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So...what toys are still missing from the animation?

Posted: Wed Dec 07, 2011 11:20 am
by Chris0013
No animator mistakes / things in dispute please...we have enough of that going on in other threads right now.

This is strictly for mecha, vehicles, equipment, etc...that does appear in the animation, comics, and other official continuity.

Super Alpha
Super Beta
The non transformable space fighter with Carpenter's group (Vulture?)

What else do we got that needs book space??

Re: So...what toys are still missing from the animation?

Posted: Wed Dec 07, 2011 12:27 pm
by glitterboy2098
listed according to where seen.. some in southern cross and new gen might date from the earlier periods.

macross era:
the missile launcher, shotgun, and rifle used by zentreadi dissidents in macross era (the ones who tried to steal the protoculture chamber)


Southern Cross:

some of the ASC era support vehicles are missing, IIRC.

New Generation:
Shadow Drones are missing.
there was enough civilian and bandit conventional vehicles in New Gen that i'll bet a number haven't been stated out.
'wolfe's fighter' from Scott's flashback.. either a conventional fighter or a really early model alpha.
the Self-propelled artillery Synchrocannon
bluewater corvette
bluewater patrolboat

Re: So...what toys are still missing from the animation?

Posted: Wed Dec 07, 2011 1:10 pm
by Tiree

I thought these two were actually in the new "New Generation" sourcebook.

But the fighter drones used in the Mountains with their control system isn't listed.

Re: So...what toys are still missing from the animation?

Posted: Wed Dec 07, 2011 3:20 pm
by glitterboy2098
i don't have that book yet, and no one has mentioned them here on the forums yet, so if they are i didn't know.

the Drone Alpha's appear to be VF/A-6's with the cockpit's replaced with drone systems, so i don't know if they need a full write up or just info on the drone aspect. shadow-drones have additional weaponry (the flip up SRM launchers on each breast) plus the drone features, so it definately needs a full write up.

Re: So...what toys are still missing from the animation?

Posted: Wed Dec 07, 2011 3:44 pm
by Tiree
glitterboy2098 wrote:i don't have that book yet, and no one has mentioned them here on the forums yet, so if they are i didn't know.

I do have the book, did mention 2 boats. But nothing more than that. So, yes they are there.

glitterboy2098 wrote:the Drone Alpha's appear to be VF/A-6's with the cockpit's replaced with drone systems, so i don't know if they need a full write up or just info on the drone aspect. shadow-drones have additional weaponry (the flip up SRM launchers on each breast) plus the drone features, so it definitely needs a full write up.
I am not sure if they need a writeup or not. I am not even sure that they can transform. Hence why I think a writeup would be nice, or at least have an automation section for the IMU's so you can remotely control mecha.

Re: So...what toys are still missing from the animation?

Posted: Wed Dec 07, 2011 4:02 pm
by ShadowLogan
glitterboy2098 wrote:the missile launcher, shotgun, and rifle used by zentreadi dissidents in macross era (the ones who tried to steal the protoculture chamber)

How are these weapons different than the ones in the Macross Saga Sourcebook pg191-2?

glitterboy2098 wrote:the Self-propelled artillery Synchrocannon

You want a more detailed/organized one than what appears in the TSC main RPG (pg187-8 Manga size)?

glitterboy2098 wrote:'wolfe's fighter' from Scott's flashback.. either a conventional fighter or a really early model alpha.

I don't think it is an early Alpha model, there isn't anything IMO to suggest Alpha on the outside. Though I do think it could be a Veritech. If there are limb modules they seem placed more in accordance to the Logan (and to an extent the Beta).

Chris0013 wrote:No animator mistakes / things in dispute please...we have enough of that going on in other threads right now.

This is strictly for mecha, vehicles, equipment, etc...that does appear in the animation, comics, and other official continuity.

"Broken Heart" has the Mini-Destroids. Given the ASC PA size, these could be RDF PA. There is also what appears to be a Spartan/Tomahawk hybrid. Either may/maynot be AE. I'm not going to debate it if someone objects.

