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How high can Physical Endurance go?

Posted: Sat Jul 02, 2011 9:36 pm
by Nightmask
I find myself curious as to how high someone's PE can go with all the various bonuses and possible PE increasing powers and skills that are around. Seems like you can get at least into the 40s but anyone ever consider how far PE can go? Since the focus seems to be all about increasing Physical Strength from many they seem to really ignore the PE and other stats. Dealing heavy damage is nice and all but having a pitiful PE isn't a good deal when you end up needing to make that save vs coma/death and I at least favor having that bonus be as high as possible.

Re: How high can Physical Endurance go?

Posted: Sun Jul 03, 2011 12:28 am
by Regularguy
Nightmask wrote:I find myself curious as to how high someone's PE can go with all the various bonuses and possible PE increasing powers and skills that are around. Seems like you can get at least into the 40s but anyone ever consider how far PE can go? Since the focus seems to be all about increasing Physical Strength from many they seem to really ignore the PE and other stats. Dealing heavy damage is nice and all but having a pitiful PE isn't a good deal when you end up needing to make that save vs coma/death and I at least favor having that bonus be as high as possible.


In that recent PS thread, my build included a PE in the 50s (viewtopic.php?f=7&t=123523) to increase Growth to increase PS. So with that as a starting point: scrap the Alien background to make him a straight-up Experiment (56-4=52, since he's no longer a Humanoid Elephant), instead taking a N&SS martial art for the PE bonus and Body Hardening exercises (which can get him up to the 60s, if we throw in MC and the Demon Hunter stuff) while swapping out Growth and Supernatural Strength for Animal Abilities: Bear and Healing Factor to get PE into the 80s -- which, given HF's +20% vs coma/death, is pretty danged solid.

(And, in retrospect, going the AA: Bear route would've also secured a bigger PE and PS for the Max-Out-PS guy, as would going the Experiment-with-a-N&SS-or-MC-art. C'est la vie.)

Re: How high can Physical Endurance go?

Posted: Sun Jul 03, 2011 12:34 am
by drewkitty ~..~
There is no real limit.

Re: How high can Physical Endurance go?

Posted: Sun Jul 03, 2011 12:41 am
by Nightmask
I'm surprised more don't go for the increased PE, given the impressive boost to your starting HP you'll get, especially if adding together a few of the right powers could give you a chance at these kinds of numbers. But I guess I'm quirky being more interested in a high PE instead of trying to pump PS into orbit.

Re: How high can Physical Endurance go?

Posted: Sun Jul 03, 2011 8:02 pm
by Nightmask
drewkitty ~..~ wrote:There is no real limit.


Well there is a practical upper limit, as there are only so many PE-increasing things someone can acquire.

Re: How high can Physical Endurance go?

Posted: Tue Jul 05, 2011 12:20 pm
by Severus Snape
Upper limit of PE? Let's build a character and find out, shall we? Where applicable, the maximum dice rolls were used. Don't tell me that the following build is impossible - it is possible, just not very probable. And also remember that this is a 1st level character, not some level 15 uber-god.

PE Roll: Ok, you start with 3d6 and roll 18. Then another d6, rolling a 6. Then a final d6, rolling another 6. PE = 30.
Power Category: Inhuman Immortal. +1d4+3 to PE; max roll is 7. Total PE = 37
Super Abilities: 2 Major and 3 Minor
  • Minor
    • Extraordinary PE. +1d6+5; max roll = 11. Total PE = 48.
    • Healing Factor. +2d4; max roll = 8. Total PE = 56.
    • Healing Power. +2d4; max roll = 8. Total PE = 64.
  • Major
    • Animal Abilities, Bear. +3d6; max roll = 18. Total PE = 82.
    • Animal Abilities, Pachyderm. +2d4; max roll = 8. Total PE = 90.
Skills
  • Acrobatics. +1. Total PE = 91.
  • Gymnastics. +2. Total PE = 93.
  • Wrestling. +1. Total PE = 94.

I'm sure when I skimmed through Super Abilities that I missed something, but there you have it from my view. Total max PE is 94.

Re: How high can Physical Endurance go?

