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Mexico

Posted: Wed Mar 14, 2012 4:08 am
by Akashic Soldier
I just bought South America 1 and 2 because I was told there was info on Mexico in them but so far I've read nadda. Where can I learn about Mexico?

Vampire Kingdoms?

Re: Mexico

Posted: Wed Mar 14, 2012 5:04 am
by wonderdog
Akashic Soldier wrote:I just bought South America 1 and 2 because I was told there was info on Mexico in them but so far I've read nadda. Where can I learn about Mexico?

Vampire Kingdoms?


yep.
whoever told you sa 1 and 2 had mexico info made a boo boo.

Re: Mexico

Posted: Wed Mar 14, 2012 8:09 am
by keir451
Info on Mexico; That's easy, it's full of vampires. Literally :( :roll: . Beyond that there's not much else.

Re: Mexico

Posted: Wed Mar 14, 2012 8:22 am
by Akashic Soldier
keir451 wrote:Info on Mexico; That's easy, it's full of vampires. Literally :( :roll: . Beyond that there's not much else.


And the people? People still live there right?

Re: Mexico

Posted: Wed Mar 14, 2012 8:44 am
by Jedrious
Akashic Soldier wrote:
keir451 wrote:Info on Mexico; That's easy, it's full of vampires. Literally :( :roll: . Beyond that there's not much else.


And the people? People still live there right?

Yes, there is food in Mexico

Re: Mexico

Posted: Wed Mar 14, 2012 8:49 am
by Akashic Soldier
Are there communities that continue to survive without vampire rule?

Re: Mexico

Posted: Wed Mar 14, 2012 8:54 am
by Armorlord
Akashic Soldier wrote:And the people? People still live there right?
Of course, the vampires still need someone to drink.
Basically, there is an increasing problem with wild vampires roaming around in the American southwest and northern Mexico. This problem gets worse as you go further south. In northern Mexico, cities and towns still exist, though they must always watch for vampire incursions (or are secretly run by them).
No reliable expedition has brought back word of what truly exists further south.. the Vampire Kingdoms who release their wild vampires into the north to serve as a buffer and misdirection. Drinking on blood freely given by their worshipful subjects/slaves, they rule in great numbers.
Also, the Yucatan peninsula is gone.. and not gone. It's complicated.

Re: Mexico

Posted: Wed Mar 14, 2012 9:02 am
by Akashic Soldier
Armorlord wrote:
Akashic Soldier wrote:And the people? People still live there right?
Of course, the vampires still need someone to drink.
Basically, there is an increasing problem with wild vampires roaming around in the American southwest and northern Mexico. This problem gets worse as you go further south. In northern Mexico, cities and towns still exist, though they must always watch for vampire incursions (or are secretly run by them).
No reliable expedition has brought back word of what truly exists further south.. the Vampire Kingdoms who release their wild vampires into the north to serve as a buffer and misdirection. Drinking on blood freely given by their worshipful subjects/slaves, they rule in great numbers.
Also, the Yucatan peninsula is gone.. and not gone. It's complicated.


What are the things someone from Mexico would have as common knowledge of their country and what are the technology levels like?

Re: Mexico

Posted: Wed Mar 14, 2012 9:14 am
by Bill
The only town that gets any detail is Ciudad Juarez. It's implied that there are lots of small human settlements that are terrorized by wild vampires, but otherwise have little direct vampiric influence. Honestly, Mexico is about as detailed as the former US was in the original main book; there's lots of blank canvas for you to paint any picture you want on.

As for tech levels, it's agrarian and pre-industrial mostly. About the only pieces of common knowledge would be don't go out after dark and keep your crucifix handy. There are probably legends about famous figures from Mexican history, and maybe rumors about the Aztec ruins too.

Re: Mexico

Posted: Wed Mar 14, 2012 9:22 am
by TechnoGothic
Vampire Kingdoms = WB Mexico
or
Pantheons of the Megaverse ... has some info on mexico in the Aztec God section. Pg.18-38. In fact pg.31-38 details a group called "The Sons of Quetzalcoatl", and we get addittional info on mexico there.

We get information on how the Aztec Gods are reacting to the Vampires in Mexico.

Tech Level of Mexico is ... well, Subpar. Northern Mexico you can find md tech sure, but it is RARE.

MD weapons and Tech is useless against Vampires, and people know it down there. Wooden Stake works, Holy Symbols works, WATER works, and SUNLIGHT works.
I can see Techno-Wizardary being more common than normal md-tech.