Would the "Orgus" Battloid we see a few times on the deck of the SDF-1 coun't?

VF-X-4 (likely only a prototype for the RPG as it was in the show and new comics). Granted this is a sticky one to use because of rights. Unless HG deciedes to actually create a new design for it's alt modes distinct from the OSM version(s).

"Enter Marlene" among the wreakage at Point K is an Alpha variant with a bulbous head (or large alien brain type head).

"Enter Marlene" among the wreakage at Point K is a 3-engine fighter, which appears similiar to the Wolf Flashback Fighter which is shown to have two engines

Possibly an AE, but the Masters do have the "mini-corvettes" the Shuttle-1 tangled with in "Volunteers".

Not an AE, but the units involved in testing the Invid Fighter 3-act-1. These wheren't bioroids, they looked like floating mines.

Less specific:
-there are a few tanks in NG/TMS footage that aren't in the books yet
-The opening air show in Ep1 also has a few unique designs not currently in the RPG
-then there is the assortment of ships

Would the unique mecha from "Invasion" count (thinking Mortar Scout, upgraded Urban Enforcer/Solider, grappler, the Shadow Cycs might be a bit over the top)?

Purely an Audio reference, but Louie says Earth does have cybernetics (specifically used cyborg term). So while there is no visiual reference to say what they had in capability per say, we know they where present.

Re: So...what toys are still missing from the animation?

Posted: Wed Dec 07, 2011 4:14 pm
by Chris0013
ShadowLogan wrote:
glitterboy2098 wrote:the missile launcher, shotgun, and rifle used by zentreadi dissidents in macross era (the ones who tried to steal the protoculture chamber)

How are these weapons different than the ones in the Macross Saga Sourcebook pg191-2?

glitterboy2098 wrote:the Self-propelled artillery Synchrocannon

You want a more detailed/organized one than what appears in the TSC main RPG (pg187-8 Manga size)?

glitterboy2098 wrote:'wolfe's fighter' from Scott's flashback.. either a conventional fighter or a really early model alpha.

I don't think it is an early Alpha model, there isn't anything IMO to suggest Alpha on the outside. Though I do think it could be a Veritech. If there are limb modules they seem placed more in accordance to the Logan (and to an extent the Beta).

Chris0013 wrote:No animator mistakes / things in dispute please...we have enough of that going on in other threads right now.

This is strictly for mecha, vehicles, equipment, etc...that does appear in the animation, comics, and other official continuity.

"Broken Heart" has the Mini-Destroids. Given the ASC PA size, these could be RDF PA. There is also what appears to be a Spartan/Tomahawk hybrid. Either may/maynot be AE. I'm not going to debate it if someone objects.

Would the "Orgus" Battloid we see a few times on the deck of the SDF-1 coun't?

VF-X-4 (likely only a prototype for the RPG as it was in the show and new comics). Granted this is a sticky one to use because of rights. Unless HG deciedes to actually create a new design for it's alt modes distinct from the OSM version(s).

"Enter Marlene" among the wreakage at Point K is an Alpha variant with a bulbous head (or large alien brain type head).

"Enter Marlene" among the wreakage at Point K is a 3-engine fighter, which appears similiar to the Wolf Flashback Fighter which is shown to have two engines

Possibly an AE, but the Masters do have the "mini-corvettes" the Shuttle-1 tangled with in "Volunteers".

Not an AE, but the units involved in testing the Invid Fighter 3-act-1. These wheren't bioroids, they looked like floating mines.

Less specific:
-there are a few tanks in NG/TMS footage that aren't in the books yet
-The opening air show in Ep1 also has a few unique designs not currently in the RPG
-then there is the assortment of ships

Would the unique mecha from "Invasion" count (thinking Mortar Scout, upgraded Urban Enforcer/Solider, grappler, the Shadow Cycs might be a bit over the top)?

Purely an Audio reference, but Louie says Earth does have cybernetics (specifically used cyborg term). So while there is no visiual reference to say what they had in capability per say, we know they where present.


I was actually just thinking about this subject this morning....considering the state of cybernetics today I think they would be pretty far along by the time of TMS or TSC.

