Re: SYNTHETIC GEMSTONES
Posted: Mon Jan 30, 2012 4:48 pm
I always assumed that most of them were synthetic already.
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tristen wrote:One of my players asked if synthetic gemstones could be used in TW items. I have no clue about TW items but from what i am reading they are almost if not totaly identical to natural gems. So now the comes the questtion If a lab was uncovered and someone was able to start manufacturing synthetic gemsstones could they be used in TW items and what would happen if they did not work and there was a large influx of them on the market?
Given that, in none of the various Books which cover TW construction and/or Gems (Rifts: Atlantis, the Rifts Book Of Magic, Rifts: Federation Of Magic, et al.), are artificial gems listed as potential 'power sources,' we can safely say that, OFFICIALLY, you can't use Artifically-Created Gemstones to power TW devices.tristen wrote:One of my players asked if synthetic gemstones could be used in TW items. I have no clue about TW items but from what i am reading they are almost if not totaly identical to natural gems. So now the comes the questtion If a lab was uncovered and someone was able to start manufacturing synthetic gemstones could they be used in TW items and what would happen if they did not work and there was a large influx of them on the market?
cornholioprime wrote:Given that, in none of the various Books which cover TW construction and/or Gems (Rifts: Atlantis, the Rifts Book Of Magic, Rifts: Federation Of Magic, et al.), are artificial gems listed as potential 'power sources,' we can safely say that, OFFICIALLY, you can't use Artifically-Created Gemstones to power TW devices.tristen wrote:One of my players asked if synthetic gemstones could be used in TW items. I have no clue about TW items but from what i am reading they are almost if not totaly identical to natural gems. So now the comes the questtion If a lab was uncovered and someone was able to start manufacturing synthetic gemstones could they be used in TW items and what would happen if they did not work and there was a large influx of them on the market?
Actually, the burden of proof is on you to prove that they do. And since artificially-created gems ARE structurally and physically identical to their naturally-created counterparts, yet Magic "says" that they can't be used anyway (in at least two instances), I'd say that you've got quite the burden ahead of you.glitterboy2098 wrote:cornholioprime wrote:Given that, in none of the various Books which cover TW construction and/or Gems (Rifts: Atlantis, the Rifts Book Of Magic, Rifts: Federation Of Magic, et al.), are artificial gems listed as potential 'power sources,' we can safely say that, OFFICIALLY, you can't use Artifically-Created Gemstones to power TW devices.tristen wrote:One of my players asked if synthetic gemstones could be used in TW items. I have no clue about TW items but from what i am reading they are almost if not totaly identical to natural gems. So now the comes the questtion If a lab was uncovered and someone was able to start manufacturing synthetic gemstones could they be used in TW items and what would happen if they did not work and there was a large influx of them on the market?
sorry, lack of evidence is not evidence of lack. unless you can find a source that says they aren't useable, the logical assumption is going to be that they are functionally identicle to their natural counterparts, since they are chemically and structurally identical..
You make my point for me.Rappanui wrote:actually, Artificial Gems are the real thing, just not made in the same processes.
an Industrial Diamond is STILL A Diamond. it has all the properties of it.
What is the difference between natural and synthetic gemstones?
Gemstones are formed by the crystallization of minerals, caused primarily by heat and pressure. Natural gemstones are formed when the heat and pressure are applied over time by the natural forces of the earth. Synthetic (man-made) gemstones are formed when heat and pressure is applied to minerals over time in a laboratory. Synthetic gemstones are by no means "fake" gemstones; rather, they are man-made gemstones with the same chemical and crystal structure as natural gemstones. In addition, natural gemstones often have inclusions, or imperfections in the stone, while synthetic gemstones are typically free from inclusions.
I wouldn't ask Kevin even if I wanted to.Colt47 wrote:Has anyone asked Kevin in an FAQ about this?
Not if you are arguing that a cubic zirconia is "just" an industrial diamond.Rappanui wrote:I think the way gem stones are used in rifts, there's not enough natural supply outside the pits of S aFrica that could fill the Tolkeen demand for Giant gem stones.
the ONLY reason synthetic stones would not work in today's applications is that the stones are actually ANOTHER Stone entirely, only having the appearance of another stone. Industrial Diamonds for all intents and purposes are real, and should work, because there is no means to mean test a stone.
Rappanui wrote:there are not enough gem stones in the US to support technowizardry, without industrial mining.
on what game data are you basing this conclusion?Rappanui wrote:there are not enough gem stones in the US to support technowizardry, without industrial mining.
Damian Magecraft wrote:it does not matter what information you find in the REAL world when discussing canon.
