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Teleportation question.
Posted: Fri May 06, 2011 8:08 pm
by Lenwen
The Major power does not say 1 way or the other if the power is enabled to be used as a Dodge ?
Can a super using this ability if they have auto dodge use this ability as its dodge move or not ?
Please explain either way if you think the super can or can not .
Re: Teleportation question.
Posted: Fri May 06, 2011 10:25 pm
by AlanGunhouse
The general teleportation powers does not let you use it as a dodge, because of the need to properly visualize your arrival point, something that is a bit hard to do while trying to escape immediate bodily harm...
Re: Teleportation question.
Posted: Sat May 07, 2011 6:43 am
by Anthar
I'd allow it to be used as a dodge using us one attack and just the PP bonuses.
Re: Teleportation question.
Posted: Sat May 07, 2011 8:10 am
by AlanGunhouse
Use it as a normal dodge in other words, he was asking about using it as an automatic dodge.
Re: Teleportation question.
Posted: Sat May 07, 2011 8:50 am
by victor1966
I would yes for comic book reasons . you asked you player if he or she wanted to teleport out of attack range or take cover . If the answer yes then he or she has to take an action to figure out where he or she is at . If the answer no then you are dealing with story telling style .
Re: Teleportation question.
Posted: Sat May 07, 2011 8:53 am
by AlanGunhouse
I have no problems with using it as a normal dodge, I just think it takes an action to use the power because if the requires visualization. Automatic was the question.
(Clarified this below.)
Re: Teleportation question.
Posted: Sat May 07, 2011 8:56 am
by AlanGunhouse
Lenwen wrote:The Major power does not say 1 way or the other if the power is enabled to be used as a Dodge ?
Can a super using this ability if they have auto dodge use this ability as its dodge move or not ?
Please explain either way if you think the super can or can not .
I do not believe it can be used in combination with automatic dodge, automatic dodge is a reflexive ability and requires the ability to act without conscious thought.
I have no problems with using it as a normal dodge, I just think it takes an action to use the power because of the requires visualization. Automatic was the question.
Re: Teleportation question.
Posted: Sat May 07, 2011 9:12 am
by Severus Snape
I would say that because you have to focus on where you are teleporting to, you cannot use it as an automatic dodge. Alan pointed out that auto-dodge is a reflexive action, requiring no thought at all. To teleport, you have to know where you're going, and you have to think about doing so.
With that said, I would allow this as a dodge, using 1 melee action to perform. But not as an auto-dodge. To allow the use of this power as an auto-dodge starts to imbalance the game.
Re: Teleportation question.
Posted: Sat May 07, 2011 10:08 am
by Lenwen
No offense ment .. but it appear's that only a couple people who posted on the thread understands my question.
1) - I am not asking about allowing it as a regular Dodge. (It already eats up 1 action regardless of if it is used as a dodge or not)
2) - I AM .. asking if the PC has had the ability its whole life .. by the time it started to gain levels as a super .. Its going to have a better understanding of its powers and will be able to controle them more fluidly then what this thread is giving them credit for.
My question is simple. If a hand to hand style is taken that allow's for Auto-dodge , being it is the nature of the super to teleport . Yes or no, can the super use the Teleport effectively as an auto-dodge movement or not ?
Reason being I am asking is because Dragons have the ability to dodge .. they have the ability to teleport .. Since Rue came out they can actually Teleport Dodge (Rifts Rue, pg 350)
So if they can use an ability that is innate to them .. And a Super has that exact same ability .. what is the difference ?
Why can the Dragon use a teleport Dodge .. yet the super can not ?
Or am I right by following the logical train of thought that yes the Super can in fact use the Teleport Dodge as well ?
Re: Teleportation question.
Posted: Sat May 07, 2011 11:15 am
by AlanGunhouse
There probably could be a power that allows teleportational dodge, but it would not be the standard teleportation power because of the teleportation failure chance, a chance that grows drastically if you are not properly visualizing the point of arrival. You need the right power for the job.
Re: Teleportation question.
Posted: Sat May 07, 2011 11:53 am
by drewkitty ~..~
While the Power does not disallow the use of it to dodge. Thus it is a normal Dodge roll and a roll to see if the T-port targeting failed.
If the dodge roll failed, then a penalty to the targeting roll should be factored in.
Re: Teleportation question.
Posted: Sat May 07, 2011 7:36 pm
by Lenwen
All Floopers all the time wrote:I would alow the super to use t-port as a dodge if they are travelling a short distance (no more than a few metres), much like Nightcrawler does in X 2. I would not allow it as an auto-dodge, though, since it must take at least a second or so to "move" from one spot to the next.
The super must roll to see if he failed the t-port, though. Therefore, even if you have a 98% chance of succeeding, fate is bound to catch up to you eventually. Using this feat repeatedly may not be such a hot idea, but occasionally it could be used as a life saver.
If the super fails to dodge, the t-port is interrupted entirely. Try again.
Those are exactly how it is set up for the Dragons to teleport dodge as well. And in all honesty .. makes the absolute most sense.
I was curious if I cited the use that Dragons get .. if other's would agree with me or not . heh
Re: Teleportation question.
Posted: Sat May 07, 2011 8:02 pm
by Reagren Wright
It makes sense that teleport be used as a dodge. I mean if a boulder is about to land on you, why
wouldn't you have your character teleport away? That being said, because you have to know
EXACTLY where you are going in order to keep yourself from teleporting into objects, I would say
it does takes 1 action. I would say you have to roll to dodge with a +3 bonus (no bonus from PP
because teleporting is not a physical ability but a mental one) and you are going to have to roll %
to see what happens afterward with some kind of penalty because you are not completely
focused on your destination.
