Did RUE bring any improvements?

Ley Line walkers, Juicers, Coalition Troops, Samas, Tolkeen, & The Federation Of Magic. Come together here to discuss all things Rifts®.

Moderators: Immortals, Supreme Beings, Old Ones

User avatar
flatline
Knight
Posts: 6153
Joined: Sat Nov 12, 2011 7:05 pm
Location: Memphis, TN

Did RUE bring any improvements?

Unread post by flatline »

Since I've come back to these forums after a decade hiatus, I've heard about lots of rules changes from RUE and, so far, every single one of them sounds like a step backwards.

Examples:
-- GI Joe rule (all armor has Lifeward enchantment automatically built into it)
-- called shots take 2 actions
-- omission from magic rules that no longer defines how to draw PPE from folks unawares who don't see you as a threat.

Were there any good changes made? Or are they all bad?

--flatline
I don't care about canon answers. I'm interested in good, well-reasoned answers and, perhaps, a short discussion of how that answer is supported or contradicted by canon.

If I don't provide a book and page number, then don't assume that I'm describing canon. I'll tell you if I'm describing canon.
User avatar
drewkitty ~..~
Monk
Posts: 17782
Joined: Sat Sep 30, 2000 1:01 am
Location: Eastvale, calif
Contact:

Re: Did RUE bring any improvements?

Unread post by drewkitty ~..~ »

The magic casting rules, specifically defining how long it takes to cast spells is the only improvement I can think of off hand.
May you be blessed with the ability to change course when you are off the mark.
Each question should be give the canon answer 1st, then you can proclaim your house rules.
Reading and writing (literacy) is how people on BBS interact.
User avatar
jaymz
Palladin
Posts: 8456
Joined: Wed Apr 15, 2009 8:33 pm
Comment: Yeah yeah yeah just give me my damn XP already :)
Location: Peterborough, Ontario
Contact:

Re: Did RUE bring any improvements?

Unread post by jaymz »

Modern weapon proficiencies are treated more like ancient in that they all have their own leveling up Burst bonuses start out lower but have the potential to be higher than previously done. Previous burst damage rules are no longer applicable to energy weapons and only found under wp heavy weapons (which is only for heavy sdc weapons).

OCC's were given pretty good update for the most part. World info was expanded. There were some new OCC's as well that allow for NON CS based un-enhanced soldiers. Proper rules for Borgs andf how much they can put in each limb etc. Rules for stats over 30. Rules for below average stats. HTH officially starts you at 4 attacks per melee. Rules for the different strength levels are now in it so no digging thru other books. New Rifts specific dragons as well as a HTH skill for dragons. Robot combat skills are now more specific to the class, are changed somewhat in how many attacks you get and bonuses for ranged combat. Rules for surviving MD attacks. A -10/-5 rule that makes way more sense than previous.

Overall it was an improvement but there are some things that are not as good as they previously done.
I am very opinionated. Yes I rub people the wrong way but at the end of the day I just enjoy good hard discussion and will gladly walk away agreeing to not agree :D

Email - jlaflamme7521@hotmail.com, Facebook - Jaymz LaFlamme, Robotech.com - Icerzone

\m/
User avatar
flatline
Knight
Posts: 6153
Joined: Sat Nov 12, 2011 7:05 pm
Location: Memphis, TN

Re: Did RUE bring any improvements?

Unread post by flatline »

jaymz wrote:Modern weapon proficiencies are treated more like ancient in that they all have their own leveling up Burst bonuses start out lower but have the potential to be higher than previously done. Previous burst damage rules are no longer applicable to energy weapons and only found under wp heavy weapons (which is only for heavy sdc weapons).

OCC's were given pretty good update for the most part. World info was expanded. There were some new OCC's as well that allow for NON CS based un-enhanced soldiers. Proper rules for Borgs andf how much they can put in each limb etc. Rules for stats over 30. Rules for below average stats. HTH officially starts you at 4 attacks per melee. Rules for the different strength levels are now in it so no digging thru other books. New Rifts specific dragons as well as a HTH skill for dragons. Robot combat skills are now more specific to the class, are changed somewhat in how many attacks you get and bonuses for ranged combat. Rules for surviving MD attacks. A -10/-5 rule that makes way more sense than previous.

