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duck armor

Posted: Fri Feb 18, 2011 10:54 pm
by abe
need help on this one,the only things I have for certain in that on the serface of the water you have a swim speed of 15 at 98 percent & a sonic blast attack in the form of a LOUD quack!
any other ideas for this armor?

Re: duck armor

Posted: Fri Feb 18, 2011 11:01 pm
by Cinos
Small yellow ducklings follow you?

Re: duck armor

Posted: Fri Feb 18, 2011 11:06 pm
by abe
Cinos wrote:Small yellow ducklings follow you?

maybe in the form of duck armor for midgets?

Re: duck armor

Posted: Sat Feb 19, 2011 12:03 am
by Blindscout
Any liquid thrown/splashed on its just rolls off in the manner of water off of the proverbial duck's back. :D

Re: duck armor

Posted: Sat Feb 19, 2011 4:18 am
by Killer Cyborg
The armor should have auto-dodge.



(well, auto-duck)

Re: duck armor

Posted: Sat Feb 19, 2011 12:35 pm
by taalismn
Save vs sticker shock when you get the bill.

Re: duck armor

Posted: Sat Feb 19, 2011 12:42 pm
by Josh Sinsapaugh
It needs to go on adventures around the world with it's three nephews.

Maybe deal with a mummy or two...

~ Josh

Re: duck armor

Posted: Sat Feb 19, 2011 12:49 pm
by taalismn
It draws Dog Boys and shotgun fire.

Re: duck armor

Posted: Sat Feb 19, 2011 2:39 pm
by johnkretzer
Rabbit Armor

Re: duck armor

Posted: Sat Feb 19, 2011 3:02 pm
by Mechanurgist
Only quack doctors recommend duck armor.

Re: duck armor

Posted: Sat Feb 19, 2011 9:08 pm
by abe
Mechanurgist wrote:Only quack doctors recommend duck armor.

lol,I was serious about the armor though.

Re: duck armor

Posted: Sat Feb 19, 2011 10:18 pm
by Ale Golem
johnkretzer wrote:
abe wrote:...duck armor...
Rabbit Armor

Classic!

Re: duck armor

Posted: Sat Feb 19, 2011 10:29 pm
by Josh Sinsapaugh
johnkretzer wrote:Rabbit Armor


Rifts World Book 28: Arzno: Vampire Incursion page 91.

~ Josh

Re: duck armor

Posted: Sun Feb 20, 2011 8:24 pm
by abe
maybe a screwy voice when talking? :?

Re: duck armor

Posted: Sun Feb 20, 2011 10:39 pm
by Gazirra
The ability to hyperactively bounce off walls and fellow combatants while yelling "Hoohoo! Hoohoo!"

Re: duck armor

Posted: Sun Feb 20, 2011 11:05 pm
by taalismn
abe wrote:maybe a screwy voice when talking? :?


If you give this armor a deep dive capability, yeah...the life support can be jiggered to supply the wearer with a helium-breather mix(that's why deep divers get the classic 'Donald' voice; the helium partially freezes their vocal cords).

Give it a water-proofed jetpack too that allows for dives into the water, and flippers on the boots that snap out for improved swimming capabilities.

AS for Cinos's idea of 'ducklings'? Make them versions of the Spider Probe from Rifts: Chaos Earth, only they're buoyant, and painted yellow and brown, and can be stored on a special rack on the back between the folding wings for the jetpack(just like a grebe carries its chicks on its back). Since they're softball-sized, you could maybe get six of them docked on your back without any problems. For extra nastiness, arm them with a self-destruct fusion grenade.

Re: duck armor

Posted: Mon Feb 21, 2011 6:17 am
by johnkretzer
Josh Sinsapaugh wrote:
johnkretzer wrote:Rabbit Armor


Rifts World Book 28: Arzno: Vampire Incursion page 91.

~ Josh


Sigh no one gets the classics anymore...

in more seriousness.

How about mono edged steel feathers that the armor can shoot or fling sorta like(warning comic book reference possibly out of date) Archangle when when that guy gived him metal wings.

Re: duck armor

Posted: Mon Feb 21, 2011 10:32 am
by Josh Sinsapaugh
johnkretzer wrote:
Josh Sinsapaugh wrote:
johnkretzer wrote:Rabbit Armor


Rifts World Book 28: Arzno: Vampire Incursion page 91.

~ Josh


Sigh no one gets the classics anymore...

in more seriousness.

How about mono edged steel feathers that the armor can shoot or fling sorta like(warning comic book reference possibly out of date) Archangle when when that guy gived him metal wings.


Nah, I got the Appleseed reference, it was one of my favorite mangas as a kid. I just thought it would be funny to point out that there is a qualifying armor in Arzno.