All that matters is what the rules say.
You dropped part of my quote...flatline wrote:Damian Magecraft wrote:it does not matter what information you find in the REAL world when discussing canon.
All that matters is what the rules say.
Canon be damned.
If the rules make no sense, then they get ignored or fixed. In the case of "synthetic" stones, they're made with the same process that nature uses, just on a vastly stepped up schedule so that stones take weeks or months to form rather than thousands of years. In theory, even the trace impurities can be matched perfectly to whatever reference "natural" stone you compare to.
So in the absence of a reason why a synthetic stone wouldn't work, I say let them work.
--flatline
Rappanui wrote:To sum this argument up: The US Currently Consumes 80% of Gemstones in the world Market.
We Grow 5 times the number of Synthetic stones then we Dig Naturally.
Without a global market, and laboratory conditions to grow them, There is simply NOT enough gemstones that are "Natural" remaining to fullfil Technowizard/Stonemaster Usage. Given the fact that Over 70% of Today's Gemstones are NOT natural that eliminates even more Gemstones from being usable in Technowizardry!
Ergo, without proxy access to Elemental plane of earth, there is No way in hell Technowizardry would even be viable, Gemstones would be so rare except in exotic locations.
This statement, and the fact that there are NO artificial gemstones in Kevin's listing of TW-suitable gems, strongly implies if not says outright that Kevin simply doesn't want artificial stones used in his games, not officially.Damian Magecraft wrote:You dropped part of my quote...flatline wrote:Damian Magecraft wrote:it does not matter what information you find in the REAL world when discussing canon.
All that matters is what the rules say.
Canon be damned.
If the rules make no sense, then they get ignored or fixed. In the case of "synthetic" stones, they're made with the same process that nature uses, just on a vastly stepped up schedule so that stones take weeks or months to form rather than thousands of years. In theory, even the trace impurities can be matched perfectly to whatever reference "natural" stone you compare to.
So in the absence of a reason why a synthetic stone wouldn't work, I say let them work.
--flatline
Magic is fickle. It does not always react the way science says it should.
The stones were not naturally formed over time.
Perhaps this prevents the synthetic stones from retaining the magic.
Metaphysics do not have to follow the "laws" of known physics. (and often do not)
The rules say synthetic diamonds (and by implication other synthetic gems) do not function in TW.
you say this makes no sense.
But it makes perfect sense if you stop thinking in terms of normal physics; magic after all defies physics as we understand it (we cannot claim it defies them only when the out come is beneficial; down that path lies the realm of munchkins and poor sports.)
Damian Magecraft wrote:You dropped part of my quote...flatline wrote:Damian Magecraft wrote:it does not matter what information you find in the REAL world when discussing canon.
All that matters is what the rules say.
Canon be damned.
If the rules make no sense, then they get ignored or fixed. In the case of "synthetic" stones, they're made with the same process that nature uses, just on a vastly stepped up schedule so that stones take weeks or months to form rather than thousands of years. In theory, even the trace impurities can be matched perfectly to whatever reference "natural" stone you compare to.
So in the absence of a reason why a synthetic stone wouldn't work, I say let them work.
--flatline
Magic is fickle. It does not always react the way science says it should.
The stones were not naturally formed over time.
Perhaps this prevents the synthetic stones from retaining the magic.
Metaphysics do not have to follow the "laws" of known physics. (and often do not)
The rules say synthetic diamonds (and by implication other synthetic gems) do not function in TW.
you say this makes no sense.
But it makes perfect sense if you stop thinking in terms of normal physics; magic after all defies physics as we understand it (we cannot claim it defies them only when the out come is beneficial; down that path lies the realm of munchkins and poor sports.)
Dude, are you on some kind of 'vendetta' to MAKE Kevin make his fictional, real-life-physics-defying system of the realm of the supernatural, make real-world sense?flatline wrote:So your argument is that it makes perfect sense, just in a way that we can't understand and seems totally arbitrary?
That's kind of the definition of something that doesn't make sense.
Seriously, man, what the hell does that even mean?And before someone tries to claim that Game Balance is the answer, no, Game Balance is the result, not the cause. You can never explain something by appealing to Game Balance.
--flatline
It does have "internal consistency."flatline wrote:I don't require it to make "real world" sense. Just that it have some semblance of internal consistency.
--flatline
Rifts Earth is an alternate Earth from the one that we are living on.Rappanui wrote:Yes i know of the stone magic reference.
but the problem is -- as I stated before..