Tech is about What it is today, maybe even closer to 1800s tech in most places. Zorro-ish.

Re: Mexico

Posted: Wed Mar 14, 2012 9:25 am
by Akashic Soldier
Excellent post Techno. Anyone else got anything?

Re: Mexico

Posted: Wed Mar 14, 2012 9:32 am
by Bill
A small quibble with TG's assertion that TW stuff will be more common; vampires respond to perceived threats and eliminate them. VK notes that they have destroyed silver mines in the region to prevent humans from using the resource against them. I think any group of technowizards setting up shop may attract an aggressive response.

Re: Mexico

Posted: Wed Mar 14, 2012 10:11 am
by Armorlord
Bill wrote:A small quibble with TG's assertion that TW stuff will be more common; vampires respond to perceived threats and eliminate them. VK notes that they have destroyed silver mines in the region to prevent humans from using the resource against them. I think any group of technowizards setting up shop may attract an aggressive response.
TW modifications and weapons are mentioned as popular sales among vampire hunters, Arzno has a whole selection of anti-vamp widgets. Wood-firing railguns and water-cannons you don't need to lug a water tank for are mighty handy.
But the nature of the few thimgs you can face a vampire with makes even Chipwell's vampire combat suit popular.

As for 'aggressive response', look at the other part of the Arzno book's name. ;)

As far as common knowledge for people from the area: Common powers and weaknesses of vampires are relatively known, and are more likely to know that the wild vampires are not the only kind. The vampire kingdoms are at best a crazy rumor to those living free in the north.

Re: Mexico

Posted: Wed Mar 14, 2012 10:20 am
by Bill
They are definitely popular, that doesn't equate widely available.

Re: Mexico

Posted: Wed Mar 14, 2012 10:43 am
by CaptKaruthors
The Vampire Kingdoms book has a lot of detail on Mexico. I'd also recommend getting the original Vampire Kingdoms. The new one cut out a lot of resource info...that is allegedly going to be in the Vampire Sourcebook. Why it was cut from the original is beyond me. I wasn't pleased with that...as essentially you will have to pay for material again that you may have already had. The other book that is pretty decent in dealing with northern Mexico is Arzno...and I think Lonestar has some brief stuff about Mexico as well.

Re: Mexico

Posted: Wed Mar 14, 2012 11:41 am
by llywelyn
Akashic Soldier wrote:Excellent post Techno. Anyone else got anything?

Paint or sew crosses on everything, including underwear.

edit: Other stuff?

One of the Rifters revamped the undead to hew closer to Masquerade, iirc, but I like Palladium's just fine. Thought I saw an ad where they're redoing Vampire Kingdoms, though, so they might be changing it. South America 1 has some info on Mexico, via the intelligence in Colombia. There's another one trying to get established in Transylvania but it's not doing so well. TW stuff works, but it's not common at all. Mexico was written back when technowizardry was something that had just been worked out by Lazlo, not something that is mass produced in enormous factory planets offworld.

Re: Mexico

Posted: Wed Mar 14, 2012 11:43 am
by Grell
keir451 wrote:Info on Mexico; That's easy, it's full of vampires. Literally :( :roll: . Beyond that there's not much else.


I think this assessment is inaccurate.

There is quite a bit in Mexico, but vampires ARE the prevelant plot device so most material revolves around them. The problem lies in which edition of Vampire Kingdoms you are using. The original book had all the information including the human held border cities, the disputed northern section, Reids Rangers, the Yucutan and pretty solid infor/NPC's for the proper vampire kingdoms.

If you have the Revised Vampire Kingdoms, there is a LOT more information on the vampires and a lot of minor updates/additions from the original. The sacrifice is some of the region information (to include updates on Reids Rangers and the Yucutan) that will be included in a future sourcebook. Sucks to need two books to complete a region, but I'm hopeful that the accompanying vampire sourcebook will contain lots of good stuff. :)

Re: Mexico

Posted: Wed Mar 14, 2012 11:48 am
by Misfit KotLD
Also, there are bits on Mexico in Lone Star (such as more on Pecos Bandits). There may be a little in New West too, but I'm fuzzier there.

