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New power brewing to take out the CS

Posted: Sat Mar 03, 2012 7:38 pm
by SamBell
So in my time playing Rifts, I had encountered was Frank Knarf and John Strider, and the two joined forces and are generating a force tp take out their old employer: the CS. They amassed colossal founds on which they used to build their army, which consist of almost anything, humans, d-bee's, anything. Nowif you are interested In this just lemme know :)

Re: New power brewing to take out the CS

Posted: Sat Mar 03, 2012 8:11 pm
by flatline
So what's their story?

--flatline

Re: New power brewing to take out the CS

Posted: Sat Mar 03, 2012 8:41 pm
by SamBell
Well Frank Knarf was a specialist for the CS, and John Strider was a very talented sniper for them, and they found that the ideals pressed by the CS was wrong; that everything should have equal rights, pretty much patriots. And they founded the "Franstrnougphinhiemer" PMC, it's a mouthful yes but every grunt, the lowest of the low is equipped with a MDC skeleton and one cybernetic arm and full visual spectrums and are given JA-12's as a primary firearm. They themselves met a very powerful enchantress and where given supernatural PS

Re: New power brewing to take out the CS

Posted: Sat Mar 03, 2012 9:02 pm
by SamBell
Well I'll start with Frank Knarf. He was your average boy growing up, he was a bit puny however. But as a small child his parents both were killed by a pack of wolves but spared him for he wasn't good enough for they had their share already. But he was wondering the wasteland right on the outskirts of merctown. As he went on he soon fainted from malnutrition and dehydration. But he soon awoke in a military grade tent. Little did he know he was taken in by a small d-bee settlement. Personally taken in by a Grackle Tooth couple. He grew to love that couple and was treated as one of their young. But until one day when he was about 14 a battalion of CS came in and swept out the village, but when they reached that one family, Frank's adopted family, they saw they had a child a human child. And cut a deal with the boy "come with us and join out ranks, and we shall spare your pathetic family". And so he did. But little did he know there was a bit of lies within the officer's words for as they left the battalion brutally murdered the family. As he aged and trained Knarf became one of theist promising officers within the CS. But his ambition was fueled by his hatred of the CS.

Re: New power brewing to take out the CS

Posted: Sat Mar 03, 2012 9:28 pm
by Akashic Soldier
Are you Samantha Bell?

Re: New power brewing to take out the CS

Posted: Sat Mar 03, 2012 10:12 pm
by taalismn
It's a trap, folks; CS agents spreading the word to see who shows up to sign up, then POWIE! Laser bolt to the back of the head.

Re: New power brewing to take out the CS

Posted: Sun Mar 04, 2012 12:55 pm
by SamBell
taalismn wrote:It's a trap, folks; CS agents spreading the word to see who shows up to sign up, then POWIE! Laser bolt to the back of the head.


No see, they used to be CS, but left with a bunch of CS tech, such as power armor, robots, weapons, etc.

Re: New power brewing to take out the CS

Posted: Sun Mar 04, 2012 5:03 pm
by SamBell
SamBell wrote:So in my time playing Rifts, I had encountered was Frank Knarf and John Strider, and the two joined forces and are generating a force tp take out their old employer: the CS. They amassed colossal founds on which they used to build their army, which consist of almost anything, humans, d-bee's, anything. Nowif you are interested In this just lemme know :)


So would anyone consider campaign with this PMC?

Re: New power brewing to take out the CS

Posted: Sun Mar 04, 2012 5:40 pm
by Bill
I was hoping this thread was about a brewery planning to take on the Coalition's state controlled beer industry. ;)

Re: New power brewing to take out the CS

Posted: Sun Mar 04, 2012 6:34 pm
by Giant2005
Sam, I'm not entirely sure what you are asking here...
Are you asking if your plot outline would make for a good campaign? My answer would be yes, or no. The truth is that I find the campaign's plot to be fairly unimportant - it is just a means to keep the players focused in the direction you want them to be. You could have your plot or one as inane as the PCs trying to stop a monkey from stealing apples from the city's orchards or anything - the events that occur while striving for whatever goal are more important in my opinion.
If you are asking if anyone actually wants to play with you in your campaign (online or something) there is an actual forum for that: viewforum.php?f=45

Re: New power brewing to take out the CS

Posted: Sun Mar 04, 2012 7:54 pm
by kogwar
Interesting plot if you just want a game I see no problem with it but if you want to stay with the fluff their are a few holes I see.