The Current CS Territories (outside of Arkansas) Do NOT have any access to natural gem stones of any worth because they are not FOUND in those locations. All the pre Rifts Jewelry stores mostly worked with imported goods, and 70% of jewelry sold today is made from junk or industrial gems.
the only way for this Gem Science to have been learned is by procuring it from another dimension where such stones are abundant.
Notice, there is almost no use for Gypsum, and that's about the only stone you'll find in say chi town.
The US Currently imports over 80% of the world's Stones, and 70% of them are Man made.
That Ratio does not eXist 300 years later after dimensional appocalypses.
also, Amber is not a gem stone, Amber Quartz is. Amber is just old tree sap, and can be made relatively quickly!
Rappanui wrote:that's the whole problemRifts Earth is an alternate Earth from the one that we are living on.
On that particular Alternate Earth, they have Gemstones (but only just enough to make getting them a real expensive pain in the keester) and Fissile Material (for those magical nuclear engines) and infinite amounts of "Skelebot Metal" lying around all over the place.
[\quote]
THERE IS NO Effort on making the logistics even reasonable!
Rifts japan has a whole unconquered world to leech from!
Storm spire has elemental planes to steal from
Where the hell does Tolkeen and whatnot get the stones for developing Technowizardry, when 99% of the stones they'll find in pre rifts caches are ... FAKE.
Rappanui wrote:that's the whole problemRifts Earth is an alternate Earth from the one that we are living on.
On that particular Alternate Earth, they have Gemstones (but only just enough to make getting them a real expensive pain in the keester) and Fissile Material (for those magical nuclear engines) and infinite amounts of "Skelebot Metal" lying around all over the place.
THERE IS NO Effort on making the logistics even reasonable!
Rifts japan has a whole unconquered world to leech from!
Storm spire has elemental planes to steal from
Where the hell does Tolkeen and whatnot get the stones for developing Technowizardry, when 99% of the stones they'll find in pre rifts caches are ... FAKE.
And being that its a fictional world who is to say that the cashes are of synthetics?Rappanui wrote:Giant2005 wrote:Rappanui wrote:that's the whole problemRifts Earth is an alternate Earth from the one that we are living on.
On that particular Alternate Earth, they have Gemstones (but only just enough to make getting them a real expensive pain in the keester) and Fissile Material (for those magical nuclear engines) and infinite amounts of "Skelebot Metal" lying around all over the place.
[\quote]
THERE IS NO Effort on making the logistics even reasonable!
Rifts japan has a whole unconquered world to leech from!
Storm spire has elemental planes to steal from
Where the hell does Tolkeen and whatnot get the stones for developing Technowizardry, when 99% of the stones they'll find in pre rifts caches are ... FAKE.
Why can't Tolkeen get gems off-world?
Tolkeen can get them from other worlds, .. but the premise is that it was developed on Rifts Earth using Rifts Earth sources... It wasn't a science developed by an alien race but humans using their screwed up Sense of Alchemy and Blue line energy.
and that they were able to get the stones needed by raiding pre rifts Caches of gemstones...
and then no bothers to think " Most gem stones in stores now are either imports from overseas, or fake lab stones..."
The Logistics in Rifts, NA is flawed Extremely, when it comes to NA and the CS.
and yet there is no reason to assume that the caches are of synthetics...Rappanui wrote:well , just based on the fact that there's no reason at all to assume that somehow that world, Gemstones are far more abundant and Chemical science hadn't developed away to generate artificial stones.
Since this is the case, crystals should be worth 10 times what they are worth now, and technowizardry should be barely non existant outside communities who don't have access to other worlds.
flatline wrote:Without answering the question "Why don't synthetic stones work with TW", there can be no internal consistency within the setting. Just a bunch of arbitrary rulings.
How does a technowizard tell a "good" stone from a "bad" stone?
Do natural stones from low PPE dimensions still work?
Does natural amber that is only 50 years old work?
What about synthetic amber that is 5000 years old?
What about synthetic stones that were aged millions of years via temporal magic?
Decide on the mechanism and the answers to all those questions fall out naturally. Ignore the mechanism and you have a bunch of arbitrary rulings.
--flatline
multiple explanations have been offered you have chosen to ignore them because they do not support your claim or stance that synthetics must be allowed to work in TW based on facts gathered from sources outside the FICTIONAL setting.Rappanui wrote:And thus, no attempt has been made to explain how a country once awash in synthetic stones is now able to procure diamonds at at the drop of a hat. Despite having no more mines to operate (except in some abandoned mines in Arkansas and Colorado)....