Posted: Tue Jul 05, 2011 2:22 pm
by Nightmask
Severus Snape wrote:Upper limit of PE? Let's build a character and find out, shall we? Where applicable, the maximum dice rolls were used. Don't tell me that the following build is impossible - it is possible, just not very probable. And also remember that this is a 1st level character, not some level 15 uber-god.

PE Roll: Ok, you start with 3d6 and roll 18. Then another d6, rolling a 6. Then a final d6, rolling another 6. PE = 30.
Power Category: Inhuman Immortal. +1d4+3 to PE; max roll is 7. Total PE = 37
Super Abilities: 2 Major and 3 Minor
  • Minor
    • Extraordinary PE. +1d6+5; max roll = 11. Total PE = 48.
    • Healing Factor. +2d4; max roll = 8. Total PE = 56.
    • Healing Power. +2d4; max roll = 8. Total PE = 64.
  • Major
    • Animal Abilities, Bear. +3d6; max roll = 18. Total PE = 82.
    • Animal Abilities, Pachyderm. +2d4; max roll = 8. Total PE = 90.
Skills
  • Acrobatics. +1. Total PE = 91.
  • Gymnastics. +2. Total PE = 93.
  • Wrestling. +1. Total PE = 94.

I'm sure when I skimmed through Super Abilities that I missed something, but there you have it from my view. Total max PE is 94.


Now THAT is someone who could take just about anything including the Yggdrasil Ritual. Certainly not going to worry about saving vs coma/death.

Re: How high can Physical Endurance go?

Posted: Tue Jul 05, 2011 3:24 pm
by Severus Snape
Nightmask wrote:
Severus Snape wrote:Upper limit of PE? Let's build a character and find out, shall we? Where applicable, the maximum dice rolls were used. Don't tell me that the following build is impossible - it is possible, just not very probable. And also remember that this is a 1st level character, not some level 15 uber-god.

PE Roll: Ok, you start with 3d6 and roll 18. Then another d6, rolling a 6. Then a final d6, rolling another 6. PE = 30.
Power Category: Inhuman Immortal. +1d4+3 to PE; max roll is 7. Total PE = 37
Super Abilities: 2 Major and 3 Minor
  • Minor
    • Extraordinary PE. +1d6+5; max roll = 11. Total PE = 48.
    • Healing Factor. +2d4; max roll = 8. Total PE = 56.
    • Healing Power. +2d4; max roll = 8. Total PE = 64.
  • Major
    • Animal Abilities, Bear. +3d6; max roll = 18. Total PE = 82.
    • Animal Abilities, Pachyderm. +2d4; max roll = 8. Total PE = 90.
Skills
  • Acrobatics. +1. Total PE = 91.
  • Gymnastics. +2. Total PE = 93.
  • Wrestling. +1. Total PE = 94.

I'm sure when I skimmed through Super Abilities that I missed something, but there you have it from my view. Total max PE is 94.


Now THAT is someone who could take just about anything including the Yggdrasil Ritual. Certainly not going to worry about saving vs coma/death.

A natural roll of 99-100 is still a failure.

Re: How high can Physical Endurance go?

Posted: Tue Jul 05, 2011 6:40 pm
by Nightmask
Severus Snape wrote:A natural roll of 99-100 is still a failure.


Which you'd have to do twice since it's best 2 out of 3 not all or nothing, odds are really against botching it twice like that.

Re: How high can Physical Endurance go?

Posted: Tue Jul 05, 2011 11:00 pm
by NMI
Severus Snape wrote:Upper limit of PE? Let's build a character and find out, shall we? Where applicable, the maximum dice rolls were used. Don't tell me that the following build is impossible - it is possible, just not very probable. And also remember that this is a 1st level character, not some level 15 uber-god.

PE Roll: Ok, you start with 3d6 and roll 18. Then another d6, rolling a 6. Then a final d6, rolling another 6. PE = 30.
Power Category: Inhuman Immortal. +1d4+3 to PE; max roll is 7. Total PE = 37
Super Abilities: 2 Major and 3 Minor
  • Minor
    • Extraordinary PE. +1d6+5; max roll = 11. Total PE = 48.
    • Healing Factor. +2d4; max roll = 8. Total PE = 56.
    • Healing Power. +2d4; max roll = 8. Total PE = 64.
  • Major
    • Animal Abilities, Bear. +3d6; max roll = 18. Total PE = 82.
    • Animal Abilities, Pachyderm. +2d4; max roll = 8. Total PE = 90.
Skills
  • Acrobatics. +1. Total PE = 91.
  • Gymnastics. +2. Total PE = 93.
  • Wrestling. +1. Total PE = 94.

