Best ways to stop a CK .. any way you can ..

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Lenwen

Best ways to stop a CK .. any way you can ..

Unread post by Lenwen »

What is the way you would stop a Cosmo-Knight ?
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Re: Best ways to stop a CK .. any way you can ..

Unread post by Killer Cyborg »

Mulka.
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Re: Best ways to stop a CK .. any way you can ..

Unread post by drewkitty ~..~ »

Not be the bad guy, and the cosmo-knight won't come.
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Re: Best ways to stop a CK .. any way you can ..

Unread post by Lenwen »

Fallen Knight (7th lvl, assassin h2h max stats for fallen knight)
PS : 28
PPE: 320
MDC: 162

Spell Scrolls used.

1) - Imp to Energy.
Means the biggest threat the CK has is now nullified and the CK will have to close the distance to earn a win in this fight.

2) - Invisibility Lesser.
Means the CK has absolutely no way to track or see his attacker ..

3) - Strength of the Dead.
Means the PS of the Fallen Knight is now doubled 28 becomes PS-56. Power Punch is now 2d6x10 md.

4) - Death Strike.
Means the H2H attacks of the now invisible PS doubled Fallen Knight now goes from 2d6x10 .. to 4d6x10 per Power Punch. (Uses two attacks)

5) - Magic Net.
Means the Fallen Knight now gets 2 full melee rounds of Free attacks on the CK ..

Now the Fallen knight 7th lvl gets no less then 14 attacks 7 each round of pure unblockable .. (auto crit) doubled damage to the CK ..

4d6x10 now becomes 8d6x10 MD .. for at LEAST .. 7 attacks (each power punch uses two attacks) ..

First attacks : 8d6x10 = 80 (Low) 480 (max)
Second attack : 8d6x10 = 80 (Low) 480 (Max) (Ck's armor is gone after this)
Third attack : 8d6x10= 80 (Low) 480 (max)

EDIT: oops .. silly me .. the 8d6x10 is for just the Power Punch in addition with the Death Touch spell .. I forgot to add in the automatic crit hit .. for the opponant being not able to defend itself .. (Magic Netted an all) which means the following mathmatical calculations should be the real damage delt per Power Punch .. combined with Death Touch .. combined with auto Crit .. (defensless opponant)

8d6x10 none crit ..
16d6x10 per Power Punch + Death Strike + Crit hit .. or ..
8d6x10 (x2) either way would be acceptable I believe ..

Meaning in 1 full two attack action Power Punch .. the Fallen Knight could literally hit the CK for 960 Mega Damage.

And considering at most .. a 15th lvl Cosmo-Knight would have for MDC is aprox .. 1'160

If the Fallen Knight has 7 attacks and each capable of doing 960 md .. it is a mathematical certainty .. that the CK would be dead .. /EDIT

This can be done for the full double attack duration of 7 attacks .. dependent upon the lvl and MDC of the Cosmo-Knight .. and even their mighty regeneration will not be able to save them.

It looks like to me .. the CK is dead .. before he can even get out of the Magic net .

What say you guys ?
Last edited by Lenwen on Wed Nov 10, 2010 2:33 am, edited 3 times in total.
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Re: Best ways to stop a CK .. any way you can ..

Unread post by Daeglan »

throw the bad guy into a black hole and watch the Cosmo knight follow them in??
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Re: Best ways to stop a CK .. any way you can ..

Unread post by Zer0 Kay »

A Nightspawn with dark energy powers... pretty much all of them.
Send ONE into the anomaly described in PFRPG's Island at the end of the World.... Best, their MDC becomes SDC.
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Re: Best ways to stop a CK .. any way you can ..

Unread post by csbioborg »

Playing a mage annihilate spell
playing Quebecian Glitterboy boom gun takes care of the job
CS enmasse airstrike its called paint the target and call to fire
playing a rag tag merc set some kinetic explsives and ambush him
best play light a building filled with dbees on fire you know the CK will go in then once he is flip the switch
it could be done with good old tnt if you had enough
all ways lead to victory
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Re: Best ways to stop a CK .. any way you can ..

Unread post by Crucible »

Lenwen wrote:Fallen Knight (7th lvl, assassin h2h max stats for fallen knight)
PS : 28
PPE: 320
MDC: 162

Spell Scrolls used.

1) - Imp to Energy.
Means the biggest threat the CK has is now nullified and the CK will have to close the distance to earn a win in this fight.

2) - Invisibility Lesser.
Means the CK has absolutely no way to track or see his attacker ..

3) - Strength of the Dead.
Means the PS of the Fallen Knight is now doubled 28 becomes PS-56. Power Punch is now 2d6x10 md.

4) - Death Strike.
Means the H2H attacks of the now invisible PS doubled Fallen Knight now goes from 2d6x10 .. to 4d6x10 per Power Punch. (Uses two attacks)

5) - Magic Net.
Means the Fallen Knight now gets 2 full melee rounds of Free attacks on the CK ..

Now the Fallen knight 7th lvl gets no less then 14 attacks 7 each round of pure unblockable .. (auto crit) doubled damage to the CK ..

4d6x10 now becomes 8d6x10 MD .. for at LEAST .. 7 attacks (each power punch uses two attacks) ..

