Some background: I originally started work on Rifts: Battlefield (its newest working title) about six and a half years ago. At the time I was GM for a fairly small group that could only meet about once a month. Due to the size of the group & the nature of the campaign if even one person couldn't make the session we couldn't play. After a stretch of several months of real life interfering with our fun I started looking for alternative things we could do. Thus began an off-and-on quest that has led to this point.
As it stands Rifts: Battlefield is my personal effort to develop something fun to do when real life interferes with the chance to role play. I'd never thought it would become something I'd share outside my own little gaming circle until several years back when I saw an Open House report about how a PB freelancer (I think it was Carmen Bellaire, but I could be wrong) brought a board game he'd made. That opened my eyes a bit and made me think that, if I could ever get a chance to go to an OH I would ask PB if I could bring my board game. 2010 rolled around, the stars aligned and the rest, as they say, is history.
To answer some of the most frequent questions - Rifts: Battlefield is an independently developed board game not based on any other board game. It is player-vs-player, but winning is based on accumulating experience points, not necessarily being the last man standing. Average play time is 1 to 2 hours, with 1 & 1/2 seeming to be the norm. As closely as possible I've tried to mirror the rules & feel of the actual RPG. I am definitely open to suggestions as well as criticisms of the game.
Most frequent question - am I trying to sell Rifts: Battlefield to PB and/or get them to produce it?
This is a complicated and somewhat loaded question, so I'll try to be as forthright and transparent as I can. As I stated above I began development on the game as a lark, just something to address a need of my game group. I built it to be as close a representation of the Rifts RPG as I could - as such I personally consider it to already be owned by Palladium Books and Kevin Siembieda. Would I be excited if PB were to take it and make it one of their products? I would be absolutely thrilled! But if they never do I would not be disappointed nor disillusioned. I consider it an honor that Kevin allowed me (twice) to bring it to an OH and have been deeply humbled and gratified by the wonderful responses to my humble effort. I love Rifts and all the other wonderful games PB produces and I'm thrilled to have been a part of bringing enjoyment to peoples lives. Just as I did at the last Open House I left one of the copies of the game for PB to use as they see fit. To my knowledge Wayne has played (and liked it) but Kevin has not. Whether he eventually does or not, I leave that entirely up to him. Kevin is a wonderful man going through an incredibly difficult time (as are all the PB staff and freelancers both wonderful and generous), so if he never gets around to playing the game I will still consider myself to be lucky to have met him and had his influence in my life.
Of course, if PB did decide to publish Rifts: Battlefield and offer me gobs of money for it, I wouldn't turn them down.
![Razz :P](./images/smilies/tongue.gif)
![Big Grin :D](./images/smilies/biggrin.gif)
So I hope that the above answers your questions, piques your interest and prompts your response. Thank you to everyone who has supported me (especially my wonderful wife!). Game on!