~ Josh

Re: duck armor

Posted: Mon Feb 21, 2011 11:42 am
by Ale Golem
Josh Sinsapaugh wrote:
johnkretzer wrote:
Josh Sinsapaugh wrote:
johnkretzer wrote:Rabbit Armor


Rifts World Book 28: Arzno: Vampire Incursion page 91.

~ Josh


Sigh no one gets the classics anymore...

in more seriousness.

How about mono edged steel feathers that the armor can shoot or fling sorta like(warning comic book reference possibly out of date) Archangle when when that guy gived him metal wings.


Nah, I got the Appleseed reference, it was one of my favorite mangas as a kid. I just thought it would be funny to point out that there is a qualifying armor in Arzno.

~ Josh

I do believe it was a Looney Toons reference.

Re: duck armor

Posted: Mon Feb 21, 2011 12:12 pm
by johnkretzer
Ale Golem wrote:
Josh Sinsapaugh wrote:
johnkretzer wrote:
Josh Sinsapaugh wrote:
johnkretzer wrote:Rabbit Armor


Rifts World Book 28: Arzno: Vampire Incursion page 91.

~ Josh


Sigh no one gets the classics anymore...

in more seriousness.

How about mono edged steel feathers that the armor can shoot or fling sorta like(warning comic book reference possibly out of date) Archangle when when that guy gived him metal wings.


Nah, I got the Appleseed reference, it was one of my favorite mangas as a kid. I just thought it would be funny to point out that there is a qualifying armor in Arzno.

~ Josh

I do believe it was a Looney Toons reference.


Ale Golem got it.

Re: duck armor

Posted: Mon Feb 21, 2011 1:16 pm
by Josh Sinsapaugh
Seems so darn obvious now.
:oops:

~ Josh

Re: duck armor

Posted: Mon Feb 21, 2011 4:10 pm
by abe
maybe for the daffy duck armor you could have water spray out when you talk(good against vampires?)

Re: duck armor

Posted: Mon Feb 21, 2011 9:15 pm
by taalismn
Josh Sinsapaugh wrote:
johnkretzer wrote:
Josh Sinsapaugh wrote:
johnkretzer wrote:Rabbit Armor


Rifts World Book 28: Arzno: Vampire Incursion page 91.

~ Josh


Sigh no one gets the classics anymore...

in more seriousness.

How about mono edged steel feathers that the armor can shoot or fling sorta like(warning comic book reference possibly out of date) Archangle when when that guy gived him metal wings.


Nah, I got the Appleseed reference, it was one of my favorite mangas as a kid. I just thought it would be funny to point out that there is a qualifying armor in Arzno.

~ Josh


Damn it! Now I keep seeing Brisreos getting in an ugly bar fight with a duckblled cyborg!
"Okay, Bri, why'd you use my Gong o that guy?"
'Weeeelllll....seeeee....we wuz drunk off our arses and got to arguing...."

Re: duck armor

Posted: Tue Feb 22, 2011 9:46 pm
by Mercdog
I'd include flight capability, as well as some kind of limited air supply for diving under water when needed.

Re: duck armor

Posted: Wed Mar 02, 2011 2:33 am
by abe
any new ideas?

Re: duck armor

Posted: Wed Mar 02, 2011 10:38 am
by keir451
abe wrote:any new ideas?

Yes, It has a propensity to fly south for the winter and its activating password is "Blabberin' Blatherskytes!!!!", heeeere's G**** Duck (name not filled in due to potential cross over threats :lol: ).
Wabbit Armor, Duck Armor, Wabbit Armor, Duck Armor, Duck Armor, Wabbit Armor *BOOM*... You're despicable. :lol:

Re: duck armor

Posted: Fri Mar 04, 2011 9:20 pm
by taalismn
abe wrote:any new ideas?


Comes with several full-size inflatable decoys?
Has a sensor akin to a compass that informs you if any other duck-armors come within a certain range of you?(Flock-Sense)


For some reason I keep seeing the bodysuits from the cartoon/anime 'Gatchaman'(or, as it was known in the 'States: "Battle of the Planets') when I think of this armor. :D :P

Re: duck armor

Posted: Fri Mar 04, 2011 10:56 pm
by Traska
Holographic decoy.

Re: duck armor

Posted: Fri Mar 04, 2011 11:45 pm
by taalismn
Traska wrote:Holographic decoy.



You read my mind. :D
Either that, or the magic spell Multiple Image as a TW add-on.

Re: duck armor

Posted: Sat Mar 05, 2011 9:40 pm
by taalismn
The webbed feet also act as snowshoes on boggy ground(reduce the movement penalties for running on marsh/mud).