First attacks : 8d6x10 = 80 (Low) 480 (max)
Second attack : 8d6x10 = 80 (Low) 480 (Max) (Ck's armor is gone after this)
Third attack : 8d6x10= 80 (Low) 480 (max)

EDIT: oops .. silly me .. the 8d6x10 is for just the Power Punch in addition with the Death Touch spell .. I forgot to add in the automatic crit hit .. for the opponant being not able to defend itself .. (Magic Netted an all) which means the following mathmatical calculations should be the real damage delt per Power Punch .. combined with Death Touch .. combined with auto Crit .. (defensless opponant)

8d6x10 none crit ..
16d6x10 per Power Punch + Death Strike + Crit hit .. or ..
8d6x10 (x2) either way would be acceptable I believe ..

Meaning in 1 full two attack action Power Punch .. the Fallen Knight could literally hit the CK for 960 Mega Damage.

And considering at most .. a 15th lvl Cosmo-Knight would have for MDC is aprox .. 1'160

If the Fallen Knight has 7 attacks and each capable of doing 960 md .. it is a mathematical certainty .. that the CK would be dead .. /EDIT

This can be done for the full double attack duration of 7 attacks .. dependent upon the lvl and MDC of the Cosmo-Knight .. and even their mighty regeneration will not be able to save them.

It looks like to me .. the CK is dead .. before he can even get out of the Magic net .

What say you guys ?



You mean you WANT to get within 60ft to use that Magic Net? Where in the rule does it state that the Cosmo Knight cannot dodge or simply fly further out of range with said net still on him? I didn't see that last night.

Also, how is it not factored in that spell scrolls take time and have a chance for failure? ALL of these spells are cast back to back without impunity? How long do they take to cast? Are they instant? Sounds like you're helping the Fallen a bit too much because if it were THIS easy, I'm sure the CK would have been obliterated a VERY long time ago.
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Lenwen

Re: Best ways to stop a CK .. any way you can ..

Unread post by Lenwen »

Crucible wrote:

You mean you WANT to get within 60ft to use that Magic Net? Where in the rule does it state that the Cosmo Knight cannot dodge or simply fly further out of range with said net still on him? I didn't see that last night.

Surprise attack .. by the Fallen Knight who the CK has no clue what they are about to do.

Fallen Knight already did every other spell on himself .. just prior to casting magic net upon the CK.

Magic Net makes you defenseless .. 100% completely and utterly .. you can not take any actions to defend yourself (Flying away is a defense action ergo it is not permitted in the rules of the Magic Net write up) and it takes you no less then 2 melee rounds to get out of.

7th lvl H2H Assassin Fallen Knight has 7 actions ..

7 actions times two melee rounds .. is 14 actions total.

The Fallen Knight has 14 actions .. ergo 7 Power Punches at 16d6x10 (Double crit ) or 8d6x10 (x2) for each Power Punch ..
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Re: Best ways to stop a CK .. any way you can ..

Unread post by Crucible »

Lenwen wrote:
Crucible wrote:

You mean you WANT to get within 60ft to use that Magic Net? Where in the rule does it state that the Cosmo Knight cannot dodge or simply fly further out of range with said net still on him? I didn't see that last night.

Surprise attack .. by the Fallen Knight who the CK has no clue what they are about to do.

Fallen Knight already did every other spell on himself .. just prior to casting magic net upon the CK.

Magic Net makes you defenseless .. 100% completely and utterly .. you can not take any actions to defend yourself (Flying away is a defense action ergo it is not permitted in the rules of the Magic Net write up) and it takes you no less then 2 melee rounds to get out of.

7th lvl H2H Assassin Fallen Knight has 7 actions ..

7 actions times two melee rounds .. is 14 actions total.

The Fallen Knight has 14 actions .. ergo 7 Power Punches at 16d6x10 (Double crit ) or 8d6x10 (x2) for each Power Punch ..

Laughable.
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Re: Best ways to stop a CK .. any way you can ..

Unread post by Crucible »

I don't just want ambush. I want to know what is going on completely. Ambush is just convenient.
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Lenwen

Re: Best ways to stop a CK .. any way you can ..

Unread post by Lenwen »

Crucible wrote:
Lenwen wrote:
Crucible wrote:

You mean you WANT to get within 60ft to use that Magic Net? Where in the rule does it state that the Cosmo Knight cannot dodge or simply fly further out of range with said net still on him? I didn't see that last night.

Surprise attack .. by the Fallen Knight who the CK has no clue what they are about to do.

Fallen Knight already did every other spell on himself .. just prior to casting magic net upon the CK.

Magic Net makes you defenseless .. 100% completely and utterly .. you can not take any actions to defend yourself (Flying away is a defense action ergo it is not permitted in the rules of the Magic Net write up) and it takes you no less then 2 melee rounds to get out of.

7th lvl H2H Assassin Fallen Knight has 7 actions ..

7 actions times two melee rounds .. is 14 actions total.

The Fallen Knight has 14 actions .. ergo 7 Power Punches at 16d6x10 (Double crit ) or 8d6x10 (x2) for each Power Punch ..

Laughable.

Now I see why you do not think its possible ..

You simply throw out the rules and mechanic's of the game .. to overpower .. anyone you want to survive ..

Now I see what you do ..

:ok:
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Re: Best ways to stop a CK .. any way you can ..

Unread post by Crucible »

Lenwen wrote:
Crucible wrote:
Lenwen wrote:
Crucible wrote:

You mean you WANT to get within 60ft to use that Magic Net? Where in the rule does it state that the Cosmo Knight cannot dodge or simply fly further out of range with said net still on him? I didn't see that last night.

