most likely for most, of not all, of what they gained from the losers. Even if if they're out for revenge, there's gotta be a profit angle to it...like selling at a discount(but not a loss) to your enemy's enemies.
The Commodity contingent's not going to go all-out against the CS, though the CS might go all out against the Naruni ship. Unless otherwise ordered, or insane, the Naruni don't WANT to take over the CS; that would mean inheriting its problems as the defacto power on the continent. They want it brought down, humbled, and the resulting squabbling over who takes over to generate lots of business for NE.
The CS will get ripped, losing a good deal of men and material trying to take out the Commodity, but you're not going t see Chi-Town getting nuked in return; that's bad business. On the other hand, some Naruni agent might offer a big coupon prize to somebody ELSE who nukes Chi-Town.
If you read the description of the ship, there is only one scenario where the ship is loaded with this many repobots. Want to guess what that scenario is?
If it is being used exclusively for troop transport, then nearly any mix of men and machines imaginable can be used. At its maximum, it can transport 99,400 Repo-Bots (roughly 650 companies), but the robots are powered down, and stacked up like cordwood until the ship arrives at the combat zone.
Since the ship crash landed those repobots are now fully active. I can see a large flashing Neon sign right now saying Have a nice day! Remember: buy Naruni!" flashing over this ship as the army walks out and lays waste to the country side. Well, at least until someone figures out they aren't on the right planet. At that point they all get terribly embarrassed and head back to the ship. This is probably followed by a statement from the resident Representative that they are terribly sorry about the unnecessary damages, promises everyone free T-shirts and coffee, and then repairs on the ship begin.
Re: Commodity-Class Ship crashes on Rifts earth ..
Posted: Sat Oct 09, 2010 8:11 pm
by taalismn
Big enough bill defaults and the government defaults to NE. But the CS isn't a bill defaulter. I figure NE takes over a planet/government when they figure they aren't going to inherit a potentially MORE expensive problem by taking over...or they really need to drive home an example(as with Hartigal).
Ideally, considering the Splugorth presence on Earth, Naruni wants plenty of local governments with lots of cash to send on weapons to beat up the Splugorth.
Which raises a question; if the Splugorth catch wind of this planetfall, what would THEIR reaction be? Send a number of special squads to try to take out the ship and insure its weaponry doesn't fall into the wrong hands? Move a Dragon Dreadnought or two nearby just in case?
Re: Commodity-Class Ship crashes on Rifts earth ..
Posted: Sat Oct 09, 2010 10:01 pm
by Kovoston
taalismn wrote:Nekira Sudacne wrote:[
They try to get in, the repo bots repell them, the CS nukes the ship. The location is irradated for a few years.
CLEANSE THE XENO WITH NUCLEAR FIRE!!!
Yeah, that sounds about right.
CS Officer looking at mushroom cloud in the distance: "Yeah, just goes to prove: we don't need that stinking d-bee trash!"
Yep, that's what would happen...
Re: Commodity-Class Ship crashes on Rifts earth ..
Posted: Sat Oct 09, 2010 11:27 pm
by Killer Cyborg
If things got bad enough, the CS would use an ICBM, even if the ship was in their own farmland.
I'm not sure how fast an ICBM travels (one estimate I found online says 15,000 mph), and I'm not sure what the range of the ship's (or bots') guns is going to be, but shooting down an incoming missile isn't necessarily as easy as one might think.
The things move FAST.
If the 15k mph is roughly accurate, that would mean that the thing travels something like 62.5 miles per melee round, which is going to net out at very roughly 10+ miles per attack.
Only the main gun of the ship has that kind of range. I'm not familiar with the ship, but if the main gun is in a fixed position, it won't be able to track the missile at all. If it's not fixed, and it's able to track, it could get one shot off at one incoming ICMB before they hit.
Of course, ICBMs are often equipped with penetration aids* to help it bypass antiballistic missile defenses, so that would be a factor too.
And, of course, the nuke wouldn't necessarily have to hit the ship directly. ICBMs have quite a blast radius on them.
For a 1 megaton nuke, the immediate blast area seems to be about 6 square miles, so if the missile lands 3 miles away from the ship, it should still take full damage.
The pressure wave can cover maybe 100 square miles, so even if the bots are out of the ship, they should hope that they're 50 miles away by the time the ICBM hits.
Also, there's going to be a firestorm that covers roughly the same area.
With that in mind, the CS could, if necessary, launch a bunch of their 1 megaton nukes set to hit just out of range of the longest defensive gun that's able to track and fire at incoming missiles. Even at 18 miles away, the firestorm and pressure wave would do significant damage to the ship, and bury it in a cloud of ash and smoke (and flying debris) that would impair detection of future incoming missiles.