Re: New power brewing to take out the CS

Posted: Sun Mar 04, 2012 9:31 pm
by Grell
SamBell wrote:
SamBell wrote:So in my time playing Rifts, I had encountered was Frank Knarf and John Strider, and the two joined forces and are generating a force tp take out their old employer: the CS. They amassed colossal founds on which they used to build their army, which consist of almost anything, humans, d-bee's, anything. Nowif you are interested In this just lemme know :)


So would anyone consider campaign with this PMC?

No, but good luck & watch out for snipers. :)

Re: New power brewing to take out the CS

Posted: Sun Mar 04, 2012 9:33 pm
by flatline
What does "PMC" stand for?

--flatline

Re: New power brewing to take out the CS

Posted: Sun Mar 04, 2012 10:22 pm
by Dead Boy
flatline wrote:What does "PMC" stand for?

--flatline


Private Military Company (think Blackwater)

As for an organization lead and funded by just two guys, taking on the entire Coalition States seems a wee bit ambitious. But good luck storming the castle! :)

Re: New power brewing to take out the CS

Posted: Sun Mar 04, 2012 10:28 pm
by SamBell
Dead Boy wrote:
flatline wrote:What does "PMC" stand for?

--flatline


Private Military Company (think Blackwater)

As for an organization lead and funded by just two guys, taking on the entire Coalition States seems a wee bit ambitious. But good luck storming the castle! :)


They're the brains of the operAtion, they have a PMC, that is over a billion strong, that's consists of a whole bunch of different types of races, even a few angels :)

Re: New power brewing to take out the CS

Posted: Sun Mar 04, 2012 10:37 pm
by flatline
Dead Boy wrote:
flatline wrote:What does "PMC" stand for?

--flatline


Private Military Company (think Blackwater)

As for an organization lead and funded by just two guys, taking on the entire Coalition States seems a wee bit ambitious. But good luck storming the castle! :)


On a small scale, waging war on the CS can be a profitable endeavor. However, it seems unlikely that that could scale up large enough to threaten the existence of the CS.

Pulling this off will require careful planning and execution. And probably significant outside funding.

Good luck! We'll help you with whatever advice we can!

--flatline

Re: New power brewing to take out the CS

Posted: Sun Mar 04, 2012 10:46 pm
by Grell
SamBell wrote:
Dead Boy wrote:
flatline wrote:What does "PMC" stand for?

--flatline


Private Military Company (think Blackwater)

As for an organization lead and funded by just two guys, taking on the entire Coalition States seems a wee bit ambitious. But good luck storming the castle! :)


They're the brains of the operAtion, they have a PMC, that is over a billion strong, that's consists of a whole bunch of different types of races, even a few angels :)


A PMC with over a BILLION personnel (including angels) going against the CS? Doesn't sound like much of a challenge. Why aren't they picking on someone their own size?

Re: New power brewing to take out the CS

Posted: Sun Mar 04, 2012 11:03 pm
by flatline
SamBell wrote:They're the brains of the operAtion, they have a PMC, that is over a billion strong, that's consists of a whole bunch of different types of races, even a few angels :)


If they've already got the resources to defeat the CS starting out, then it sounds to me like you're skipping over the fun part of the campaign.

But you know, the whole point of gaming is to have fun, so if this is what you want to do, then good luck and I hope it's a blast.

--flatline

Re: New power brewing to take out the CS

Posted: Sun Mar 04, 2012 11:39 pm
by Giant2005
flatline wrote:
Dead Boy wrote:
flatline wrote:What does "PMC" stand for?

--flatline


Private Military Company (think Blackwater)

As for an organization lead and funded by just two guys, taking on the entire Coalition States seems a wee bit ambitious. But good luck storming the castle! :)


On a small scale, waging war on the CS can be a profitable endeavor. However, it seems unlikely that that could scale up large enough to threaten the existence of the CS.

Pulling this off will require careful planning and execution. And probably significant outside funding.

Good luck! We'll help you with whatever advice we can!

--flatline

If they were ex-Vanguard operatives they could probably do it easy enough. One Conjurer who can provide a limitless amount of cash and one Shifter to get them off world so they can use that limitless cash to hire a limitless army. Actually getting that army back to Earth might be a little difficult for that Shifter if that army doesn't include a lot more mages however...

