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Does that Gargoyle have its junk hanging out?!?

Posted: Wed Mar 07, 2012 9:48 am
by Akashic Soldier
Rifts: Game Master Guide PG. 205.

:shock:

Re: Does that Gargoyle have its junk hanging out?!?

Posted: Wed Mar 07, 2012 9:52 am
by Balabanto
Assume that the answer is yes, go for the shvantz joke, and move on with your life.

Re: Does that Gargoyle have its junk hanging out?!?

Posted: Wed Mar 07, 2012 10:10 am
by Looonatic
Balabanto wrote:Assume that the answer is yes, go for the shvantz joke, and move on with your life.


Must have been on a cold day. :wink:



I feel better now.

Re: Does that Gargoyle have its junk hanging out?!?

Posted: Wed Mar 07, 2012 11:38 pm
by taalismn
Perfect excuse for using those U-Rounds....

Re: Does that Gargoyle have its junk hanging out?!?

Posted: Wed Mar 07, 2012 11:41 pm
by Akashic Soldier
taalismn wrote:Perfect excuse for using those U-Rounds....


:lol:

I had hoped some folks would get a laugh out of this thread. 8)

Re: Does that Gargoyle have its junk hanging out?!?

Posted: Wed Mar 07, 2012 11:50 pm
by taalismn
Akashic Soldier wrote:
taalismn wrote:Perfect excuse for using those U-Rounds....


:lol:

I had hoped some folks would get a laugh out of this thread. 8)


Must then add a new skill to German soldiers' training; 'Nad Targeting(used in conjunction with a successful Lore: Demons and Monsters roll, this skill gives the soldier an added +3 to strike certain 'sensitive' parts of a (male) monster's anatomy...A successful strike does CRITICAL damage :shock: , knockdown, and incapacitates the target for 1d6 melees(lose initiative, NO bonuses to combat, and is reduced to one attack per melee) as it endures sheer agony, shock, and anxiety).
(optional) This skill is limited to those NOT of an Honorable alignment(Principled, Aberrant)

Re: Does that Gargoyle have its junk hanging out?!?

Posted: Wed Mar 07, 2012 11:56 pm
by Akashic Soldier
taalismn wrote:Must then add a new skill to German soldiers' training; 'Nad Targeting(used in conjunction with a successful Lore: Demons and Monsters roll, this skill gives the soldier an added +3 to strike certain 'sensitive' parts of a (male) monster's anatomy...A successful strike does CRITICAL damage :shock: , knockdown, and incapacitates the target for 1d6 melees(lose initiative, NO bonuses to combat, and is reduced to one attack per melee) as it endures sheer agony, shock, and anxiety).
(optional) This skill is limited to those NOT of an Honorable alignment(Principled, Aberrant)


HA!

Care to join us over in the BEST CHARACTER thread and give Sam an example of a well-made and thought-out Palladium character concept?

I know you have many . :D

Re: Does that Gargoyle have its junk hanging out?!?

Posted: Wed Mar 07, 2012 11:58 pm
by taalismn
Akashic Soldier wrote:
taalismn wrote:Must then add a new skill to German soldiers' training; 'Nad Targeting(used in conjunction with a successful Lore: Demons and Monsters roll, this skill gives the soldier an added +3 to strike certain 'sensitive' parts of a (male) monster's anatomy...A successful strike does CRITICAL damage :shock: , knockdown, and incapacitates the target for 1d6 melees(lose initiative, NO bonuses to combat, and is reduced to one attack per melee) as it endures sheer agony, shock, and anxiety).
(optional) This skill is limited to those NOT of an Honorable alignment(Principled, Aberrant)


HA!

Care to join us over in the BEST CHARACTER thread and give Sam an example of a well-made and thought-out Palladium character concept?

I know you have many . :D


I would, but none are currently in residence in my head right now, as I'm only moments away from hitting my pillow... :-)

Re: Does that Gargoyle have its junk hanging out?!?

Posted: Thu Mar 08, 2012 12:05 am
by Akashic Soldier
taalismn wrote:I would, but none are currently in residence in my head right now, as I'm only moments away from hitting my pillow... :-)


The thread isnt going anywhere. Goodnight bro! :ok:

Re: Does that Gargoyle have its junk hanging out?!?

