MurderCityDisciple wrote:1. Is there a proliferation of Vampires in your Nightbane World's pop-culture? Meaning Anne Rice, Sookie Stackhouse, Twilight Sagas ect. or is that stuff only in our real world?
Yes, and while a great deal of them find them vaugely offensive or just funny, they generally support the proliferation. the more false information about them out there the easier it is for them to blend in and get by unnoticed.
2. Are there good vampires and bad vampires or are they all blood sucking filth?
They can certaintly act good, and some of them may have residual feelings in that direction. but a vampire's soul is no longer their own. when the time comes, their true nature always reveals itself. they can't stop it, they can even try to fight it, but without epic intervention for even a single vampire, they are always doomed to villany. And the ones that come to accept this are the worst of all.
3. How organized are your vampires? Rogue groups or something akin the Masquarade?
Neither. In my game that the Vampire Intelligences are both aware of the Nightlords and actively oppose The Darkness itself. It is a simple case of incompatible goals. The Darkness wants to destroy all of humankind, and for the vampires and vampire intelligences that means destroying their livestock. The vampires see humans as cattle and largely possessions and property--they fight the nightlords to defend humans, but only so they can keep them around. Ultimately vampires parasites that need their host to remain alive. Individual humans are expendable--humanity is not, and both the vampire intelligences and the darkness know they will never agree on this. It's war. Accordingly many vampire intelligences have sent their essence fragments to earth seeking to gain a foothold from which to oppose the Darkness's pawns the Nightlords.
This has resulted in vampires being fairly large in number--almost dangerously large, but ultimately disunited. Each vampire Intelligence wants to be the one on top after kicking the nightlords out, so infighting is rife. To make sure a low profile is kept, there is a kind of truce between intelligences for now and the Master Vampires of each bloodline have a semi-offical pecking order, but it is nowhere near the compact that the Masquerade it. More of a list of guidelines that you obey because it's in your own best intrests to do so. Step out of line, and it'll be hounds on your ass as fast as any 'bane.
4. Do you use the standard form of vampire, a modified version or those created via Rifter #49? Info on if anything off standard vamp canon.
Standard vampires so far. I don't really get the Rifter 49 vamps not having Rifter 49.
5. Are your vamps Gothy or Frothy? Frothy meaning like those in 30 Days of Night.
Neither. They tend to continue to mimic whatever their stylistic preferences in Life was. While some of them undoubtably model themselves on their favorite vampires, anyone trying to mimic Lestat is laughed at for the poser they are.
We shall not discuss the fate of any new blood who thinks Edward is a suitable role model.
7. How do your vampires operate? Hiding in open with nightclubbing and nightlifing? Totally isolated only leaving the crypts to feed? Something else?
Once More, it varies. vampires maintain their own version of Club Freaks where vampires can indulge in their natures. However unlike Club Freaks, humans, especially those awed or seduced into buying into the fantasy Anne Rice/Twilight Romantic vampires, are allowed in as willing drinks. otherwise it varies.
In my games different factions have greater control over different cities. One city may have a vampire as the main power broker and vampires have a pretty high degree of leeway as the police and even human NSB agents are controled nto covering up for vampires. In another the Warlords might have a leader who runs the city, in another the Nightlords have a Night Prince set up as mayor and all factions have to watch their steps. Not to mention there are minor factions out there and an individual city might be run by an independant organization.
In short, the basic rule for all supernatural types is to introduce yourself to whatever power is in charge of the city your currently in and learn "The Rules" for keeping on the boss's good side and staying out of trouble with the NSB. Unless it's a place ruled directly by the Nightlords or their agents, in which case you had better contact local resistance members and learn how to avoid detection ASAP no matter who or what you are. In some ways--ordinary humans need to learn that more than anyone else in that situation.
8. Are your vamps more Judeo-Christian, Alien Spawn'd, Bio-Beasties or something else?
I play Vampire Intelligences as Minor Old Ones straight-up. They are people who's souls have corrupted by a being most gods fear. They are similar to jeudo christian myths in that they are irrevocably damned (Unless literal devine intervention happens--which does show up in my games now and then), and that I discard certain silly weakness outright (Squirt gunning a vampire will annoy them. Don't do it)
9. Do they show up in Mirrors? Photographs? Video Cameras? Weekly World News?
All of the above. Some are even public figures.
10. Can Vampires fall in love?
They can certainly beleive they are in love. This is not real however, it is obession, and it never ends well for the poor soul who earns a vampires "love". It is possessiveness and on some level a vampire craving the echo of what they once were.
It will seem normal enough--at first, but they will inevitably go into psyco-stalker territory. and it ends either in the death of one or the other, or the human's transformation into a vampire.
11. Do they listen to Type-O Negative?
Not all of them.