Mexico
Posted: Wed Mar 14, 2012 4:08 am
I just bought South America 1 and 2 because I was told there was info on Mexico in them but so far I've read nadda. Where can I learn about Mexico?
Vampire Kingdoms?
Vampire Kingdoms?
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Akashic Soldier wrote:I just bought South America 1 and 2 because I was told there was info on Mexico in them but so far I've read nadda. Where can I learn about Mexico?
Vampire Kingdoms?
keir451 wrote:Info on Mexico; That's easy, it's full of vampires. Literally . Beyond that there's not much else.
Akashic Soldier wrote:keir451 wrote:Info on Mexico; That's easy, it's full of vampires. Literally . Beyond that there's not much else.
And the people? People still live there right?
Of course, the vampires still need someone to drink.Akashic Soldier wrote:And the people? People still live there right?
Armorlord wrote:Of course, the vampires still need someone to drink.Akashic Soldier wrote:And the people? People still live there right?
Basically, there is an increasing problem with wild vampires roaming around in the American southwest and northern Mexico. This problem gets worse as you go further south. In northern Mexico, cities and towns still exist, though they must always watch for vampire incursions (or are secretly run by them).
No reliable expedition has brought back word of what truly exists further south.. the Vampire Kingdoms who release their wild vampires into the north to serve as a buffer and misdirection. Drinking on blood freely given by their worshipful subjects/slaves, they rule in great numbers.
Also, the Yucatan peninsula is gone.. and not gone. It's complicated.
TW modifications and weapons are mentioned as popular sales among vampire hunters, Arzno has a whole selection of anti-vamp widgets. Wood-firing railguns and water-cannons you don't need to lug a water tank for are mighty handy.Bill wrote:A small quibble with TG's assertion that TW stuff will be more common; vampires respond to perceived threats and eliminate them. VK notes that they have destroyed silver mines in the region to prevent humans from using the resource against them. I think any group of technowizards setting up shop may attract an aggressive response.
Akashic Soldier wrote:Excellent post Techno. Anyone else got anything?
keir451 wrote:Info on Mexico; That's easy, it's full of vampires. Literally . Beyond that there's not much else.
There are vampires in Colorado. Plus isn't there an extra book on some vampire invasion of Arizona?Misfit KotLD wrote:Also, there are bits on Mexico in Lone Star (such as more on Pecos Bandits). There may be a little in New West too, but I'm fuzzier there.
llywelyn wrote:There are vampires in Colorado. Plus isn't there an extra book on some vampire invasion of Arizona?Misfit KotLD wrote:Also, there are bits on Mexico in Lone Star (such as more on Pecos Bandits). There may be a little in New West too, but I'm fuzzier there.
I was referring to more in Mexico in New West, not more vampires, though you are correct.llywelyn wrote:There are vampires in Colorado. Plus isn't there an extra book on some vampire invasion of Arizona?Misfit KotLD wrote:Also, there are bits on Mexico in Lone Star (such as more on Pecos Bandits). There may be a little in New West too, but I'm fuzzier there.
edit: clever idea, though, getting somewhere where your 1d4 can realistically throw something at your players other than ninjas. "Ask the chef about the local radio stations." "The chef jumps over the counter and lunges for your neck..."
llywelyn wrote:Akashic Soldier wrote:Excellent post Techno. Anyone else got anything?
Paint or sew crosses on everything, including underwear.
edit: Other stuff?
One of the Rifters revamped the undead to hew closer to Masquerade, iirc, but I like Palladium's just fine. Thought I saw an ad where they're redoing Vampire Kingdoms, though, so they might be changing it. South America 1 has some info on Mexico, via the intelligence in Colombia. There's another one trying to get established in Transylvania but it's not doing so well. TW stuff works, but it's not common at all. Mexico was written back when technowizardry was something that had just been worked out by Lazlo, not something that is mass produced in enormous factory planets offworld.
Grell wrote:keir451 wrote:Info on Mexico; That's easy, it's full of vampires. Literally . Beyond that there's not much else.
I think this assessment is inaccurate.
There is quite a bit in Mexico, but vampires ARE the prevelant plot device so most material revolves around them. The problem lies in which edition of Vampire Kingdoms you are using. The original book had all the information including the human held border cities, the disputed northern section, Reids Rangers, the Yucutan and pretty solid infor/NPC's for the proper vampire kingdoms.
If you have the Revised Vampire Kingdoms, there is a LOT more information on the vampires and a lot of minor updates/additions from the original. The sacrifice is some of the region information (to include updates on Reids Rangers and the Yucutan) that will be included in a future sourcebook. Sucks to need two books to complete a region, but I'm hopeful that the accompanying vampire sourcebook will contain lots of good stuff.
keir451 wrote:MY solution to the vampire problem is to either nuke Mexico or drop an asteroid on it.
Ok, fair enough.TechnoGothic wrote:It is not based on Masquerade.
Wait. What?...Vampire Families with their own unique abilities and powers.
llywelyn wrote:Ok, fair enough.TechnoGothic wrote:It is not based on Masquerade.Wait. What?...Vampire Families with their own unique abilities and powers.
Armorlord wrote:keir451 wrote:MY solution to the vampire problem is to either nuke Mexico or drop an asteroid on it.