Surprise attack .. by the Fallen Knight who the CK has no clue what they are about to do.

Fallen Knight already did every other spell on himself .. just prior to casting magic net upon the CK.

Magic Net makes you defenseless .. 100% completely and utterly .. you can not take any actions to defend yourself (Flying away is a defense action ergo it is not permitted in the rules of the Magic Net write up) and it takes you no less then 2 melee rounds to get out of.

7th lvl H2H Assassin Fallen Knight has 7 actions ..

7 actions times two melee rounds .. is 14 actions total.

The Fallen Knight has 14 actions .. ergo 7 Power Punches at 16d6x10 (Double crit ) or 8d6x10 (x2) for each Power Punch ..

Laughable.

Now I see why you do not think its possible ..

You simply throw out the rules and mechanic's of the game .. to overpower .. anyone you want to survive ..

Now I see what you do ..

:ok:

No Lenwen, thats what you did. This is why people give me a hard time at other boards about the game. Twinks. My games are gritty and rough, not "Hey let me overload on spells in a BS manner and they will all work so that I can prove that a powerful good guy character is overrated and that the squid-sploogies rulz."

You take game mechanics and twink them as far as you can and then try and make it look casual. It makes the game look laughable as hell.
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Re: Best ways to stop a CK .. any way you can ..

Unread post by csbioborg »

how is that bad? A fallen CK is a high level opponnet who has come prepared. Would you have a problem with me detonating a nuke underneath a CK or anyone and him dying no saving throw (the nuke would kill with its kinetic energy as well as its energy)? If so why? There is a time when you have to say it is realistic one player is better prepared than the other. Even if the CK is fighting a SDC human vagabond if the vagabond has the eqipment and preapres right then he will win.
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Re: Best ways to stop a CK .. any way you can ..

Unread post by The Beast »

Killer Cyborg wrote:Mulka.


while duel weilding syncro cannons. :twisted:
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Re: Best ways to stop a CK .. any way you can ..

Unread post by Crucible »

csbioborg wrote:how is that bad? A fallen CK is a high level opponnet who has come prepared. Would you have a problem with me detonating a nuke underneath a CK or anyone and him dying no saving throw (the nuke would kill with its kinetic energy as well as its energy)? If so why? There is a time when you have to say it is realistic one player is better prepared than the other. Even if the CK is fighting a SDC human vagabond if the vagabond has the eqipment and preapres right then he will win.


Whatever floats your boat man. I guess if Tolkeen had been better prepared then they would have a book coming out right? This isn't prepared, this is convenient and I have been gaming long enough to know the difference and to also know that this is bogus by any game standards.

I know that there are several ways to kill a CK. I have run games where one or two have been killed prepared or not. This almost unstoppable and super duper twink the rulz.org crap is giving me a headache. On to a new topic.


BTW: My Super Saiyn is better than yours too. Oooooooowhw. I don't run Dragonball Uber games. This is why I at first opted to stay out of it.
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Lenwen

Re: Best ways to stop a CK .. any way you can ..

Unread post by Lenwen »

Crucible wrote:I have been gaming long enough to know the difference and to also know that this is bogus by any game standards.

Is Bogus .. simply because you do not agree with it ?

Understood .. and noted ..


Crucible wrote:This almost unstoppable and super duper twink the rulz.org crap is giving me a headache.

This coming from the guy who created his own demi god lvl "Preacher" class .. complete with multiple 1 shot class only abilities .. from Multiple classes .. included .. to create his own demi-god lvl Preacher class ?

Twinking the rules .. taking the best powers from multiple classes .. to create their own "twink the rulz. org crap ?

I love how you worded that in particular .. considering you do the same thing .. sept when you do not agree with it .. then its against all the rules .. just cause you say it is .

:lol:

Something tells me some one is being hypocritical .. because they do not like the CK .. going down to a Fallen CK ..
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Re: Best ways to stop a CK .. any way you can ..

Unread post by Crucible »

Lenwen wrote:
Crucible wrote:I have been gaming long enough to know the difference and to also know that this is bogus by any game standards.

Is Bogus .. simply because you do not agree with it ?

Understood .. and noted ..


Crucible wrote:This almost unstoppable and super duper twink the rulz.org crap is giving me a headache.

This coming from the guy who created his own demi god lvl "Preacher" class .. complete with multiple 1 shot class only abilities .. from Multiple classes .. included .. to create his own demi-god lvl Preacher class ?

Twinking the rules .. taking the best powers from multiple classes .. to create their own "twink the rulz. org crap ?

I love how you worded that in particular .. considering you do the same thing .. sept when you do not agree with it .. then its against all the rules .. just cause you say it is .

:lol:

Something tells me some one is being hypocritical .. because they do not like the CK .. going down to a Fallen CK ..

When did I say that it was against the rules exactly. I chucked the preacher class entirely because I and no one else felt that it did not belong. Unlike you I admit when something is too much.

I don't agree with it Lenwen because I don't like Dragonball Rifts...okay? Oh yeah! I am a MONSTER fan of the Fallen. I actually like them BETTER than the CK.

Yeah, and good try bringing up something that I did OVER a year ago...you still ubertwink like its the common thing.
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Lenwen

Re: Best ways to stop a CK .. any way you can ..

Unread post by Lenwen »

Crucible wrote:Unlike you I admit when something is too much.

Since when is it too much .. for a Fallen Knight .. to be prepped and use the CK's greatest weakness against them ?