Re: New power brewing to take out the CS

Posted: Mon Mar 05, 2012 2:18 am
by kogwar
Friend of mine did one like this with his own alien force called the legion of shadows consisting of generally op soldier power by a special chip ( at one point all there punches did md because they were that perfect) along with a omnipotent god his mages and a orbital ship larger that chi town while it was fun for the charis it had to be railed roared hard and there was little going up after taking out the c.s.

Re: New power brewing to take out the CS

Posted: Mon Mar 05, 2012 9:03 am
by Mech-Viper Prime
perhaps i should design a PMC myself full of pro-human types gather thru out the megaverse and goto war with every non-human out there

Re: New power brewing to take out the CS

Posted: Mon Mar 05, 2012 10:25 am
by flatline
Giant2005 wrote:If they were ex-Vanguard operatives they could probably do it easy enough. One Conjurer who can provide a limitless amount of cash and one Shifter to get them off world so they can use that limitless cash to hire a limitless army. Actually getting that army back to Earth might be a little difficult for that Shifter if that army doesn't include a lot more mages however...


How does a Conjurer provide limitless cash?

--flatline

Re: New power brewing to take out the CS

Posted: Mon Mar 05, 2012 11:20 am
by SamBell
Mech-Viper Prime wrote:perhaps i should design a PMC myself full of pro-human types gather thru out the megaverse and goto war with every non-human out there


My friend, if you're being serious, there is no way in hell you could hold a dogs dream against the Franstrnougphinhïemer. Juuust sayin.

Re: New power brewing to take out the CS

Posted: Mon Mar 05, 2012 11:29 am
by Mech-Viper Prime
SamBell wrote:
Mech-Viper Prime wrote:perhaps i should design a PMC myself full of pro-human types gather thru out the megaverse and goto war with every non-human out there


My friend, if you're being serious, there is no way in hell you could hold a dogs dream against the Franstrnougphinhïemer. Juuust sayin.

Believe what you want :lol:

Re: New power brewing to take out the CS

Posted: Mon Mar 05, 2012 11:33 am
by keir451
Dead Boy wrote:
flatline wrote:What does "PMC" stand for?

--flatline


Private Military Company (think Blackwater)

As for an organization lead and funded by just two guys, taking on the entire Coalition States seems a wee bit ambitious. But good luck storming the castle! :)

"Think they have a chance?" M.Max's wife,"They'll need a miracle." -Miracle Max :D

Re: New power brewing to take out the CS

Posted: Mon Mar 05, 2012 11:38 am
by SamBell
Mech-Viper Prime wrote:
SamBell wrote:
Mech-Viper Prime wrote:perhaps i should design a PMC myself full of pro-human types gather thru out the megaverse and goto war with every non-human out there


My friend, if you're being serious, there is no way in hell you could hold a dogs dream against the Franstrnougphinhïemer. Juuust sayin.

Believe what you want :lol:


Oh I shall!!!

Re: New power brewing to take out the CS

Posted: Mon Mar 05, 2012 3:06 pm
by Aramanthus
Any realisic stats for the group that they have gathered so far? And what sort of equipment are they equiping their unit with? I know that they can get a deal from one of several weapons and armor manufacturers as long as they don't tell them who the target is.... :D

Re: New power brewing to take out the CS

Posted: Mon Mar 05, 2012 3:19 pm
by SamBell
Aramanthus wrote:Any realisic stats for the group that they have gathered so far? And what sort of equipment are they equiping their unit with? I know that they can get a deal from one of several weapons and armor manufacturers as long as they don't tell them who the target is.... :D


Naruni is their main source. And Frank Knarf is secretly a nightbane.

Re: New power brewing to take out the CS

Posted: Mon Mar 05, 2012 6:56 pm
by Giant2005
flatline wrote:
Giant2005 wrote:If they were ex-Vanguard operatives they could probably do it easy enough. One Conjurer who can provide a limitless amount of cash and one Shifter to get them off world so they can use that limitless cash to hire a limitless army. Actually getting that army back to Earth might be a little difficult for that Shifter if that army doesn't include a lot more mages however...


How does a Conjurer provide limitless cash?

--flatline

And endless loop of summoning a Lobee Optos, merging with it, sacrificing it's PPE to permanently summon another version of itself as well as a bunch of valuable resources to sell, rejecting the Lobee Optos and merging with the fresh one and reapeat.

I like to think a bunch of Conjurers exploiting the system in the Vanguard is how the resources gets a lot of it's resources that are hard to account for!