That sounds closer to kicking a killer bee hive in boxer shorts, but worse. You kill their food and nice homes, and they'll have no choice but to swarm northward (the Amazon gets too much rain), quite possibly overrunning a great deal of North America's 'domain of man'. Lone Star could very likely fall in the initial wave, and plot would demand that a certain scientist there would be turned. If Arzno survived it would be one of the few havens left in the southwest, and probably running TW sprinkler systems all night.
Hm, a threat that severe, it could be possible for Joseph to bring the Vanguard into the light to 'help save mankind from destruction' and make proper heroes out of them. Just a bit of magic to buy time while the CS scrambles to retool weaponry against the threat they never dreamed was this bad.
Lazlo trying to help everyone, the True Federation taking advantage of the situation, Atlantis sending vampire-hunting squads into NA and ending up running into True Atlantean vampire hunters, cats and dogs living together, mass hysteria..
All in all, it does sound like it would lead to some exciting times.
keir451 wrote:Armorlord wrote:keir451 wrote:MY solution to the vampire problem is to either nuke Mexico or drop an asteroid on it.
That sounds closer to kicking a killer bee hive in boxer shorts, but worse. You kill their food and nice homes, and they'll have no choice but to swarm northward (the Amazon gets too much rain), quite possibly overrunning a great deal of North America's 'domain of man'. Lone Star could very likely fall in the initial wave, and plot would demand that a certain scientist there would be turned. If Arzno survived it would be one of the few havens left in the southwest, and probably running TW sprinkler systems all night.
Hm, a threat that severe, it could be possible for Joseph to bring the Vanguard into the light to 'help save mankind from destruction' and make proper heroes out of them. Just a bit of magic to buy time while the CS scrambles to retool weaponry against the threat they never dreamed was this bad.
Lazlo trying to help everyone, the True Federation taking advantage of the situation, Atlantis sending vampire-hunting squads into NA and ending up running into True Atlantean vampire hunters, cats and dogs living together, mass hysteria..
All in all, it does sound like it would lead to some exciting times.
Very exciting indeed, esp. with the magical backlash from all those beings dying . The main difference is in MY games Vampires and the Intelligences are NOT immune to radiation or nuclear detonation, and the effects of a kinetic kill strike like an asteroid striking Mexico is nasty too. I actually did it in one game, we sank Mexico and flooded it thus drowning the Vampires.
Jedrious wrote:keir451 wrote:Armorlord wrote:keir451 wrote:MY solution to the vampire problem is to either nuke Mexico or drop an asteroid on it.
That sounds closer to kicking a killer bee hive in boxer shorts, but worse. You kill their food and nice homes, and they'll have no choice but to swarm northward (the Amazon gets too much rain), quite possibly overrunning a great deal of North America's 'domain of man'. Lone Star could very likely fall in the initial wave, and plot would demand that a certain scientist there would be turned. If Arzno survived it would be one of the few havens left in the southwest, and probably running TW sprinkler systems all night.
Hm, a threat that severe, it could be possible for Joseph to bring the Vanguard into the light to 'help save mankind from destruction' and make proper heroes out of them. Just a bit of magic to buy time while the CS scrambles to retool weaponry against the threat they never dreamed was this bad.
Lazlo trying to help everyone, the True Federation taking advantage of the situation, Atlantis sending vampire-hunting squads into NA and ending up running into True Atlantean vampire hunters, cats and dogs living together, mass hysteria..
All in all, it does sound like it would lead to some exciting times.
Very exciting indeed, esp. with the magical backlash from all those beings dying . The main difference is in MY games Vampires and the Intelligences are NOT immune to radiation or nuclear detonation, and the effects of a kinetic kill strike like an asteroid striking Mexico is nasty too. I actually did it in one game, we sank Mexico and flooded it thus drowning the Vampires.
Even without changing vampire weaknesses, make it a comet strike, since those are just giant balls of ice that would cause flooding
keir451 wrote:Jedrious wrote:keir451 wrote:Armorlord wrote:keir451 wrote:MY solution to the vampire problem is to either nuke Mexico or drop an asteroid on it.
That sounds closer to kicking a killer bee hive in boxer shorts, but worse. You kill their food and nice homes, and they'll have no choice but to swarm northward (the Amazon gets too much rain), quite possibly overrunning a great deal of North America's 'domain of man'. Lone Star could very likely fall in the initial wave, and plot would demand that a certain scientist there would be turned. If Arzno survived it would be one of the few havens left in the southwest, and probably running TW sprinkler systems all night.
Hm, a threat that severe, it could be possible for Joseph to bring the Vanguard into the light to 'help save mankind from destruction' and make proper heroes out of them. Just a bit of magic to buy time while the CS scrambles to retool weaponry against the threat they never dreamed was this bad.
Lazlo trying to help everyone, the True Federation taking advantage of the situation, Atlantis sending vampire-hunting squads into NA and ending up running into True Atlantean vampire hunters, cats and dogs living together, mass hysteria..
All in all, it does sound like it would lead to some exciting times.
Very exciting indeed, esp. with the magical backlash from all those beings dying . The main difference is in MY games Vampires and the Intelligences are NOT immune to radiation or nuclear detonation, and the effects of a kinetic kill strike like an asteroid striking Mexico is nasty too. I actually did it in one game, we sank Mexico and flooded it thus drowning the Vampires.
Even without changing vampire weaknesses, make it a comet strike, since those are just giant balls of ice that would cause flooding
Ice asteroids! The only thing I change about vampires is their "immunity" to radiation, their other regular weaknesses remain the same.