Posted: Thu Mar 08, 2012 10:55 am
by llywelyn
taalismn wrote:
Akashic Soldier wrote:
taalismn wrote:Perfect excuse for using those U-Rounds....


:lol:

I had hoped some folks would get a laugh out of this thread. 8)


Must then add a new skill to German soldiers' training; 'Nad Targeting(used in conjunction with a successful Lore: Demons and Monsters roll, this skill gives the soldier an added +3 to strike certain 'sensitive' parts of a (male) monster's anatomy...A successful strike does CRITICAL damage :shock: , knockdown, and incapacitates the target for 1d6 melees(lose initiative, NO bonuses to combat, and is reduced to one attack per melee) as it endures sheer agony, shock, and anxiety).
(optional) This skill is limited to those NOT of an Honorable alignment(Principled, Aberrant)

Rifter 30:

Genitalia: A sensitive area to say the least, but you know someone sooner or later is going to make a called shot there. Requires a called shot of 14 or higher to hit. No extra damage, though a save vs pain (14 or higher, may use P.E. bonus to save versus magic) may be called for, and long-term complications could be rather disagreeable.

Re: Does that Gargoyle have its junk hanging out?!?

Posted: Thu Mar 08, 2012 8:16 pm
by taalismn
llywelyn wrote:
taalismn wrote:
Akashic Soldier wrote:
taalismn wrote:Perfect excuse for using those U-Rounds....


:lol:

I had hoped some folks would get a laugh out of this thread. 8)


Must then add a new skill to German soldiers' training; 'Nad Targeting(used in conjunction with a successful Lore: Demons and Monsters roll, this skill gives the soldier an added +3 to strike certain 'sensitive' parts of a (male) monster's anatomy...A successful strike does CRITICAL damage :shock: , knockdown, and incapacitates the target for 1d6 melees(lose initiative, NO bonuses to combat, and is reduced to one attack per melee) as it endures sheer agony, shock, and anxiety).
(optional) This skill is limited to those NOT of an Honorable alignment(Principled, Aberrant)

Rifter 30:

Genitalia: A sensitive area to say the least, but you know someone sooner or later is going to make a called shot there. Requires a called shot of 14 or higher to hit. No extra damage, though a save vs pain (14 or higher, may use P.E. bonus to save versus magic) may be called for, and long-term complications could be rather disagreeable.


Thank you. I never would have spotted it, but then again, it's not knowing about the little things that will kill ya.

Re: Does that Gargoyle have its junk hanging out?!?

Posted: Thu Mar 08, 2012 9:07 pm
by Snake Eyes
Hit a Gargoyle in that area, then after he's rolling on the ground in serious pain, then he will be royally pissed off

Re: Does that Gargoyle have its junk hanging out?!?

Posted: Thu Mar 08, 2012 9:10 pm
by taalismn
Snake Eyes wrote:Hit a Gargoyle in that area, then after he's rolling on the ground in serious pain, then he will be royally pissed off



That's when you poke him in the eyes, Three Stooges style(only with a giant robot).

Re: Does that Gargoyle have its junk hanging out?!?

Posted: Fri Mar 09, 2012 4:12 pm
by Snake Eyes
taalismn wrote:
Snake Eyes wrote:Hit a Gargoyle in that area, then after he's rolling on the ground in serious pain, then he will be royally pissed off



That's when you poke him in the eyes, Three Stooges style(only with a giant robot).

:lol:

Re: Does that Gargoyle have its junk hanging out?!?

Posted: Fri Mar 09, 2012 4:28 pm
by taalismn
Snake Eyes wrote:
taalismn wrote:
Snake Eyes wrote:Hit a Gargoyle in that area, then after he's rolling on the ground in serious pain, then he will be royally pissed off



That's when you poke him in the eyes, Three Stooges style(only with a giant robot).

:lol:



This is why, on those few occasions when Crazies and Ludicrous Mages take up piloting giant robots, it's a REALLY bad idea for everybody else concerned.
Especially when they hear the electronically amplified battlecry of 'NYUK-NYUK-NYUK!'

Re: Does that Gargoyle have its junk hanging out?!?

Posted: Fri Mar 09, 2012 4:31 pm
by Killer Cyborg
Akashic Soldier wrote:Rifts: Game Master Guide PG. 205.

