I cast FLOAT ON WATER on one on the LOTD's tentacles...
Posted: Sat Jun 16, 2012 8:15 am
I cast FLOAT ON WATER on one on the LOTD's tentacles when it comes at me.
What happens?
What happens?
Welcome to the Megaverse® of Palladium Books®
https://mail.palladiumbooks.com/forums/
https://mail.palladiumbooks.com/forums/viewtopic.php?t=131345
The Beast wrote:Both spells say your about as buoyant as a piece of wood, so I'd say you still get dragged under.
Mallak's Place wrote:A LOTD Tentacle is not a Individual Being, it's part of a Individual Being. To get the spell to work you would have to cast it on the LOTD's main body. That would be my interpretation
Akashic Soldier wrote:Mallak's Place wrote:A LOTD Tentacle is not a Individual Being, it's part of a Individual Being. To get the spell to work you would have to cast it on the LOTD's main body. That would be my interpretation
Interesting approach. I'd assumed that so long as part of him was within range he would be effected, drift to the surface at the same rate as wood and be unable to submerge until the spell had expired. (Assuming he failed his save of course).
Colt47 wrote:Akashic Soldier wrote:Mallak's Place wrote:A LOTD Tentacle is not a Individual Being, it's part of a Individual Being. To get the spell to work you would have to cast it on the LOTD's main body. That would be my interpretation
Interesting approach. I'd assumed that so long as part of him was within range he would be effected, drift to the surface at the same rate as wood and be unable to submerge until the spell had expired. (Assuming he failed his save of course).
Wait, so we seriously are going to go down this road again?
Not that it isn't a legitimate road to take since Palladium books hasn't officially fixed the spell description to account for these situations and probably will be a legitimate argument for the foreseeable future. Scope of a spell has been an ongoing issue with a lot of different spells in the system, as right now the way float on water is written, if someone could get a bathtub that was big enough and fill it with water, a person could make the moon float with no issue. The same can be said of the Petrification spell where there is no limit on the scale of the target of the spell, so someone could petrify the universe if it was a valid target (And it would be permanent since the universe is not a creature of magic or supernatural.)
The quickest fix for the spell is to just limit the spell by weight, which is the logic used for most of the transformation spells under the earth warlock. Or as an alternative, limit the float spell by size, which makes a bit more sense since the whole point of casting the spell is to make something that normally isn't buoyant capable of floating, such as a heavy piece of equipment.
Akashic Soldier wrote:Colt47 wrote:Akashic Soldier wrote:Mallak's Place wrote:A LOTD Tentacle is not a Individual Being, it's part of a Individual Being. To get the spell to work you would have to cast it on the LOTD's main body. That would be my interpretation
Interesting approach. I'd assumed that so long as part of him was within range he would be effected, drift to the surface at the same rate as wood and be unable to submerge until the spell had expired. (Assuming he failed his save of course).
Wait, so we seriously are going to go down this road again?
Not that it isn't a legitimate road to take since Palladium books hasn't officially fixed the spell description to account for these situations and probably will be a legitimate argument for the foreseeable future. Scope of a spell has been an ongoing issue with a lot of different spells in the system, as right now the way float on water is written, if someone could get a bathtub that was big enough and fill it with water, a person could make the moon float with no issue. The same can be said of the Petrification spell where there is no limit on the scale of the target of the spell, so someone could petrify the universe if it was a valid target (And it would be permanent since the universe is not a creature of magic or supernatural.)
The quickest fix for the spell is to just limit the spell by weight, which is the logic used for most of the transformation spells under the earth warlock. Or as an alternative, limit the float spell by size, which makes a bit more sense since the whole point of casting the spell is to make something that normally isn't buoyant capable of floating, such as a heavy piece of equipment.
This is a single being and a valid target. Plus if it could work it might be a way for the New Navy to be able to actually fight it.
Akashic Soldier wrote:Colt47 wrote:Akashic Soldier wrote:Mallak's Place wrote:A LOTD Tentacle is not a Individual Being, it's part of a Individual Being. To get the spell to work you would have to cast it on the LOTD's main body. That would be my interpretation
Interesting approach. I'd assumed that so long as part of him was within range he would be effected, drift to the surface at the same rate as wood and be unable to submerge until the spell had expired. (Assuming he failed his save of course).
Wait, so we seriously are going to go down this road again?