I'm sure when I skimmed through Super Abilities that I missed something, but there you have it from my view. Total max PE is 94.

Forgot a skill in HU2 that adds to P.E. -- Running: +1 P.E. Total P.E. = 95
Toss in the new physicals added in Dead Reign, RUE, Splicers...
Kick Boxing +1 Total PE = 96
Outdoorsmanship +1 Total PE = 97
Physical Labor +1 Total PE = 98

Re: How high can Physical Endurance go?

Posted: Wed Jul 06, 2011 12:49 pm
by Juce734
I sort of want to make a character like this. 98 PE is amazing! Has anyone built a character with other stats this high?

Re: How high can Physical Endurance go?

Posted: Wed Jul 06, 2011 12:58 pm
by Nightmask
Juce734 wrote:I sort of want to make a character like this. 98 PE is amazing! Has anyone built a character with other stats this high?


I don't think you can get IQ anywhere close to this high, about the only place it's essential is if you're wanting to get the Trans-dimensional Physics skill from Trandimensional TMNT as it requires a minimum IQ of 46 (and I've no idea where you can get another 16 points of IQ above and beyond managing to get to the max of 30). But the extra skill points are certainly a nice bonus, improving your starting skill percentages is always a nice idea.

It does tempt me with what books I've got to have some fun making a character with the highest stat I can work up based on them, one for each stat. Interesting to consider how you present a character with a PE that's nearly or above 100. That character is enormously durable, and really should be seen as immune to disease and toxins at that level. Something of a 'well even if the game doesn't quite have stats for it at that level the character must have some minor bonuses above and beyond what it already gets for such a high stat'.

Re: How high can Physical Endurance go?

Posted: Wed Jul 06, 2011 5:38 pm
by drewkitty ~..~
Severus Snape wrote:Upper limit of PE? Let's build a character and find out, shall we? Where applicable, the maximum dice rolls were used. Don't tell me that the following build is impossible - it is possible, just not very probable. And also remember that this is a 1st level character, not some level 15 uber-god.

PE Roll: Ok, you start with 3d6 and roll 18. Then another d6, rolling a 6. Then a final d6, rolling another 6. PE = 30.
Power Category: Inhuman Immortal. +1d4+3 to PE; max roll is 7. Total PE = 37
Super Abilities: 2 Major and 3 Minor
  • Minor
    • Extraordinary PE. +1d6+5; max roll = 11. Total PE = 48.
    • Healing Factor. +2d4; max roll = 8. Total PE = 56.
    • Healing Power. +2d4; max roll = 8. Total PE = 64.
  • Major
    • Animal Abilities, Bear. +3d6; max roll = 18. Total PE = 82.
    • Animal Abilities, Pachyderm. +2d4; max roll = 8. Total PE = 90.
Skills
  • Acrobatics. +1. Total PE = 91.
  • Gymnastics. +2. Total PE = 93.
  • Wrestling. +1. Total PE = 94.

I'm sure when I skimmed through Super Abilities that I missed something, but there you have it from my view. Total max PE is 94.

Just noting that in HU there is no limit on how many bonus rolls can be added to the base roll. So long as the bonus rolls are all 6's. :P

Re: How high can Physical Endurance go?

Posted: Wed Jul 06, 2011 9:42 pm
by Nightmask
drewkitty ~..~ wrote:Just noting that in HU there is no limit on how many bonus rolls can be added to the base roll. So long as the bonus rolls are all 6's. :P


I don't see where you arrive at that, it states that if you were in the 16-18 range you got one bonus dice and if you got the rare roll of a 6 you got one more roll, nothing to imply you have unlimited dice just covers the basic idea that you can get up two two bonus dice with a max of 30.

Re: How high can Physical Endurance go?

Posted: Wed Jul 06, 2011 11:00 pm
by Damian Magecraft
drewkitty ~..~ wrote:
Severus Snape wrote:Upper limit of PE? Let's build a character and find out, shall we? Where applicable, the maximum dice rolls were used. Don't tell me that the following build is impossible - it is possible, just not very probable. And also remember that this is a 1st level character, not some level 15 uber-god.

