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Vampires in Your Nightbane World...

Posted: Mon Mar 26, 2012 2:27 am
by MurderCityDisciple
1. Is there a proliferation of Vampires in your Nightbane World's pop-culture? Meaning Anne Rice, Sookie Stackhouse, Twilight Sagas ect. or is that stuff only in our real world?

2. Are there good vampires and bad vampires or are they all blood sucking filth?

3. How organized are your vampires? Rogue groups or something akin the Masquarade?

4. Do you use the standard form of vampire, a modified version or those created via Rifter #49? Info on if anything off standard vamp canon.

5. Are your vamps Gothy or Frothy? Frothy meaning like those in 30 Days of Night.

7. How do your vampires operate? Hiding in open with nightclubbing and nightlifing? Totally isolated only leaving the crypts to feed? Something else?

8. Are your vamps more Judeo-Christian, Alien Spawn'd, Bio-Beasties or something else?

9. Do they show up in Mirrors? Photographs? Video Cameras? Weekly World News?

10. Can Vampires fall in love?

11. Do they listen to Type-O Negative?

Re: Vampires in Your Nightbane World...

Posted: Mon Mar 26, 2012 3:06 am
by Soldier of Od
MurderCityDisciple wrote:1. Is there a proliferation of Vampires in your Nightbane World's pop-culture? Meaning Anne Rice, Sookie Stackhouse, Twilight Sagas ect. or is that stuff only in our real world? Yeah, normal pop-culture vampire references still exist. And are all nothing but fiction.

2. Are there good vampires and bad vampires or are they all blood sucking filth? As per the description of the Nocturnes in the book, there are 'good' vampires that attempt not to kill humans for their blood. But these are a small minority.

3. How organized are your vampires? Rogue groups or something akin the Masquarade? They are organised by master
vampires. A master with only a few secondary and/or wild vampires might be a 'rogue group'. an experienced master with lots more secondaries would have to be more organised. Vampires sired by different intelligences would be bitter rivals.

4. Do you use the standard form of vampire, a modified version or those created via Rifter #49? Info on if anything off standard vamp canon. Standard only.

5. Are your vamps Gothy or Frothy? Frothy meaning like those in 30 Days of Night. Vampires are more 'frothy'. Inhuman, blood sucking creatures, but quite capable of a pretence of humanity when required. Wampyrs tend towards the 'gothy', not due to any inherent 'gothiness', but based on exposure to the pop culture mentioned above. The Nocturnes are dead gothy.

7. How do your vampires operate? Hiding in open with nightclubbing and nightlifing? Totally isolated only leaving the crypts to feed? Something else? Generally hiding (though not necessarily in 'crypts' - the modern world provides loads of places for a vampire to rest during the day), coming out only to feed. Vampires don't have human needs; in a world controlled by Nightlords who want to kill them, why risk exposure by going downtown for a boogie?

8. Are your vamps more Judeo-Christian, Alien Spawn'd, Bio-Beasties or something else? Spawned by alien intelligences as per the books.

9. Do they show up in Mirrors? Photographs? Video Cameras? Weekly World News? I can't remember what the rules are on this! Sorry!

10. Can Vampires fall in love? Their human side is (almost) completely overcome by the vampire side. If they can overcome their vamp side to resist killing (as mentioned in the books, see above) then I guess some of them could fall in love, but this would be very rare. Basically palladium vampires are just monsters.

11. Do they listen to Type-O Negative? Yes, they listen to the sound of type-O negative blood as it gushes from an open artery and spills down their waiting gullet. That is all. Human music is for humans and wampyrs only. The 'children of the night' make the only sweet music that vampires like!

Re: Vampires in Your Nightbane World...

Posted: Tue Mar 27, 2012 11:02 pm
by MurderCityDisciple
1. Is there a proliferation of Vampires in your Nightbane World's pop-culture? Meaning Anne Rice, Sookie Stackhouse, Twilight Sagas ect. or is that stuff only in our real world?

In my game the world exists exactly as it does here. So it would be possible for a Vampire to be into the Twilight Saga (though I doubt many are), watch True Blood on HBO and LARP Vampire the Masquerade on the weekends. Most vampires in my world are slaves to bloodlust and domination though...so it's rare for vampires to have much of a mind of their own. And those who do are usually outcasts.


2. Are there good vampires and bad vampires or are they all blood sucking filth?

Some are good seeming, but at the very heart of it, they aren't human, but creatures infected by an evil outside entity, who's only purpose is to leech the life out this dimension.

3. How organized are your vampires? Rogue groups or something akin the Masquarade?

My vamps for the most part are organized along Vampire Master lines. There are the occasional outcasts and weirdo vamps though.

4. Do you use the standard form of vampire, a modified version or those created via Rifter #49? Info on if anything off standard vamp canon.

I use Rifter #49 vampires with a few things trimmed off. I don't like the holy water, water and religious symbol aversion rules. I take more of an alien entity approach.

One of my more interesting vamp house rules is they are unchangable, so if you had a mullet when you were turned, you'll always have a mullet (you can get it cut but it grows back overday), if the vamp had a tattoo before it will stay otherwise they will fade by the next day.