Instead of just repeating and repeating and repeating YOUR OPINION.....Rappanui wrote:And thus, no attempt has been made to explain how a country once awash in synthetic stones is now able to procure diamonds at at the drop of a hat. Despite having no more mines to operate (except in some abandoned mines in Arkansas and Colorado)....
Damian Magecraft wrote:flatline wrote:Without answering the question "Why don't synthetic stones work with TW", there can be no internal consistency within the setting. Just a bunch of arbitrary rulings.
How does a technowizard tell a "good" stone from a "bad" stone?
Do natural stones from low PPE dimensions still work?
Does natural amber that is only 50 years old work?
What about synthetic amber that is 5000 years old?
What about synthetic stones that were aged millions of years via temporal magic?
Decide on the mechanism and the answers to all those questions fall out naturally. Ignore the mechanism and you have a bunch of arbitrary rulings.
--flatline
The rules make it plain that only natural stones work.
the Metaphysics is not that hard to grasp.
cornholioprime wrote:Instead of just repeating and repeating and repeating YOUR OPINION.....Rappanui wrote:And thus, no attempt has been made to explain how a country once awash in synthetic stones is now able to procure diamonds at at the drop of a hat. Despite having no more mines to operate (except in some abandoned mines in Arkansas and Colorado)....
.....
....please tell all of the rest of us the "logic" behind your premise that a FICTIONAL setting that has modern-day Dinosaurs and Robots and Aliens and Gods and Alien Intelligences and Twenty-Year Nuclear Engines and Monsters and Mutated Humanoids/Animals and Magic and Psychic powers.....
....MUST somehow exactly mirror the real world that doesn't have ANY of these things?
flatline wrote:Damian Magecraft wrote:flatline wrote:Without answering the question "Why don't synthetic stones work with TW", there can be no internal consistency within the setting. Just a bunch of arbitrary rulings.
How does a technowizard tell a "good" stone from a "bad" stone?
Do natural stones from low PPE dimensions still work?
Does natural amber that is only 50 years old work?
What about synthetic amber that is 5000 years old?
What about synthetic stones that were aged millions of years via temporal magic?
Decide on the mechanism and the answers to all those questions fall out naturally. Ignore the mechanism and you have a bunch of arbitrary rulings.
--flatline
The rules make it plain that only natural stones work.
The rule has no supporting in-game mechanism. As such, it is a candidate for being ignored.the Metaphysics is not that hard to grasp.
The metaphysics are completely missing, so they are impossible to grasp. It's the metaphysics that I'm asking for.
--flatline
flatline wrote:cornholioprime wrote:Instead of just repeating and repeating and repeating YOUR OPINION.....Rappanui wrote:And thus, no attempt has been made to explain how a country once awash in synthetic stones is now able to procure diamonds at at the drop of a hat. Despite having no more mines to operate (except in some abandoned mines in Arkansas and Colorado)....
.....
....please tell all of the rest of us the "logic" behind your premise that a FICTIONAL setting that has modern-day Dinosaurs and Robots and Aliens and Gods and Alien Intelligences and Twenty-Year Nuclear Engines and Monsters and Mutated Humanoids/Animals and Magic and Psychic powers.....
....MUST somehow exactly mirror the real world that doesn't have ANY of these things?
If it doesn't work like the real world, then there must be an in-game mechanism to explain the difference.
--flatline
Damian Magecraft wrote:flatline wrote:Damian Magecraft wrote:flatline wrote:Without answering the question "Why don't synthetic stones work with TW", there can be no internal consistency within the setting. Just a bunch of arbitrary rulings.
How does a technowizard tell a "good" stone from a "bad" stone?
Do natural stones from low PPE dimensions still work?
Does natural amber that is only 50 years old work?
What about synthetic amber that is 5000 years old?
What about synthetic stones that were aged millions of years via temporal magic?
Decide on the mechanism and the answers to all those questions fall out naturally. Ignore the mechanism and you have a bunch of arbitrary rulings.
--flatline
The rules make it plain that only natural stones work.
The rule has no supporting in-game mechanism. As such, it is a candidate for being ignored.the Metaphysics is not that hard to grasp.
The metaphysics are completely missing, so they are impossible to grasp. It's the metaphysics that I'm asking for.
--flatline
The rules are missing?
we have shown over multiple posts where the rules support the stance synthetic gems will not work. Are you intentionally ignoring that wich does not fit your world view? or are you just skipping the posts because ithey are tl;dr?
The metaphysics of ANY rpg are to be found with in the rules themselves.