Re: Teleportation question.
Posted: Sun May 08, 2011 2:52 am
by Shadowfyr
Just as a thought as well. Just only Teleportation by itself i'd probably only say just Dodge Porting, BUT, if you had other powers like for instance Lightning Reflexes then yeah i would allow for a Auto-Tele Dodge, but the distance is severely shortened to make sure you dont port yourself into a wall.
Thinking along the lines of Nightcrawler, if you can see all of your combative area and the combination of power then why not Auto Port-Dodge within that area (thinking like 50ft at most). Since its not that hard to need to "concentrate" to teleport.
And since people are hooked on the whole "concentrating" thing to teleport, Multi-tasking + Teleport plus endless other combinations.
Just shorten the range IMO if you do a combo to Auto Port-dodge. lol . Line of sight is a glorious thing.
Re: Teleportation question.
Posted: Sun May 08, 2011 9:30 am
by Lenwen
Shadowfyr wrote:And since people are hooked on the whole "concentrating" thing to teleport, Multi-tasking + Teleport plus endless other combinations.
Just shorten the range IMO if you do a combo to Auto Port-dodge. lol . Line of sight is a glorious thing.
Not only does your opinion make very sound logic .. but I like it.
I will go with your idea's an until they can be "Disproven" will be made canon in my games. Thank you very much.
Re: Teleportation question.
Posted: Sun May 08, 2011 9:37 pm
by AlanGunhouse
Now Floopers in Rifts have a form of teleportation that can be used as an auto-dodge, but that is because they teleport through another dimension and can reorient before returning to normal reality.
Re: Teleportation question.
Posted: Sun May 15, 2011 3:26 am
by Sir_Spirit
As leader of the Starship Floopers I'd have to agree that membership does have its benefits.
Re: Teleportation question.
Posted: Mon May 16, 2011 3:52 am
by Iczer
Yes you can teleport as a dodge, via the Teleport major power.
No, it is not an autododge. (it specifically states it takes an action)
You are also limited to the number of teleports per melee round.
Batts
Re: Teleportation question.
Posted: Thu May 19, 2011 12:17 am
by Specter
Ok, just for the effect I would allow it as a gm, I just wouldn't let you go very far. Like the character stutter ports a foot to his left to avoid the knife thrust. It's a nice effect and doesn't give any undue advantage.
Re: Teleportation question.
Posted: Thu May 19, 2011 10:27 am
by Severus Snape
Lenwen wrote:No offense ment .. but it appear's that only a couple people who posted on the thread understands my question.
My question is simple. If a hand to hand style is taken that allow's for Auto-dodge , being it is the nature of the super to teleport . Yes or no, can the super use the Teleport effectively as an auto-dodge movement or not ?
See my response from earlier, which I have quoted below.
Severus Snape wrote:I would say that because you have to focus on where you are teleporting to, you cannot use it as an automatic dodge. Alan pointed out that auto-dodge is a reflexive action, requiring no thought at all. To teleport, you have to know where you're going, and you have to think about doing so.
With that said, I would allow this as a dodge, using 1 melee action to perform. But not as an auto-dodge. To allow the use of this power as an auto-dodge starts to imbalance the game.
To reiterate: Allow as a normal dodge, yes. Allow as an auto-dodge, no. Teleportation requires 1 action to use, and you have to concentrate to use the ability. No auto-dodge.
Lenwen wrote:Reason being I am asking is because Dragons have the ability to dodge .. they have the ability to teleport .. Since Rue came out they can actually Teleport Dodge (Rifts Rue, pg 350)
While I'm all for conversions within the megaverse, you're talking about a creature from Rifts and the powers they have there. In PU2, there is the immortal category, and dragons are part of that. And those dragons follow the same rules as every other power category in HU.
Lenwen wrote:So if they can use an ability that is innate to them .. And a Super has that exact same ability .. what is the difference ?
Why can the Dragon use a teleport Dodge .. yet the super can not ?
Or am I right by following the logical train of thought that yes the Super can in fact use the Teleport Dodge as well ?
Again, supers with teleport can use it as a dodge, but not an auto-dodge.
Re: Teleportation question.
Posted: Thu May 19, 2011 5:35 pm
by AlanGunhouse
OK, in theory a character with multi-tasking and a power that grants auto-dodge and who has teleport might be able to auto-dodge teleport if you assume part of his mind multi-tasks teleportation destinations while he is doing other things. I just thought of that one.
Re: Teleportation question.
Posted: Wed May 25, 2011 2:44 pm
by Shadowfyr
Shadowfyr wrote:Just as a thought as well. Just only Teleportation by itself i'd probably only say just Dodge Porting, BUT, if you had other powers like for instance Lightning Reflexes then yeah i would allow for a Auto-Tele Dodge, but the distance is severely shortened to make sure you dont port yourself into a wall.
Thinking along the lines of Nightcrawler, if you can see all of your combative area and the combination of power then why not Auto Port-Dodge within that area (thinking like 50ft at most). Since its not that hard to need to "concentrate" to teleport.
And since people are hooked on the whole "concentrating" thing to teleport, Multi-tasking + Teleport plus endless other combinations.
Just shorten the range IMO if you do a combo to Auto Port-dodge. lol . Line of sight is a glorious thing.
Already beat you to that thought a couple weeks ago Alan.. lol
Re: Teleportation question.
Posted: Wed May 25, 2011 6:06 pm
by Damian Magecraft
Iczer wrote:Yes you can teleport as a dodge, via the Teleport major power.
No, it is not an autododge. (it specifically states it takes an action)
You are also limited to the number of teleports per melee round.
Batts
Iczer has spoken this question is now resolved.