Re: Mexico

Posted: Wed Mar 14, 2012 11:52 am
by llywelyn
Misfit KotLD wrote:Also, there are bits on Mexico in Lone Star (such as more on Pecos Bandits). There may be a little in New West too, but I'm fuzzier there.
There are vampires in Colorado. Plus isn't there an extra book on some vampire invasion of Arizona?

edit: clever idea, though, getting somewhere where your 1d4 can realistically throw something at your players other than ninjas. "Ask the chef about the local radio stations." :roll: "The chef jumps over the counter and lunges for your neck..."

Re: Mexico

Posted: Wed Mar 14, 2012 11:54 am
by Grell
llywelyn wrote:
Misfit KotLD wrote:Also, there are bits on Mexico in Lone Star (such as more on Pecos Bandits). There may be a little in New West too, but I'm fuzzier there.
There are vampires in Colorado. Plus isn't there an extra book on some vampire invasion of Arizona?


Yes, Woldbook 28: Arzno - Vampire Incursion. :)

Re: Mexico

Posted: Wed Mar 14, 2012 12:07 pm
by Misfit KotLD
llywelyn wrote:
Misfit KotLD wrote:Also, there are bits on Mexico in Lone Star (such as more on Pecos Bandits). There may be a little in New West too, but I'm fuzzier there.
There are vampires in Colorado. Plus isn't there an extra book on some vampire invasion of Arizona?

edit: clever idea, though, getting somewhere where your 1d4 can realistically throw something at your players other than ninjas. "Ask the chef about the local radio stations." :roll: "The chef jumps over the counter and lunges for your neck..."
I was referring to more in Mexico in New West, not more vampires, though you are correct. :D

Re: Mexico

Posted: Wed Mar 14, 2012 12:24 pm
by TechnoGothic
llywelyn wrote:
Akashic Soldier wrote:Excellent post Techno. Anyone else got anything?

Paint or sew crosses on everything, including underwear.

edit: Other stuff?

One of the Rifters revamped the undead to hew closer to Masquerade, iirc, but I like Palladium's just fine. Thought I saw an ad where they're redoing Vampire Kingdoms, though, so they might be changing it. South America 1 has some info on Mexico, via the intelligence in Colombia. There's another one trying to get established in Transylvania but it's not doing so well. TW stuff works, but it's not common at all. Mexico was written back when technowizardry was something that had just been worked out by Lazlo, not something that is mass produced in enormous factory planets offworld.


RIFTER#49 (Best Vampires by Palladium period)
It is not based on Masquerade. The Vampires are closer to CLASSIC Vampires of legends and comicbooks. YET, the RCC is kept broad enough for the GM to make his own Vampire Families with their own unique abilities and powers. The Vampire Lord is DRACULA-like. A Person cursed into being a Vampire by a God, or uses magic to become a Vampire.

I would revamp the Nerco-spell that turns the Necromancer into a Vampire, to become a Vampire Lord in everyway as in Rifter#49.

Re: Mexico

Posted: Wed Mar 14, 2012 9:15 pm
by keir451
Grell wrote:
keir451 wrote:Info on Mexico; That's easy, it's full of vampires. Literally :( :roll: . Beyond that there's not much else.


I think this assessment is inaccurate.

There is quite a bit in Mexico, but vampires ARE the prevelant plot device so most material revolves around them. The problem lies in which edition of Vampire Kingdoms you are using. The original book had all the information including the human held border cities, the disputed northern section, Reids Rangers, the Yucutan and pretty solid infor/NPC's for the proper vampire kingdoms.

If you have the Revised Vampire Kingdoms, there is a LOT more information on the vampires and a lot of minor updates/additions from the original. The sacrifice is some of the region information (to include updates on Reids Rangers and the Yucutan) that will be included in a future sourcebook. Sucks to need two books to complete a region, but I'm hopeful that the accompanying vampire sourcebook will contain lots of good stuff. :)

For me; All I have is the original book and I guess that over time I've become Mexico=Vampires, end of story. MY solution to the vampire problem is to either nuke Mexico or drop an asteroid on it. I've, personally, never used it and I've never had players who cared about it.
So, yeah, while there are other things than vampires I feel that the vampires themselves over shadow everything else so it seems Mexico=Vampires. (So I also have no desire for Book 2).

Re: Mexico

Posted: Wed Mar 14, 2012 10:24 pm
by Grell
Fair enough. :)

Nuke Mexico = Vampire Apocalypse

Posted: Thu Mar 15, 2012 1:13 am
by Armorlord
keir451 wrote:MY solution to the vampire problem is to either nuke Mexico or drop an asteroid on it.