Not that it isn't a legitimate road to take since Palladium books hasn't officially fixed the spell description to account for these situations and probably will be a legitimate argument for the foreseeable future. Scope of a spell has been an ongoing issue with a lot of different spells in the system, as right now the way float on water is written, if someone could get a bathtub that was big enough and fill it with water, a person could make the moon float with no issue. The same can be said of the Petrification spell where there is no limit on the scale of the target of the spell, so someone could petrify the universe if it was a valid target (And it would be permanent since the universe is not a creature of magic or supernatural.)
The quickest fix for the spell is to just limit the spell by weight, which is the logic used for most of the transformation spells under the earth warlock. Or as an alternative, limit the float spell by size, which makes a bit more sense since the whole point of casting the spell is to make something that normally isn't buoyant capable of floating, such as a heavy piece of equipment.
This is a single being and a valid target. Plus if it could work it might be a way for the New Navy to be able to actually fight it.
Akashic Soldier wrote:I cast FLOAT ON WATER on one on the LOTD's tentacles when it comes at me.
What happens?
Spinachcat wrote:I adjust the PPE cost based on size. So for a LotD tentacle I'm feeling about 3000 PPE. But then that tentacle would float upward, but at a certain point it would just be pointing upward unless the LotD wanted to surface. However, if you cast it on enough tentacles, I could see the whole LotD floating upward.
But I run spells on the fly and I want players to do wacky stuff with them, but I set the balance by determining the final PPE cost of what they are attempting. I let players double PPE costs to double FX or half casting times, etc. Makes magic more fluid and I don't have to consult the rulebook.
Akashic Soldier wrote:Spinachcat wrote:I adjust the PPE cost based on size. So for a LotD tentacle I'm feeling about 3000 PPE. But then that tentacle would float upward, but at a certain point it would just be pointing upward unless the LotD wanted to surface. However, if you cast it on enough tentacles, I could see the whole LotD floating upward.
But I run spells on the fly and I want players to do wacky stuff with them, but I set the balance by determining the final PPE cost of what they are attempting. I let players double PPE costs to double FX or half casting times, etc. Makes magic more fluid and I don't have to consult the rulebook.
I let magic break the rules of common sense.
That is why in my game if he failed his save (unlikely lets face it) he'd start to surface and then the Players and whoever was unfortunate enough to be around would need deal with the damn thing.
Like THIS, except BIGGER.
Guess I was just hoping for funny scenarios or possible exploration of this more than just "would it work?"
I mean... within the rules... far as I can see... the ONLY defense he has (again other than making the save) is that the tentacle can count as its own thing, so the main body likely would not be targeted by the spell. However, without that "they count as their own thing" caveat I'd allow it to bring him to the surface with a massive surge of mystic power.
GenThunderfist wrote:Akashic Soldier wrote:Spinachcat wrote:I adjust the PPE cost based on size. So for a LotD tentacle I'm feeling about 3000 PPE. But then that tentacle would float upward, but at a certain point it would just be pointing upward unless the LotD wanted to surface. However, if you cast it on enough tentacles, I could see the whole LotD floating upward.
But I run spells on the fly and I want players to do wacky stuff with them, but I set the balance by determining the final PPE cost of what they are attempting. I let players double PPE costs to double FX or half casting times, etc. Makes magic more fluid and I don't have to consult the rulebook.
I let magic break the rules of common sense.
That is why in my game if he failed his save (unlikely lets face it) he'd start to surface and then the Players and whoever was unfortunate enough to be around would need deal with the damn thing.
Like THIS, except BIGGER.
Guess I was just hoping for funny scenarios or possible exploration of this more than just "would it work?"
I mean... within the rules... far as I can see... the ONLY defense he has (again other than making the save) is that the tentacle can count as its own thing, so the main body likely would not be targeted by the spell. However, without that "they count as their own thing" caveat I'd allow it to bring him to the surface with a massive surge of mystic power.
Looking at that "tentacle is it's own entity" thing I would say that, at most, the tentacle is effectively out of combat for the spell duration, and if you could get enough of them...not really sure how many...before the spell wore off, I would say they could displace enough of his weight and mass to float to the surface, plus he couldn't hold himself underwater.
I mean think about tying floatys to yourself and then trying to hold yourself underwater, at some point it's to much for you. and if a tentacle couldn't be submerged...
Akashic Soldier wrote:GenThunderfist wrote:Akashic Soldier wrote:Spinachcat wrote:I adjust the PPE cost based on size. So for a LotD tentacle I'm feeling about 3000 PPE. But then that tentacle would float upward, but at a certain point it would just be pointing upward unless the LotD wanted to surface. However, if you cast it on enough tentacles, I could see the whole LotD floating upward.
