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Lycanthrope fun

Posted: Tue Jul 03, 2012 12:03 am
by cyberdon

Re: Lycanthrope fun

Posted: Tue Jul 03, 2012 12:32 am
by Akashic Soldier
cyberdon wrote:Are there any in the Rifts setting?

http://www.youtube.com/watch?v=t9ILOKvB ... re=related


They're in conversion book one (I think its one). They are pretty awesome. Check out The Trappings of the Wolf in AKASHIC COMPILATIONS in my signature for a watered down "magic" version of the Loup. The "mechanics" for their special damage resistance mechanic is pretty much identical to that of the standard Rifts Lycanthrope.

Re: Lycanthrope fun

Posted: Tue Jul 03, 2012 12:53 am
by cyberdon
Exxxcellent. :)

Re: Lycanthrope fun

Posted: Tue Jul 03, 2012 1:18 am
by Akashic Soldier
cyberdon wrote:Exxxcellent. :)


I love the fact that they're immortal except for silver. Very cool. But I dont really understand why the attacks of Lycanthropes automatically do Hit Point damage to the undead.... *shrugs*

Re: Lycanthrope fun

Posted: Tue Jul 03, 2012 2:12 am
by glitterboy2098
expect much werewolf fun in the future too.

Re: Lycanthrope fun

Posted: Tue Jul 03, 2012 12:22 pm
by drewkitty ~..~
Akashic Soldier wrote:
cyberdon wrote:Are there any in the Rifts setting?

http://www.youtube.com/watch?v=t9ILOKvB ... re=related


They're in conversion book one (I think its one). They are pretty awesome. Check out The Trappings of the Wolf in AKASHIC COMPILATIONS in my signature for a watered down "magic" version of the Loup. The "mechanics" for their special damage resistance mechanic is pretty much identical to that of the standard Rifts Lycanthrope.

While were-being were in the RCB1, with redoing of the conversion books they were moved to the RDC and were not included in the RCB1r.
------------------
There are also the "Children of the Moon" were-people in rifters 4&5.

They were posted online before but the only place I know (now) of where they are is in the below.

Tinker Dragoon wrote:Tribes of the Moon main page: http://web.archive.org/web/200504191909 ... -index.php

Re: Lycanthrope fun

Posted: Thu Jul 05, 2012 3:26 pm
by taalismn
paxmiles wrote:Skraypers also has a superpower of Lycanothropy. It's probably not as good as the one in the conversion book, but it can be taken in addition to an OCC, unlike the conversion book one.
-Pax


So you can have werewolf advertizing executives and werepanther paratroopers. :D

Re: Lycanthrope fun

Posted: Thu Jul 05, 2012 3:27 pm
by One Hand Clapping
I'm partial to Lycanthropes being victims of an "infection," rather than a species. Or at least having the option of playing Lycanthropy as a communicable disease.

Re: Lycanthrope fun

Posted: Thu Jul 05, 2012 3:48 pm
by taalismn
One Hand Clapping wrote:I'm partial to Lycanthropes being victims of an "infection," rather than a species. Or at least having the option of playing Lycanthropy as a communicable disease.



"The good news is, it's not rabies. The bad news..."

Re: Lycanthrope fun

Posted: Thu Jul 05, 2012 7:25 pm
by drewkitty ~..~
paxmiles wrote:Skraypers also has a superpower of Lycanothropy. It's probably not as good as the one in the conversion book, but it can be taken in addition to an OCC, unlike the conversion book one.
-Pax

the scraypers lycanothropy is a conversion of the HU1 lyc. power.
The new version of this power is in HU2.

Re: Lycanthrope fun

Posted: Sat Jul 07, 2012 2:45 am
by FreelancerMar
If it is the classic "Curse" Style of Lycanthrope, than the "Lycanthrope" in question may not even know that he/she is a Lycanthrope. On the the nights of the "Full Moon" Cycle, The Lycanthrope changes into a Bloodthirsty monster who's only thought and purpose is to Kill, Kill, Kill! The Next day, the Lycanthrope has absolutely no recollection of the events of the previous night.

Of Course this is just 1 version of Lycanthropy. There are others to be sure.

Re: Lycanthrope fun

Posted: Sat Jul 07, 2012 8:33 am
by Blue_Lion
I got it two players make charters one jackob makes a vampire and edward a Lycanthrope wolf. Throw in a female nega Psi girl friend for them to fight over. And you have the making of a nightmare for lots of people.

