Lycanthrope fun
Posted: Tue Jul 03, 2012 12:03 am
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cyberdon wrote:Are there any in the Rifts setting?
http://www.youtube.com/watch?v=t9ILOKvB ... re=related
cyberdon wrote:Exxxcellent.
Akashic Soldier wrote:cyberdon wrote:Are there any in the Rifts setting?
http://www.youtube.com/watch?v=t9ILOKvB ... re=related
They're in conversion book one (I think its one). They are pretty awesome. Check out The Trappings of the Wolf in AKASHIC COMPILATIONS in my signature for a watered down "magic" version of the Loup. The "mechanics" for their special damage resistance mechanic is pretty much identical to that of the standard Rifts Lycanthrope.
Tinker Dragoon wrote:Tribes of the Moon main page: http://web.archive.org/web/200504191909 ... -index.php
paxmiles wrote:Skraypers also has a superpower of Lycanothropy. It's probably not as good as the one in the conversion book, but it can be taken in addition to an OCC, unlike the conversion book one.
-Pax
One Hand Clapping wrote:I'm partial to Lycanthropes being victims of an "infection," rather than a species. Or at least having the option of playing Lycanthropy as a communicable disease.
paxmiles wrote:Skraypers also has a superpower of Lycanothropy. It's probably not as good as the one in the conversion book, but it can be taken in addition to an OCC, unlike the conversion book one.
-Pax
paxmiles wrote:One Hand Clapping wrote:I'm partial to Lycanthropes being victims of an "infection," rather than a species. Or at least having the option of playing Lycanthropy as a communicable disease.
Could be interesting, but that sort of thing often pisses of PCs and doesn't work very well in the rifts setting.
In example, I have a PC wake up with MOM implants in their head. They don't remember what happened last night, just they were drinking a little too much... Doesn't matter what class they were, they are now crazy OCC.
In a similar sense, if I had a character become a werewolf, it would stand to reason that they would face a class change to the werewolf RCC.
Now, if doing the werewolf as a super power, could make it communicable and not force a class change, but how is it transfered? If by slash attacks from another were creature, don't forget that most humans will be killed instantly if hit with any MD attacks. Likewise, if attack isn't MD, it is unlikely this will come up much in an adventure. I really think the lycanthropy disease is probably not very fitting for Rifts.
Other big issue is if the character is of a class/faction that will be very crippled by becoming a were creature. All of the CS occs are incompatable with become a were creature (d-bee in their eyes). Likewise, a magic user probably can't cast spells in were form (need speach and hand signs), so could be crippling there. A character with cybernetics or other implants (crazy, borg, headhunter, juicer) would find their implants rejected when they transformed, which could present a major disaster. Lastly, a pilot character would find themselves unable to man their controls if transformed.
In general, suggest steering clear of in-game features that cripple players too much. I suppose if the group is were wolf hunters, and they understand the risk coming into the game, it could work well.
-Pax
BloodAnjiel wrote:So can werewolves and werebeasts from RCB1 have occs or not?