Are Fallen Knights supposed to be played as pitiful and ignorant as the Leaders of Tolkeen had been played ?

Am I missing something here ?

OR rather .. is it more likely .. you just do not agree with the fact that CK's can be just as vulnerable as any other class .. when some one preps to take them out ?

I wager it is the later of the two explanations.
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Re: Best ways to stop a CK .. any way you can ..

Unread post by Crucible »

Lenwen wrote:
Crucible wrote:Unlike you I admit when something is too much.

Since when is it too much .. for a Fallen Knight .. to be prepped and use the CK's greatest weakness against them ?

Are Fallen Knights supposed to be played as pitiful and ignorant as the Leaders of Tolkeen had been played ?

Am I missing something here ?

OR rather .. is it more likely .. you just do not agree with the fact that CK's can be just as vulnerable as any other class .. when some one preps to take them out ?

I wager it is the later of the two explanations.



Nice prepping. I get "X" scrolls to make myself into a virtual starship. No Lenwen, you can have your worldbeater Godling if you want to. Its your choice, I think its silly and has nothing to do with the CK. I would have found this a bit farfetched had it been against a Conservator.
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Lenwen

Re: Best ways to stop a CK .. any way you can ..

Unread post by Lenwen »

Crucible wrote:
Nice prepping. I get "X" scrolls to make myself into a virtual starship. No Lenwen, you can have your worldbeater Godling if you want to. Its your choice, I think its silly and has nothing to do with the CK. I would have found this a bit farfetched had it been against a Conservator.


Fact of the matter is .. no scroll I just mentioned .. is hard to get or hard to find matter of fact the highest lvl spell was lvl 8.

Well within the logical ability of a Greater being .. to get .. trivially I might add ..

If you refuse to believe that a Fallen CK .. (Who can actually become a Ley Line Walker btw ) would not have the ability to get said scrolls .. that is all on you ..

Their description even states they strive to get as much power as they possibly can .. and if that means hunting CK's .. and stealing their weapons from the dead CK's ..

I do not think it is as rule breaking or far fetched .. as you appear to think it would be ..
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Re: Best ways to stop a CK .. any way you can ..

Unread post by Crucible »

Lenwen wrote:
Crucible wrote:
Nice prepping. I get "X" scrolls to make myself into a virtual starship. No Lenwen, you can have your worldbeater Godling if you want to. Its your choice, I think its silly and has nothing to do with the CK. I would have found this a bit farfetched had it been against a Conservator.


Fact of the matter is .. no scroll I just mentioned .. is hard to get or hard to find matter of fact the highest lvl spell was lvl 8.

Well within the logical ability of a Greater being .. to get .. trivially I might add ..

If you refuse to believe that a Fallen CK .. (Who can actually become a Ley Line Walker btw ) would not have the ability to get said scrolls .. that is all on you ..

Their description even states they strive to get as much power as they possibly can .. and if that means hunting CK's .. and stealing their weapons from the dead CK's ..

I do not think it is as rule breaking or far fetched .. as you appear to think it would be ..



I know what the book says. I have played a Fallen Ley Line Walker of Aberrant alignment and it was my favorite character. One of those rare times that I have actually played. What you don't get is that a non-magic user will not have an easy time at this. All of your prepping is simple convenience. Possible...yes. What percentage? Not very high. This type of thing takes so much planning and prepping that even ONE mistake blows the whole thing out. Where do I even find said CK.

Its convenient to place here on the boards and it is MONSTER POWER GAMING at its very worst. I rate this a 9 on the twink scale and thus makes no lgical sense to even do.
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Re: Best ways to stop a CK .. any way you can ..

Unread post by Nekira Sudacne »

Mind melter.

Just wait until he's somewhere in public eating dinner, then continually use bio-manipulation: Paralasis until he fails his role.

Cosmo knights are not psychic so they would never know it's being used on them until it succeeds. and it's in a non-combat situation so he won't be expecting anything.
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Re: Best ways to stop a CK .. any way you can ..

Unread post by Crucible »

Nekira Sudacne wrote:Mind melter.

Just wait until he's somewhere in public eating dinner, then continually use bio-manipulation: Paralasis until he fails his role.

Cosmo knights are not psychic so they would never know it's being used on them until it succeeds. and it's in a non-combat situation so he won't be expecting anything.



That's a little more like it.
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Lenwen

Re: Best ways to stop a CK .. any way you can ..

Unread post by Lenwen »

Crucible wrote:
Nekira Sudacne wrote:Mind melter.

Just wait until he's somewhere in public eating dinner, then continually use bio-manipulation: Paralasis until he fails his role.

Cosmo knights are not psychic so they would never know it's being used on them until it succeeds. and it's in a non-combat situation so he won't be expecting anything.



That's a little more like it.

You pointed out several things that still work on this one .. yet because you like it .. you do not point them out ?

Typical .. soo typical ..

:lol:
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Re: Best ways to stop a CK .. any way you can ..

Unread post by Crucible »

Lenwen wrote:
Crucible wrote:
Nekira Sudacne wrote:Mind melter.

Just wait until he's somewhere in public eating dinner, then continually use bio-manipulation: Paralasis until he fails his role.

Cosmo knights are not psychic so they would never know it's being used on them until it succeeds. and it's in a non-combat situation so he won't be expecting anything.



That's a little more like it.

You pointed out several things that still work on this one .. yet because you like it .. you do not point them out ?