The Rules of how magic works; what does and does not work in conjunction with the forces of magic are the metaphysics.
so unless you are claiming that the rules for magic do not exist; then I am at a loss for just what it is you are seeking here.
flatline wrote:Damian Magecraft wrote:flatline wrote:Damian Magecraft wrote:flatline wrote:Without answering the question "Why don't synthetic stones work with TW", there can be no internal consistency within the setting. Just a bunch of arbitrary rulings.
How does a technowizard tell a "good" stone from a "bad" stone?
Do natural stones from low PPE dimensions still work?
Does natural amber that is only 50 years old work?
What about synthetic amber that is 5000 years old?
What about synthetic stones that were aged millions of years via temporal magic?
Decide on the mechanism and the answers to all those questions fall out naturally. Ignore the mechanism and you have a bunch of arbitrary rulings.
--flatline
The rules make it plain that only natural stones work.
The rule has no supporting in-game mechanism. As such, it is a candidate for being ignored.the Metaphysics is not that hard to grasp.
The metaphysics are completely missing, so they are impossible to grasp. It's the metaphysics that I'm asking for.
--flatline
The rules are missing?
we have shown over multiple posts where the rules support the stance synthetic gems will not work. Are you intentionally ignoring that wich does not fit your world view? or are you just skipping the posts because ithey are tl;dr?
The metaphysics of ANY rpg are to be found with in the rules themselves.
The Rules of how magic works; what does and does not work in conjunction with the forces of magic are the metaphysics.
so unless you are claiming that the rules for magic do not exist; then I am at a loss for just what it is you are seeking here.
No, metaphysics exist in-game. Rules should accurately reflect the metaphysics of the setting. In this case, we have rules, but no metaphysics.
--flatline
So you missed that post that was made just a little while back regarding those MULTIPLE examples of artificial replacements for natural processes and materials NOT being able to be used in the realm of the supernatural?flatline wrote:No, metaphysics exist in-game. Rules should accurately reflect the metaphysics of the setting. In this case, we have rules, but no metaphysics.
--flatline
flatline wrote:How does a technowizard tell a "good" stone from a "bad" stone?
A]] They already exist, and are used extensively, on the low-magic world/dimension known as Palladium.Do natural stones from low PPE dimensions still work?
The mechanics of the game setting don't require the amber in question (or any other gem for that matter) to be any particular age at all, just NATURALLY-occurring.Does natural amber that is only 50 years old work?
The mechanics of the game setting don't require the amber in question (or any other gem for that matter) to be any particular age at all, just NATURALLY-occurring.What about synthetic amber that is 5000 years old?
The mechanics of the game setting don't require the amber in question (or any other gem for that matter) to be any particular age at all, just NATURALLY-occurring.What about synthetic stones that were aged millions of years via temporal magic?
Damian Magecraft wrote:flatline wrote:Damian Magecraft wrote:flatline wrote:
The rule has no supporting in-game mechanism. As such, it is a candidate for being ignored.the Metaphysics is not that hard to grasp.
The metaphysics are completely missing, so they are impossible to grasp. It's the metaphysics that I'm asking for.
--flatline
The rules are missing?
we have shown over multiple posts where the rules support the stance synthetic gems will not work. Are you intentionally ignoring that wich does not fit your world view? or are you just skipping the posts because ithey are tl;dr?
The metaphysics of ANY rpg are to be found with in the rules themselves.
The Rules of how magic works; what does and does not work in conjunction with the forces of magic are the metaphysics.
so unless you are claiming that the rules for magic do not exist; then I am at a loss for just what it is you are seeking here.
No, metaphysics exist in-game. Rules should accurately reflect the metaphysics of the setting. In this case, we have rules, but no metaphysics.
--flatline
Let me see I get this...
Because there is no fluff explanation the metaphysics do not exist?
When there is no fluff the rules are the metaphysics. Since as you say the rules support the metaphysics they therefore must be based on the metaphysics.
The simple metaphysics (as they pertain to this discussion) of the Mega-verse is that artificial/synthetics and Magic do not interact well (if at all). There is no explanation beyond that needed; we understand at that point just what needs to be understood for purposes of game play. you cannot use artificial gems in TW. why? Because Artificial diamonds will not work. to exclude them and not other artificial stones is counter intuitive. (while magic is fickle it does have its own internal consistency.)
Yeah, at this point I'm personally willing to declare that you're just playing dumb and acting as if you've never, ever, noticed an internal consistency to the metaphysical aspects of the game......all because, as I see it, you don't want to concede your opinion no matter what contradictory facts are presented to you.flatline wrote:The setting is more important than the rules. As such, the "fluff" that provides the in-game explanation for things is of more value than the rules that describe the game mechanics.