Re: duck armor

Posted: Sat Mar 05, 2011 9:57 pm
by Traska
Maybe a line of duck armors.

The Decoy Duck, with holographic systems that make it seem to be in two places at once.
The Ugly Duckling, which looks weaker than it is until it reveals its hidden weaponry.
The Duck Call, with its impressive communications package.
The Duck Hunter, which is a run-and-gunner's dream, especially with its revolutionary scatter-style railgun. (Less damage, higher accuracy... as in it's likely it's going to hit *something*)
And the Duck and Cover, with its protective force-field dome, proof against Nuclear, Biological, and Chemical hazards (has a 20 foot radius, immobile and it's two-way protection... you have to lower it to shoot out)

Re: duck armor

Posted: Sat Mar 05, 2011 10:45 pm
by taalismn
Traska wrote:Maybe a line of duck armors.


And the Duck and Cover, with its protective force-field dome, proof against Nuclear, Biological, and Chemical hazards (has a 20 foot radius, immobile and it's two-way protection... you have to lower it to shoot out)


Backpack wings fan out to form a feather dome(reinforced by the forcefield?) for extra coverage?

Re: duck armor

Posted: Sun Mar 06, 2011 10:27 am
by The Dark Elf
POWER ARMOUR COMBAT ELITE: quack-fu

Re: duck armor

Posted: Sun Mar 06, 2011 2:49 pm
by taalismn
Abe, we are all going to see the finished product, right? :wink:

Otherwise, we'll be setting the retriever Dogboys on you.

Re: duck armor

Posted: Sun Mar 06, 2011 4:22 pm
by Traska
taalismn wrote:Abe, we are all going to see the finished product, right? :wink:

Otherwise, we'll be setting the retriever Dogboys on you.


That idea is just golden.

Re: duck armor

Posted: Sun Mar 06, 2011 7:18 pm
by abe
base model-duck armor looks like a tug boat with a huminoid torso with a ducks head on top & webbed feet on the legs that dangle underneeth
items in armor-loudspeaker to give a LOUD sonic quack that causes-3d12 s.d.c damage or if cranked up all the way up volume-wise 1 mdc the tug boat part of the armor give the wearer a 98% chance of floating in all types of weather & the webed feet allow the wearer to move at a speed of 3d6+4
the bases model also has mines shaped sorta-like ducklings on it's back that are activated by mental command of the wearer & also explode after 3d12 rounds or at the wearers mental command!
Also limited flight by way of jump rockets good for 125 small "JUMPS" of 1 mile or less.
acids & other dangerous liquids have a 59% chance of not effecting the wearer in the slightest.
variants have ALL the bases models items in addition to there own devices.
ugly duck model has a UGLY paint job & a illusion generator in it that makes them look weaker than they are.
duck & cover model has a force field generator good for 5d12 mdc per day.

Re: duck armor

Posted: Sun Mar 06, 2011 7:33 pm
by abe
could anyone put artwork of the duck armor on this thread for me please?

Re: duck armor

Posted: Mon Mar 07, 2011 7:57 pm
by taalismn
abe wrote:base model-duck armor looks like a tug boat with a huminoid torso with a ducks head on top & webbed feet on the legs that dangle underneeth
items in armor-loudspeaker to give a LOUD sonic quack that causes-3d12 s.d.c damage or if cranked up all the way up volume-wise 1 mdc the tug boat part of the armor give the wearer a 98% chance of floating in all types of weather & theweebed feet allow the wearer to move at a speed of 3d6+4
the bases model also has mines shaped sorta-like ducklings on it's back that are activated by mental command of the wearer & also explode after 3d12 rounds or at the wearers mental command!
Also limited flight by way of jump rockets good for 125 small "JUMPS" of 1 mile or less.
acids & other dangerous liquids have a 59% chance of not effecting the wear in the slightest.
variants have ALL the bases models items in addition to there own devices.
ugly duck model has a UGLY paint job & a illusion generator in it that makes them look weaker than they are.
duck & cover model has a force field generator good for 5d12 mdc per day.


Okay, are we talking EBA or power armor here?

