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magic

Posted: Sat Feb 19, 2011 2:01 am
by dante144
For magic spells without saving throws, does the caster still have to roll to see if their spell works or does the spell just work?

Re: magic

Posted: Sat Feb 19, 2011 2:36 am
by Cinos
Spells just work, no check required, only saves or strikes as listed in the spell.

Re: magic

Posted: Sat Feb 19, 2011 8:30 am
by dante144
Thanks! I have been doing it wrong!

Re: magic

Posted: Sat Feb 19, 2011 1:06 pm
by drewkitty ~..~
You might want to write up the way you were doing things and make it into rules about Appentice Mages and how their magic might 'not work' from time to time.

Re: magic

Posted: Sun Feb 20, 2011 12:54 am
by Goliath Strongarm
By the book, no you don't have to roll. However, I do know several groups that roll anyways, allowing for critical success/critical failures. Usually doubling the effect or duration on a nat 20, and either spell failure or half duration/effect on a nat 1.

Re: magic

Posted: Thu Mar 03, 2011 10:00 pm
by mastermesh
always save throw or "dodge" in some cases if the effect is physical.

Re: magic

Posted: Fri Feb 10, 2012 11:58 am
by tuvermage
House rules are, if the spell is below the wizard's level then no roll is needed (if you wanted to be a annoying GM you could require a roll of 98% 99 and 00 fail) anything beyond their level requires a roll 98-5%per level above. Spells of legend count as level 20.

Re: magic

Posted: Mon Feb 13, 2012 4:43 pm
by Ice Dragon
Spells works, the save is only for the vicitim of the spell :demon:.

Re: magic

Posted: Thu Feb 16, 2012 12:13 pm
by Myrrhibis
The RIFTS Psi/Magic screen from years ago had a nice random % list - our group used it for newly-learned spells, rolling # of time x Lvl of spell/2 (so a 5th lvl spell would be rolled 2 or 3 times, depending on things like the IQ of the mage or source of the learning, and 8th lvl spell would be rolled 4 times). As long as you didn't fail the rolls each time, then you'd learn the spell correctly upon the Xth roll & go from there with no further rolls not dictated in the spell-description.