Overall it was an improvement but there are some things that are not as good as they previously done.


Thank you for that excellent summary!

Maybe it is worth picking up RUE.

--flatline
I don't care about canon answers. I'm interested in good, well-reasoned answers and, perhaps, a short discussion of how that answer is supported or contradicted by canon.

If I don't provide a book and page number, then don't assume that I'm describing canon. I'll tell you if I'm describing canon.
User avatar
jaymz
Palladin
Posts: 8456
Joined: Wed Apr 15, 2009 8:33 pm
Comment: Yeah yeah yeah just give me my damn XP already :)
Location: Peterborough, Ontario
Contact:

Re: Did RUE bring any improvements?

Unread post by jaymz »

flatline wrote:
jaymz wrote:Modern weapon proficiencies are treated more like ancient in that they all have their own leveling up Burst bonuses start out lower but have the potential to be higher than previously done. Previous burst damage rules are no longer applicable to energy weapons and only found under wp heavy weapons (which is only for heavy sdc weapons).

OCC's were given pretty good update for the most part. World info was expanded. There were some new OCC's as well that allow for NON CS based un-enhanced soldiers. Proper rules for Borgs andf how much they can put in each limb etc. Rules for stats over 30. Rules for below average stats. HTH officially starts you at 4 attacks per melee. Rules for the different strength levels are now in it so no digging thru other books. New Rifts specific dragons as well as a HTH skill for dragons. Robot combat skills are now more specific to the class, are changed somewhat in how many attacks you get and bonuses for ranged combat. Rules for surviving MD attacks. A -10/-5 rule that makes way more sense than previous.

Overall it was an improvement but there are some things that are not as good as they previously done.


Thank you for that excellent summary!

Maybe it is worth picking up RUE.

--flatline



If you want, PM me and I'll give you a more in depth summary of it. I can give a breif summary of HU2 if you want too.
I am very opinionated. Yes I rub people the wrong way but at the end of the day I just enjoy good hard discussion and will gladly walk away agreeing to not agree :D

Email - jlaflamme7521@hotmail.com, Facebook - Jaymz LaFlamme, Robotech.com - Icerzone

\m/
User avatar
boxee
Hero
Posts: 1377
Joined: Wed Mar 31, 2010 9:24 pm

Re: Did RUE bring any improvements?

Unread post by boxee »

I strongly dislike the mages in armor rules, but that is the worse of the changes I can think of ATM.
User avatar
flatline
Knight
Posts: 6153
Joined: Sat Nov 12, 2011 7:05 pm
Location: Memphis, TN

Re: Did RUE bring any improvements?

Unread post by flatline »

boxee wrote:I strongly dislike the mages in armor rules, but that is the worse of the changes I can think of ATM.


Are they the rules that originally came out in FoM? Or did they get even worse?

Shouldn't matter, I've never met anyone who didn't ignore them :)

--flatline
I don't care about canon answers. I'm interested in good, well-reasoned answers and, perhaps, a short discussion of how that answer is supported or contradicted by canon.

If I don't provide a book and page number, then don't assume that I'm describing canon. I'll tell you if I'm describing canon.
User avatar
Brad
D-Bee
Posts: 11
Joined: Fri Jan 20, 2012 12:50 pm

Re: Did RUE bring any improvements?

Unread post by Brad »

Long time lurker, first post.

I got Rifts in 1990 and played it quite a bit; it sat on a shelf for a long while after that. When RUE was released, I got a copy from Amazon under the assumption that it would, indeed, be "ultimate" and anticipated running another Rifts campaign. Needless to say, I have been less than impressed with RUE compared to the original rulebook. I re-read both books completely over the past week and prefer the original book for a multitude of reasons, the primary being a sense of verisimilitude in the setting. RUE reads like you already know about the Rifts world (true for most people buying it), while the old book presents material in a "fresh" way. It's difficult for me to explicate my feelings exactly, but when I read the old book I get an excellent sense of the environment. RUE just sort of leaves me feeling flat; it's much more gamey in tone. Plus, the organization is terrible. Palladium rpgs aren't the best organized books, but every other game I have (PFRPG, TMNT, BTSN, HU) is easy enough to follow. RUE spreads relevant rules throughout the book, which is annoying. I'm not too keen on the updates to the OCCs, either. I thought they were fine as-is.