It's not enough to say that particular diamonds won't work. In the absence of an explanation of WHY they won't work (how is the natural diamond physically or metaphysically different than the synthetic?), then the rules are baseless and arbitrary since we don't know what they are trying to describe and thus we can't evaluate if they do a good job describing it.
What if I built a box several miles in dimensions, filled it with carbon rich materials, and came back in a million years? Would the diamonds inside be suitable for technowizardry?
--flatline
There isn't any PHYSICAL difference between an artificially-produced Gem and its naturally-produced counterpart.flatline wrote:The effect of synthetic stones not working with TW is the result of some in-game metaphysical mechanism that, if understood, explains how synthetic stones are different from natural stones.
There ISN'T any logical explanation for the supernatural -non-logical -effect, and this has been pointed out to you repeatedly with example after example after example.The rule given describes the effect without giving any insight into the explanation for the effect. If you can't understand that distinction, then any argument you make, no matter how masterfully done, will be irrelevant to my argument except maybe by accident.
Get off your high horse.Please attempt to understand my argument before declaring anything about it or me. If you're not capable of understanding it, perhaps you should ask clarifying questions instead of just writing me off as a troll or pedant. You might just learn something.
--flatline
cornholioprime wrote:flatline wrote:The effect of synthetic stones not working with TW is the result of some in-game metaphysical mechanism that, if understood, explains how synthetic stones are different from natural stones.
There isn't any PHYSICAL difference between an artificially-produced Gem and its naturally-produced counterpart.
However, there is a METAPHYSICAL difference between the two aforementioned stones that has nothing whatsoever to do with the two stones' molecular composition, purity, or anything else PHYSICAL.
You're demanding that a FICTIONAL power that is DELIBERATELY stated as being designed to defy the laws of physics, and logical progression, as we understand these things, be explained with real-world logic anyway.
Go ahead, tell the rest of us: How, exactly, is that demand of yours supposed to be carried out?
There ISN'T any logical explanation for the supernatural -non-logical -effect, and this has been pointed out to you repeatedly with example after example after example.The rule given describes the effect without giving any insight into the explanation for the effect. If you can't understand that distinction, then any argument you make, no matter how masterfully done, will be irrelevant to my argument except maybe by accident.
The supernatural in Palladium Games has been DELIBERATELY designed, from the ground up, so to speak, to defy even the internal pseudo-physics of the fictional setting.
You are asked again: By what means should the non-logical, follow real-world logic?
Get off your high horse.Please attempt to understand my argument before declaring anything about it or me. If you're not capable of understanding it, perhaps you should ask clarifying questions instead of just writing me off as a troll or pedant. You might just learn something.
--flatline
When you IGNORE all that has been put in front you thus far -and IIRC this hasn't been the only Thread in which you've come forth with this "FICTIONAL magical powers MUST make REAL-WORLD sense" nonsense, then yes, you richly deserve the calling out that you've gotten.
I'll ask you once more in parting:
How is a FICTIONAL plot device, deliberately designed to NOT conform even to the internal rules of science in the fictional setting, supposed to be explained with real-world logic?
Back to you.
If you understand the first part of the 'equation' ("It doesn't matter that both sets of gems are physically identical"), then you SHOULD be able to understand the second part of the 'equation' ("The difference that Magic 'sees' in the two gemstones has absolutely nothing whatsoever to do with their physical qualities -which is a recurring theme in Palladium Magic").flatline wrote:cornholioprime wrote:flatline wrote:The effect of synthetic stones not working with TW is the result of some in-game metaphysical mechanism that, if understood, explains how synthetic stones are different from natural stones.
There isn't any PHYSICAL difference between an artificially-produced Gem and its naturally-produced counterpart.
I'm glad we agree.
The only difference that you CAN be given for the reason why Magic will "reject" the naturally-made stone but "accept" the artificially-produced-even-if-it-physically-reproduces-the-natural-stone-down-to-the-smallest-subatomic-detail stone......For the rule to be non-arbitrary, that must be the case. However, no such difference has been posited in the books, this thread, or any previous thread on this same subject that withstands any non-trivial analysis.
Magic may be bound by INTERNAL "laws" (e.g., "the stones and blood that you use in the creation of that Golem must be real and not man-made"), but apart from whatever peek the Authors give us into the inner workings of a given magical effect, no further explanation is necessary -or in many cases even possible (Q: "Why can't I combine my strongest beliefs with the use of Costume Jewelry and Artificial Blood to create that Golem?" A: The answer is 'Just Because.').You're demanding that a FICTIONAL power that is DELIBERATELY stated as being designed to defy the laws of physics, and logical progression, as we understand these things, be explained with real-world logic anyway.