That sounds closer to kicking a killer bee hive in boxer shorts, but worse. You kill their food and nice homes, and they'll have no choice but to swarm northward (the Amazon gets too much rain), quite possibly overrunning a great deal of North America's 'domain of man'. Lone Star could very likely fall in the initial wave, and plot would demand that a certain scientist there would be turned. If Arzno survived it would be one of the few havens left in the southwest, and probably running TW sprinkler systems all night.
Hm, a threat that severe, it could be possible for Joseph to bring the Vanguard into the light to 'help save mankind from destruction' and make proper heroes out of them. Just a bit of magic to buy time while the CS scrambles to retool weaponry against the threat they never dreamed was this bad.
Lazlo trying to help everyone, the True Federation taking advantage of the situation, Atlantis sending vampire-hunting squads into NA and ending up running into True Atlantean vampire hunters, cats and dogs living together, mass hysteria..

All in all, it does sound like it would lead to some exciting times.

Re: Mexico

Posted: Thu Mar 15, 2012 6:18 am
by llywelyn
TechnoGothic wrote:It is not based on Masquerade.
Ok, fair enough.

...Vampire Families with their own unique abilities and powers.
Wait. What?

Re: Mexico

Posted: Thu Mar 15, 2012 6:32 am
by Jedrious
llywelyn wrote:
TechnoGothic wrote:It is not based on Masquerade.
Ok, fair enough.

...Vampire Families with their own unique abilities and powers.
Wait. What?


The vampire bloodlines powers are minor traits that are passed down from Sire to Childer, it's a single chart of traits

Re: Nuke Mexico = Vampire Apocalypse

Posted: Thu Mar 15, 2012 1:13 pm
by keir451
Armorlord wrote:
keir451 wrote:MY solution to the vampire problem is to either nuke Mexico or drop an asteroid on it.

That sounds closer to kicking a killer bee hive in boxer shorts, but worse. You kill their food and nice homes, and they'll have no choice but to swarm northward (the Amazon gets too much rain), quite possibly overrunning a great deal of North America's 'domain of man'. Lone Star could very likely fall in the initial wave, and plot would demand that a certain scientist there would be turned. If Arzno survived it would be one of the few havens left in the southwest, and probably running TW sprinkler systems all night.
Hm, a threat that severe, it could be possible for Joseph to bring the Vanguard into the light to 'help save mankind from destruction' and make proper heroes out of them. Just a bit of magic to buy time while the CS scrambles to retool weaponry against the threat they never dreamed was this bad.
Lazlo trying to help everyone, the True Federation taking advantage of the situation, Atlantis sending vampire-hunting squads into NA and ending up running into True Atlantean vampire hunters, cats and dogs living together, mass hysteria..

All in all, it does sound like it would lead to some exciting times.

Very exciting indeed, esp. with the magical backlash from all those beings dying :twisted: . The main difference is in MY games Vampires and the Intelligences are NOT immune to radiation or nuclear detonation, and the effects of a kinetic kill strike like an asteroid striking Mexico is nasty too. I actually did it in one game, we sank Mexico and flooded it thus drowning the Vampires. :lol:

Re: Nuke Mexico = Vampire Apocalypse

Posted: Thu Mar 15, 2012 1:34 pm
by Jedrious
keir451 wrote:
Armorlord wrote:
keir451 wrote:MY solution to the vampire problem is to either nuke Mexico or drop an asteroid on it.

That sounds closer to kicking a killer bee hive in boxer shorts, but worse. You kill their food and nice homes, and they'll have no choice but to swarm northward (the Amazon gets too much rain), quite possibly overrunning a great deal of North America's 'domain of man'. Lone Star could very likely fall in the initial wave, and plot would demand that a certain scientist there would be turned. If Arzno survived it would be one of the few havens left in the southwest, and probably running TW sprinkler systems all night.
Hm, a threat that severe, it could be possible for Joseph to bring the Vanguard into the light to 'help save mankind from destruction' and make proper heroes out of them. Just a bit of magic to buy time while the CS scrambles to retool weaponry against the threat they never dreamed was this bad.
Lazlo trying to help everyone, the True Federation taking advantage of the situation, Atlantis sending vampire-hunting squads into NA and ending up running into True Atlantean vampire hunters, cats and dogs living together, mass hysteria..

All in all, it does sound like it would lead to some exciting times.