Here's a couple of templates for EBA and Power Armor:

EBA/Body Armor:
MDC/Armor By Location:
Head/Helmet
Main Body
Arms(2) each
Legs(2) each
Any special locations like wings, shields, backpacks)
Height: (+x to wearer's height)
Weight:
Penalties/Encumbrance: (-x to whatever you want to penalize the wearer)
Special Features:
Cost: x credits(also the place to note avilability)


Power Armor:
Type:
Class: Power Armor
Crew: One
MDC/Armor By Location:
Head/Helmet
Main Body
Arms(2) each
Legs(2) each
Any special locations like wings, shields, jetpacks)
Height:
Width: Typically across the shoulders, but also wingspan, if any)
Length:
Weight:
Cargo: (Typically what can be strapped to the outside)
Physical Strength: (+ to P.S., and maybe Spd if a light augment exoskeletal assistor, or a fixed Bionic/Robotic value if a heavier suit)
Powerplant: (Typically battery, mini-nuke, or TW)
Speed:(Running, leaping)
(Flying, swimming, etc.)
Special Features:
Weapons Systems:
Range:
Damage:
Rate of Fire:
Payload:
Cost: x credits(also the place to note avilability)

Re: duck armor

Posted: Tue Mar 08, 2011 2:58 pm
by abe
eba:yes
head mdc is 230
arms is 125
legs 125
main body is 679
wings 100
hight is +1 foot
width is +6.5 feet
length is 3.5 feet
weight is 125 pounds
speed is normal for walking 15 for swimming on the surface 3 for swimming under the surface.
cargo is + 3 due to straps on the outsidde of the armor.
special features is 12 flight & 3d12 to damage due to a LOUDspeaker built into the helmet!
cost is 345,000 credits(availibility is military/coalition only)nock offs cost 125,000 credits & will probibly lack some of the equipment in it.

Re: duck armor

Posted: Tue Mar 08, 2011 4:30 pm
by taalismn
Thanks. Picture forming in mind already....may be able to put it to paper.

Re: duck armor

Posted: Fri Mar 11, 2011 12:15 am
by abe
hope to see it soon!

Re: duck armor

Posted: Sun Mar 13, 2011 8:07 pm
by abe
feel free to put the stats for the variant as well!

Re: duck armor

Posted: Sun Mar 13, 2011 8:13 pm
by taalismn
abe wrote:feel free to put the stats for the variant as well!


That's your job...Your idea, which you're presumably using in a game. The rest of us simply tossed in ideas, but you're the ultimate assembler and primary contractor, making the tough decisions. :)

Re: duck armor

Posted: Sun Mar 13, 2011 8:14 pm
by abe
havn't had much luck finding people to play rpgs with period i'm afriad.

Re: duck armor

Posted: Sun Mar 13, 2011 8:16 pm
by taalismn
abe wrote:havn't had much luck finding people to play rpgs with period i'm afriad.



This is still your baby..don't make it an orphan. Do it up right(and do right by it), and you might find playmates for it.

Re: duck armor

Posted: Sun Mar 13, 2011 8:24 pm
by abe
o.k,but you will have to supply the artwork yourself,as I don't know how to do it very well.
who knows it might make it into rifter!

Re: duck armor

Posted: Sun Mar 13, 2011 8:43 pm
by taalismn
abe wrote:o.k,but you will have to supply the artwork yourself,as I don't know how to do it very well.
who knows it might make it into rifter!


I MIGHT do artwork for it; the idea's just crazy enough that I can see images already in my head, and if I have the time between everything else I'm doing, I might just do it up and post it, but I'm not looking to take over the entire project. The concept is funny as hell(I'd love to know what gaming scenario you had in mind for it), you got some good input from everybody on it for ideas to supplement what I presume you already had in mind, and I was interested to see what you would finally do with the ideas to flesh out the whole thing as a playable entity(and maybe what fluff you'd toss in to justify it). I know that if you could, you would do your own art, if you want(ed) to, but as long as you complete your project. Otherwise, the original idea gets abandoned, lost in the cold, and eaten by coyotes.

Re: duck armor

Posted: Mon Mar 14, 2011 2:13 am
by abtex
Otherwise, the original idea gets abandoned, lost in the cold, and eaten by coyotes.

...original idea gets used for something else...
...is lost on 'Things to do lists'...
...used by coyotes and wolves to attack defenseless duck farming ponds and nest towns...

Worst we find out the Duck armor is not what was designed quacked up to be.

Re: duck armor

Posted: Mon Mar 14, 2011 5:42 pm
by taalismn
abtex wrote:
Worst we find out the Duck armor is not what was designed quacked up to be.


Okay....now I gotta do a background check and run surveillance on Abe to see what he's REALLY up to...I may have to start mining the wetlands around my territories if he's really looking to mooch free weapons for terrorist actions .

Re: duck armor

Posted: Mon Mar 14, 2011 6:23 pm
by abe
Okay....now I gotta do a background check and run surveillance on Abe to see what he's REALLY up to...I may have to start mining the wetlands around my territories if he's really looking to mooch free weapons for terrorist actions .

I just a regular guy,HONEST!