Page 1 of 1
New Races or Classes?
Posted: Wed Feb 16, 2011 3:50 pm
by DracoMagus
OK, what I'm wondering is if anyone has come up with their own Races or Classes for PFRPG? If so and you wanna share them then lets do this.
If there is already a thread like this then please point my in the proper direction and we'll go from there.
Re: New Races or Classes?
Posted: Wed Feb 16, 2011 11:05 pm
by GreenGhost
I created a race of winged humans, called Stratorians. Once I created them I wrote up a Play Test Character who I named, "Shadow Dancer." He is an Assassin and even though he's still around I GM and don't play him anymore. He was a 9th level Assassin.
I haven't even looked at my details on the Stratorians, but if you'd like the stats on them, send me a PM.
Re: New Races or Classes?
Posted: Thu Feb 17, 2011 1:16 am
by Cinos
I haven't had a need for any new races thus far to be honest, and I've eliminated classes due to overlap the current classes give as is. I have seen new 'professions', through the use of multi-classing spring up like weeds though, from death priests (Necromancer + Priest of Darkness), Ninja (Mystic + Assassin), Sniper (Assassin + Bowmen), Battle Mage (Warrior + Wizard or Mystic) and dozens of others.
I have altered a few of the existing races a touch to fill different niches in the world I suppose, and unique style of demi-god race I suppose I use for super high end bosses in a single game so I guess that sorta counts? They're never playable (that whole Unique thing) and don't roll up stats (I just assign as needed).
Re: New Races or Classes?
Posted: Thu Feb 17, 2011 10:34 am
by DracoMagus
Awright cool...I guess I'm really just lookin to see what other folks have in the way of stuff they've created with the game. I have a few ideas myself in the way of races that I wouldn't mind even posting on this thread. I just need to whip up some stats and some fluff is all.
I guess another reason I'm asking is that I've seen similar threads in some of the other bopards on here and figured it'd be a cool thing to see on here. But it's up to y'all if you wanna do it as well.
Re: New Races or Classes?
Posted: Thu Feb 17, 2011 5:53 pm
by JuliusCreed
A few of my own creation here, check out the
Pit Fighter,
Fanatic, and
Zealot OCC's. Gotten some pretty good reviews on them. See if you like them.
Re: New Races or Classes?
Posted: Sat Feb 19, 2011 1:00 pm
by drewkitty ~..~
There are lots of new races that are usable in PF, in the
"Fan Races" topic in the RDB forum.
Re: New Races or Classes?
Posted: Sun Feb 20, 2011 2:54 am
by DracoMagus
drewkitty ~..~ wrote:There are lots of new races that are usable in PF, in the
"Fan Races" topic in the RDB forum.
yeah, I'm thinking I may just start putting my other ideas there as well.
Re: New Races or Classes?
Posted: Tue Feb 22, 2011 8:41 am
by Soldier of Od
I got bored with waiting for Palladium to finally publish the second edition manuscript of Yin-Sloth Jungles that they've been sitting on for YEARS, as I've been eager to 'update' my old Holy Crusader character from first edition. So I put together my own second edition version. It's not a 'new' class, but here it is anyway. I haven't put all of the information down, just the bits that are different from first edition:
Holy Crusader O.C.C. (second edition modifications)
Special abilities:
Unchanged from first edition, except: can choose spells from levels 1-3 only (not 1-4 as before)*.
P.P.E.: as normal for race at level one. When spells start (at level five), gets an further 5D6. Plus 1D6 P.P.E. per additional level, starting at level six.
O.C.C. bonuses: +1 to save vs. horror factor at levels 1, 3, 6, 9 and 13.
O.C.C. Skills:
Climb/Scale walls (+5%)
Language: Native 98% plus one of choice (+12%)
Literacy: one of choice (usually native language or Elven) (+10%)
Forced march
Military etiquette (+15%)
Lore: Religion (+15%)
W.P. Shield
W.P. two of choice
Hand to Hand: Basic
O.C.C. related skills
Choose six from the following list at level one, plus two more at levels four, eight and twelve:
Communications: Public speaking and Writing only
Domestic: Any
Espionage: Detect ambush, Detect concealment/traps, Escape artist, Intelligence, Sniper and Track humanoids only (+5%)
Horsemanship: General or Exotic (+5%) or Horsemanship: Knight (counts as two skill selections)
Medical: First aid only (+5%)
Military: Any (+8%)
Physical: Any except acrobatics and gymnastics
Rogue: none
Science: Mathematics only
Scholar/Technical: Any (+10%)
Weapon proficiencies: Any
Wilderness: Carpentry, Land navigation and Wilderness survival only (+5%).