Re: Lycanthrope fun

Posted: Sat Jul 07, 2012 7:28 pm
by One Hand Clapping
paxmiles wrote:
One Hand Clapping wrote:I'm partial to Lycanthropes being victims of an "infection," rather than a species. Or at least having the option of playing Lycanthropy as a communicable disease.

Could be interesting, but that sort of thing often pisses of PCs and doesn't work very well in the rifts setting.

In example, I have a PC wake up with MOM implants in their head. They don't remember what happened last night, just they were drinking a little too much... Doesn't matter what class they were, they are now crazy OCC.

In a similar sense, if I had a character become a werewolf, it would stand to reason that they would face a class change to the werewolf RCC.

Now, if doing the werewolf as a super power, could make it communicable and not force a class change, but how is it transfered? If by slash attacks from another were creature, don't forget that most humans will be killed instantly if hit with any MD attacks. Likewise, if attack isn't MD, it is unlikely this will come up much in an adventure. I really think the lycanthropy disease is probably not very fitting for Rifts.

Other big issue is if the character is of a class/faction that will be very crippled by becoming a were creature. All of the CS occs are incompatable with become a were creature (d-bee in their eyes). Likewise, a magic user probably can't cast spells in were form (need speach and hand signs), so could be crippling there. A character with cybernetics or other implants (crazy, borg, headhunter, juicer) would find their implants rejected when they transformed, which could present a major disaster. Lastly, a pilot character would find themselves unable to man their controls if transformed.

In general, suggest steering clear of in-game features that cripple players too much. I suppose if the group is were wolf hunters, and they understand the risk coming into the game, it could work well.
-Pax


You have some good points Pax, but I have to disagree with you. I think Lycanthropy as a magical disease ( or a disease-like curse) can definitely work, if handled correctly.

Depending on the degree to which the condition afflicts the PC, I don't think becoming a Lycanthrope would necessitate a class change. This is assuming that the PC remains himself a majority of the time (maybe he only changes during full moons, or when exposed to very high levels of P.P.E. such as a nexus, or upon getting extremely enraged, etc.). Becoming a Lycanthrope wouldn't mean changing permanently into a monster, like vampirism does. Rather, it's a medical condition that comes and goes with the appropriate triggers.

You're right that infection by scratch or bite would be moot to SDC creatures, since such an attack (being MD) would most likely kill the victim. Still, there are other routes of entry for the disease. Maybe the PC gets some of the werewolf's blood or saliva in an open wound, or maybe some of the werewolf's blood splashes on his face and gets in his mouth (assuming he's got no face protection for some reason). Anyways, you get the idea.

Now, I'm aware that this leaves avenues for abuse, since you'll get those players who start trying to slip werewolf blood into an NPC's drink just for kicks... But for such cases, I would rule that a lycanthrope's blood/saliva/other bodily fluids become inert within a few minutes of being extracted from a werewolf's body (or something along those lines).

Also, there's no reason that lycanthropy need be incurable. It shouldn't be something that's cured easily (basic magic or psionics healing shouldn't be enough) otherwise no one would be walking around infected. I'd say it should be difficult or expensive to cure (but possible) for a group of adventurers. Alternately, lycanthropy could be curable but only within a certain amount of time after infection. If the condition isn't cured within this window, you're screwed. Another approach is to say that lycanthropy is incurable but still treatable. Consequently, an afflicted PC could still manage the condition (perhaps by regularly taking a certain herb or magical potion) but should he miss a dosage...

I would definitely say that certain creatures should automatically be immune to lycanthropy (dragons, fairies, most demons and creatures of magic, Xiticix, etc.). You're absolutely right to say that this is something that could drastically affect certain character types (such as Coalition PCs) and cybernetics would be lost in the transformation. However, these are the dangers of Rifts Earth. There are a lot of things that can kill or permanently alter a PC in Rifts (for instance, any mage could be knocked unconscious and wake up a full conversion slave 'borg, if his GM really wanted to be cruel).It's the GM's job to use such elements judiciously and fairly. Players who needlessly pick fights with lycanthropes shouldn't complain when their characters get infected. In my opinion, lycanthropy isn't inherently more dangerous or disruptive to players than vampirism or similar conditions.

My apologies for the protracted post.

Re: Lycanthrope fun

Posted: Tue Jul 10, 2012 1:22 am
by BloodAnjiel
So can werewolves and werebeasts from RCB1 have occs or not?

Re: Lycanthrope fun

Posted: Tue Jul 10, 2012 1:40 am
by glitterboy2098
BloodAnjiel wrote:So can werewolves and werebeasts from RCB1 have occs or not?

sadly no, but the RCB3 stats do provide a number of RCC skills for them.