But I run spells on the fly and I want players to do wacky stuff with them, but I set the balance by determining the final PPE cost of what they are attempting. I let players double PPE costs to double FX or half casting times, etc. Makes magic more fluid and I don't have to consult the rulebook.
I let magic break the rules of common sense.
That is why in my game if he failed his save (unlikely lets face it) he'd start to surface and then the Players and whoever was unfortunate enough to be around would need deal with the damn thing.
Like THIS, except BIGGER.
Guess I was just hoping for funny scenarios or possible exploration of this more than just "would it work?"
I mean... within the rules... far as I can see... the ONLY defense he has (again other than making the save) is that the tentacle can count as its own thing, so the main body likely would not be targeted by the spell. However, without that "they count as their own thing" caveat I'd allow it to bring him to the surface with a massive surge of mystic power.
Looking at that "tentacle is it's own entity" thing I would say that, at most, the tentacle is effectively out of combat for the spell duration, and if you could get enough of them...not really sure how many...before the spell wore off, I would say they could displace enough of his weight and mass to float to the surface, plus he couldn't hold himself underwater.
I mean think about tying floatys to yourself and then trying to hold yourself underwater, at some point it's to much for you. and if a tentacle couldn't be submerged...
Thats a good point (and an interesting "New Navy" adventure) as the PC's try to get the LOTD to surface so they can attack him. Kind of like a video game boss. The spell lasts 30 minutes per level of the caster (I believe) but they are very far apart so you have to race from tentacle to tentacle and then make him surface while dealing with his attacks and his minions. Then when he is fully surfaced they shoot him with the "big gun" or the entire navy and anything Lemuria has sitting around until he sinks back down beneath the water. Rinse and repeat until you destroy him or everyone is killed by him and his minions!
Of course that adventure would be how everyone learns that destroying his physical form is not actually enough to get rid of him permanently.
GenThunderfist wrote:Like any classic baddie boss would he only take 3 surface trips to destroy and sit there with a flashing weakpoint while we open up on him?
Akashic Soldier wrote:GenThunderfist wrote:Like any classic baddie boss would he only take 3 surface trips to destroy and sit there with a flashing weakpoint while we open up on him?
It depends on what you have shooting him.
If I was running it I would just add the average of all the attacks together from every single thing attacking him and then reduce that by 1/4th to account for "misses" and wear away at his M.D.C. since its specifically listed. Though if you have ALL the New Navy and Lemuria there fighting the bastard in one last "final battle" scene you MIGHT be able to bring him down with one or two surfaces. MIGHT.
He has so much M.D.C.
GenThunderfist wrote:Akashic Soldier wrote:GenThunderfist wrote:Like any classic baddie boss would he only take 3 surface trips to destroy and sit there with a flashing weakpoint while we open up on him?
It depends on what you have shooting him.
If I was running it I would just add the average of all the attacks together from every single thing attacking him and then reduce that by 1/4th to account for "misses" and wear away at his M.D.C. since its specifically listed. Though if you have ALL the New Navy and Lemuria there fighting the bastard in one last "final battle" scene you MIGHT be able to bring him down with one or two surfaces. MIGHT.
He has so much M.D.C.
It's a pretty stupid amount really. It's inane...haha
Akashic Soldier wrote:GenThunderfist wrote:Akashic Soldier wrote:GenThunderfist wrote:Like any classic baddie boss would he only take 3 surface trips to destroy and sit there with a flashing weakpoint while we open up on him?
It depends on what you have shooting him.
If I was running it I would just add the average of all the attacks together from every single thing attacking him and then reduce that by 1/4th to account for "misses" and wear away at his M.D.C. since its specifically listed. Though if you have ALL the New Navy and Lemuria there fighting the bastard in one last "final battle" scene you MIGHT be able to bring him down with one or two surfaces. MIGHT.
He has so much M.D.C.
I meant inane to fight him...forgot to finish that thought, haha.
But yeah, he's huge. And impossible to technically kill...
It's a pretty stupid amount really. It's inane...haha
Its not so unreasonable when you actually consider how big he is. Do a bit of research into how deep that trench is than keep in mind that from it he can reach out of the ocean and inland. He is large beyond our imagining. I'm willing to bet he is bigger than some small countries.
GenThunderfist wrote:Akashic Soldier wrote:GenThunderfist wrote:Like any classic baddie boss would he only take 3 surface trips to destroy and sit there with a flashing weakpoint while we open up on him?
It depends on what you have shooting him.
If I was running it I would just add the average of all the attacks together from every single thing attacking him and then reduce that by 1/4th to account for "misses" and wear away at his M.D.C. since its specifically listed. Though if you have ALL the New Navy and Lemuria there fighting the bastard in one last "final battle" scene you MIGHT be able to bring him down with one or two surfaces. MIGHT.