Secondary skills:
Select four additional skills from the above list at level one, plus one at levels three, five, seven and ten.
*I had a bit of a discussion with one of the other members of my group about spells: he though that holy crusaders should get accessto better, higher level spells (levels four or five), but I thought that they shouldn't have access to higher level spells than that of a priest (whose spellcasting was drastically nerfed in second edition). An alternative option I considered was a list of spells they could choose from, as with the dark priests and witch hunters.
what do you all think?
Re: New Races or Classes?
Posted: Tue Feb 22, 2011 8:44 am
by Soldier of Od
P.S. Julius, I like your Zealot and Fanatic O.C.C.s! Good stuff.
Re: New Races or Classes?
Posted: Tue Feb 22, 2011 7:58 pm
by JuliusCreed
Soldier of Od wrote:P.S. Julius, I like your Zealot and Fanatic O.C.C.s! Good stuff.
Thanks! Glad you like them. The Pit Fighter is still undergoing some editting and playtesting on my end. Gonna post an update on it pretty soon. Stay tuned!
Re: New Races or Classes?
Posted: Wed Feb 23, 2011 4:01 pm
by DracoMagus
OK, something I'm planning on doing are some races I've been thinking about in my own fantasy games. They may, in some cases, never become "official" because of the whole no crossbreeding thing, but then again there are other ways around that.
Anywho, one of the races I'm thinking are the Rashiri, who are a race descended from angels (or Spirits of Light in the Megaversal context). The territory they hold is centered around the mountain where the first of their number were born. The Rashiri are somewhat insular, prefering to stay on their mountain and develop themselves spiritually. That being said though, they are also militant, though mostly to keep the territory around the homeland.
The others I've never thought of a proper name for outside of a couple clan names, but they are a race of caninoid shapechangers. Not exactly lycanthropes though...but the similarities are there.
Well, those are the main two...I'll see about getting down some stats for these critters sometime this weekend.
Re: New Races or Classes?
Posted: Thu Feb 24, 2011 4:52 pm
by DracoMagus
twhaley wrote:Anywho, one of the races I'm thinking are the Rashiri, who are a race descended from angels (or Spirits of Light in the Megaversal context). The territory they hold is centered around the mountain where the first of their number were born. The Rashiri are somewhat insular, prefering to stay on their mountain and develop themselves spiritually. That being said though, they are also militant, though mostly to keep the territory around the homeland.
Once PF 2nd edition came out, I began the slow process of writing up my own core books. My Players Handbook has 30 races and 30 classes in it, and one of the races is a nod to an old game. Like your Rashiri, the Winged Folk are reclusive, live in cliff dwellings, and are descendents of angels, but unlike your Rashiri they are not at all spiritual. Since most historic texts (Tristine C included) have neglected them, nobody knows what happened between the Winged Folk and their creators. (Yet another mystery for the PCs to unveil.)
Hmmm...interesting.
As for the Rashiri spirituality, it's more along the lines of the spirituality of a Crusader than a Contemplative...alothough there is a monastic sect high on the mountain.
Re: New Races or Classes?
Posted: Thu Feb 24, 2011 6:51 pm
by novatomato
I've got quite a few that I've written up. A number of them are in with my Rifter Submissions that I'm working on so I won't post those ones but if I can find my stack of stuff I'll put the good ones on the board.
some of these include;
Anurian R.C.C: in essence semi-magical Frog Men, complete with subspecies (toads, poisonous frogs, etc)
Amoroids R.C.C: amorphous floating mass of mystic energy.
Inquisitor O.C.C: Secret service type for the Western Empire, rooting out dangerous dissidents, putting them to the question. An all round anti-spy.
well, those are the best ones I remember, when I find the sheets I'll post them.
Re: New Races or Classes?
Posted: Tue Mar 08, 2011 11:42 pm
by Crucible
The Rifter 23 has one of my personal faves. The Blade Mage.
Re: New Races or Classes?
Posted: Sat Mar 19, 2011 12:39 pm
by DracoMagus
(I'll put in some fluff text when I have time.)
Rashiri
Alignments: Are generally of good alignments, though some are of Selfish alignment and the rare Anarchist will come about a few times in a generation.
IQ: 3d6 PP: 3d6
ME: 3d6+1 PE: 3d6
MA: 3d6+2 PB: 3d6+2
PS: 3d6 Spd: 3d6
Hit Points: PE +1d6 per level of experience
SDC: Standard
Average PPE: 3d6 for most adults unless a clergy OCC
Occupational Character Classes (OCC's & PCC's): Any, though mage OCC's are rare.
Horror Factor: Not applicable.