It defies physics, but not logic. Magic, as something that is discoverable, repeatable, and testable, must be bound by in-game metaphysical constraints even if these constraints lie outside the laws of physics. As such, logic is just as applicable here as anywhere else.
WE are the ones telling YOU that your desire to have that which has been repeatedly stated to be non-sensical (Palladium Magic) make sense, is a futile task.Go ahead, tell the rest of us: How, exactly, is that demand of yours supposed to be carried out?
I don't think such a mechanism can be both internally consistent and still satisfy the rule as written. As such, I'm content to throw the rule out. However, in the interests of healthy forum discussion, I'm giving you and anyone else who feels so inclined the chance to convince me that such a mechanism is, in fact, possible.
The sooner that you grasp the fact that Palladium Magic doesn't actually have a set "mechanism," that it in fact simply manifests in certain ways for non-linear, non-logical reasons, the better off you'll be.Suggest to me a candidate mechanism and I promise I'll help you make the best case for it before I test it to see if it's suitable. I've already done this exercise for the most obvious mechanisms and found they all have fatal flaws that require them to be discarded.
If Palladium Magic were logical, it wouldn't be "magic" as that force is defined within the fictional Palladium setting.There ISN'T any logical explanation for the supernatural -non-logical -effect, and this has been pointed out to you repeatedly with example after example after example.The rule given describes the effect without giving any insight into the explanation for the effect. If you can't understand that distinction, then any argument you make, no matter how masterfully done, will be irrelevant to my argument except maybe by accident.
The supernatural in Palladium Games has been DELIBERATELY designed, from the ground up, so to speak, to defy even the internal pseudo-physics of the fictional setting.
You are asked again: By what means should the non-logical, follow real-world logic?
Saying that logic doesn't apply is like saying that math doesn't apply. It's a nonsensical statement.
Not even close.The metaphysical laws of the setting are clearly different than those of the real world, but logic still applies to them.
You were already provided with multiple examples, in this very Thread, about how "consistent" Palladium Magic is in-game about requiring naturally-produced items and forces to cause supernatural effects. We have seen this internal in-game consistency in places as diverse as (amongst other things) the "Natural Materials As Armor Don't Affect Magic Users" rule, the "Silver Weapon Must Be At Least 85% Pure Silver To Harm The Vampire" rule, the "Artificial Beings Cannot Have PPE, No Matter How Advanced, Not Even The Machine People" rule, the "Vampires Are Completely Immune To The Effects of a Nuclear Detonation, But They'll Burn Up In Sunlight" rule, and of course the "Gems Used In The Construction Of TW Devices Must Be Naturally Made" rule.I don't require anything to make REAL-WORLD sense. I just require it to make GAME-WORLD sense.
See above.I've stated this multiple times in different ways trying to get you and others to understand that quoting rules to me, which is all you've done, is irrelevant to my concern since rules that describe something that can't possibly make in game sense are, by definition, BAD RULES.
Just a small tid-bit of information here...Panomas wrote:I agree with cornholioprime and over time have agreed with the thoughts he's shared so many times i might just have to find something to sig-
cornholioprime wrote:If you understand the first part of the 'equation' ("It doesn't matter that both sets of gems are physically identical"), then you SHOULD be able to understand the second part of the 'equation' ("The difference that Magic 'sees' in the two gemstones has absolutely nothing whatsoever to do with their physical qualities -which is a recurring theme in Palladium Magic").flatline wrote:cornholioprime wrote:flatline wrote:The effect of synthetic stones not working with TW is the result of some in-game metaphysical mechanism that, if understood, explains how synthetic stones are different from natural stones.
There isn't any PHYSICAL difference between an artificially-produced Gem and its naturally-produced counterpart.
I'm glad we agree.
As far as I'm concerned, you're just trying to play dumb for the purposes of pushing a personal agenda.The only difference that you CAN be given for the reason why Magic will "reject" the naturally-made stone but "accept" the artificially-produced-even-if-it-physically-reproduces-the-natural-stone-down-to-the-smallest-subatomic-detail stone......For the rule to be non-arbitrary, that must be the case. However, no such difference has been posited in the books, this thread, or any previous thread on this same subject that withstands any non-trivial analysis.
....IS "just because."
No other explanation is necessary, and indeed any such explanation would be impossible to come up with, by the very nature of an energy source that has been explicitly described in multiple Palladium publications throughout the years as defying both logic and the laws of physics.