If I was going to run another game (high probability next month) I'd just use the old book and leave RUE at home.
User avatar
Myrrhibis
Dungeon Crawler
Posts: 267
Joined: Wed Oct 04, 2000 1:01 am
Location: Woodbridge, VA USA (S of Wash DC)
Contact:

Re: Did RUE bring any improvements?

Unread post by Myrrhibis »

I liked the OCC updates to original classes; addition of the new mage class (name escapes me) was cool. Definitively stating that all HTH = 4 starting actions (except Assassin, which is stated as start w/ 3).

But HATE HATE HATE layout, as well as PB dropping the info on how times of day/year affect ley lines - which affects what mages & pyschics do. Mages & armor rule. Changes to the 25 y/o language & literacy starting & per level %.

In our group, other than class-updates, we don't use the RUE. Of 7 players, only 1 "prefers" it - and that's cuz she's more of a rules lawyer than any other reason.
Myrrhibis
--the VAwitchy Gamer Chick
Help my eggs & hatchlings to grow to hatch: Get your own @ Dragcave.net

Image
User avatar
boxee
Hero
Posts: 1377
Joined: Wed Mar 31, 2010 9:24 pm

Re: Did RUE bring any improvements?

Unread post by boxee »

I did think some of the class updates were good, specifically the burster, and cyberknight. Layout was complicated, seems like a trend in palladium books recently. I really dislike random insanities and the punishment for playing augmented characters when you can just go to a different book and play something more powerful with no penalties.
User avatar
Akashic Soldier
Knight
Posts: 4114
Joined: Sun Nov 20, 2011 11:23 pm
Comment: Theres space for a paper airplane race in the eye of a hurricane.

Re: Did RUE bring any improvements?

Unread post by Akashic Soldier »

I don't know how it used to work but I have personally found that the called shots and aiming costing an action and honestly the system as a whole is really good and well-balanced. Easily the best RPG system I have played in a very long time for play ability.

It could be plaid out better but in my honest opinion Flatline it is totally worth picking up if you can scrape together the cash for it. Not only does it compile a lot of their better art but once you learn to navigate it, she's a pretty reliable and study book.
"I flew back to the states just to vote for Trump."
Mumpsimus can be defined as someone who obstinately clings to an error, bad habit or prejudice, even after the foible has been exposed.
I will not answer posts/questions/accusations by people on my foes list.
The Ugly Truth - Carl Gleba on the Cabal of 24.
Rifts® Online: Megaversal Highway.
User avatar
The Baron of chaos
Champion
Posts: 2298
Joined: Sun Nov 05, 2000 2:01 am
Location: Dark Dimension

Re: Did RUE bring any improvements?

Unread post by The Baron of chaos »

Well in the end some things, most of them, were good and simply put in the main book updates that had already been printed elsewhere (like the shifter updated form or Cyberknights) and some cool innovation(Dragons have their own HTH form :-D )
Some other were simply puzzling and annoying, like the weird update of the Vagabond OCC(nicknamed superVagabond), on one side is understandable, make it a truly balanced OCC that don't end up being cannon fodder or NPC only, but on other side well is kinda puzzling, was it really needed?
and finally others were simply unpleasant: the format that is way too unnatural and not intuitive(i hated that format in Splicer and i LOVE splicer!), the new dragon(worth of sourcebook, but in a main book you need to put the "nugget" for the games, the average, and we all know those are the classical one, Great Horned, Fire Dragon and Ice Dragon. The fact that they have not been reprinted anywhere else add to this "lack" that **** off Palladium Fans to a level I doubt Kevin understand. We are frothing here Kevin, and that silly lolcat-faced dragon you gave us DO NOT HELP!!
And of course the GI-Joe rule, that everyone just ignore(and infact many prefer going on the opposite route, making some of Megadamage to pass thorugh MDC armors, at least the non powered ones, as SDC damage)
So in the end is a 60%-/70% good
but with a 40%-30% that will surelly cause any palladium books fan an unpleasant itch where they cannot scratch...
"The baron is made of raw win. Search your feelings, you know it to be true."
User avatar
Killer Cyborg
Priest
Posts: 28123
Joined: Thu Nov 08, 2001 2:01 am
Comment: "Your Eloquence with a sledge hammer is a beautiful thing..." -Zer0 Kay
Location: In the ocean, punching oncoming waves
Contact:

Re: Did RUE bring any improvements?

Unread post by Killer Cyborg »

Yes, RUE brought improvements.
Mostly just cleaning up and fixing damage done by previous books.

When I have RUE handy, I'll try to go though and make a list of the positives.
Annual Best Poster of the Year Awards (2012)

"Your Eloquence with a sledge hammer is a beautiful thing..." -Zer0 Kay

"That rifle on the wall of the laborer's cottage or working class flat is the symbol of democracy. It is our job to see that it stays there." -George Orwell

Check out my Author Page on Amazon!
User avatar
Wōdwulf Seaxaning
Dungeon Crawler
Posts: 261
Joined: Tue Mar 29, 2005 6:59 pm
Location: Portland,OR USA
Contact:

Re: Did RUE bring any improvements?

Unread post by Wōdwulf Seaxaning »

I lov e RUE..the only thing I miss from the original RIFTS book is the sample baddies in the back of the book.
Better Dead than Red!
F**k AntiFa! F**k Nazis! F**k Communists!
User avatar
TechnoGothic
Knight
Posts: 5179
Joined: Mon Oct 02, 2000 1:01 am
Location: Near Tampa Florida

Re: Did RUE bring any improvements?

Unread post by TechnoGothic »

Rue lacks common sense to me.
You need CWC to properly use the CS now.
The new Dragons are Lame, but we do get HtH Dragon as an Optional Rule to use.
WP Handgun replaces WP revolvers and pistols.
WP Rifles replaces the various types of normal rifle wps.
We get a super-lame wannbie "Warlock" called Elemental Fuzionists from the rifts vid-game.
All combat Cyborgs get Robotic Strength now for Free.
No random Roll Monsters. So we have less opponets by default now.

I Do Not use RUE for much if anything. I do use use the new Dragons to add to my RMB Dragons or Dragons and Gods list of dragons, etc...We need more Dragons of course. Too bad, the new ones seem more like Varient Dragons for the RMB Dragons, than truely new dragons in design or purpose.
TechnoGothic
END OF LINE

Image

"The best things in life are to crush your enemies, drive them before you, and hear the lamentations of their women."-Conan
User avatar
Akashic Soldier
Knight
Posts: 4114
Joined: Sun Nov 20, 2011 11:23 pm
Comment: Theres space for a paper airplane race in the eye of a hurricane.

Re: Did RUE bring any improvements?

Unread post by Akashic Soldier »

They're not my thing but Elemental Fusionists are kind of cool.

As for cyborgs getting robot strength free... if they didn't I'd complain. It kinda only makes sense.
"I flew back to the states just to vote for Trump."
Mumpsimus can be defined as someone who obstinately clings to an error, bad habit or prejudice, even after the foible has been exposed.
I will not answer posts/questions/accusations by people on my foes list.
The Ugly Truth - Carl Gleba on the Cabal of 24.
Rifts® Online: Megaversal Highway.
User avatar
TechnoGothic
Knight
Posts: 5179
Joined: Mon Oct 02, 2000 1:01 am
Location: Near Tampa Florida

Re: Did RUE bring any improvements?

Unread post by TechnoGothic »

Akashic Soldier wrote:They're not my thing but Elemental Fusionists are kind of cool.

As for cyborgs getting robot strength free... if they didn't I'd complain. It kinda only makes sense.