Physical Appearance: Varies. Tend to be tall and muscular with hair ranging from dark blonde to black. Auburn or red is a rare hair color. Eye colors range from blue to dark brown, with jade green and gray being rare colors.
Height: 5'0" +1d6+4 for males, +1d4+4 for females.
Weight: 100 lbs. +1d4+1x10 lbs for males, +1d4-1x10 for females
Average Lifespan: 400 years.
Special/Natural Abilities: Good intelligence, creative, resourceful and adaptable. Has night vision out to 60 feet.
Magic: By available OCC's only.
Psionics: Standard.
Enemies: Rashiri tend to be insular in nature, making relations with only a few races. They hold as enemies the monster races and any that are evil.
Allies: The few races the Rashiri hold as allies include humans, elves and possibly wolfen (though in the case of wolfen there is as much chance for conflict as diplomacy depending on circumstances).
Habitat: The rashiri have a small kingdom they've built around the mountain their race was first born. They hold this mountain to be sacred, though why they do tends to be varied. Some say the mountain was the location of a garrison of angelic beings from which the Rashiri are descended, while others hold that there is a primeval source of power within the roots of the mountain.
Favorite Weapons: The Rashiri tend to favor the use of the spear or lance, but will use anything they have available. Rashiri clergy will tend toward using maces.
Re: New Races or Classes?
Posted: Sun Mar 20, 2011 3:40 pm
by TheGameMaster
Monstrous Creations thread in Palladium Fantasy RPG®
is a good place to look for new races
Re: New Races or Classes?
Posted: Thu Mar 24, 2011 11:23 am
by Crucible
Rhomphaia wrote:I came up with a (largely unpopular) rewrite of the Palladin to make it something unique. I based the rewrite on the Cyber-Knight, and crossed it with the Knight OCC. In all, it was a man of arms class with a bit less focus on the arms and more focus on lore with abilities (psionic) focused on fighting supernatural beings. Come up with your own specifics, but I am not going to post it again. I got some rather nasty and negative feedback, not on the class itself, but on the concept of changing the class.
My favorite class. I have received some ugly responses too. Not sure why. Can you PM me with it? Love to have a copy.
Re: New Races or Classes?
Posted: Thu Mar 24, 2011 11:46 am
by gaby
What psionic abillities do you see for your Palladin?
It,s a good balance.
The way of the lance and way of the Horse can go to normal knights.
Re: New Races or Classes?
Posted: Thu Mar 24, 2011 12:01 pm
by pblackcrow
A while back, I came up with a concept of a traveling alchemist. But I got a virus and didn't get to submit it.
Re: New Races or Classes?
Posted: Fri Mar 25, 2011 11:43 pm
by Crucible
Rhomphaia wrote:gaby wrote:What psionic abillities do you see for your Palladin?
It,s a good balance.
The way of the lance and way of the Horse can go to normal knights.
Well, the Palladin started with two or three standard powers (I remember Sense Evil and Summon Inner Strength for some reason) and had three or four others from a short list. I cannot remember the list (and do not have it anymore), but more spectacular powers such as psychic diagnosis/surgery, telekinesis, sixth sense, astral projection, ectoplasm, etc were not on it. The list contained mostly things specifically meant to detect and fight supernatural evil or to aid themselves and companions (big emphasis on the former though). I do remember powers such as Healing Touch, Bio-Regeneration, Exorcism, Presence Sense, the various Resist powers (thirst, hunger, etc) were on this list.
They also had, at level five, the ability to choose either Psi-Sword or Psi-Shield.
Crucible wrote:Rhomphaia wrote:I came up with a (largely unpopular) rewrite of the Palladin to make it something unique. I based the rewrite on the Cyber-Knight, and crossed it with the Knight OCC. In all, it was a man of arms class with a bit less focus on the arms and more focus on lore with abilities (psionic) focused on fighting supernatural beings. Come up with your own specifics, but I am not going to post it again. I got some rather nasty and negative feedback, not on the class itself, but on the concept of changing the class.
My favorite class. I have received some ugly responses too. Not sure why. Can you PM me with it? Love to have a copy.
I don't have it anymore unfortunately. It got deleted accidentally when I was clearing out space on my hard drive.
That would be a Psi-Paladin in my campaign.
Re: New Races or Classes?
Posted: Sun Apr 03, 2011 8:50 pm
by Crucible
Nice work man.
And whoa! Whats with the OCC elitism on this board? Geez man, you would think that he said that his version was the way that it should be written. I find more and more reasons to treat this board as radioactive.
Re: New Races or Classes?
Posted: Tue Apr 05, 2011 7:19 am
by gaby
Do you think it would be better if a OCC get a special skill after they pass a number of levels instead of right at the start?