Re: So...what toys are still missing from the animation?

Posted: Wed Dec 07, 2011 7:40 pm
by taalismn
Macross: The DL-88 EVA Truck STILL seems to be missing again(instead, we got a megadamage sushi wagon)

Re: So...what toys are still missing from the animation?

Posted: Fri Dec 09, 2011 9:57 am
by devillin
glitterboy2098 wrote:i don't have that book yet, and no one has mentioned them here on the forums yet, so if they are i didn't know.

the Drone Alpha's appear to be VF/A-6's with the cockpit's replaced with drone systems, so i don't know if they need a full write up or just info on the drone aspect. shadow-drones have additional weaponry (the flip up SRM launchers on each breast) plus the drone features, so it definately needs a full write up.


Aren't those called the VQ-6 Vandal? They were a replacement drone fighter for the Macross-era Ghost Fighters QF-3000. They supposedly used the frame as a jumping off point for designing the Alpha.

Re: So...what toys are still missing from the animation?

Posted: Fri Dec 09, 2011 11:01 am
by Seto Kaiba
devillin wrote:Aren't those called the VQ-6 Vandal? They were a replacement drone fighter for the Macross-era Ghost Fighters QF-3000. They supposedly used the frame as a jumping off point for designing the Alpha.

I think they changed the designation and name, but yeah... that's what the RPG says, IIRC.

(I think it's QF-6000 now or something? Someone wanna throw me a bone here?)

Re: So...what toys are still missing from the animation?

Posted: Fri Dec 09, 2011 11:32 am
by ShadowLogan
Seto Kaiba wrote:
devillin wrote:Aren't those called the VQ-6 Vandal? They were a replacement drone fighter for the Macross-era Ghost Fighters QF-3000. They supposedly used the frame as a jumping off point for designing the Alpha.

I think they changed the designation and name, but yeah... that's what the RPG says, IIRC.

(I think it's QF-6000 now or something? Someone wanna throw me a bone here?)

QF-6000 "Wraith" circa 2012 to replace the VQ-3000 Ghost robot drone fighter (TMS has the QF-3000 Ghost Fighter, typo in Manga size?). In 2015 renamed the YF/A-6 entered testing before being cancled. By 2017 plans where finalized for the prototype Alphas. By 2020 design called Alpha.

Apparently the only drone version of the Alpha is the VQ-6X Shadow Drone. Drones where said to be abandoned when the the YF/A-6 was canceled.

Re: So...what toys are still missing from the animation?

Posted: Fri Dec 09, 2011 3:47 pm
by glitterboy2098
ShadowLogan wrote:
Seto Kaiba wrote:
devillin wrote:Aren't those called the VQ-6 Vandal? They were a replacement drone fighter for the Macross-era Ghost Fighters QF-3000. They supposedly used the frame as a jumping off point for designing the Alpha.

I think they changed the designation and name, but yeah... that's what the RPG says, IIRC.

(I think it's QF-6000 now or something? Someone wanna throw me a bone here?)

QF-6000 "Wraith" circa 2012 to replace the VQ-3000 Ghost robot drone fighter (TMS has the QF-3000 Ghost Fighter, typo in Manga size?). In 2015 renamed the YF/A-6 entered testing before being cancled. By 2017 plans where finalized for the prototype Alphas. By 2020 design called Alpha.

Apparently the only drone version of the Alpha is the VQ-6X Shadow Drone. Drones where said to be abandoned when the the YF/A-6 was canceled.

and yet we see three Drone fighter versions of the regular alpha in the show. so either Donald maxwell somehow got ahold of the original drone prototypes and had them restored, or he got ahold of some regular Alpha's and had them converted to drones.

either way, where there were 3, you could justify more. heck, with franken-mecha now a part of the game, you could have the drone systems from a QF-3000 ghost installed into alpha's. sure they'd only be useable in fighter mode, and they'd suck compared to living pilots, but if you have more Alpha's than pilots and a tech team able to do the conversion, why not?

Re: So...what toys are still missing from the animation?