PE Roll: Ok, you start with 3d6 and roll 18. Then another d6, rolling a 6. Then a final d6, rolling another 6. PE = 30.
Power Category: Inhuman Immortal. +1d4+3 to PE; max roll is 7. Total PE = 37
Super Abilities: 2 Major and 3 Minor
  • Minor
    • Extraordinary PE. +1d6+5; max roll = 11. Total PE = 48.
    • Healing Factor. +2d4; max roll = 8. Total PE = 56.
    • Healing Power. +2d4; max roll = 8. Total PE = 64.
  • Major
    • Animal Abilities, Bear. +3d6; max roll = 18. Total PE = 82.
    • Animal Abilities, Pachyderm. +2d4; max roll = 8. Total PE = 90.
Skills
  • Acrobatics. +1. Total PE = 91.
  • Gymnastics. +2. Total PE = 93.
  • Wrestling. +1. Total PE = 94.

I'm sure when I skimmed through Super Abilities that I missed something, but there you have it from my view. Total max PE is 94.

Just noting that in HU there is no limit on how many bonus rolls can be added to the base roll. So long as the bonus rolls are all 6's. :P

Technically Drew is correct in the HU2 does not state there is a limit to the number of additional dice one my receive...
But as has been pointed out in the past...
The absence of a rule does not mean that the opposite is true.
The Rules say no where that a non-powered non-supernatural non-winged pig cannot fly.
This does not mean however that one can.

Re: How high can Physical Endurance go?

Posted: Thu Jul 07, 2011 12:16 am
by drewkitty ~..~
Damian Magecraft wrote:Technically Drew is correct in the HU2 does not state there is a limit to the number of additional dice one my receive...
But as has been pointed out in the past...
The absence of a rule does not mean that the opposite is true.
The Rules say no where that a non-powered non-supernatural non-winged pig cannot fly.
This does not mean however that one can.


I will have to say that this is where the rules as they are written, were not written very well. It is like the writer is making an assumption, and leaving something out.

Wether it be the limit was left out intentionally or not, is up to debate.
<aside>Which does leaves room for the GM to make the ruling they like.</aside>

My point of view is that the chars are to be <your fav. descriptive adverb> HEROS and it was intentionally left out for the HU setting, so some of the heros are going to be extra extraordinary.

Re: How high can Physical Endurance go?

Posted: Thu Jul 07, 2011 9:43 am
by Severus Snape
drewkitty ~..~ wrote:
Damian Magecraft wrote:Technically Drew is correct in the HU2 does not state there is a limit to the number of additional dice one my receive...
But as has been pointed out in the past...
The absence of a rule does not mean that the opposite is true.
The Rules say no where that a non-powered non-supernatural non-winged pig cannot fly.
This does not mean however that one can.


I will have to say that this is where the rules as they are written, were not written very well. It is like the writer is making an assumption, and leaving something out.

Wether it be the limit was left out intentionally or not, is up to debate.
<aside>Which does leaves room for the GM to make the ruling they like.</aside>

My point of view is that the chars are to be <your fav. descriptive adverb> HEROS and it was intentionally left out for the HU setting, so some of the heros are going to be extra extraordinary.

While not explicitly stated, it is heavily implied that you only get 2 bonus rolls maximum. Every time I read the rules for stat generation, I come to the same conclusion: You get a bonus roll on a stat of 16-18, and then if you roll a 6 on that bonus roll you get to roll another bonus roll. If the rules were to state that you can continue rolling as long as you get 6s, this would be a different story. But as the rules - as they are written - only state 2 bonus rolls, it is implied that you only get a maximum of 2 bonus rolls.

Re: How high can Physical Endurance go?

Posted: Thu Jul 07, 2011 1:26 pm
by NMI
Nightmask wrote:
Juce734 wrote:I sort of want to make a character like this. 98 PE is amazing! Has anyone built a character with other stats this high?


I don't think you can get IQ anywhere close to this high, about the only place it's essential is if you're wanting to get the Trans-dimensional Physics skill from Trandimensional TMNT as it requires a minimum IQ of 46 (and I've no idea where you can get another 16 points of IQ above and beyond managing to get to the max of 30). But the extra skill points are certainly a nice bonus, improving your starting skill percentages is always a nice idea.