What you are attempting to do is trying to get the Authors to explain what they have already said is inexplicable, and to assign some manner of logical process to what the Authors have already said defies convention (read: logic).Magic may be bound by INTERNAL "laws" (e.g., "the stones and blood that you use in the creation of that Golem must be real and not man-made"), but apart from whatever peek the Authors give us into the inner workings of a given magical effect, no further explanation is necessary -or in many cases even possible (Q: "Why can't I combine my strongest beliefs with the use of Costume Jewelry and Artificial Blood to create that Golem?" A: The answer is 'Just Because.').You're demanding that a FICTIONAL power that is DELIBERATELY stated as being designed to defy the laws of physics, and logical progression, as we understand these things, be explained with real-world logic anyway.
It defies physics, but not logic. Magic, as something that is discoverable, repeatable, and testable, must be bound by in-game metaphysical constraints even if these constraints lie outside the laws of physics. As such, logic is just as applicable here as anywhere else.
WE are the ones telling YOU that your desire to have that which has been repeatedly stated to be non-sensical (Palladium Magic) make sense, is a futile task.Go ahead, tell the rest of us: How, exactly, is that demand of yours supposed to be carried out?
I don't think such a mechanism can be both internally consistent and still satisfy the rule as written. As such, I'm content to throw the rule out. However, in the interests of healthy forum discussion, I'm giving you and anyone else who feels so inclined the chance to convince me that such a mechanism is, in fact, possible.
Since YOU are the one who keeps insisting that Palladium Magic conform to real-world logical progression, and/or the laws of physics, it is up to YOU to prove YOUR argument.
The sooner that you grasp the fact that Palladium Magic doesn't actually have a set "mechanism," that it in fact simply manifests in certain ways for non-linear, non-logical reasons, the better off you'll be.Suggest to me a candidate mechanism and I promise I'll help you make the best case for it before I test it to see if it's suitable. I've already done this exercise for the most obvious mechanisms and found they all have fatal flaws that require them to be discarded.
If Palladium Magic were logical, it wouldn't be "magic" as that force is defined within the fictional Palladium setting.There ISN'T any logical explanation for the supernatural -non-logical -effect, and this has been pointed out to you repeatedly with example after example after example.The rule given describes the effect without giving any insight into the explanation for the effect. If you can't understand that distinction, then any argument you make, no matter how masterfully done, will be irrelevant to my argument except maybe by accident.
The supernatural in Palladium Games has been DELIBERATELY designed, from the ground up, so to speak, to defy even the internal pseudo-physics of the fictional setting.
You are asked again: By what means should the non-logical, follow real-world logic?
Saying that logic doesn't apply is like saying that math doesn't apply. It's a nonsensical statement.
The pseudo-science of the setting, is logical.
The metaphysical forces in the setting, are not.
Not even close.The metaphysical laws of the setting are clearly different than those of the real world, but logic still applies to them.
Palladium Magic breaks the rules of physics and logic on a regular basis.
You were already provided with multiple examples, in this very Thread, about how "consistent" Palladium Magic is in-game about requiring naturally-produced items and forces to cause supernatural effects.I don't require anything to make REAL-WORLD sense. I just require it to make GAME-WORLD sense.
We have seen this internal in-game consistency in places as diverse as (amongst other things) the "Natural Materials As Armor Don't Affect Magic Users" rule, the "Silver Weapon Must Be At Least 85% Pure Silver To Harm The Vampire" rule, the "Artificial Beings Cannot Have PPE, No Matter How Advanced, Not Even The Machine People" rule, the "Vampires Are Completely Immune To The Effects of a Nuclear Detonation, But They'll Burn Up In Sunlight" rule, and of course the "Gems Used In The Construction Of TW Devices Must Be Naturally Made" rule.
The in-game consistency of this particular facet of palladium Magic is blindingly obvious.....for anybody who doesn't have an agenda, that is. That the Authors are consistent across multiple examples shows that, in fact, they HAVE made a logically coherent game-world requirement for The Natural to affect The Supernatural, as opposed to The Artificial.
See above.I've stated this multiple times in different ways trying to get you and others to understand that quoting rules to me, which is all you've done, is irrelevant to my concern since rules that describe something that can't possibly make in game sense are, by definition, BAD RULES.
Contrary to your opinion, the stated-in-so-many-words rule about Natural Substances (but not Artificial Substances) being suitable for supernatural applications is actually quite prevalent throughout the books.
Damian Magecraft wrote:Just a small tid-bit of information here...Panomas wrote:I agree with cornholioprime and over time have agreed with the thoughts he's shared so many times i might just have to find something to sig-
Corny and I do not always agree on the interpretation of the magic system...
But you can bet when we do agree we are not in the wrong.