Re: New power brewing to take out the CS

Posted: Mon Mar 05, 2012 9:08 pm
by Mech-Viper Prime
I see this and raise 25 wings of Metal Sirens with CS pilots

Re: New power brewing to take out the CS

Posted: Mon Mar 05, 2012 9:21 pm
by Grell
Mech-Viper Prime wrote:I see this and raise 25 wings of Metal Sirens with CS pilots


CS Phaeton Juicer pilots! ;)

Re: New power brewing to take out the CS

Posted: Mon Mar 05, 2012 10:07 pm
by Mech-Viper Prime
Grell wrote:
Mech-Viper Prime wrote:I see this and raise 25 wings of Metal Sirens with CS pilots


CS Phaeton Juicer pilots! ;)

Yup and that is just part of the recon force

Re: New power brewing to take out the CS

Posted: Mon Mar 05, 2012 11:30 pm
by kogwar
Mech-Viper Prime wrote:
Grell wrote:
Mech-Viper Prime wrote:I see this and raise 25 wings of Metal Sirens with CS pilots


CS Phaeton Juicer pilots! ;)

Yup and that is just part of the recon force

I see you recon force and raise you a legion of Scarecrow cozmo knights.

Re: New power brewing to take out the CS

Posted: Mon Mar 05, 2012 11:34 pm
by SamBell
kogwar wrote:
Mech-Viper Prime wrote:
Grell wrote:
Mech-Viper Prime wrote:I see this and raise 25 wings of Metal Sirens with CS pilots


CS Phaeton Juicer pilots! ;)

Yup and that is just part of the recon force

I see you recon force and raise you a legion of Scarecrow cozmo knights.


Still can be killed by magic fire

Re: New power brewing to take out the CS

Posted: Mon Mar 05, 2012 11:39 pm
by kogwar
SamBell wrote:
kogwar wrote:
Mech-Viper Prime wrote:
Grell wrote:
Mech-Viper Prime wrote:I see this and raise 25 wings of Metal Sirens with CS pilots


CS Phaeton Juicer pilots! ;)

Yup and that is just part of the recon force

I see you recon force and raise you a legion of Scarecrow cozmo knights.


Still can be killed by magic fire


Good thing the does nit use magic and even then they still have 500 mdc.

Re: New power brewing to take out the CS

Posted: Mon Mar 05, 2012 11:49 pm
by SamBell
Hmm well the Franstrnougphinhïemer (the whole reason this discussion was brought up) have fire mages out the butt, and dragons, so they could put down your "scarecrows" like a sick horse. And great grammar btw :)

Re: New power brewing to take out the CS

Posted: Tue Mar 06, 2012 12:03 am
by Grell
Mech-Viper Prime wrote:
Grell wrote:
Mech-Viper Prime wrote:I see this and raise 25 wings of Metal Sirens with CS pilots


CS Phaeton Juicer pilots! ;)

Yup and that is just part of the recon force


Make sure you have at least double that amount in VF-2SS Fighter Wings outfitted with 'SAP Specials' and a full complement of AAB's. :)

Re: New power brewing to take out the CS

Posted: Tue Mar 06, 2012 12:22 am
by flatline
Giant2005 wrote:
flatline wrote:
Giant2005 wrote:If they were ex-Vanguard operatives they could probably do it easy enough. One Conjurer who can provide a limitless amount of cash and one Shifter to get them off world so they can use that limitless cash to hire a limitless army. Actually getting that army back to Earth might be a little difficult for that Shifter if that army doesn't include a lot more mages however...


How does a Conjurer provide limitless cash?

--flatline

And endless loop of summoning a Lobee Optos, merging with it, sacrificing it's PPE to permanently summon another version of itself as well as a bunch of valuable resources to sell, rejecting the Lobee Optos and merging with the fresh one and reapeat.

I like to think a bunch of Conjurers exploiting the system in the Vanguard is how the resources gets a lot of it's resources that are hard to account for!


I don't believe that would work. The Lobee-Optos probably doesn't quality as a magical creature so we'll assume you can conjure it in the first place. It allows you to use its 10 PPE as if it were your own, but I think it is a mistake to assume that means that you can permanently reduce its PPE base instead of your own when making conjured things permanent. FoM p85 says "...and permanently expending 1D6 PPE from his personal base" and since you lose the 10 PPE from the Lobee-Optos if you remove it, then clearly the 10 PPE isn't part of your personal PPE base.