He has so much M.D.C.
It's a pretty stupid amount really. It's inane...haha
Akashic Soldier wrote:I cast FLOAT ON WATER on one on the LOTD's tentacles when it comes at me.
What happens?
Akashic Soldier wrote:I cast FLOAT ON WATER on one on the LOTD's tentacles when it comes at me.
What happens?
Balabanto wrote:This defies the bounds of quality storytelling in every possible way.
H.P. Lovecraft wrote:With only a slight churning to mark its rise to the surface, the thing slid into view above the dark waters. Vast, Polyphemus-like, and loathsome, it darted like a stupendous monster of nightmares to the monolith, about which it flung its gigantic scaly arms, the while it bowed its hideous head and gave vent to certain measured sounds.
H.P. Lovecraft wrote:I cannot think of the deep sea without shuddering at the nameless things that may at this very moment be crawling and floundering on its slimy bed, worshipping their ancient stone idols and carving their own detestable likenesses on submarine obelisks of water-soaked granite. I dream of a day when they may rise above the billows to drag down in their reeking talons the remnants of puny, war-exhausted mankind --of a day when the land shall sink, and the dark ocean floor shall ascend amidst universal pandemonium.
Mercdog wrote:Instead of dragging half a dozen or so people to their watery fate, the Reacher destroys everything around it. The retreats back beneath the waves when spell duration expires.
The Lord of the Deep, very annoyed, surfaces and wreaks furious vengeance on every thing he encounters, slaying thousands.
Smooth move.
Akashic Soldier wrote:Mercdog wrote:Instead of dragging half a dozen or so people to their watery fate, the Reacher destroys everything around it. The retreats back beneath the waves when spell duration expires.
The Lord of the Deep, very annoyed, surfaces and wreaks furious vengeance on every thing he encounters, slaying thousands.
Smooth move.
Welcome to my signature.
Balabanto wrote:I try to basically ignore the Lord of the Deep whenever possible, as the reach and range of the creature are effectively ridiculous. If there's one thing I dislike about Rifts, it's that. Why does anything live east of the Appalachians or West of the Rockies? Let me explain to you how this actually works.
Lord of the Deep gets a cramp. Needs to stretch. Stretches some tentacles out and flounders around. SMASH, SMASH, SMASH, SMASH!
Random communities are destroyed, trees crushed, etc.
Lord of the Deep says "Ahhhh...I feel so much better now." and retracts the tentacle.
This defies the bounds of quality storytelling in every possible way.
say652 wrote:i would have the tentacle attack in a frenzied state since it is unable to retreat for the duration of the spell. like
+1 attack +2 strike,parry,and dodge +4 roll. unable to escape the tentacle must fight to win.lol
GenThunderfist wrote:say652 wrote:i would have the tentacle attack in a frenzied state since it is unable to retreat for the duration of the spell. like
+1 attack +2 strike,parry,and dodge +4 roll. unable to escape the tentacle must fight to win.lol
The point of the spell though is that the tentacle would no longer be able to move due to the fact that it can't be submerged. The lord of the deep would spend all of his time (with that tentacle at least) trying to keep it underwater, he's big enough to where he could do it, but the tentacle would be pointing straight up the whole time, not moving about. That's not possible.
Mercdog wrote:GenThunderfist wrote:say652 wrote:i would have the tentacle attack in a frenzied state since it is unable to retreat for the duration of the spell. like
+1 attack +2 strike,parry,and dodge +4 roll. unable to escape the tentacle must fight to win.lol
The point of the spell though is that the tentacle would no longer be able to move due to the fact that it can't be submerged. The lord of the deep would spend all of his time (with that tentacle at least) trying to keep it underwater, he's big enough to where he could do it, but the tentacle would be pointing straight up the whole time, not moving about. That's not possible.
I don't have my books to check, but I don't recall the spell making people rigid like a wooden plank, only bouyant like driftwood. The Reacher can still move and twist around above the water, slapping down on ships as the hundreds of smaller tentacles lining it grabbed up sailors and tossed them about.
Akashic Soldier wrote:Mercdog wrote:GenThunderfist wrote:say652 wrote:i would have the tentacle attack in a frenzied state since it is unable to retreat for the duration of the spell. like
+1 attack +2 strike,parry,and dodge +4 roll. unable to escape the tentacle must fight to win.lol
The point of the spell though is that the tentacle would no longer be able to move due to the fact that it can't be submerged. The lord of the deep would spend all of his time (with that tentacle at least) trying to keep it underwater, he's big enough to where he could do it, but the tentacle would be pointing straight up the whole time, not moving about. That's not possible.
