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S.C.R.E.T. and Supers
Posted: Mon Aug 08, 2011 9:04 am
by Juce734
One of the players in my group has Magnetism and is already thinking outside of the box (at character creation). She has stated that armor will be a bad thing for people opposing her.
I plan on throwing SCRET at the player group every now and then but I am curious if their basic armor has enough metal in it for her to use it against them. After the 1st encounter that they realize she has that power they will make changes accordingly if need be.
So should I have them in metal suits with metal weapons upon the first meeting and change it to some type of metal that isn't able to be manipulated the next time? What do you do?
Re: S.C.R.E.T. and Supers
Posted: Mon Aug 08, 2011 11:36 am
by The Dark Elf
I would feel sooo cheated if I didnt get to throw around a bunch of SCRET agents with my magnetism power.
I say 100% let him (cos girls dont play RPGs
) have his fun and then let them change their tactics to plastic/teflon etc.
Re: S.C.R.E.T. and Supers
Posted: Mon Aug 08, 2011 12:58 pm
by Juce734
The Dark Elf wrote:I would feel sooo cheated if I didnt get to throw around a bunch of SCRET agents with my magnetism power.
I say 100% let him (cos girls dont play RPGs
) have his fun and then let them change their tactics to plastic/teflon etc.
Yeah that was what I was thinking but wasn't sure if maybe someone had seen in the books that the armor isn't metallic.
Re: S.C.R.E.T. and Supers
Posted: Mon Aug 08, 2011 8:25 pm
by Reagren Wright
As the official spokesperson for S.C.R.E.T.
, I say it will be effective the first time around
then S.C.R.E.T will get wise to her ability. The second encounter they will break out weapons
like in X-Men 3 that are made of superior plastic and non-ferrous metals. Also some of their
vehicles are made of advance ceramic/aluminum/titanium composite armor which is impervious
to magnetism. I also see the MT-7 Splattergun coming into play as well.
Re: S.C.R.E.T. and Supers
Posted: Tue Aug 09, 2011 7:34 am
by Juce734
Reagren Wright wrote:As the official spokesperson for S.C.R.E.T.
, I say it will be effective the first time around
then S.C.R.E.T will get wise to her ability. The second encounter they will break out weapons
like in X-Men 3 that are made of superior plastic and non-ferrous metals. Also some of their
vehicles are made of advance ceramic/aluminum/titanium composite armor which is impervious
to magnetism. I also see the MT-7 Splattergun coming into play as well.
You my friend should put more into S.C.R.E.T.! Do you use them in your games often?
Re: S.C.R.E.T. and Supers
Posted: Tue Aug 09, 2011 10:47 am
by Reagren Wright
Check out Rifters #33 and #42
.
Re: S.C.R.E.T. and Supers
Posted: Tue Aug 09, 2011 11:45 am
by Juce734
Reagren Wright wrote:Check out Rifters #33 and #42
.
I'd love to but they aren't available in the store it looks like.
Re: S.C.R.E.T. and Supers
Posted: Tue Aug 09, 2011 11:00 pm
by Reagren Wright
DriveThruRPG.com you can download them both for under $14.00, It will be good for the
company and you get a great Rifter. With lots of great stuff in it
.
Re: S.C.R.E.T. and Supers
Posted: Wed Aug 10, 2011 7:29 am
by Juce734
Reagren Wright wrote:DriveThruRPG.com you can download them both for under $14.00, It will be good for the
company and you get a great Rifter. With lots of great stuff in it
.
I'm not into the PDF form of books. Maybe I could find them on ebay or something. The PDF stuff I do have is more annoying than anything.
Re: S.C.R.E.T. and Supers
Posted: Wed Aug 10, 2011 9:34 am
by Galroth
Juce734 wrote:Reagren Wright wrote:DriveThruRPG.com you can download them both for under $14.00, It will be good for the
company and you get a great Rifter. With lots of great stuff in it
.
I'm not into the PDF form of books. Maybe I could find them on ebay or something. The PDF stuff I do have is more annoying than anything.
Amazon has both used through other sellers, and I think I saw a copy of 42 new for 9$.
Re: S.C.R.E.T. and Supers
Posted: Wed Aug 10, 2011 10:09 am
by Juce734
Galroth wrote:Juce734 wrote:Reagren Wright wrote:DriveThruRPG.com you can download them both for under $14.00, It will be good for the
company and you get a great Rifter. With lots of great stuff in it
.
I'm not into the PDF form of books. Maybe I could find them on ebay or something. The PDF stuff I do have is more annoying than anything.
Amazon has both used through other sellers, and I think I saw a copy of 42 new for 9$.
Awesome! I will have to get them a week from Friday when I get paid.
Re: S.C.R.E.T. and Supers
Posted: Wed Aug 10, 2011 6:08 pm
by Reagren Wright
Good luck hope you can find them.
Re: S.C.R.E.T. and Supers
Posted: Wed Aug 10, 2011 6:11 pm
by Warwolf
Reagren Wright wrote:Check out Rifters #33 and #42
.
Indeed you should. Mr. Evans did some really cool stuff for S.C.R.E.T. in those issues.
Re: S.C.R.E.T. and Supers
Posted: Wed Aug 10, 2011 6:17 pm
by victor1966
What having SCERT agents that use magic or psoinic powers ? I am pretty sure that SCRET would have being with super powers willing to aid them .
Re: S.C.R.E.T. and Supers
Posted: Thu Aug 11, 2011 12:43 pm
by Juce734
It's official I will be getting these 2 Rifters. Got a deal in place. I am really excited about them too.