Anyways, that's how I read it.

--flatline

Re: New power brewing to take out the CS

Posted: Tue Mar 06, 2012 12:45 am
by Dead Boy
keir451 wrote:
Dead Boy wrote:As for an organization lead and funded by just two guys, taking on the entire Coalition States seems a wee bit ambitious. But good luck storming the castle! :)

"Think they have a chance?" M.Max's wife,"They'll need a miracle." -Miracle Max :D


300 geek points to you for getting that was even a reference. :ok:

SamBell wrote:They're the brains of the operAtion, they have a PMC, that is over a billion strong, that's consists of a whole bunch of different types of races, even a few angels :)

:lol: ... oh ... :shock: ... you were serious.

Well, as long as you and your friends have fun at the table with the campaign, that's what matters the most. Though I do have a question: where's the challenge in it for the player characters, and with a cast of a billion, what part of significance could the players possibly have in the shadow of such an organization?

Re: New power brewing to take out the CS

Posted: Tue Mar 06, 2012 1:07 am
by Mech-Viper Prime
Grell wrote:
Mech-Viper Prime wrote:
Grell wrote:
Mech-Viper Prime wrote:I see this and raise 25 wings of Metal Sirens with CS pilots


CS Phaeton Juicer pilots! ;)

Yup and that is just part of the recon force


Make sure you have at least double that amount in VF-2SS Fighter Wings outfitted with 'SAP Specials' and a full complement of AAB's. :)

My legion would have the old ones wetting themselves and running in fear and running away like scarced little girls

I have trillions of mulka ground troops too

Re: New power brewing to take out the CS

Posted: Tue Mar 06, 2012 1:09 am
by Mech-Viper Prime
Dead Boy wrote:
keir451 wrote:
Dead Boy wrote:As for an organization lead and funded by just two guys, taking on the entire Coalition States seems a wee bit ambitious. But good luck storming the castle! :)

"Think they have a chance?" M.Max's wife,"They'll need a miracle." -Miracle Max :D


300 geek points to you for getting that was even a reference. :ok:

SamBell wrote:They're the brains of the operAtion, they have a PMC, that is over a billion strong, that's consists of a whole bunch of different types of races, even a few angels :)

:lol: ... oh ... :shock: ... you were serious.

Well, as long as you and your friends have fun at the table with the campaign, that's what matters the most. Though I do have a question: where's the challenge in it for the player characters, and with a cast of a billion, what part of significance could the players possibly have in the shadow of such an organization?
Well with a force that big I hope they can destroyed the CS because if the CS wins , that would be funny, :D

Re: New power brewing to take out the CS

Posted: Tue Mar 06, 2012 1:14 am
by Grell
Mech-Viper Prime wrote:
Dead Boy wrote:
keir451 wrote:
Dead Boy wrote:As for an organization lead and funded by just two guys, taking on the entire Coalition States seems a wee bit ambitious. But good luck storming the castle! :)

"Think they have a chance?" M.Max's wife,"They'll need a miracle." -Miracle Max :D


300 geek points to you for getting that was even a reference. :ok:

SamBell wrote:They're the brains of the operAtion, they have a PMC, that is over a billion strong, that's consists of a whole bunch of different types of races, even a few angels :)

:lol: ... oh ... :shock: ... you were serious.

Well, as long as you and your friends have fun at the table with the campaign, that's what matters the most. Though I do have a question: where's the challenge in it for the player characters, and with a cast of a billion, what part of significance could the players possibly have in the shadow of such an organization?
Well with a force that big I hope they can destroyed the CS because if the CS wins , that would be funny, :D


Well, technology is better than magic or at least that's what the SoT was supposed to teach us, yes? :P

Re: New power brewing to take out the CS

Posted: Tue Mar 06, 2012 1:18 am
by flatline
Grell wrote:Well, technology is better than magic or at least that's what the SoT was supposed to teach us, yes? :P


Not better, just different.

--flatline

Re: New power brewing to take out the CS

Posted: Tue Mar 06, 2012 1:24 am
by Akashic Soldier
flatline wrote:
Grell wrote:Well, technology is better than magic or at least that's what the SoT was supposed to teach us, yes? :P


Not better, just different.

--flatline


Agreed.

Think of it like this...

Magic can do anything.
Science can do any one thing really well.

