Re: new rules for multiclassing.
Posted: Tue Sep 06, 2011 3:08 pm
1st edition has good simple rules for multiple OCCs.
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AlexanderD wrote:ok I hate the existing rules for multi-classing, they are not competitive with other games out there and in my opinion are written to discourage people from multi-classing in palladium. I understand the thoughts behind that methodology, but don't agree with it. its a game, players want to make their characters wear several different hats, I say let them, but like other systems give them a cost.
feel free to critique this as I'm also looking for constructive criticism to make this rules set better. what I have so far.
1. must find someone to train you... medieval setting needs to train like a squire or apprentice, someone who will spend quality time teaching the student in down time or in game time.
2. the trainer must be confident enough to train/teach the class. he must be level 3 or more, Or whatever level the gm thinks appropriate.
3. look at the new class, in the occ skills and numbered abilities of the class, each one the player does not already posses takes 1d4-1 (minimum 1) month of time training to learn. skills must be picked up first if training in campaign. class abilities are learned last (in my games I say class abilities take a flat 3-4 months to learn each). You can focus on learning up to 3 different skills in one time period if all your character does is practice those and foregoes any other activities like adventuring, and that are all skills that don't require one another for prerequisites to each other(i.e. one cant be math, the other advanced math). Class abilities MUST be learned one at a time unless gm rules they are similar enough to be learned together in same time period. all new skills are 1st level, class abilities are not usable till a level in the class is taken(see below).
4. skills the character already has don't change, and take no time, unless they are skills that can be taken a second time to improve them, then player can choose to take 1d4-1 months to retrain and get the +x%, or can forgo that option and save time. (example some domestic skills can be taken again for a +10% and professional quality). these skills continue leveling when the character starts in his new class, just cause your learning and new at being a______________ doesn't mean you don't still learn new things every time you hop up on your horse and ride, the level freeze on skills of the old method in that respect never made any sense to me.
5. hand to hand takes no time if players current hand to hand is better, if the new one is better, it takes 3 months of training /step better. (player has hand to hand, new class uses martial, thats 6 months of training to bring his basic up to current level martial.
6 other related occ skills, character may take them and pay the 1d4-1 time training, or not and save time, up to them. Must have the prerequisite of corse, and someone to train them in that skill in the party or somewhere.
7 secondary skills, as they got these in their last class, and they reflect more like hobbies the players character had in his pre adventuring life, the player doesn't get any from the new class.
8 starting gear and money & all that, common sense, the trainer may give them stuff like holy symbols and basic stuff to start them out, but obviously an existing character gets no new money or equipment beyond that and will have to purchase what he needs.
9 after completing training of all abilities (gm may say 75% of the class abilities in special situations or for story sake) the next level earned in exp. can be taken in the new class. characters new skills with exception to hand to hand, start at level one ability, his old skills he has in common with the new class (skills both classes have in their occ skills) keep advancing at the level they were before+ each level of the new class(example wp sword was lv 5 in soldier class, takes 2 levels of paladin, so now wp sword is level 7). skills that are not available at all to the new class stop advancing(example lore magic, isn't available to new class) or advance at half rate(GM's call)
exception, secondary skills, still advance as they are independent of class/occupation and are lifelong hobbies (like roleplaying) that the character will always pursue.
spell level for casting classes are stopped or allowed to progress at half level(GM's discretion), wild talent psionics(none class related) continue.
thats it for now.
drewkitty ~..~ wrote:item 1: Alex you need to spell check your posts. This one had so many misspellings it was horrible. And the general incomplete thoughts of the sentences make it look/feel unfinished.
item 2: Yes, they are written to discourage people from changing the char's class in palladium. This also reflects the truth that in the culture, that a person tended to hold a job type all their lives.
PB also does not need to be "competitive" in this aspect of their game. Since most chars do not last very long, it is almost a non-issue.
Cinos wrote:item 1: Welcome to the internet?
item 2: Then why are the rules set that characters can hardly level? PB does need to be competitive in this aspect of their game since most people bloody love multi-classing, and most characters can start at a high enough level where it's instantly relevant, and many do last that long.
Cinos wrote:drewkitty ~..~ wrote:item 1: Alex you need to spell check your posts. This one had so many misspellings it was horrible. And the general incomplete thoughts of the sentences make it look/feel unfinished.
....snip
item 1: Welcome to the internet?
...snip
drewkitty ~..~ wrote:
Are not the tools on our comps suppose to make the quality of our writing?
drewkitty ~..~ wrote:I got better once I started posting to this board and using the spellcheck. Just that I was writing more and seeing what I was misspelling helped out a lot.
Cinos wrote:Would you instead like to make a legitimate counter to the actual valid point I countered you with, or snipe with smiley faces, the scourge of the internet?
AlexanderD wrote:no longer a dee bee whoyea!!!!!!!!! thanks Cinos. im glad several people agree with most my ideas, i think I now have a workable start for my own games house rules.
Cinos wrote:drewkitty ~..~ wrote:snip...
item 2: Yes, they are written to discourage people from changing the char's class in palladium. This also reflects the truth that in the culture, that a person tended to hold a job type all their lives.
PB also does not need to be "competitive" in this aspect of their game. Since most chars do not last very long, it is almost a non-issue.
snip...
item 2: Then why are the rules set that characters can hardly level? PB does need to be competitive in this aspect of their game since most people bloody love multi-classing, and most characters can start at a high enough level where it's instantly relevant, and many do last that long.
drewkitty ~..~ wrote:Multi-classing is a sign that the player is board from lack of challenges or is developing munchkin tendencies
Cinos wrote:An ex-soldier who's taken to living in the woods and guiding strangers through trecious passes after losing his wife? Bam done, Soldier / Ranger. A wizard who's also dedicated his life to the master of martial combat in the view that if the soul must be perfect to conduct magic, so too must the body be aligned? Bam, Monk - Wizard (or Mystic/Summoner/Diabloist/Necromancer). An archer who's found the true calling in the archery god of Rurga (Who's name annoyingly escapes me), done, Priest of Light / Longbowmen.
Multi-classing is a sign that the player is board or is developing munchkin tendencies.
tmikesecrist3 wrote:I like the roles for multi classing in PF it seams fair and resable and ireflcts that some one can change there correrar. they dont level under the old one though becosue there not focesing on those skills any more
tmikesecrist3 wrote:drewkitty ~..~ Thank you you were helpful with out being rude. I do in fact have Dyslexia. I try and spell check don't always work for me but you got it for the most part.
gunn bros wrote:drewkitty ~..~ wrote:Multi-classing is a sign that the player is board from lack of challenges or is developing munchkin tendencies.
board should be bored