Typical .. soo typical ..

:lol:



What? Are you that needy for attention that you need praise. This poster did not munchkin. Theeating part was funny, but not the most important.
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Lenwen

Re: Best ways to stop a CK .. any way you can ..

Unread post by Lenwen »

Crucible wrote:
Lenwen wrote:
Crucible wrote:
Nekira Sudacne wrote:Mind melter.

Just wait until he's somewhere in public eating dinner, then continually use bio-manipulation: Paralasis until he fails his role.

Cosmo knights are not psychic so they would never know it's being used on them until it succeeds. and it's in a non-combat situation so he won't be expecting anything.



That's a little more like it.

You pointed out several things that still work on this one .. yet because you like it .. you do not point them out ?

Typical .. soo typical ..

:lol:



What? Are you that needy for attention that you need praise. This poster did not munchkin. Theeating part was funny, but not the most important.


Still find it funny .. you point out "How will he know who / where a CK is" yet .. your fine and dandy .. with the scenario up above ..

LMAO !!

Small minded people can not truly grasp the concept of a megaversal system .. and all its wondrous complexities .. or possibilities ..
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Re: Best ways to stop a CK .. any way you can ..

Unread post by Crucible »

Lenwen wrote:
Crucible wrote:
Lenwen wrote:
Crucible wrote:
Nekira Sudacne wrote:Mind melter.

Just wait until he's somewhere in public eating dinner, then continually use bio-manipulation: Paralasis until he fails his role.

Cosmo knights are not psychic so they would never know it's being used on them until it succeeds. and it's in a non-combat situation so he won't be expecting anything.



That's a little more like it.

You pointed out several things that still work on this one .. yet because you like it .. you do not point them out ?

Typical .. soo typical ..

:lol:



What? Are you that needy for attention that you need praise. This poster did not munchkin. Theeating part was funny, but not the most important.


Still find it funny .. you point out "How will he know who / where a CK is" yet .. your fine and dandy .. with the scenario up above ..

LMAO !!

Small minded people can not truly grasp the concept of a megaversal system .. and all its wondrous complexities .. or possibilities ..


Funny. This is what I think of you when I think of this weird and mangled way that you are doing things. Go ahead with your Sherlock Holmes ubermunchkin character. Its yours to play.

She was talking Psionics. Not ambush or is that too hard for you to understand? No, I know. If your way isn't liked then no one else's should be right? My 4yr old has more sense than that.
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Lenwen

Re: Best ways to stop a CK .. any way you can ..

Unread post by Lenwen »

Crucible wrote:She was talking Psionics. Not ambush or is that too hard for you to understand?

Do you even know what an ambush is ?

Because CLEARLY .. your showing you have no clue ..

Dude is out in public ..

Eating ..

And is attacked multiple times with out him even knowing .. until its too late ..

Yep .. its an ambush ..

Great job Sherlock Holmes ..

Your intellect is amaz-zazing ..
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Re: Best ways to stop a CK .. any way you can ..

Unread post by Crucible »

Lenwen wrote:
Crucible wrote:She was talking Psionics. Not ambush or is that too hard for you to understand?

Do you even know what an ambush is ?

Because CLEARLY .. your showing you have no clue ..

Dude is out in public ..

Eating ..

And is attacked multiple times with out him even knowing .. until its too late ..

Yep .. its an ambush ..

Great job Sherlock Holmes ..

Your intellect is amaz-zazing ..



Convenient. You love the strawman attempt at making yourself right. Where I'm from we call them con men and slime balls. How is your ambush ANYWHERE similar jackwagon? :lol:
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Lenwen

Re: Best ways to stop a CK .. any way you can ..

Unread post by Lenwen »

Crucible wrote:
Lenwen wrote:
Crucible wrote:She was talking Psionics. Not ambush or is that too hard for you to understand?

Do you even know what an ambush is ?

Because CLEARLY .. your showing you have no clue ..

Dude is out in public ..

Eating ..

And is attacked multiple times with out him even knowing .. until its too late ..

Yep .. its an ambush ..

Great job Sherlock Holmes ..

Your intellect is amaz-zazing ..



Convenient. You love the strawman attempt at making yourself right. Where I'm from we call them con men and slime balls. How is your ambush ANYWHERE similar jackwagon? :lol:

And round these parts ..

People tend to know what an ambush is ..

Like it or not ..

:lol:
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Re: Best ways to stop a CK .. any way you can ..

Unread post by Crucible »

Lenwen wrote:
Crucible wrote:
Lenwen wrote:
Crucible wrote:She was talking Psionics. Not ambush or is that too hard for you to understand?

Do you even know what an ambush is ?

Because CLEARLY .. your showing you have no clue ..

Dude is out in public ..

Eating ..

And is attacked multiple times with out him even knowing .. until its too late ..

Yep .. its an ambush ..

Great job Sherlock Holmes ..

Your intellect is amaz-zazing ..



Convenient. You love the strawman attempt at making yourself right. Where I'm from we call them con men and slime balls. How is your ambush ANYWHERE similar jackwagon? :lol:

And round these parts ..

People tend to know what an ambush is ..

Like it or not ..

:lol:



You, good for me I didn't learn it by playing with GI Joes and watching the A Team. Tell us again about your super uber twinky ambush. While we're at it, did you ever show those phantom stats or is this just a model for some future debate that you leading up to. Glad to see you haven't changed man. I almost started thinking that rats could evole.
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Lenwen

Re: Best ways to stop a CK .. any way you can ..