So what is better, versatility or superior firepower? From my personal experience with the system (so far) it seems that versatility trumps power. So as much as I am pained to admit it Magic is a more powerful weapon than science, when used correctly.

Re: New power brewing to take out the CS

Posted: Tue Mar 06, 2012 1:53 am
by Grell
Mech-Viper Prime wrote:
Grell wrote:
Mech-Viper Prime wrote:
Grell wrote:
Mech-Viper Prime wrote:I see this and raise 25 wings of Metal Sirens with CS pilots


CS Phaeton Juicer pilots! ;)

Yup and that is just part of the recon force


Make sure you have at least double that amount in VF-2SS Fighter Wings outfitted with 'SAP Specials' and a full complement of AAB's. :)

My legion would have the old ones wetting themselves and running in fear and running away like scarced little girls

I have trillions of mulka ground troops too
\

That's nothing, I have a googleplex of perfect old one clones amassed in a single army, all 30th level and with a perfect failsafe system of TW kill switch implants. :) Oh, and a 999 trillion Metal Sirens too. All piloted by War clones. ;)

Akashic Soldier wrote:Agreed.

Think of it like this...

Magic can do anything.
Science can do any one thing really well.

So what is better, versatility or superior firepower? From my personal experience with the system (so far) it seems that versatility trumps power. So as much as I am pained to admit it Magic is a more powerful weapon than science, when used correctly.


Swing and a miss. :)

Re: New power brewing to take out the CS

Posted: Tue Mar 06, 2012 2:27 am
by Akashic Soldier
Grell wrote:Swing and a miss. :)



Allow me to demonstrate.

*points a standard Alterran Netgun at the SDF-1*

You see where this is going?


Fires.

The most powerful weapon in the Megaverse is disabled by the Magic Net spell for 20 minutes if it does not roll over a 16 on its dodge.

It all comes down to situation and circumstance 90% of the time. Who can get to cover and who cant and although someone standing in front of you with a laser rifle on full-auto can do excessively more damage. If you don't stand directly in front of them than that changes. Quickly. Trust me on this. I have been dealing with an annoyingly versatile Ley Line Walker for several game sessions now. :lol:

For instance (and this was a screw up on my behalf) I recently ran a Vampire game that was supposed to be challenging to the PC's and take several sessions. Globe of Daylight, a liberal use of the Scroll Spell and some creative thinking reduced it to a single session. Only a fool underestimates what people can do with Magic. For those who do not believe that Reduce Size (6 inches) can be a serious weapon are not thinking like a spell caster. For players caught up in the hard and fast rules of ass-kicking I suggest picking up the Book of Magic and reading most of the level 6 or higher spells. Although these spells are rare a single one is normally enough to make a magic user a formidable fighting force.

From the ability to grow to giant size and gain more MDC and better stats than most Giant Robots to the ability to fire multiple bolts of lightning that do 4D6+2 (per level) at anyone within line of sight or bounce back spells or laser fire like some sort of Pong Master Death Magician... and dont forget teleportation or the ability to open a Rift to the sun or space... or a parallel world and either curse an enemy to the timeless vacuum of space or to wander the Megaverse aimlessly for the rest of their natural lives.

Sure, in a standup fight the tech guy can do a lot more damage with a volley of missiles than a Magic-User can with the most devastating spell (At least of what I have seen) but that isn't how the Magic-User fights you. A smart Mage won't even fight you. He has his friends or summoned creatures fight you while he lays down support fire from on a building across the street (while freaking invisible). It can be a real pain in the ass for the most skilled Coalition Soldiers, especially when you're not allowed to carpet bomb the area. :lol:

Re: New power brewing to take out the CS

Posted: Tue Mar 06, 2012 2:38 am
by Grell
Akashic Soldier wrote:
Grell wrote:Swing and a miss. :)



Allow me to demonstrate.

*points a standard Alterran Netgun at the SDF-1*

You see where this is going?


Fires.

The most powerful weapon in the Megaverse is disabled by the Magic Net spell for 20 minutes if it does not roll over a 16 on its dodge.