Posted: Fri Dec 09, 2011 10:26 pm
by ShadowLogan
Do Maxwell's fighters (that he got from his father) actually have to Alpha Veritechs though? They may be nothing more than non-transformable prototypes (antiques) from the early days of the program. Then again they could be used as an atmospheric version of Carpenter's fighters (which also have a similiar profile to the Alpha).

Edit: I am aware that they are supposed to be Alpha Drones per some sources, but the show itself doesn't indicate they have to be Alpha Veritechs.

Re: So...what toys are still missing from the animation?

Posted: Fri Dec 09, 2011 10:37 pm
by taalismn
ShadowLogan wrote:Do Maxwell's fighters (that he got from his father) actually have to Alpha Veritechs though? They may be nothing more than non-transformable prototypes (antiques) from the early days of the program. Then again they could be used as an atmospheric version of Carpenter's fighters (which also have a similiar profile to the Alpha).

Edit: I am aware that they are supposed to be Alpha Drones per some sources, but the show itself doesn't indicate they have to be Alpha Veritechs.



Indeed. Non-transformable 'understudies' to existing Veritech lines would make sense for export sales or force-multiplying to regions that don't qualify as important enough to warrant full Robotech forces(of course, when you have enemies who can drop in from SPACE, you need global coverage of even remote, seemingly valueless regions, if only to get recon information on where you're going to be tossing your strategic warheads). In fact, the 'plain birds' might be a little hardier than the veritechs, with fewer moving parts, less seams disrupting the aerodynamics, and easier maintenance...the savings from not having the transformation gear might, in fact, be equal or more than the RPV rigging might cost.

Re: So...what toys are still missing from the animation?

Posted: Sat Dec 10, 2011 4:01 am
by glitterboy2098
in the show, they look to be exact copies of the regular Alphas, just with the canopies made into a solid dome. the canopy change doesn't look all that elaborate, so it's possible he picked up someones experiment in converting Alpha's into drones. we never see them transform, but they seem to have all the parts to do so. perhaps maxwell just didn't know how to instruct the computer co-ordinating the drones to do more than just "fly here, and fire missiles at what your radar picks up".

Re: So...what toys are still missing from the animation?

Posted: Sun Dec 11, 2011 7:48 am
by Nac87
I am glad someone mentioned Maxwell's drones as that was one that bugged me sense they were always overlooked. There also was the drone shadow fighter that could transform and fight on its own but it wasn't included for some reason despite having its picture in the new core rulebook.

As for other sundries there are a few missing items I can think of:

The Invid Solugi Pistol
http://ptn.home.xs4all.nl/ArmorWeapon/InvidPistol.html

The mystery three engined fighter that Col.Wolf was piloting and was wrecked at the mech graveyard was the AF-6DF Vulture
Multi Purpose Fighter (at least that's the Mospeada name for it) http://members.optusnet.com.au/~cyc01/vehicles.htm

The next few vehicles I know exist in the Robotech animation but the names used by the sites I link probably aren't the official names
The M-23 light tank
http://ptn.home.xs4all.nl/Vehicle/Highlander.html
The DL-88
http://ptn.home.xs4all.nl/VehicleAux/Centipede.html
M-3232
http://ptn.home.xs4all.nl/VehicleAux/MechaHauler.html

So that's all I got, I decided not to mention anything from Robotech: The movie (the first one) or The Sentinels since I think I heard that they are no longer cannon.

Re: So...what toys are still missing from the animation?

Posted: Mon Dec 12, 2011 6:12 pm
by Chris0013
If the AAT-40 and Wolff's flashback armor are not in the New Gen book then add those.

Re: So...what toys are still missing from the animation?

Posted: Mon Dec 12, 2011 7:16 pm
by ShadowLogan
Chris0013 wrote:If the AAT-40 and Wolff's flashback armor are not in the New Gen book then add those.

Is the AAT-40 actually in the show? I thought it was a Sentinels creation.

glitterboy2098 wrote:in the show, they look to be exact copies of the regular Alphas, just with the canopies made into a solid dome...

