Sudden Character Inspiration - Techno-Wizard Astronaut!
Posted: Fri Mar 23, 2012 4:52 pm
Hey all! It's been awhile since I posted, but I'm back and finally, I actually have gotten a chance to play RIFTS! And it's awesome! Yay, Russian Cyborg Shocktroopers! Holocaust FTW!
But I've been reading the UMB and the Book of Magic, imagining all the clever uses I can for each spell, and was struck by an awesome Techno Wizard idea! A TW whose life's goal is to send Man back into space...with MAGIC!!!
Basically, my idea is that he grew up in a scavenger community, picking over the ruins of pre-Cataclysm cities and especially, spaceports. I'm thinking somewhere around the ruins of the Houston Spaceport, where NASA's mission control once resided. Basically, he spent his childhood looking at all the advertisements and pictures, fading and cracked, dreaming of the wonders of the world that was. Dreaming of it's ultimate triumph, traveling beyond Earth's embrace.
This drive and wonder inspired him to learn everything he could, to hopefully achieve his dreams of going to space, and leaving the dangers of RIFTS Earth behind. He eventually became a TW, and has spent years learning all he could about spaceflight and TW vehicles. His plan for a TW rocketship is to build a launchpad and the vehicle on nexus. Since he doesn't have the kind of teleportation or Rift opening spells to send the whole vehicle into space, he's gonna go with what he knows, and build it as a TK vehicle. To lift the whole craft the distance he needs, he designed it to absorb vast quantities of PPE from the nexus, and is waiting for a planetary conjunction to make the nexus flare to the power levels he needs to achieve lift off. The craft is supposed to draw on the flare of the planetary alignment to achieve lift off, until it's beyond the range of the ley lines a mile or two up, then it's going to throw all it's PPE into TK flight boosters to achieve orbit. Once in orbit, the TK booster detaches and deploys the actual spacecraft, which is going to be a sweet ride, loaded with technological and magical options. It's primarily a stealth and re-entry craft, built to minimize it's signature in an attempt to evade whatever destroys ships leaving Earth. His hope is that the enemy is technological, and won't expect the magical nature of his craft. Plus, with a TK engine, the booster won't show up much on thermal scans, and he wants to magically hide it from view and sensors.
My idea for the character is basically TW Cid from FF7. He's on a tight deadline to build and launch the rocket, since he's sitting on an uncapped nexus, waiting for a planetary alignment. He would be harried and need help defending the site and finishing the vehicle, because if he misses his window, he'll have to wait years for the next alignment. So he suffers a set back as the PCs come by, and they end up helping him finish and launch the ship, and they get to go up with him, and cue RIFTS in Space fun!
Thoughts?
But I've been reading the UMB and the Book of Magic, imagining all the clever uses I can for each spell, and was struck by an awesome Techno Wizard idea! A TW whose life's goal is to send Man back into space...with MAGIC!!!
Basically, my idea is that he grew up in a scavenger community, picking over the ruins of pre-Cataclysm cities and especially, spaceports. I'm thinking somewhere around the ruins of the Houston Spaceport, where NASA's mission control once resided. Basically, he spent his childhood looking at all the advertisements and pictures, fading and cracked, dreaming of the wonders of the world that was. Dreaming of it's ultimate triumph, traveling beyond Earth's embrace.
This drive and wonder inspired him to learn everything he could, to hopefully achieve his dreams of going to space, and leaving the dangers of RIFTS Earth behind. He eventually became a TW, and has spent years learning all he could about spaceflight and TW vehicles. His plan for a TW rocketship is to build a launchpad and the vehicle on nexus. Since he doesn't have the kind of teleportation or Rift opening spells to send the whole vehicle into space, he's gonna go with what he knows, and build it as a TK vehicle. To lift the whole craft the distance he needs, he designed it to absorb vast quantities of PPE from the nexus, and is waiting for a planetary conjunction to make the nexus flare to the power levels he needs to achieve lift off. The craft is supposed to draw on the flare of the planetary alignment to achieve lift off, until it's beyond the range of the ley lines a mile or two up, then it's going to throw all it's PPE into TK flight boosters to achieve orbit. Once in orbit, the TK booster detaches and deploys the actual spacecraft, which is going to be a sweet ride, loaded with technological and magical options. It's primarily a stealth and re-entry craft, built to minimize it's signature in an attempt to evade whatever destroys ships leaving Earth. His hope is that the enemy is technological, and won't expect the magical nature of his craft. Plus, with a TK engine, the booster won't show up much on thermal scans, and he wants to magically hide it from view and sensors.
My idea for the character is basically TW Cid from FF7. He's on a tight deadline to build and launch the rocket, since he's sitting on an uncapped nexus, waiting for a planetary alignment. He would be harried and need help defending the site and finishing the vehicle, because if he misses his window, he'll have to wait years for the next alignment. So he suffers a set back as the PCs come by, and they end up helping him finish and launch the ship, and they get to go up with him, and cue RIFTS in Space fun!
Thoughts?