Unread post by Lenwen »

Crucible wrote:Glad to see you haven't changed man. I almost started thinking that rats could evole.

Its a riot .. but again ..

Please stop insulting people .. in an attempt at locking the thread ..

Because you have no legs to stand on ... trying to debate against it ..

thats lame ..

And I do expect more out of you .
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Re: Best ways to stop a CK .. any way you can ..

Unread post by csbioborg »

Crucible wrote:
csbioborg wrote:how is that bad? A fallen CK is a high level opponnet who has come prepared. Would you have a problem with me detonating a nuke underneath a CK or anyone and him dying no saving throw (the nuke would kill with its kinetic energy as well as its energy)? If so why? There is a time when you have to say it is realistic one player is better prepared than the other. Even if the CK is fighting a SDC human vagabond if the vagabond has the eqipment and preapres right then he will win.


Whatever floats your boat man. I guess if Tolkeen had been better prepared then they would have a book coming out right? This isn't prepared, this is convenient and I have been gaming long enough to know the difference and to also know that this is bogus by any game standards.

I know that there are several ways to kill a CK. I have run games where one or two have been killed prepared or not. This almost unstoppable and super duper twink the rulz.org crap is giving me a headache. On to a new topic.


BTW: My Super Saiyn is better than yours too. Oooooooowhw. I don't run Dragonball Uber games. This is why I at first opted to stay out of it.


If I am walking down the street minding my own business it would be weird if I am going after a CK I have problay spend months preparing for the match. Got my ppe batteries my anihilate spell all reeved up or got my boom guin running at full auto. What's actually not logical is someone not preapring if he is going after a CK.

and about the ambush thing half this board been in or is in the service let's not turn this into who's srb is bigger

I forgot I played a basklisk (he also was a bioborg but that's not really relevant) who offed a ck and it wasn't hard. He had custom made power armor and kept hitting the gaze I think the CK went down in the second melee. At this point he is sdc stone and a pistol blasts seals the deal.

Basically any basklisk has a very good chance at killing a CK one on one
you need a 14 to save and I want to say he get 3 gaze attacks a round.
so enter the underapreciated dragon as the CK killer
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Re: Best ways to stop a CK .. any way you can ..

Unread post by Crucible »

csbioborg wrote:
Crucible wrote:
csbioborg wrote:how is that bad? A fallen CK is a high level opponnet who has come prepared. Would you have a problem with me detonating a nuke underneath a CK or anyone and him dying no saving throw (the nuke would kill with its kinetic energy as well as its energy)? If so why? There is a time when you have to say it is realistic one player is better prepared than the other. Even if the CK is fighting a SDC human vagabond if the vagabond has the eqipment and preapres right then he will win.


Whatever floats your boat man. I guess if Tolkeen had been better prepared then they would have a book coming out right? This isn't prepared, this is convenient and I have been gaming long enough to know the difference and to also know that this is bogus by any game standards.

I know that there are several ways to kill a CK. I have run games where one or two have been killed prepared or not. This almost unstoppable and super duper twink the rulz.org crap is giving me a headache. On to a new topic.


BTW: My Super Saiyn is better than yours too. Oooooooowhw. I don't run Dragonball Uber games. This is why I at first opted to stay out of it.


If I am walking down the street minding my own business it would be weird if I am going after a CK I have problay spend months preparing for the match. Got my ppe batteries my anihilate spell all reeved up or got my boom guin running at full auto. What's actually not logical is someone not preapring if he is going after a CK.

and about the ambush thing half this board been in or is in the service let's not turn this into who's srb is bigger

I forgot I played a basklisk (he also was a bioborg but that's not really relevant) who offed a ck and it wasn't hard. He had custom made power armor and kept hitting the gaze I think the CK went down in the second melee. At this point he is sdc stone and a pistol blasts seals the deal.

Basically any basklisk has a very good chance at killing a CK one on one
you need a 14 to save and I want to say he get 3 gaze attacks a round.
so enter the underapreciated dragon as the CK killer


Now this makes sense and I can dig this. Tell me something though...did you do 1000MD? I have personally beaten a CK myself with a Fallen and it didn't take all of that of what Lenwen said. In fact it didn't take an ambush or months of planning or anything else. I just gave him a good whupping and made some good rolls...period.

My thing was never COULD you. It was the munchie twink that got on my nerves. Anything can be beaten in the world of Rifts...period.
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Re: Best ways to stop a CK .. any way you can ..

Unread post by The Beast »

Lenwen wrote:
Crucible wrote:
Nekira Sudacne wrote:Mind melter.

Just wait until he's somewhere in public eating dinner, then continually use bio-manipulation: Paralasis until he fails his role.

Cosmo knights are not psychic so they would never know it's being used on them until it succeeds. and it's in a non-combat situation so he won't be expecting anything.



That's a little more like it.

You pointed out several things that still work on this one .. yet because you like it .. you do not point them out ?

Typical .. soo typical ..

:lol:


So how would her scenario not work?
Lenwen

Re: Best ways to stop a CK .. any way you can ..

Unread post by Lenwen »

The Beast wrote:
Lenwen wrote:
Crucible wrote:
Nekira Sudacne wrote:Mind melter.

Just wait until he's somewhere in public eating dinner, then continually use bio-manipulation: Paralasis until he fails his role.