:shock:


He's rocking out.

Re: Does that Gargoyle have its junk hanging out?!?

Posted: Fri Mar 09, 2012 4:55 pm
by The Galactus Kid
Is that the one of the Gargoyle Dodging missiles?

Re: Does that Gargoyle have its junk hanging out?!?

Posted: Fri Apr 13, 2012 3:16 pm
by GlitterKnight
Thanks for that Ramon, nobody ever needed to see that...

Re: Does that Gargoyle have its junk hanging out?!?

Posted: Fri Apr 13, 2012 3:41 pm
by glitterboy2098
is it a gargoyle? seems a bit too tall.

Re: Does that Gargoyle have its junk hanging out?!?

Posted: Fri Apr 13, 2012 4:00 pm
by Pepsi Jedi
*Looked. tilted head and shakes head*

I don't think that's what you think that is..... that being said.. I'm quite unsure as to what it MIGHT be. But I don't think it's... that.

Re: Does that Gargoyle have its junk hanging out?!?

Posted: Fri Apr 13, 2012 6:24 pm
by cornholioprime
Akashic Soldier wrote:Rifts: Game Master Guide PG. 205.

:shock:
And now that I've just seen it, I find that I cannot UNSEE it.

(And it has a hook on it, whatever it is!!)

Re: Does that Gargoyle have its junk hanging out?!?

Posted: Fri Apr 13, 2012 6:33 pm
by Anthar
cornholioprime wrote:
Akashic Soldier wrote:Rifts: Game Master Guide PG. 205.

:shock:
And now that I've just seen it, I find that I cannot UNSEE it.

(And it has a hook on it, whatever it is!!)


I'm guessing that's hair curled up from the pee...

Re: Does that Gargoyle have its junk hanging out?!?

Posted: Fri Apr 13, 2012 7:14 pm
by Akashic Soldier
Of all my threads to res, who ressed this one? :lol:

Re: Does that Gargoyle have its junk hanging out?!?

Posted: Sat Apr 14, 2012 6:58 pm
by Anthar
This thread, like a cheezy villian, will never die!

Re: Does that Gargoyle have its junk hanging out?!?

Posted: Sat Apr 14, 2012 7:09 pm
by Sureshot
GO FOR THE NADS BOO! GO FOR THE NADS RAASK! bonus points for anyone who recognizes the reference.

Re: Does that Gargoyle have its junk hanging out?!?

Posted: Sat Apr 14, 2012 7:12 pm
by Pepsi Jedi
WOLF MAN DON"T HAVE NADS!!!

*KICK*

WHOA.... Wolfman has nads...

Re: Does that Gargoyle have its junk hanging out?!?

Posted: Sat Apr 14, 2012 7:18 pm
by Anthar
Sureshot wrote:GO FOR THE NADS BOO! GO FOR THE NADS RAASK! bonus points for anyone who recognizes the reference.


Baldur's Gate and it's "GO FOR THE EYE BOO!" I loved that guy.

Re: Does that Gargoyle have its junk hanging out?!?

Posted: Sun Apr 15, 2012 12:23 am
by Sureshot
Anthar wrote:
Sureshot wrote:GO FOR THE NADS BOO! GO FOR THE NADS RAASK! bonus points for anyone who recognizes the reference.


Baldur's Gate and it's "GO FOR THE EYE BOO!" I loved that guy.


I know it's go for the eye yet in thi case nads seemed more appriorate. PJ forgot about the Monster Squad. Here is the clip your talking about http://www.youtube.com/watch?v=qu6L9pG_E6o .

Re: Does that Gargoyle have its junk hanging out?!?

Posted: Sun Apr 15, 2012 1:32 pm
by glitterboy2098
Pepsi Jedi wrote:*Looked. tilted head and shakes head*

I don't think that's what you think that is..... that being said.. I'm quite unsure as to what it MIGHT be. But I don't think it's... that.


i'd guess a loincloth.
given the reptilian morphology of Gargoyles, i'd imagine their junk is retractable.

Re: Does that Gargoyle have its junk hanging out?!?

Posted: Thu May 24, 2012 4:08 am
by calto40k
Retractable junk ewwwwwwwww