Very exciting indeed, esp. with the magical backlash from all those beings dying :twisted: . The main difference is in MY games Vampires and the Intelligences are NOT immune to radiation or nuclear detonation, and the effects of a kinetic kill strike like an asteroid striking Mexico is nasty too. I actually did it in one game, we sank Mexico and flooded it thus drowning the Vampires. :lol:

Even without changing vampire weaknesses, make it a comet strike, since those are just giant balls of ice that would cause flooding

Re: Nuke Mexico = Vampire Apocalypse

Posted: Thu Mar 15, 2012 3:47 pm
by keir451
Jedrious wrote:
keir451 wrote:
Armorlord wrote:
keir451 wrote:MY solution to the vampire problem is to either nuke Mexico or drop an asteroid on it.

That sounds closer to kicking a killer bee hive in boxer shorts, but worse. You kill their food and nice homes, and they'll have no choice but to swarm northward (the Amazon gets too much rain), quite possibly overrunning a great deal of North America's 'domain of man'. Lone Star could very likely fall in the initial wave, and plot would demand that a certain scientist there would be turned. If Arzno survived it would be one of the few havens left in the southwest, and probably running TW sprinkler systems all night.
Hm, a threat that severe, it could be possible for Joseph to bring the Vanguard into the light to 'help save mankind from destruction' and make proper heroes out of them. Just a bit of magic to buy time while the CS scrambles to retool weaponry against the threat they never dreamed was this bad.
Lazlo trying to help everyone, the True Federation taking advantage of the situation, Atlantis sending vampire-hunting squads into NA and ending up running into True Atlantean vampire hunters, cats and dogs living together, mass hysteria..

All in all, it does sound like it would lead to some exciting times.

Very exciting indeed, esp. with the magical backlash from all those beings dying :twisted: . The main difference is in MY games Vampires and the Intelligences are NOT immune to radiation or nuclear detonation, and the effects of a kinetic kill strike like an asteroid striking Mexico is nasty too. I actually did it in one game, we sank Mexico and flooded it thus drowning the Vampires. :lol:

Even without changing vampire weaknesses, make it a comet strike, since those are just giant balls of ice that would cause flooding

Ice asteroids! :D The only thing I change about vampires is their "immunity" to radiation, their other regular weaknesses remain the same.

Re: Nuke Mexico = Vampire Apocalypse

Posted: Thu Mar 15, 2012 6:23 pm
by Colt47
keir451 wrote:
Jedrious wrote:
keir451 wrote:
Armorlord wrote:
keir451 wrote:MY solution to the vampire problem is to either nuke Mexico or drop an asteroid on it.

That sounds closer to kicking a killer bee hive in boxer shorts, but worse. You kill their food and nice homes, and they'll have no choice but to swarm northward (the Amazon gets too much rain), quite possibly overrunning a great deal of North America's 'domain of man'. Lone Star could very likely fall in the initial wave, and plot would demand that a certain scientist there would be turned. If Arzno survived it would be one of the few havens left in the southwest, and probably running TW sprinkler systems all night.
Hm, a threat that severe, it could be possible for Joseph to bring the Vanguard into the light to 'help save mankind from destruction' and make proper heroes out of them. Just a bit of magic to buy time while the CS scrambles to retool weaponry against the threat they never dreamed was this bad.
Lazlo trying to help everyone, the True Federation taking advantage of the situation, Atlantis sending vampire-hunting squads into NA and ending up running into True Atlantean vampire hunters, cats and dogs living together, mass hysteria..

All in all, it does sound like it would lead to some exciting times.

Very exciting indeed, esp. with the magical backlash from all those beings dying :twisted: . The main difference is in MY games Vampires and the Intelligences are NOT immune to radiation or nuclear detonation, and the effects of a kinetic kill strike like an asteroid striking Mexico is nasty too. I actually did it in one game, we sank Mexico and flooded it thus drowning the Vampires. :lol:

Even without changing vampire weaknesses, make it a comet strike, since those are just giant balls of ice that would cause flooding

Ice asteroids! :D The only thing I change about vampires is their "immunity" to radiation, their other regular weaknesses remain the same.


For some strange reason I can see a vampire playing an old Pre Rifts copy of Final Fantasy 7, looking outside and seeing a giant meteorite coming towards his home, and thinking that maybe someone cursed his disc 2...

Re: Mexico

Posted: Thu Mar 15, 2012 7:32 pm
by keir451
Ha!! Good one!!! I love it! :lol:

Re: Mexico

Posted: Thu Mar 15, 2012 8:32 pm
by kogwar
The best sources for mexico are the wb one the vampire kingdoms and the new source book.