It does tempt me with what books I've got to have some fun making a character with the highest stat I can work up based on them, one for each stat. Interesting to consider how you present a character with a PE that's nearly or above 100. That character is enormously durable, and really should be seen as immune to disease and toxins at that level. Something of a 'well even if the game doesn't quite have stats for it at that level the character must have some minor bonuses above and beyond what it already gets for such a high stat'.

Bio-E points can be spent in stat generation. There is also a device in the possession of Dr. Feral that can grant up to 50 additional Bio-E points!

Re: How high can Physical Endurance go?

Posted: Thu Jul 07, 2011 1:52 pm
by Nightmask
Mr. Deific NMI wrote:
Nightmask wrote:
Juce734 wrote:I sort of want to make a character like this. 98 PE is amazing! Has anyone built a character with other stats this high?


I don't think you can get IQ anywhere close to this high, about the only place it's essential is if you're wanting to get the Trans-dimensional Physics skill from Trandimensional TMNT as it requires a minimum IQ of 46 (and I've no idea where you can get another 16 points of IQ above and beyond managing to get to the max of 30). But the extra skill points are certainly a nice bonus, improving your starting skill percentages is always a nice idea.

It does tempt me with what books I've got to have some fun making a character with the highest stat I can work up based on them, one for each stat. Interesting to consider how you present a character with a PE that's nearly or above 100. That character is enormously durable, and really should be seen as immune to disease and toxins at that level. Something of a 'well even if the game doesn't quite have stats for it at that level the character must have some minor bonuses above and beyond what it already gets for such a high stat'.

Bio-E points can be spent in stat generation. There is also a device in the possession of Dr. Feral that can grant up to 50 additional Bio-E points!


Doesn't Feral's device require months or years of exposure and always create huge-sized creatures? I think I've missed the section that says you can spend Bio-E to increase stats (and given the costs just to be a humanoid bipedal creature the size of a dwarf or midget you hardly have room to spend much on stat increases).

The time-travel origin (infant creature pulled forward in time from the distant past) only gives you 15 Bio-E (you'd think it'd be more under the circumstances), nice but it just seems like mutant animals in general get a bit of a shafting with the costs for things. Few can actually resemble what you often see in stories and comics (like the TMNT or Tigra).

Re: How high can Physical Endurance go?

Posted: Thu Jul 07, 2011 7:41 pm
by drewkitty ~..~
Severus Snape wrote:While not explicitly stated, it is heavily implied that you only get 2 bonus rolls maximum. Every time I read the rules for stat generation, I come to the same conclusion: You get a bonus roll on a stat of 16-18, and then if you roll a 6 on that bonus roll you get to roll another bonus roll. If the rules were to state that you can continue rolling as long as you get 6s, this would be a different story. But as the rules - as they are written - only state 2 bonus rolls, it is implied that you only get a maximum of 2 bonus rolls.

It only states the first two bonus rolls.
This is the part that is debatable part I mentioned.

Re: How high can Physical Endurance go?

Posted: Sat Jul 16, 2011 5:16 pm
by Shadowfyr
Well to toss in there, While not explicitly HU, the RUE does give a good description saying what the dice rolls for Stats are limited to. And even tho its not HU it is still Palladium, and probably the closest "newer" revision of stat rolls. I think the HU book will say that til they do a new Revision to it.

So my group personally sticks with the roll limitations that are mentioned in the RUE, since i have a few players who like to find loopholes like what y'all found in HU.

Re: How high can Physical Endurance go?

Posted: Sat Jul 16, 2011 6:10 pm
by drewkitty ~..~
Shadowfyr wrote:Well to toss in there, While not explicitly HU, the RUE does give a good description saying what the dice rolls for Stats are limited to. And even tho its not HU it is still Palladium, and probably the closest "newer" revision of stat rolls. I think the HU book will say that till they do a new Revision to it.

So my group personally sticks with the roll limitations that are mentioned in the RUE, since i have a few players who like to find loopholes like what y'all found in HU.


There are people who hate bringing rules from the good PB settings into rifts. The converse is true also.
If you want the newest then you need to look at the new RT books.

However, in HU the number of bones rolls is debatable.