Also, the EMP would create at least a 25% chance (according to New Navy) of taking out even hardened electronic systems, so the ship has about a 1 in 4 chance of being rendered useless per large nuke sent its way.
(The EMP listing is for the smaller, 100-200 kt nukes statted out in the book, so a nuke with 5-10x the firepower probably has a better chance. Even if it doesn't, a lot of the smaller nukes could be used to EMP the ship into uselessness.)
By the time the CS resorted to nukes, however, at least some of those repobots would likely be outside of the 50 mile radius, IF they decided for some reason to abandon the ship and scatter long distances away.
They might tear up the countryside pretty bad, causing quite a lot of damage.
But the ship itself would be toasted.
*get your minds out of the gutter. I'm referring to chaff.
Re: Commodity-Class Ship crashes on Rifts earth ..
Posted: Sun Oct 10, 2010 12:35 am
by dragonfett
I'm not sure how fast an ICBM travels (one estimate I found online says 15,000 mph)
Where did you find that estimate? I went to wikipedia.org (yes, I know wikipedia could be edited by anyone, however this page is the one I kept finding when searching for an ICBM's speed) where it said that an ICMB's speed during the last phase of flight, also known as it's re-entry phase, at impact it is traveling at 4 km/s, which works out to 14,400 km/p or close to 9,000 mph. If you want to see it for your own two eyes, here is the link as of 12:27 am, 10 October, 2010:
http://en.wikipedia.org/wiki/Interconti ... dern_ICBMsSo, roughly 9,000 mph would work out to be 37.5 miles per melee round or about 2.5 miles a second. That is
if the Killer Satellites don't shoot them down first. Remember that ICBM's go high enough to actually leave the atmosphere and require a re-entry trajectory. And from everything that I have read about the Kill Sats is that anything that flies that high gets shot down. Firing Tomahawk Cruise Missiles on the other hand is more feasible, if utterly futile in the eyes of some people here.
Re: Commodity-Class Ship crashes on Rifts earth ..
Posted: Sun Oct 10, 2010 1:55 am
by Killer Cyborg
dragonfett wrote:I'm not sure how fast an ICBM travels (one estimate I found online says 15,000 mph)
Where did you find that estimate? I went to wikipedia.org (yes, I know wikipedia could be edited by anyone, however this page is the one I kept finding when searching for an ICBM's speed) where it said that an ICMB's speed during the last phase of flight, also known as it's re-entry phase, at impact it is traveling at 4 km/s, which works out to 14,400 km/p or close to 9,000 mph. If you want to see it for your own two eyes, here is the link as of 12:27 am, 10 October, 2010:
http://en.wikipedia.org/wiki/Interconti ... dern_ICBMsSo, roughly 9,000 mph would work out to be 37.5 miles per melee round or about 2.5 miles a second.
I found the number on several sites, and traced it to the Wikipedia article on the Minuteman II:
http://en.wikipedia.org/wiki/Minuteman_ ... LGM-30F.29Terminal speed is listed at 15k mph.
There's no real description of what the CS's 1 megaton nukes are like, so the speed might well be slower than my estimate, or than either of our estimates.
Or it could be faster, though I doubt that; Palladium tends to underestimate big weapons more than overestimate them.
That is if the Killer Satellites don't shoot them down first. Remember that ICBM's go high enough to actually leave the atmosphere and require a re-entry trajectory. And from everything that I have read about the Kill Sats is that anything that flies that high gets shot down. Firing Tomahawk Cruise Missiles on the other hand is more feasible, if utterly futile in the eyes of some people here.
THAT is a pretty good thought!
Checking MiO, the killer satellites are found at around 312 miles above the Earth.
The longest range weapons on the satellites would be a bit over 10 miles.
The Minuteman has a flight altitude (via wikipedia) of 700 miles; more than high enough to get shot down.
Then again, reading more about the subject both online and in the Rifts books, a Minuteman isn't likely to be what the CS would have.
I remembered that in CS Navy there was mention of the CS inheriting some of the nukes from today (and/or the Golden Age), and assumed that included at least some of the land-based nukes. On closer inspection, the inherited nukes were from the US Navy, and were therefore more likely to be Trident missiles (or something older, like the Polaris).
From what I can tell, a Trident flies at over 13k mph, and reaches low Earth orbit (no mention of specific altitude).
Low Earth orbit ranges from about 99 miles to about 750 miles above the Earth, so depending on how low the missile's orbit is, it might well avoid the satellites.
I couldn't find the specific max altitude of a Trident, unfortunately.