See, I liked Robotic Strength be an Option to buy actually. Warlords of Russia offered us the option, where before it was just cybernetic ps only, except for rare cyborg models.
TechnoGothic
END OF LINE

Image

"The best things in life are to crush your enemies, drive them before you, and hear the lamentations of their women."-Conan
User avatar
The Baron of chaos
Champion
Posts: 2298
Joined: Sun Nov 05, 2000 2:01 am
Location: Dark Dimension

Re: Did RUE bring any improvements?

Unread post by The Baron of chaos »

TechnoGothic wrote:
Akashic Soldier wrote:They're not my thing but Elemental Fusionists are kind of cool.

As for cyborgs getting robot strength free... if they didn't I'd complain. It kinda only makes sense.


See, I liked Robotic Strength be an Option to buy actually. Warlords of Russia offered us the option, where before it was just cybernetic ps only, except for rare cyborg models.


Well yes, albeit in some way it make sense. The Combat Cyborg fit in description Shocktroopers Borgs, in that they are HUGE and yes, amke sense that they got Robotic PS considering they are towering robots with human brain, in the end. What disappoint me is that it does not clear what about the cyborgs model printed before(my headcanon/thumbrule/theory is that human sized FCB do get only cybernetic/augmented strength, while those of bigger size got robotic PS). But perhaps you are right and would hav ebeen better leave it as an option, rather than automatic(but i can understand the decision. After all it was obvious almost everyone would took the Robotic PS option anyway).
"The baron is made of raw win. Search your feelings, you know it to be true."
User avatar
Kagashi
Champion
Posts: 2685
Joined: Sat Sep 30, 2000 1:01 am
Location: Dino Swamp (well...should be "underseas")
Contact:

Re: Did RUE bring any improvements?

Unread post by Kagashi »

Dont forget RUE more clearly defines auto dodge bonuses and breaks the bonuses away from normal dodge across the board. It even clarifies PP gives bonuses to auto dodge as well as normal dodge.

Look at the old H2H Commando vs the RUE version. Its more specific and defined. Same as the bonuses for Cyber Knight, Juicer, and Crazy OCCs.
I want to see from Palladium:
Updated Aug 2015
-Rifts: Dark Woods/Deep South, Space 110 PA, Scandinavia
-Mechanoids: Space (MDC)
-Robotech: Errata for Marines timeline, Masters Deluxe with SC and UEEF gear, Spaceships
-Updated Errata for post-2006 printings of Rifts books
-Searchable, quality PDFs/E-pubs of current Rifts titles
User avatar
boxee
Hero
Posts: 1377
Joined: Wed Mar 31, 2010 9:24 pm

Re: Did RUE bring any improvements?

Unread post by boxee »

I think cyborgs should get robotic strength, they are bionic not cyber. It seems like they threw out the cybernetics overall. I see this as a great shame. They could have done soooooo many cool things with cybernetics. To clearify- Bionics = Robotic Strength. Cybernetic = Not Robotic Strength.
I also think they should have given alot more cybernetics to classes like city rat, and cyber doctor. Not bionics to start with cybernetics to start with. I see cybernetics like shadowgunk and cyberpop. Spelling changed to pervent deletion. So much potential so little return.
Hope people can understand what I am talking about here. :(

Boxee
User avatar
The Baron of chaos
Champion
Posts: 2298
Joined: Sun Nov 05, 2000 2:01 am
Location: Dark Dimension

Re: Did RUE bring any improvements?

Unread post by The Baron of chaos »

boxee wrote:I think cyborgs should get robotic strength, they are bionic not cyber. It seems like they threw out the cybernetics overall. I see this as a great shame. They could have done soooooo many cool things with cybernetics. To clearify- Bionics = Robotic Strength. Cybernetic = Not Robotic Strength.
I also think they should have given alot more cybernetics to classes like city rat, and cyber doctor. Not bionics to start with cybernetics to start with. I see cybernetics like shadowgunk and cyberpop. Spelling changed to pervent deletion. So much potential so little return.
Hope people can understand what I am talking about here. :(

Boxee

True to be told Cybernetic/Augmented, aswell as robotic, has been spread beyond robots and cyborgs, to some other non.human races.
"The baron is made of raw win. Search your feelings, you know it to be true."
Post Reply

Return to “Rifts®”