5. Are your vamps Gothy or Frothy? Frothy meaning like those in 30 Days of Night.

Mine are both Gothy and Frothy....my vamps are pretty diverse.

7. How do your vampires operate? Hiding in open with nightclubbing and nightlifing? Totally isolated only leaving the crypts to feed? Something else?

Again...using the RIfter vamp rules, my vamps are very varied (heh). When infected it's a roll of the dice on how much of their personality is usurped by the infecting vampire entity. Some are rogues, some are drones and some are soldiers.

My free spirited vamp npc spends a lot of her waking hours shopping at 24 hour Walmarts and Meijers, at the casino, bowling, going to the drive-in theatre and rock concerts, jogging or just staying home and reading a good book.

8. Are your vamps more Judeo-Christian, Alien Spawn'd, Bio-Beasties or something else?

Mine are very much the alien entity type. The whole cross and holy water nonsense was originated by vampires originally to confuse humanity and give them a false sense of hope.

9. Do they show up in Mirrors? Photographs? Video Cameras? Weekly World News?
The interesting idea I stole from Guillermo Del Toro's vampire trilogy is that vampires only distort in old mirrors, one's with actual silver backings. They show up in modern mirrors just fine.

10. Can Vampires fall in love?
Depends on how much of their humanity they have left. Most don't.

11. Do they listen to Type-O Negative?
Some dig Type-O, but since Peter Steele's death those who do are saddened to hear them.


Re: Vampires in Your Nightbane World...

Posted: Sat Apr 07, 2012 4:29 pm
by Jake Postlewaite
I tend to run the vampires more from the Rifts sourcebook. I even incorporate the vampire entity and all of that stuff. I think more mafia style is the best to describe them and in addition to being adverse to the nightlords they also got some beef with the esoteric orders.

Re: Vampires in Your Nightbane World...

Posted: Sun Apr 08, 2012 1:42 pm
by Nekira Sudacne
MurderCityDisciple wrote:1. Is there a proliferation of Vampires in your Nightbane World's pop-culture? Meaning Anne Rice, Sookie Stackhouse, Twilight Sagas ect. or is that stuff only in our real world?


Yes, and while a great deal of them find them vaugely offensive or just funny, they generally support the proliferation. the more false information about them out there the easier it is for them to blend in and get by unnoticed.

2. Are there good vampires and bad vampires or are they all blood sucking filth?


They can certaintly act good, and some of them may have residual feelings in that direction. but a vampire's soul is no longer their own. when the time comes, their true nature always reveals itself. they can't stop it, they can even try to fight it, but without epic intervention for even a single vampire, they are always doomed to villany. And the ones that come to accept this are the worst of all.

3. How organized are your vampires? Rogue groups or something akin the Masquarade?


Neither. In my game that the Vampire Intelligences are both aware of the Nightlords and actively oppose The Darkness itself. It is a simple case of incompatible goals. The Darkness wants to destroy all of humankind, and for the vampires and vampire intelligences that means destroying their livestock. The vampires see humans as cattle and largely possessions and property--they fight the nightlords to defend humans, but only so they can keep them around. Ultimately vampires parasites that need their host to remain alive. Individual humans are expendable--humanity is not, and both the vampire intelligences and the darkness know they will never agree on this. It's war. Accordingly many vampire intelligences have sent their essence fragments to earth seeking to gain a foothold from which to oppose the Darkness's pawns the Nightlords.

This has resulted in vampires being fairly large in number--almost dangerously large, but ultimately disunited. Each vampire Intelligence wants to be the one on top after kicking the nightlords out, so infighting is rife. To make sure a low profile is kept, there is a kind of truce between intelligences for now and the Master Vampires of each bloodline have a semi-offical pecking order, but it is nowhere near the compact that the Masquerade it. More of a list of guidelines that you obey because it's in your own best intrests to do so. Step out of line, and it'll be hounds on your ass as fast as any 'bane.

4. Do you use the standard form of vampire, a modified version or those created via Rifter #49? Info on if anything off standard vamp canon.


Standard vampires so far. I don't really get the Rifter 49 vamps not having Rifter 49.

5. Are your vamps Gothy or Frothy? Frothy meaning like those in 30 Days of Night.


Neither. They tend to continue to mimic whatever their stylistic preferences in Life was. While some of them undoubtably model themselves on their favorite vampires, anyone trying to mimic Lestat is laughed at for the poser they are.

We shall not discuss the fate of any new blood who thinks Edward is a suitable role model.

7. How do your vampires operate? Hiding in open with nightclubbing and nightlifing? Totally isolated only leaving the crypts to feed? Something else?


Once More, it varies. vampires maintain their own version of Club Freaks where vampires can indulge in their natures. However unlike Club Freaks, humans, especially those awed or seduced into buying into the fantasy Anne Rice/Twilight Romantic vampires, are allowed in as willing drinks. otherwise it varies.