But are they exact copies of the regular alpha? They might look that way, but given the RPG history of the Alpha program, it is possible we are looking at something from the QY-6000 period prior to it being canceled and transformed into the Alpha. Afterall IINM we don't know what the QY-6000s looked like, or even if it was to be a Veritech.

It may be that Maxwell's family essentially "owned" the prototypes for the QY-6000/YF/A-6 (assuming stewardship of the planes reverted to the originating company with the ending of the program).

Re: So...what toys are still missing from the animation?

Posted: Mon Dec 12, 2011 7:41 pm
by Chris0013
ShadowLogan wrote:
Chris0013 wrote:If the AAT-40 and Wolff's flashback armor are not in the New Gen book then add those.

Is the AAT-40 actually in the show? I thought it was a Sentinels creation.



I believe it is the truck Gabby drives off in to attack the Invid hive on his own. all you see is the back but.....

Re: So...what toys are still missing from the animation?

Posted: Tue Dec 13, 2011 9:05 am
by ShadowLogan
Chris0013 wrote:
ShadowLogan wrote:
Chris0013 wrote:If the AAT-40 and Wolff's flashback armor are not in the New Gen book then add those.

Is the AAT-40 actually in the show? I thought it was a Sentinels creation.



I believe it is the truck Gabby drives off in to attack the Invid hive on his own. all you see is the back but.....

I thought that was just an AAT-30 with covers or a "payload" like Lunk's missile launcher in Ep84-5.

Re: So...what toys are still missing from the animation?

Posted: Tue Dec 13, 2011 10:18 am
by Chris0013
ShadowLogan wrote:
Chris0013 wrote:
ShadowLogan wrote:
Chris0013 wrote:If the AAT-40 and Wolff's flashback armor are not in the New Gen book then add those.

Is the AAT-40 actually in the show? I thought it was a Sentinels creation.



I believe it is the truck Gabby drives off in to attack the Invid hive on his own. all you see is the back but.....

I thought that was just an AAT-30 with covers or a "payload" like Lunk's missile launcher in Ep84-5.


Ultimate Genesis Climber Mospeada page has it as the AAT-40. Only animation if from the back but it looks like the passenger side is enclosed and has that periscope thing or whatever it is on top of it.

Re: So...what toys are still missing from the animation?

Posted: Tue Dec 13, 2011 12:53 pm
by Tiree
I rewatched the episode again. I think it may be the Kodiak to be honest. But it is hard to tell, because the close up of the canopy, appears to have a bench like seat as per the AAT-30.

Re: So...what toys are still missing from the animation?

Posted: Tue Dec 13, 2011 5:19 pm
by glitterboy2098
ShadowLogan wrote:
glitterboy2098 wrote:in the show, they look to be exact copies of the regular Alphas, just with the canopies made into a solid dome...

But are they exact copies of the regular alpha? They might look that way, but given the RPG history of the Alpha program, it is possible we are looking at something from the QY-6000 period prior to it being canceled and transformed into the Alpha. Afterall IINM we don't know what the QY-6000s looked like, or even if it was to be a Veritech.

It may be that Maxwell's family essentially "owned" the prototypes for the QY-6000/YF/A-6 (assuming stewardship of the planes reverted to the originating company with the ending of the program).

they seem to be drawn from the exact same art sheets as the 3 Alpha's used by the protagonists, just with new cockpits and simpler monchromatic coloring.

i'd be willing to accept them as the original protoypes, but they do have the features of the transformational Alpha's. personally i'd split the difference. give them no battloid mode, but let the legs swing down to the 'partial guardian' mode we see Rook and scott use from time to time.

alternately, they could be the original prototypes, but in the process of refurbishing them the engineers he hired used leg and arm parts off regular Alpha's.

Re: So...what toys are still missing from the animation?

Posted: Wed Dec 14, 2011 10:28 am
by ShadowLogan
glitterboy2098 wrote:they seem to be drawn from the exact same art sheets as the 3 Alpha's used by the protagonists, just with new cockpits and simpler monchromatic coloring.