Cosmo knights are not psychic so they would never know it's being used on them until it succeeds. and it's in a non-combat situation so he won't be expecting anything.



That's a little more like it.

You pointed out several things that still work on this one .. yet because you like it .. you do not point them out ?

Typical .. soo typical ..

:lol:


So how would her scenario not work?

Never said it would not work.

Only wanted to point out to the other poster it was an ambush setting .. as he said it was not an ambush ..
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Re: Best ways to stop a CK .. any way you can ..

Unread post by Crucible »

Lenwen wrote:
The Beast wrote:
Lenwen wrote:
Crucible wrote:
Nekira Sudacne wrote:Mind melter.

Just wait until he's somewhere in public eating dinner, then continually use bio-manipulation: Paralasis until he fails his role.

Cosmo knights are not psychic so they would never know it's being used on them until it succeeds. and it's in a non-combat situation so he won't be expecting anything.



That's a little more like it.

You pointed out several things that still work on this one .. yet because you like it .. you do not point them out ?

Typical .. soo typical ..

:lol:


So how would her scenario not work?

Never said it would not work.

Only wanted to point out to the other poster it was an ambush setting .. as he said it was not an ambush ..

This is what I don't get. When did I say that it was not an ambush? I said that yours and hers were not the same. What I mean if you need me to go further is that its different by design. Yours is annoying, hers is not. I like hers better.

I hate that show Dragonball Z and I don't game that way...you understand?
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Re: Best ways to stop a CK .. any way you can ..

Unread post by Crucible »

And I do expect more out of you .


Why? Because I acted like such a gentle pushover and was so nice before?
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Re: Best ways to stop a CK .. any way you can ..

Unread post by csbioborg »

Crucible wrote:
csbioborg wrote:
Crucible wrote:
csbioborg wrote:how is that bad? A fallen CK is a high level opponnet who has come prepared. Would you have a problem with me detonating a nuke underneath a CK or anyone and him dying no saving throw (the nuke would kill with its kinetic energy as well as its energy)? If so why? There is a time when you have to say it is realistic one player is better prepared than the other. Even if the CK is fighting a SDC human vagabond if the vagabond has the eqipment and preapres right then he will win.


Whatever floats your boat man. I guess if Tolkeen had been better prepared then they would have a book coming out right? This isn't prepared, this is convenient and I have been gaming long enough to know the difference and to also know that this is bogus by any game standards.

I know that there are several ways to kill a CK. I have run games where one or two have been killed prepared or not. This almost unstoppable and super duper twink the rulz.org crap is giving me a headache. On to a new topic.


BTW: My Super Saiyn is better than yours too. Oooooooowhw. I don't run Dragonball Uber games. This is why I at first opted to stay out of it.


If I am walking down the street minding my own business it would be weird if I am going after a CK I have problay spend months preparing for the match. Got my ppe batteries my anihilate spell all reeved up or got my boom guin running at full auto. What's actually not logical is someone not preapring if he is going after a CK.

and about the ambush thing half this board been in or is in the service let's not turn this into who's srb is bigger

I forgot I played a basklisk (he also was a bioborg but that's not really relevant) who offed a ck and it wasn't hard. He had custom made power armor and kept hitting the gaze I think the CK went down in the second melee. At this point he is sdc stone and a pistol blasts seals the deal.

Basically any basklisk has a very good chance at killing a CK one on one
you need a 14 to save and I want to say he get 3 gaze attacks a round.
so enter the underapreciated dragon as the CK killer


Now this makes sense and I can dig this. Tell me something though...did you do 1000MD? I have personally beaten a CK myself with a Fallen and it didn't take all of that of what Lenwen said. In fact it didn't take an ambush or months of planning or anything else. I just gave him a good whupping and made some good rolls...period.

My thing was never COULD you. It was the munchie twink that got on my nerves. Anything can be beaten in the world of Rifts...period.


well actualy I techincally did no damage at all simply a petrification attack
the basklisk turns its victim into regular stone if he fails his save and since CK's don't get a bonus they have to save a unmodified 14 and a adult basklisk is strong enough to take a couple shots from a CK
one point of md finishes the job
I see what you are saying but in larger battles ya I have done thousands of points of MD I played SoT more like a 40k game so each player had units of samas and could call to fire. Even when we played parts of it as CS mercs we had call to fire so the resulting missle salvo would often do more than a 1000 points of damage after we painted the dragon or whatever target we were after. Its all in how you want to play your game. In that instance I wanted to play a merc working as a sniper/scout so while he personally wasn't dishing out 1000 md he had the tools to make it happen. Which is in no way unrealistic even if you were playing a modern age recon game. If Lenwen likes his game then why not let him. Remeber the annilhate spell by canon does 2d400 per blast and cost 300 if you are a shifter or conjurer so its possible to get ppe battteries or whatever to cast mutiple annihlate spells and the spell isn't ubncommcon.
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Re: Best ways to stop a CK .. any way you can ..