I think it's safe to say, though, that whatever the CS uses would be designed or modified to avoid the killer satellites. They don't necessarily know what's up there, but they do know that nothing they've sent up past a certain point has come back down again, and they'd probably fix things accordingly.
Re: Commodity-Class Ship crashes on Rifts earth ..
Posted: Sun Oct 10, 2010 2:28 am
by Pepsi Jedi
To back up what KC has said. The CS successfully launched, targeted and deployed their nukes in the kick off to the tolkeen war. They cleared the launchers and were on target to hit Tolkeen. They were not shot down by the killer satalites. I'm not sure if they were ICBMs or not but they worked just fine to target tolkeen. That was cannon use of the CS Nuke stockpile.
(( Sadly the fact that they launched, flew and targeted just fine didn't help much. Tolkeen opened rifts infront of them and basicly shot them into other dimensions))
This DOES indicate that while fast, they can be intercepted by ground based units. Magic is cool and all, but usually only works line of sight. The nukes launched against tolkeen WERE intercepted (( and never blew up due to it)) so if Mages chanting and directing mystical defenses can intercept them. Robots with robotic reflexes manning lasers and missiles of their own. (( don't forget they do have them)) could.
and remember shooting a nuke doesn't set it off. All things said and done, they're pretty hard to set off accidentally. If their warning radars pinged of incoming missles they could just up barrages of their own missiles in the flight path and fill the sky with plasma, lasers and rail guns (( what ever weapons they had)) Even if the Repos spent 100s or 1000s of missiles to take down the 1 or 5 launched at them. They're still in 'net win' category.
I'll admit i've been lazy and haven't really looked up the ship in question. But the Blues also have space ships of their own. And it's unlikely a ship of this size is out traveling alone. Sort of like our own Aircraft carriers don't float around on their own. They have escorts of over a dozen other capital ships.
Re: Commodity-Class Ship crashes on Rifts earth ..
Posted: Sun Oct 10, 2010 10:55 am
by Colt47
This ship is so munchkin that it possibly trumps the Naruni Wrath of God Destroyer. I mean seriously, I'm not even really going in depth with this. You put this in CS territory the CS is going to get crippled through the Wazoo when their typical xenophobic reaction gets the entire RDF wiped out and unfathomable amounts of hardware gets destroyed. This thing will shred Firestorm Mobile bases like paper, blow any kind of ICBM out of the sky as they wouldn't get past the remaining active guns, has enough troops with superior enough armor and weapons to take on a CS ground force two times their size, four wings of fighters that out perform the best air units the CS has and double as bombers...
Like seriously, lets just take this further and give them two audit ships that have cleared their way through the K-sat and orbital debris field. And then lets throw in the Splugorth who will be chucking their forces for good measure against the incoming Naruni forces. If the CS doesn't get killed just from fighting the Naruni, they will get squashed between the two giants just brazenly marching over their borders and fighting their own miniature war. I don't even think Archie would want to touch this until the dust settles a bit.
It's like the biggest inter-dimensional party of the millennium!
Re: Commodity-Class Ship crashes on Rifts earth ..
Posted: Sun Oct 10, 2010 11:31 am
by dragonfett
Thank you KC. I think the reason I didn't find better results is that I was doing a search on ICMB's in general and not anyone specific one that the Coalition may have been able to get. And the missiles that they got from the old US Navy via GAW were Tomahawk Cruise missiles.
Pepsi Jedi, the standard Multi-Warhead Nuclear Long Range Missile listed in the missile section of the RUE has a range of 1800 miles, the distance between Tolkeen and Chi-Town is far less than half of that. The description of how many missiles were launched and the fact that the ones that did make it through did not seem to have large blast radius IIRC leads me to believe that it was the nukes listed in the RUE and not a Tomahawk Cruise Missile that was launched.
Re: Commodity-Class Ship crashes on Rifts earth ..
Posted: Sun Oct 10, 2010 1:30 pm
by Pepsi Jedi
I didn't think any of them got through. My point was that the CS did launch nukes that worked and didn't get shot down by the Killer Orbital Satalites. But I thought all got sucked through rifts and none actually landed and hit tolkeen? It's been a while since I read the first book in that series.
Re: Commodity-Class Ship crashes on Rifts earth ..
Posted: Sun Oct 10, 2010 2:42 pm
by dragonfett
Pepsi Jedi, page 9 of Siege on Tolkeen under Magic vs. Technology, top of the second column, Major Yoblonsky reports that at least two hit the energy field that surrounded the cities (I am guessing that those were Barrier's of Thoth). He even said at the beginning that the nukes were low yield.