Re: Shield weak W.P?
Posted: Thu Jun 23, 2011 2:41 am
WP knife is better to parry with....
I use the bonuses for shield from 1st edition PFRPG.
I use the bonuses for shield from 1st edition PFRPG.
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toofarjimmy wrote:I am new to the game and started with a palladin. Instantly I ran into a question. Why does the shield have no more effect as a defense than a sword? I feel like a shield would naturally, if profficient, provide an A.R. bonus, as its purpose is to provide a 'shield'. It is large and would be use by making your body small and using to cover and therefore make it hard to even hit the armour. I just don't see the point of a shield when you can use paired weapon sword to do the same defense plus higher attack. Is anybody else having this issue, am I missing something?
Sorry if this has been covered I just couldn't find anything mentioning in great detail.
Jupios wrote:A very good point, and a good suggestion to add to the "Rules change; a little " topic. For my Paladin characters I still use the sword and board, or the 2 handers more for RP reasons than actual effectiveness. I'm ok with my characters being less powerful than possible for the sake of imagery.
Rhomphaia wrote:Cinos wrote:So after years of gaming, Shield offers +5% to Parry chance And unlike weapons, has SDC used to absorb hits and will break sooner or later. In game terms, it only makes sense to use W.P Paired, and offhand parry as needed (Thus also giving you the choice of the best melee offensive choices the game has as well).
My suggestion? Make a house rule to make this above statement not true.
That's easy. Shields provide a degree of cover, requiring a called shot of say, 10 or higher for small shields and 12 or higher for large shields. Missed shots hit the shield.
Another advantage easily missed is perhaps the ability to parry arrows and bolts with reduced or eliminated penalties.
Shields add to a character’s A.R. Small shields provide a bonus to A.R. of 1 plus an amount equal to their parry bonus from W.P. Shield, if any. Large shields provide an A.R. bonus of 3 plus any W.P. Shield parry bonus. When an attack hits a character with a shield but it doesn’t best their A.R., the player character can choose whether to deduct the damage from her armor or her shield.
toofarjimmy wrote:drewkitty ~..~ wrote:Shields give the user a bonus to parry. However, PB forgot to put said parry bonus in the PF book.
*yawns and points @ the AU book*
Yes, all you purists don't like mixing the settings up, but sometimes that is the only place a specific text is found.
Could you translate your acronyms for a newbie?
maasenstodt wrote:Here's my house rule for shields:Shields add to a character’s A.R. Small shields provide a bonus to A.R. of 1 plus an amount equal to their parry bonus from W.P. Shield, if any. Large shields provide an A.R. bonus of 3 plus any W.P. Shield parry bonus. When an attack hits a character with a shield but it doesn’t best their A.R., the player character can choose whether to deduct the damage from her armor or her shield.
I've used this ruling for several years and it has worked very well though extensive play testing.
Janus wrote:I always treated shields as a free paired weapon for the classes that get them to start instead of having to buy them outright from available skills.
Some people like the Mad Martigan way of combat (dual wield) and some prefer sword and board.
I never messed with the shield other than saying it takes 1/4 of the damage to its SDC. Also I allow them to block things that a sword or dagger could not. Like arrows, fire, magic bolts, etc.
Rhomphaia wrote:Cinos wrote:I don't really like your rule on parries not being full mitigation of weapon damage. It pretty much makes certain styles of combat useless and breaks suspension of disbelief, especially where you have one character parrying with a spear or polearm and his opponent is using a short sword. Combined with the AR, this makes the shield too powerful with no one in their right mind using anything but a shield.