I don't have my books to check, but I don't recall the spell making people rigid like a wooden plank, only bouyant like driftwood. The Reacher can still move and twist around above the water, slapping down on ships as the hundreds of smaller tentacles lining it grabbed up sailors and tossed them about.
I remember something about moving across the surface, so I think you can still move.
GenThunderfist wrote:No no, maybe I was unclear.
I meant if I were to tie a flotation device to my hand, which COULD NOT BE SUBMERGED, then while underwater I would be using all my strength to keep my arm down. That arm would become immobile because the device is pulling my hand up and all my strength would only ever make it so I could just keep it down, not move it around.
Adding an attack and bonuses to combat would signify a quicker movement, but I just showed that even if I could still move it would be slower. Not faster. Faster and more fluid movement would be impossible. It had nothing to do with "making it rigid" just that movement wold be extremely difficult, if not impossible.
Akashic Soldier wrote:GenThunderfist wrote:No no, maybe I was unclear.
I meant if I were to tie a flotation device to my hand, which COULD NOT BE SUBMERGED, then while underwater I would be using all my strength to keep my arm down. That arm would become immobile because the device is pulling my hand up and all my strength would only ever make it so I could just keep it down, not move it around.
Adding an attack and bonuses to combat would signify a quicker movement, but I just showed that even if I could still move it would be slower. Not faster. Faster and more fluid movement would be impossible. It had nothing to do with "making it rigid" just that movement wold be extremely difficult, if not impossible.
Oh, that's a really interesting point!
I had not considered that!
GenThunderfist wrote:Akashic Soldier wrote:Mercdog wrote:GenThunderfist wrote:say652 wrote:i would have the tentacle attack in a frenzied state since it is unable to retreat for the duration of the spell. like
+1 attack +2 strike,parry,and dodge +4 roll. unable to escape the tentacle must fight to win.lol
The point of the spell though is that the tentacle would no longer be able to move due to the fact that it can't be submerged. The lord of the deep would spend all of his time (with that tentacle at least) trying to keep it underwater, he's big enough to where he could do it, but the tentacle would be pointing straight up the whole time, not moving about. That's not possible.
I don't have my books to check, but I don't recall the spell making people rigid like a wooden plank, only bouyant like driftwood. The Reacher can still move and twist around above the water, slapping down on ships as the hundreds of smaller tentacles lining it grabbed up sailors and tossed them about.
I remember something about moving across the surface, so I think you can still move.
No no, maybe I was unclear.
I meant if I were to tie a flotation device to my hand, which COULD NOT BE SUBMERGED, then while underwater I would be using all my strength to keep my arm down. That arm would become immobile because the device is pulling my hand up and all my strength would only ever make it so I could just keep it down, not move it around.
Adding an attack and bonuses to combat would signify a quicker movement, but I just showed that even if I could still move it would be slower. Not faster. Faster and more fluid movement would be impossible. It had nothing to do with "making it rigid" just that movement wold be extremely difficult, if not impossible.
GenThunderfist wrote:Akashic Soldier wrote:Mercdog wrote:GenThunderfist wrote:say652 wrote:i would have the tentacle attack in a frenzied state since it is unable to retreat for the duration of the spell. like
+1 attack +2 strike,parry,and dodge +4 roll. unable to escape the tentacle must fight to win.lol
The point of the spell though is that the tentacle would no longer be able to move due to the fact that it can't be submerged. The lord of the deep would spend all of his time (with that tentacle at least) trying to keep it underwater, he's big enough to where he could do it, but the tentacle would be pointing straight up the whole time, not moving about. That's not possible.
I don't have my books to check, but I don't recall the spell making people rigid like a wooden plank, only bouyant like driftwood. The Reacher can still move and twist around above the water, slapping down on ships as the hundreds of smaller tentacles lining it grabbed up sailors and tossed them about.
I remember something about moving across the surface, so I think you can still move.
No no, maybe I was unclear.
I meant if I were to tie a flotation device to my hand, which COULD NOT BE SUBMERGED, then while underwater I would be using all my strength to keep my arm down. That arm would become immobile because the device is pulling my hand up and all my strength would only ever make it so I could just keep it down, not move it around.
Adding an attack and bonuses to combat would signify a quicker movement, but I just showed that even if I could still move it would be slower. Not faster. Faster and more fluid movement would be impossible. It had nothing to do with "making it rigid" just that movement wold be extremely difficult, if not impossible.