In my games different factions have greater control over different cities. One city may have a vampire as the main power broker and vampires have a pretty high degree of leeway as the police and even human NSB agents are controled nto covering up for vampires. In another the Warlords might have a leader who runs the city, in another the Nightlords have a Night Prince set up as mayor and all factions have to watch their steps. Not to mention there are minor factions out there and an individual city might be run by an independant organization.

In short, the basic rule for all supernatural types is to introduce yourself to whatever power is in charge of the city your currently in and learn "The Rules" for keeping on the boss's good side and staying out of trouble with the NSB. Unless it's a place ruled directly by the Nightlords or their agents, in which case you had better contact local resistance members and learn how to avoid detection ASAP no matter who or what you are. In some ways--ordinary humans need to learn that more than anyone else in that situation.

8. Are your vamps more Judeo-Christian, Alien Spawn'd, Bio-Beasties or something else?


I play Vampire Intelligences as Minor Old Ones straight-up. They are people who's souls have corrupted by a being most gods fear. They are similar to jeudo christian myths in that they are irrevocably damned (Unless literal devine intervention happens--which does show up in my games now and then), and that I discard certain silly weakness outright (Squirt gunning a vampire will annoy them. Don't do it)

9. Do they show up in Mirrors? Photographs? Video Cameras? Weekly World News?


All of the above. Some are even public figures.

10. Can Vampires fall in love?


They can certainly beleive they are in love. This is not real however, it is obession, and it never ends well for the poor soul who earns a vampires "love". It is possessiveness and on some level a vampire craving the echo of what they once were.

It will seem normal enough--at first, but they will inevitably go into psyco-stalker territory. and it ends either in the death of one or the other, or the human's transformation into a vampire.

11. Do they listen to Type-O Negative?


Not all of them.

Re: Vampires in Your Nightbane World...

Posted: Thu Apr 12, 2012 6:23 pm
by MurderCityDisciple
Rappanui wrote:I finally Got Ahold of Rifter 49.. I would not replace all the vampires with these vampires, Just add them in. The Vulnerability to Fire is a huge weakness to exploit....
That said, I would have all the vampire types Coexist... and the Smarter Vampires will recognize vampire Vermin linked to the Vampire intelligences... and treat them as such.
A Vampire WAR between Bloodlines and VI Vermin is simply yet another angle for pcs to deal with.
!


The more the merrier....

I got all sorts of vampy funness in the pipe for my Nightbane game, so anything that breaks the vampire mold to me is interesting. Bio-mutant vampires, vampires broken and corrupted by the Darkness and the Nightlords, cyber-mage tampered vampires, specially bred uber-vampires created by other vampires etc. Vampire biology is something that hasn't been toyed with as far as I know (Palladium-wise)...that's why I'm doing so.

I can see the Nightlords utilizing any and everything at their disposal to rend the flesh off the world of light, if they can turn the vampires and for that matter the vampire inteligences into unwilling slaves, they'd do so. Not going to blab too much more on it right now, in case my players read this. :twisted:

Re: Vampires in Your Nightbane World...

Posted: Thu Apr 12, 2012 10:18 pm
by Kovoston
I'm sure I read somewhere that they don't show up in mirrors....

Re: Vampires in Your Nightbane World...

Posted: Mon Apr 16, 2012 1:46 pm
by TechnoGothic
I use Rifts Styled Vampires, Rifter#49 Vampires, HU-MegaVampires, HU-Eugenic Vamps, etc...
My Vamps range from 30 Days of Night Style, to Kindred the Embraced, to Forever Knight to TrueBlood, to Blade Movie styled, to Buffy Vamps, to so many more....

I even use NIGHTBANE VAMPIRES, where many Nightbanes with Vampire-like features exist.

Re: Vampires in Your Nightbane World...

Posted: Tue Apr 24, 2012 7:31 pm
by Colt47
If I ever GMed a Nightbane World and wanted to diversify the vampires a bit, I'd probably run with vampire ghouls (weak undead that feeds on blood like a vampire), vampire abominations like those found in Blood+ (single one could probably shred the average pack of hounds), palladium vampires, and cursed vampires. Vampires and vampire entities really need their own faction fleshed out a bit more in the default game.

Re: Vampires in Your Nightbane World...

Posted: Fri May 11, 2012 8:39 am
by mastermesh
mix and match. All of the above. It's nice to have variety. I have a lot of the Old World of Darkness games, so some inspiration comes from there from time to time.

Re: Vampires in Your Nightbane World...

Posted: Tue Jul 03, 2012 6:51 pm
by pblackcrow
1. Our world is technically still in BtS until next month when we go through dark day (12-21-2012); so there is everything that's in this world.
2. Umm, good and bad.
3. Sorta like Masquerade but it has some major cracks in the masquerade. Because of this "new generation". But they do try to "police" themselves.
4. Standard master vampires. cross with masquerade. They do not come from alien intelligences. They can learn magic. And the ones that do are not to be messed with.
5. Masquerade.
What happened to 6???
7. Hiding in open.
8. MASQUERADE.
9. Mirrors no, unless they have fed within 2 hours. Digital cameras can take their images. WWN, sometimes.
10. Yes.
11. Some do, some don't.