Lobo316 wrote:OK, so if I understand correctly here, parrying does not neccessarily mean "clanging weapons" against each other, it's more like a "combat dodge" so if your trained, you don't lose an attack when attempting to avoid one (like you would with dodging) is that correct?
In the context of Palladium's combat rules, parrying means physically deflecting an attack by interposing something (a weapon, a shield, your arm, a psionic force field, etc.) between yourself and the opponent's strike, whereas dodging means moving one's body out of the way of the opponent's strike.
The text in bold...the advantage would be that dodging using up an attack (but since monsters and animals are not trained, they would lose an attack anyway)??? Is that correct?
Correct, characters with a Hand to Hand combat skill are able to use a so-called "automatic parry," i.e. a parry that doesn't cost an attack, while everybody else (animals, demons, slimy horrors, etc.) has to use an attack to parry.
Is there a seperate "block" maneuver?
In Ninjas & Superspies there's a Power Block/Parry maneuver which lets you simultaneously block and damage the opponent.
Also, ATB2's Hand to Hand: Bull Fight skill provides an Automatic Shoulder Block maneuver which allows a four-legged character to fend off an attack by body-checking the opponent.
In BTS1, however, there is no specific "block" maneuver, at least, not one that is differentiated from a parry.