Unread post by Crucible »

well actualy I techincally did no damage at all simply a petrification attack
the basklisk turns its victim into regular stone if he fails his save and since CK's don't get a bonus they have to save a unmodified 14 and a adult basklisk is strong enough to take a couple shots from a CK
one point of md finishes the job
I see what you are saying but in larger battles ya I have done thousands of points of MD I played SoT more like a 40k game so each player had units of samas and could call to fire. Even when we played parts of it as CS mercs we had call to fire so the resulting missle salvo would often do more than a 1000 points of damage after we painted the dragon or whatever target we were after. Its all in how you want to play your game. In that instance I wanted to play a merc working as a sniper/scout so while he personally wasn't dishing out 1000 md he had the tools to make it happen. Which is in no way unrealistic even if you were playing a modern age recon game. If Lenwen likes his game then why not let him. Remeber the annilhate spell by canon does 2d400 per blast and cost 300 if you are a shifter or conjurer so its possible to get ppe battteries or whatever to cast mutiple annihlate spells and the spell isn't ubncommcon


Good stuff man. I have done similar things and I already know about what you're talking about. Good stuff IMO.
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Re: Best ways to stop a CK .. any way you can ..

Unread post by Braden Campbell »

Boomgun and use of the Optional Knockdown Table.
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Re: Best ways to stop a CK .. any way you can ..

Unread post by Crucible »

Point is that its not hard the defeat a CK.
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Re: Best ways to stop a CK .. any way you can ..

Unread post by Lenwen »

Crucible wrote:This is what I don't get. When did I say that it was not an ambush?

After going back an re-reading all your posts .. I see you have convienently "edited" your post so that the part you claimed it was not an ambush .. is now gone ..

But wait !!

I smartly .. quoted your post .. PRIOR .. to your "editing" it to make it appear you did not write it in the first place ..

Here to answer your own question in all its glory .. is your own post ..

Crucible wrote:She was talking Psionics. Not ambush or is that too hard for you to understand?

Anymore questions ?

Fact of the matter Nekira's scenario is also an ambush .. like it or not ..
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Re: Best ways to stop a CK .. any way you can ..

Unread post by kevarin »

ok to stop the ck i would use a char with continuous mutation with the following powers
aps void
copy energy pattern
immune to melee attacks
immune to high speed kinetic attacks
superhuman strength
healing factor

think this would work
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Re: Best ways to stop a CK .. any way you can ..

Unread post by Balabanto »

1) Simple Invisibility

2) Mystic Invisibility

3) Invisibility to Sensors

4) Wall of Ice (Under Cosmo Knight)

5) Carpet of Adhesion

6) Wind Rush

At this point, the method of disposal of your Cosmo Knight is really up to you. The number of magical attacks you get to finish him prior to him getting another action is so huge it's almost uncountable. But really, at this point, you can just lesser teleport magical grenades onto his face until he dies.
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Re: Best ways to stop a CK .. any way you can ..

Unread post by Crucible »

Lenwen wrote:
Crucible wrote:This is what I don't get. When did I say that it was not an ambush?

After going back an re-reading all your posts .. I see you have convienently "edited" your post so that the part you claimed it was not an ambush .. is now gone ..

But wait !!

I smartly .. quoted your post .. PRIOR .. to your "editing" it to make it appear you did not write it in the first place ..

Here to answer your own question in all its glory .. is your own post ..

Crucible wrote:She was talking Psionics. Not ambush or is that too hard for you to understand?

Anymore questions ?

Fact of the matter Nekira's scenario is also an ambush .. like it or not ..

Tell me which one you quoted then because I think that you have reading comprehension problems.
L-20 Pulse Rifle=25,000 Credits, Plastic Man Full Environmental Armor=18,000 Credits, Speedster Hovercycle w/Nuclear power and Laser=461,000 Credits.

Playing Rifts with your five older children, PRICELESS.


See My New Campaign in story form
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Anthar
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Re: Best ways to stop a CK .. any way you can ..

Unread post by Anthar »

I really don't see what's the point to this thread.

The CK is not anything special since there are plenty of other heavy hitters in the game and PCs regularly take out even more powerful opponents, they key is innovation and capitalizing on their weaknesses. Obviously those who are familiar with Cosmo Knights will realize that energy weapons are useless and need to use kinetic weapons, magic and/or psionics to fight them effectively and require strong protection to withstand the CK's attacks.

Calling down a person's particular idea is just mean spirited when the conversation would be better served by asking how the person would adapt to the situation's shortcomings and suggesting that a CK is not just a blundering powerhouse, rather they are choosen as exceptional individuals to accept the gift/responsibility and by no means a pushover.
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Caution these rules are unclear and may be open to gross interpretation and out right misinterpretation. GM discression is strongly advised.
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The Beast
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Re: Best ways to stop a CK .. any way you can ..

Unread post by The Beast »

Anthar wrote:I really don't see what's the point to this thread.


There's another (now locked) thread about wether or not CKs could be subjected to bio-wizardry, and some posters not only ignored the evidence from the books that said it could happen, but then went on to say it would be impossible to capture a CK in the first place.
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Crucible
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Re: Best ways to stop a CK .. any way you can ..

Unread post by Crucible »

The Beast wrote:
Anthar wrote:I really don't see what's the point to this thread.


There's another (now locked) thread about wether or not CKs could be subjected to bio-wizardry, and some posters not only ignored the evidence from the books that said it could happen, but then went on to say it would be impossible to capture a CK in the first place.


I never said it was impossible. Thats how the whole thing got ugly. Making claims that I said something I didn't. In fact I normally say that Rifts has no world beaters.
L-20 Pulse Rifle=25,000 Credits, Plastic Man Full Environmental Armor=18,000 Credits, Speedster Hovercycle w/Nuclear power and Laser=461,000 Credits.

Playing Rifts with your five older children, PRICELESS.


See My New Campaign in story form
viewtopic.php?f=8&t=126287
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