Given the simpler monochromatic coloring isn't it also possible they where painted to look more like Alphas than they really are?

glitterboy2098 wrote:alternately, they could be the original prototypes, but in the process of refurbishing them the engineers he hired used leg and arm parts off regular Alpha's

That's possible, but using the arm and legs from a regular Alpha would not make them a Veritech capable of actual transformation if the original prototypes are non-transformable. At best you would get the limbs to alter their shape, but be unable to move to the correct position without gutting more of the platform.

The planes are supposed to have belonged to Maxwell's father, so I would think he would want them to be as original as possible.

Re: So...what toys are still missing from the animation?

Posted: Thu Dec 15, 2011 3:37 pm
by glitterboy2098
Gryphon wrote:They appeared to be pretty straight forward drones too, fly into the enemy formation launching missiles all the way, so its not like sophisticated programming was at work here, not compared to later Shadow Drones, and maybe not even compared to earlier Ghost fighters.

The whole reason they might be so rare is that might have under performed massively, and been set aside for better options, such as manned fighters common to the UEDF/ASC, or some similar concept.


keep in mind that they were being controlled by a guy with no military training, so their rather poor tactics aren't neccisarily a flaw of the design or software. even well designed, well programmed drones will behave stupid if the person controlling them has no clue of what he is doing.

i think it's safe to assume that they were at least as capable as the old Ghost's.

Re: So...what toys are still missing from the animation?

Posted: Fri Dec 16, 2011 10:33 am
by ShadowLogan
For TRM saga add two more toys to the mix:
1. The unit has the cannon barrels (see in sets of 3 from 2 different angles). These aren't VHT-1 cannons, these are a single peice as far as the eye can see. In the Episode "Half-Moon". Certainly an opportunity for PB to create something new out of a partially seen unit in the show.

2. The "rabit ear" "energy blade" seen at the end of the episode "Southern Cross" (might have been intended as an animation joke) to demonstrate "rabbittechnology".

Re: So...what toys are still missing from the animation?

Posted: Fri Dec 23, 2011 1:15 pm
by ESalter
ShadowLogan wrote:Would the "Orgus" Battloid we see a few times on the deck of the SDF-1 coun't?


Also the "Attack" Veritech and "twin-pod" (jamming bird?) and missile hand-held from "FoA."

ShadowLogan wrote:Less specific:
-The opening air show in Ep1 also has a few unique designs not currently in the RPG

  • Mistral
  • Jason Smith identified a T-45.

ShadowLogan wrote:-then there is the assortment of ships

  • Zor's Fortress
  • SDF-1 had a rather minimal entry
    • as did the Daedalus and Prometheus
  • SDF-2-4
  • Zentraedi:
    • I'm sure I saw a school of Meltran-LST-like ships floating in front of the Zentraedi HQ for a moment in one episode (I remember the big forward spike).
    • A big winged box appears in a couple episodes (most notably "FoA"); a mecha support vehicle?
    • Several inside base in "FoA."
      • Modular
      • Hammerhead
      • Arrowhead
      • Cylinder
      • Plate
    • "Robotech Masters" Earth types
      • big Carpenter-type (Tokugawa)
      • small 2 & 4-row types
      • NASA-type shuttle
    • RM fleet escort
    • "New Generation" Earth ships:
      • Invid escape shuttle
      • "Invid Invasion" still types.
      • The Ikazuchi and Garfish entries in the core book don't distinguish between the old and new models.
      • Shimakaze, Ark Angel, Neutron-S



    Also:
    • 1-GW tank.
    • 27-Energy(?) tank.

    Also:
    • GW mini-Comanchero
    • "Tanker" and large aircraft in hanger bay of Breetai's ship.
    • Alternate Phalanx head
    • Phantom "worker" type
    • "Other" Condor
    • From the Sentinels:
      • Tirolian rocket boots and net gun
      • Invid inorganics and hovercraft

Also, bases/colonies need entries: Moon, Mars, Venus, Tirol, three factory satellites. Also, civilian vehicles from "Macross" and "Masters." And a general price list, for that matter.