House Paladin
Posted: Sat Feb 18, 2012 2:10 am
I have often mentioned that I thought elements of the Splicers' culture would be resistant to any alteration of the human body. I thought it might be fun to give form to some of the old-schoolers.
HOUSE PALADIN was once one of the most powerful houses and a backbone of the Human Resistance. Although the house has grown in its military power, it has not grown as quickly as rival houses like Barren Marsh, Delong, and Febris. The primary difference is that there are areas of research that Paladin has been very resistant to exploit. Paladin has a very strict society and has come to define all that is good and bad about the old guard.
Most significantly, Paladin refuses any genetic alteration of humans within its walls. Citizens, even prisoners and mentally infirm, are strictly forbidden from being spliced -- or as Paladin sees it, strictly protected from being exploited and losing their humanity. This means Paladin has absolutely no Biotics. Paladin views newer variations of Biotics like the Metamorphs or Nightmares as profanity. Any Biotics, even diplomats traveling with legal immunity, found within the clearly marked territory of Paladin are arrested or escorted away. Any found within the underground cities are executed on sight.
Due to Paladin's pro-humanist culture, there are also no Skinjobs serving Paladin either. Instead, Paladin has developed stealth-themed Gorehounds and Host Armors which function almost as well. Even with these spies, Paladin's intelligence network is usually ever so slightly behind the curb.
Ironically, Paladin has no problem with residents altering their appearance to look like a different human.
Technojackers are viewed as a possibly dangerous mutation. Technojackers may be hired at mercenary status, but they may never hold rank in the House nor live there.
Although Paladin has lost some opportunities, it does what it does very well. By placing more of its R&D resources in other directions, they have developed some of the toughest bio-tech around. The Warmounts of Paladin have 10% more main body M.D.C. The mega-horses of Paladin have 20% more main body M.D.C. and run 20% faster. Gardeners are far more frequent among the ranks, and their plants grow twice as fast as the plants of Gardeners from any other house.
The culture of House Paladin is based upon the history and legends of the Court of Charlemange. Much of the underground architecture, fashions, and customs of the city-state follow this theme. Most living armors tend to be designed so that they look like scale mail and sometimes are worn with colorful cloth over it. All soldiers are issued living shields with the same appearance and MDC as the main body of the living armor (uses the W.P. Shield skill & may be modified with bio-e). Acid swords are always flamberges. Host Armors tend to be designed to resemble plate armor with visored helmets. Outriders are called Cavaliers, and Roughnecks are called Gallants. Everyone speaks French. Dreadguards are called Paladins (named after the 12 legendary senior knights in the court of Charlemange). Each Senator changes his name to match a particular knight from Charlemange's court -- (usually these 12 names, but the roster does differ from one year to the next) Roland the nephew; Rinaldo of Montalban; Namo, Duke of Bavaria; Salomon, king of Brittany; Turpin, the archbishop; Astolpho, of England; Ogier, the Dane; Malagigi, the Enchanter; Florismart, the friend, and Elbegast the Thief; El Cid of Spain; and Gano the traitor.
The warlord himself takes on the name 'Emperor Charlemange'. It is unclear how long the current warlord has been on the throne due to how they all have the same name and assume the same appearance. They even have their memories cleared when taking the throne so that the prejudices of their previous lives do not affect their judgement. The current warlord does claim to be have been serving for over 200 years. It is probably impossible to determine if that is true, and the Librarians who know are not telling. If true, this warlord probably remembers the original use of the Engineers, development of splicer bio-technology, and plenty of other secrets.
The social and economic order of Paladin is based on European feudalism. This means that citizens are divided into prisoners, then serfs, then guild members or government officials, then lesser nobility, and finally upper nobility. Advancement is only achievable by valor in battle -- not success in battle, valor. The Paladins of House Paladin tend to act with superiority to everyone below them, and in fact, they tend to be jerks to just about everybody.
HOUSE PALADIN was once one of the most powerful houses and a backbone of the Human Resistance. Although the house has grown in its military power, it has not grown as quickly as rival houses like Barren Marsh, Delong, and Febris. The primary difference is that there are areas of research that Paladin has been very resistant to exploit. Paladin has a very strict society and has come to define all that is good and bad about the old guard.
Most significantly, Paladin refuses any genetic alteration of humans within its walls. Citizens, even prisoners and mentally infirm, are strictly forbidden from being spliced -- or as Paladin sees it, strictly protected from being exploited and losing their humanity. This means Paladin has absolutely no Biotics. Paladin views newer variations of Biotics like the Metamorphs or Nightmares as profanity. Any Biotics, even diplomats traveling with legal immunity, found within the clearly marked territory of Paladin are arrested or escorted away. Any found within the underground cities are executed on sight.
Due to Paladin's pro-humanist culture, there are also no Skinjobs serving Paladin either. Instead, Paladin has developed stealth-themed Gorehounds and Host Armors which function almost as well. Even with these spies, Paladin's intelligence network is usually ever so slightly behind the curb.
Ironically, Paladin has no problem with residents altering their appearance to look like a different human.
Technojackers are viewed as a possibly dangerous mutation. Technojackers may be hired at mercenary status, but they may never hold rank in the House nor live there.
Although Paladin has lost some opportunities, it does what it does very well. By placing more of its R&D resources in other directions, they have developed some of the toughest bio-tech around. The Warmounts of Paladin have 10% more main body M.D.C. The mega-horses of Paladin have 20% more main body M.D.C. and run 20% faster. Gardeners are far more frequent among the ranks, and their plants grow twice as fast as the plants of Gardeners from any other house.
The culture of House Paladin is based upon the history and legends of the Court of Charlemange. Much of the underground architecture, fashions, and customs of the city-state follow this theme. Most living armors tend to be designed so that they look like scale mail and sometimes are worn with colorful cloth over it. All soldiers are issued living shields with the same appearance and MDC as the main body of the living armor (uses the W.P. Shield skill & may be modified with bio-e). Acid swords are always flamberges. Host Armors tend to be designed to resemble plate armor with visored helmets. Outriders are called Cavaliers, and Roughnecks are called Gallants. Everyone speaks French. Dreadguards are called Paladins (named after the 12 legendary senior knights in the court of Charlemange). Each Senator changes his name to match a particular knight from Charlemange's court -- (usually these 12 names, but the roster does differ from one year to the next) Roland the nephew; Rinaldo of Montalban; Namo, Duke of Bavaria; Salomon, king of Brittany; Turpin, the archbishop; Astolpho, of England; Ogier, the Dane; Malagigi, the Enchanter; Florismart, the friend, and Elbegast the Thief; El Cid of Spain; and Gano the traitor.
The warlord himself takes on the name 'Emperor Charlemange'. It is unclear how long the current warlord has been on the throne due to how they all have the same name and assume the same appearance. They even have their memories cleared when taking the throne so that the prejudices of their previous lives do not affect their judgement. The current warlord does claim to be have been serving for over 200 years. It is probably impossible to determine if that is true, and the Librarians who know are not telling. If true, this warlord probably remembers the original use of the Engineers, development of splicer bio-technology, and plenty of other secrets.
The social and economic order of Paladin is based on European feudalism. This means that citizens are divided into prisoners, then serfs, then guild members or government officials, then lesser nobility, and finally upper nobility. Advancement is only achievable by valor in battle -- not success in battle, valor. The Paladins of House Paladin tend to act with superiority to everyone below them, and in fact, they tend to be jerks to just about everybody.