Character Concept, would this be any good?

If Super Heroes/Heroines & Super Villains are your game, discuss them here.

Moderators: Immortals, Supreme Beings, Old Ones

User avatar
Severus Snape
Hero
Posts: 1214
Joined: Thu Mar 25, 2010 3:46 pm
Comment: You ought to be careful. People will think you're....up....to something.
Location: Hogwarts School of Witchcraft & Wizardry
Contact:

Re: Character Concept, would this be any good?

Unread post by Severus Snape »

I like the combination of Growth and Enhanced Leaping. Imagine a 25 foot tall dude jumping all over the place. Not to mention that this would be a pretty cool way to move around quickly.

Not sure on the EE power, though. Doesn't really go with the other 2 at this point.
User avatar
Dobergirl
Wanderer
Posts: 88
Joined: Wed Dec 28, 2011 4:53 pm

Re: Character Concept, would this be any good?

Unread post by Dobergirl »

Don't have EE those don't fit him especially since giant charas don't really need other than their brute strength and size. (Your fist reaches far longer than your EE beam if you play with Growth and such) However, give him the minor power of Giant which would compliment his Growth power, meaning he'll always be big, grow bigger and you'll be able to become city size if you want to.


For example, my heroine, Macrolass who is growth is one of the strongest heroines of the universe I play her at. At Max size currrently, she has 19 HF and stands 66 feet tall. At the ongoing levels, she'll only become bigger thanks to Giant thus making her even stronger. :bandit:
User avatar
Juce734
Megaversal® Ambassador
Posts: 588
Joined: Thu Oct 28, 2010 1:15 pm
Comment: Game On!
Location: Lowell, MI, USA
Contact:

Re: Character Concept, would this be any good?

Unread post by Juce734 »

I like the growth and jumping power too. You could go with that power in PU1 for speech. It allows you to speak in multiple frequencies and such. Plus it gives you the power of command. Think it is on page 28 or something. I could be wrong. Then make your guys job an airport dispatch guy.

If that doesn't work go with Feral for your guy. That adds some nice little stuff if I remember right.
Games: Savage Rifts, Fantasy Age, Dragon Age, Dungeons and Dragons Fifth Edition, Heroes Unlimited, TMNT, Ninjas and Superspies, and Rifts
Youtube Channel: http://www.youtube.com/MasterTheGameRPG (please check out)
Website: https://www.rpgjuce.com/master-the-game-rpg-link-tree
User avatar
LeeNapier
Dungeon Crawler
Posts: 341
Joined: Mon Feb 04, 2008 3:37 pm

Re: Character Concept, would this be any good?

Unread post by LeeNapier »

Growth is great - when you're outside. If you're inside, you'll either suffer crushing damage from the attempt, or severely damage the building - depending on the building. You might want to give him a little extra something for those times when he can't activate growth.
Ranger
Adventurer
Posts: 694
Joined: Thu Jan 24, 2002 2:01 am
Comment: Tucker Did It!

Re: Character Concept, would this be any good?

Unread post by Ranger »

LeeNapier wrote:Growth is great - when you're outside. If you're inside, you'll either suffer crushing damage from the attempt, or severely damage the building - depending on the building. You might want to give him a little extra something for those times when he can't activate growth.


But the bad guys will NEVER attack your character when they don't have you at a disadvantage. So no worries.
User avatar
Tinker Dragoon
Supreme Being
Posts: 2433
Joined: Sun Nov 25, 2001 2:01 am
Location: On the threshold of a dream

Re: Character Concept, would this be any good?

Unread post by Tinker Dragoon »

Conversions of other companies' intellectual property are not allowed.
There you go man, keep as cool as you can.
Face piles of trials with smiles. It riles
them to believe that you perceive the web they weave
and keep on thinking free.

-- The Moody Blues, In the Beginning
Locked

Return to “Heroes Unlimited™”