It all comes down to situation and circumstance 90% of the time. Who can get to cover and who cant and although someone standing in front of you with a laser rifle on full-auto can do excessively more damage. If you don't stand directly in front of them than that changes. Quickly. Trust me on this. I have been dealing with an annoyingly versatile Ley Line Walker for several game sessions now. :lol:

For instance (and this was a screw up on my behalf) I recently ran a Vampire game that was supposed to be challenging to the PC's and take several sessions. Globe of Daylight, a liberal use of the Scroll Spell and some creative thinking reduced it to a single session. Only a fool underestimates what people can do with Magic. For those who do not believe that Reduce Size (6 inches) can be a serious weapon are not thinking like a spell caster. For players caught up in the hard and fast rules of ass-kicking I suggest picking up the Book of Magic and reading most of the level 6 or higher spells. Although these spells are rare a single one is normally enough to make a magic user a formidable fighting force.

From the ability to grow to giant size and gain more MDC and better stats than most Giant Robots to the ability to fire multiple bolts of lightning that do 4D6+2 (per level) at anyone within line of sight or bounce back spells or laser fire like some sort of Pong Master Death Magician... and dont forget teleportation or the ability to open a Rift to the sun or space... or a parallel world and either curse an enemy to the timeless vacuum of space or to wander the Megaverse aimlessly for the rest of their natural lives.

Sure, in a standup fight the tech guy can do a lot more damage with a volley of missiles than a Magic-User can with the most devastating spell (At least of what I have seen) but that isn't how the Magic-User fights you. A smart Mage won't even fight you. He has his friends or summoned creatures fight you while he lays down support fire from on a building across the street (while freaking invisible). It can be a real pain in the ass for the most skilled Coalition Soldiers, especially when you're not allowed to carpet bomb the area. :lol:


Strike two. ;)

Re: New power brewing to take out the CS

Posted: Tue Mar 06, 2012 10:14 am
by Jerell
Grell wrote:
Mech-Viper Prime wrote:
Grell wrote:
Mech-Viper Prime wrote:I see this and raise 25 wings of Metal Sirens with CS pilots


CS Phaeton Juicer pilots! ;)

Yup and that is just part of the recon force


Make sure you have at least double that amount in VF-2SS Fighter Wings outfitted with 'SAP Specials' and a full complement of AAB's. :)


While I love the VF-2, you'd probably want the atmospheric Valkyries, as the VF-2SS (SAP Special) is for use in space. But what you really need is a lethal virus bomb. One that leaves even the survivors wishing they were dead. :bandit:

But the guy you really need to watch out for? The low tech, badass dude with a knife. Everyone has a plan, until they get knifed in the back.

Re: New power brewing to take out the CS

Posted: Tue Mar 06, 2012 10:33 am
by jaymz
I have a few questions........Knarf, who was originally said to be human is now secretly now a Nighbane yet was NEVER found out by a Dog Pack or anyone else while still working within the the CS military? Not only that he joined forces with another human and managed to put together enough resources to create a billion being Private Military Company? Ok I am all for suspension of disbelief but this is well beyond my capability to do so and borderline ludicrously silly.

Why not just say Knarf is the one TRUE god and creator of all and call it a day? That is how ludicrous this whole idea is to me.

EDIT - ON second thought I'll be the one TRUE god and creator of all. For fun I snap my fingers to send the entirety of the Splugorth and all of their multidimensional forces to stop you. As their back up I resurrect Dolza's main fleet from Robotech (5 million huge warships, billions of mecha let alone infantry). Why? Because by and large I like aspects of the CS and you destroying them with your ridiculously powerful PMC will tip the power scale much too much for my tastes thus I feel compelled to stop you and maintain balance on Rifts Earth.

Re: New power brewing to take out the CS

Posted: Tue Mar 06, 2012 10:43 am
by Mech-Viper Prime
jaymz wrote:I have a few questions........Knarf, who was originally said to be human is now secretly now a Nighbane yet was NEVER found out by a Dog Pack or anyone else while still working within the the CS military? Not only that he joined forces with another human and managed to put together enough resources to create a billion being Private Military Company? Ok I am all for suspension of disbelief but this is well beyond my capability to do so and borderline ludicrously silly.

Why not just say Knarf is the one TRUE god and creator of all and call it a day? That is how ludicrous this whole idea is to me.

EDIT - ON second thought I'll be the one TRUE god and creator of all. For fun I snap my fingers to send the entirety of the Splugorth and all of their multidimensional forces to stop you. As their back up I resurrect Dolza's main fleet from Robotech (5 million huge warships, billions of mecha let alone infantry). Why? Because by and large I like aspects of the CS and you destroying them with your ridiculously powerful PMC will tip the power scale much too much for my tastes thus I feel compelled to stop you and maintain balance on Rifts Earth.
Now my fun is ruined hope you're happy now